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m (→History: Correct "datapack" to "data pack" where applicable.) |
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{{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.13|type=Stand Alone|creator=Eease|updater=SpecialBuilder32, Sparks, | {{ModuleInfobox|name=Spawner Minecarts|icon=spawner_minecarts.png|versions=1.8, 1.13+|type=Stand Alone|creator=Eease|updater=SpecialBuilder32, Sparks, Bloo}} | ||
This module allows pistons to push spawners into minecarts. | This module allows pistons to push spawners into minecarts. | ||
== | == Features == | ||
Spawners can be pushed into a minecart and moved around using rails. Unlike spawner blocks, spawner minecarts can only spawn a certain number of mobs before running out of charge. Spawner minecarts can be actively and passively recharged. | Spawners can be pushed into a minecart and moved around using rails. Unlike spawner blocks, spawner minecarts can only spawn a certain number of mobs before running out of charge. Spawner minecarts can be actively and passively recharged. | ||
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Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows. | Place a minecart directly beneath a spawner. Place a piston facing downwards directly on top of the spawner and then place a redstone block directly on top of the piston. The piston will push down, forcing the spawner into the minecart and dropping experience. The spawner minecart is fully charged and will begin spawning mobs immediately if the light level allows. | ||
The following spawners are supported: | |||
* Blaze | * Blaze | ||
* Cave Spider | * Cave Spider | ||
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Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed. | Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed. | ||
The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref | The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref>On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers. | ||
=== Technical | === Technical Details === | ||
When a spawner minecart reaches it's full charge capacity, it will turn off the output of any detector rail it is on for one tick, allowing for a redstone mechanism to move it out of the charging space automatically. | When a spawner minecart reaches it's full charge capacity, it will turn off the output of any detector rail it is on for one tick, allowing for a redstone mechanism to move it out of the charging space automatically. | ||
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|+ | |+ | ||
!Advancement | !Advancement | ||
!Requirement | !Requirement | ||
|- | |- | ||
|Don't go breaking my | |{{Advancement|Spawner|Don't go breaking my Cart|Capture a Monster Spawner}} | ||
|Capture a Monster Spawner | |Be within 5 blocks of a Spawner Minecart being created | ||
| | |||
|} | |} | ||
== Learn More and Download == | == Learn More and Download == | ||
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|rowspan=3 | 1.13 | |rowspan=3 | 1.13 | ||
|rowspan=3 | 04 Apr 2019 | |rowspan=3 | 04 Apr 2019 | ||
|Removed placing back feature | |Removed placing back feature | ||
|- | |- | ||
|Added a charge required | |Added a charge required | ||
|- | |||
|Added "Don't go breaking my Cart" advancement | |||
|} | |} | ||
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=== MC 1.8 Version === | === MC 1.8 Version === | ||
After being released for Hermitcraft Gamemode 4, the module was re-released for Public Usage | After being released for Hermitcraft Gamemode 4, the module was re-released for Public Usage. Spawners could be ejected out of minecarts and placed as blocks by running the spawner minecart over an activator rail; the spawner would be placed above the activator rail. This version did not have a cool down system and recharging was not required. | ||
=== Hermitcraft Gamemode 4 === | === Hermitcraft Gamemode 4 === | ||
This module was initially released for Hermitcraft Gamemode 4 and created by Eease. | This module was initially released for Hermitcraft Gamemode 4 and created by Eease. | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] |
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