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edits
m (Golden "armour", not Zauber "armour") |
m (Should still check the correct alias, but just display a different name) |
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Line 349: | Line 349: | ||
for _, armourProps in ipairs ( armourPiece ) do | for _, armourProps in ipairs ( armourPiece ) do | ||
local aliasName = 'Golden ' .. armourProps[1] | local aliasName = 'Zauber ' .. armourProps[1] | ||
local aliasTitle = 'Golden ' .. armourProps[1] | |||
local armourSlotText = '&9+25% Magic//&7When on ' | local armourSlotText = '&9+25% Magic//&7When on ' | ||
Line 366: | Line 367: | ||
-- Plain Zauber Armour | -- Plain Zauber Armour | ||
aliases[aliasName] = { title = | aliases[aliasName] = { title = aliasTitle, name = aliasName, text = armourSlotText .. '+' .. armourProps[3] .. ' Armour Toughness/+' .. armourProps[2] .. ' Armour' } | ||
-- Zauber Armour with specific buff | -- Zauber Armour with specific buff |
edits