Liquid Tanks/Liquid Minecarts: Difference between revisions

m
version, advancements
mNo edit summary
m (version, advancements)
Line 6: Line 6:
| requires = [[Liquid Tanks]]
| requires = [[Liquid Tanks]]
| complementary = [[Potion Liquids]]
| complementary = [[Potion Liquids]]
|updater=SpecialBuilder32|icon=liquid_minecarts.png}}
|updater=SpecialBuilder32
|icon=liquid_minecarts.png}}


Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically.
Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically.
Line 28: Line 29:


===Technical Details===
===Technical Details===
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block.
{| class="mw-collapsible mw-collapsed"
|+ class = "nowrap" style="text-align:left; | Liquid Minecarts are Command Block Minecarts
|A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block.
|}


=== Advancements ===
=== Advancements ===
Line 35: Line 39:
|+
|+
! Advancement
! Advancement
! Description
! Requirement
! Requirement
|-
|-
| Liquid Locomotive
| {{Advancement|Minecart with Hopper|Liquid Locomotive|Put a liquid tank on wheels}}
| Put a liquid tank on wheels
| Be within 4 blocks of a Liquid Minecart being created
| Create a liquid tank within a hopper in a minecart
|}
|}


Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564

edits