Combat Expanded: Difference between revisions

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move formulas to Technical Details
m (Thanathor moved page Combat expanded to Combat Expanded: capitalize the E)
m (move formulas to Technical Details)
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=== Mobs ===
=== Mobs ===
==== Difficulty Calculation ====
Each player has their own difficulty score, based on the minecraft days they have spent in the world in total (D<small>t</small>) and the minecraft days they have spent since their last death (D<small>a</small>). Both of these values are capped at 10.
The formula for the score depends on the world difficulty
Easyː <code>ROUND((D<small>t</small>*D<small>s</small>-4)/14)</code>, value is capped at 7
Normalː <code>ROUND((D<small>t</small>*D<small>s</small>-2)/13)</code>, value is capped at 8
Hardː <code>ROUND((D<small>t</small>*D<small>s</small>)/10)</code>, value is capped at 10


==== General Changes ====
==== General Changes ====
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* '''Armor''': each point corresponds with +1 armor, capped at +7
* '''Armor''': each point corresponds with +1 armor, capped at +7
* '''Armor Toughness''': each point corresponds with +5 toughness, capped at +35
* '''Armor Toughness''': each point corresponds with +5 toughness, capped at +35
 
Mobs will use the Difficulty Score of the nearest player upon spawning, normally capped at 10.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+General Mob Modifiers
!Mob
!Mob
!Effects
!Effects
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==== Biome Specific Changes ====
==== Biome Specific Changes ====
Any mobs spawned above light level 0 or in Lush Caves will have effects applied to them based on the biome they spawned in, mobs spawned at light level 0 will be considered to have been spawned in the "Cave" biome
Any mobs spawned above light level 0 or in Lush Caves will have effects applied to them based on the biome they spawned in, mobs spawned at light level 0 will be considered to have been spawned in the "Cave" biome
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Biome Specific Mob Modifiers
!Biomes
!Biomes
!Effects on
!Effects on
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==== Weapons ====
==== Weapons ====
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Possible Weapon Modifiers
!Weapon
!Weapon
!Passive Effects
!Passive Effects
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==== Armor ====
==== Armor ====
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Possible Armor Modifiers
!Armour
!Armour
!Passive Effects
!Passive Effects
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|Die from self-damage from the Custodians armor
|Die from self-damage from the Custodians armor
|}
|}
== Technical Details ==
==== Difficulty Calculation ====
Each player has their own Difficulty Score, based on the minecraft days they have spent in the world in total (D<small>t</small>) and the minecraft days they have spent since their last death (D<small>a</small>). Both of these values are capped at 10.
The formula for the Difficulty Score depends on the world difficulty.
Easyː <code>ROUND((D<small>t</small>*D<small>s</small>-4)/14)</code>, Difficulty Score is capped at 7
Normalː <code>ROUND((D<small>t</small>*D<small>s</small>-2)/13)</code>, Difficulty Score is capped at 8
Hardː <code>ROUND((D<small>t</small>*D<small>s</small>)/10)</code>, Difficulty Score is capped at 10


== Learn More and Download ==
== Learn More and Download ==
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