Ambrosia: Difference between revisions

m
fix some wording
m (fix some wording)
Line 20: Line 20:


=== Using Beeswax ===
=== Using Beeswax ===
When a Honey is extracted from a Honey Comb using a Liquid Tank, Beeswax will be left in its place. Beeswax is useful to reduce the repair cost of a tool. Dropping the amount of beeswax equal to the repair cost of the tool, along with the tool, onto an anvil then powering a downwards facing piston above the items will reduce the repair cost by 1 level. To find out the repair cost of a tool, try to repair an item in an anvil; the amount of levels required is the repair cost. If it says "Too Expensive" the repair cost is over 40 levels.
When a Honey is extracted from a Honey Comb using a Liquid Tank, Beeswax will be left in its place. Beeswax is useful to reduce the repair cost of a tool. Dropping the amount of beeswax greater than or equal to the repair cost of the tool, along with the tool, onto an anvil then powering a downwards facing piston above the items will reduce the repair cost by 1 level. To find out the repair cost of a tool, try to repair an item in an anvil; the amount of levels required is the repair cost. If it says "Too Expensive" the repair cost is over 40 levels.


==Features==
==Features==


=== Regeneration ===
=== Regeneration ===
With this module, natural regeneration is turned off. As a result, in order to regain health, players must have the Regeneration effects applied to them, and Saturation does not cause massive health bursts. This module adds an early-game method to acquiring short bursts of regeneration, along with mid-game methods to gaining more powerful and longer lasting means of regeneration.
With this module, natural regeneration is turned off. As a result, players must have the Regeneration effect to regain health, and Saturation does not cause massive health bursts. This module adds an early-game method to acquiring short bursts of regeneration, along with mid-game methods to gaining more powerful and longer lasting means of regeneration.


=== Larvae ===
=== Larvae ===
[[File:Bee Hive.jpg|thumb|446x446px|A Bee Hive with the maximum flowers around it]]
[[File:Bee Hive.jpg|thumb|446x446px|A Bee Hive with the maximum flowers around it]]
Larvae drop from oak leaves when broken by players. When a leaf is broken, there's a chance that 1-2 larvae will drop; this chance can be increased by using a Fortune tool. The larvae will have their birth time stored, which is important when using them to create bee hives. Larvae will become inactive after one moon cycle. Larvae can also be used as white dye.  
Larvae drop from oak leaves when broken by players. When a leaf is broken, there's a chance that 1-2 larvae will drop; this chance can be increased by using a Fortune tool. The larvae will have their birth time stored, which is important when using them to create bee hives. Larvae will become inactive after one moon cycle (8 MC Days). Larvae can also be used as white dye.  


=== Bee Hives and Bees ===
=== Bee Hives and Bees ===
Bee Hives can be created by throwing the larvae item onto a barrel. The larvae must be fresh, meaning they must have been spawned during the last moon cycle.  
Bee Hives can be created by throwing the larvae item onto a barrel. The larvae must be fresh, meaning they must have been spawned during the last moon cycle.  


Opening a Bee Hive will cause nearby bees to become angry, attacking players in the area. Bees deal a damage of 2 hearts without any protective armor or effects. Bees will die a little while after stinging a player.
Opening a Bee Hive will cause nearby bees to become angry, attacking players in the area. Bees deal a damage of 2 hearts without any protective armor or effects, and will die a little while after stinging a player.


Bee Hives will check for air and flowers in a 7x7 and 3 high area centered at the hive. The number of flowers in the 7x7 area will determine the rate of bee population, and as a result the honey production. Honey production is based on a ratio of flowers to bees and a ratio of roughly 1:1 flowers to air is the optimal layout for sustaining a bee hive. Bees don't live forever, which means sustaining a ratio of about 1:1 flowers to air is important to sustaining a hive. Any small flower will work for the check.
Bee Hives will check for air and flowers in a 7x7 and 3 high area centered at the hive. The number of flowers in the 7x7 area will determine the rate of bee population, and as a result the honey production. Honey production is based on a ratio of flowers to bees and a ratio of roughly 1:1 flowers to air is the optimal layout for sustaining a bee hive. Bees don't live forever, which means sustaining a ratio of about 1:1 flowers to air is important to sustaining a hive. Any small flower will work for the check.
Line 53: Line 53:
Beeswax is obtained by extracting honey out of a honey comb with a Liquid Tank. Once the liquid tank absorbs the honey, beeswax is left behind.  
Beeswax is obtained by extracting honey out of a honey comb with a Liquid Tank. Once the liquid tank absorbs the honey, beeswax is left behind.  


Beeswax can be used to reduce the Repair Cost of tools. Repair Cost is the amount of levels required for a tool to be repaired in an anvil. To reduce the repair cost of an item, drop beeswax equal to the number of the Repair Cost of the tool, along with the tool onto an anvil. Then power a downwards facing piston above the items to apply the wax onto the tool. This will lower the Repair Cost by one level, and can be repeated until the Repair Cost is 0.  
Beeswax can be used to reduce the Repair Cost of tools. Repair Cost is the amount of levels required for a tool to be repaired in an anvil. To reduce the Repair Cost of an item, drop beeswax in an amount greater than or equal to the Repair Cost of the tool, along with the tool onto an anvil. Then power a downwards facing piston above the items to apply the wax onto the tool. This will lower the Repair Cost by one level, and can be repeated until the Repair Cost is 0.  


===Technical Details===
===Technical Details===
Bee hives will only fill up bowls with honey if the bowls are in a stack of 1. Players can only drink bowls of honey when they are hungry, but can drink bottles of honey at any time.
Bee hives will only fill up bowls with honey if the bowls are in a stack of 1. Players can only drink bowls of honey when they are hungry, but can drink bottles of honey at any time.


The speed of growth of a hive is roughly equal to:
The speed of growth of a hive is roughly equal to:  
  v = (1/16)*Floor[flowers/(distance[(flowers/air);1]+1)]
  v = (1/16)*Floor[flowers/(distance[(flowers/air);1]+1)]
Where v is the speed of growth. This results in an optimal growth rate when flowers/air is about equal to 1 whilst as many flowers as possible are planted nearby, as illustrated by [https://www.desmos.com/calculator/krhao9uiq1 this graph].
Where v is the speed of growth. This results in an optimal growth rate when flowers/air is about equal to 1 whilst as many flowers as possible are planted nearby, as illustrated by [https://www.desmos.com/calculator/krhao9uiq1 this graph].
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,563

edits