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| requires = [[Liquid Tanks]] | | requires = [[Liquid Tanks]] | ||
| complementary = [[Potion Liquids]] | | complementary = [[Potion Liquids]] | ||
|updater=SpecialBuilder32|icon=liquid_minecarts.png}} | |updater=SpecialBuilder32 | ||
|icon=liquid_minecarts.png}} | |||
Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically. | Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically. | ||
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===Technical Details=== | ===Technical Details=== | ||
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | {| class="mw-collapsible mw-collapsed" | ||
|+ class = "nowrap" style="text-align:left; | Liquid Minecarts are Command Block Minecarts | |||
|A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | |||
|} | |||
=== Advancements === | === Advancements === | ||
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|+ | |+ | ||
! Advancement | ! Advancement | ||
! Requirement | ! Requirement | ||
|- | |- | ||
| Liquid Locomotive | | {{Advancement|Minecart with Hopper|Liquid Locomotive|Put a liquid tank on wheels}} | ||
| Put a liquid tank on wheels | | Be within 4 blocks of a Liquid Minecart being created | ||
| | |||
|} | |} | ||
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