184
edits
m (Maybe this is a better nil check) |
m (remove the debug tool) |
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Line 120: | Line 120: | ||
local enchanted = args['enchanted'] or args['Enchanted'] | local enchanted = args['enchanted'] or args['Enchanted'] | ||
if enchanted and #enchanted ~= 0 then | if enchanted and #enchanted ~= 0 then | ||
spriteDiv:addClass("enchanted") | spriteDiv:addClass("enchanted") |