Combat Expanded: Difference between revisions

m
make collapsed tables more obvious
m (move formulas to Technical Details)
m (make collapsed tables more obvious)
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Mobs will use the Difficulty Score of the nearest player upon spawning, normally capped at 10.
Mobs will use the Difficulty Score of the nearest player upon spawning, normally capped at 10.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+General Mob Modifiers
! colspan="6" |General Mob Modifiers
|-
!Mob
!Mob
!Effects
!Effects
Line 171: Line 172:
Any mobs spawned above light level 0 or in Lush Caves will have effects applied to them based on the biome they spawned in, mobs spawned at light level 0 will be considered to have been spawned in the "Cave" biome
Any mobs spawned above light level 0 or in Lush Caves will have effects applied to them based on the biome they spawned in, mobs spawned at light level 0 will be considered to have been spawned in the "Cave" biome
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Biome Specific Mob Modifiers
! colspan="8" |Biome Specific Mob Modifiers
|-
!Biomes
!Biomes
!Effects on
!Effects on
Line 407: Line 409:
==== Weapons ====
==== Weapons ====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Possible Weapon Modifiers
! colspan="4" |Possible Weapon Modifiers
|-
!Weapon
!Weapon
!Passive Effects
!Passive Effects
Line 517: Line 520:
==== Armor ====
==== Armor ====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Possible Armor Modifiers
! colspan="5" |Possible Armor Modifiers
|-
!Armour
!Armour
!Passive Effects
!Passive Effects
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