Ambrosia: Difference between revisions

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(→‎Getting a Bee Hive: Corrected information. A moon cycle is 8 days not 1 day so larvae last for 8 days before they die.)
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{{ModuleInfobox|name=Ambrosia|creator=Sparks Bloo SpecialBuilder32|type=Reliant|versions=1.14|requires=[[Liquid Tanks]]}}{{Unreleased}}
{{Discontinued|it was made redundant by the addition of bees in Minecraft Version 1.15}}{{ModuleInfobox|name=Ambrosia|icon=ambrosia.png|creator=Sparks, Bloo, SpecialBuilder32|type=Reliant|versions=1.14|requires=[[Liquid Tanks]]}}This module adds bees, beehives, honey and more to Minecraft 1.14, and heavily alters early and mid-game mechanics by replacing natural regeneration. The mechanics and design of this module are different than the bees [https://minecraft.gamepedia.com/Bee Mojang has added in 1.15].
 
This Bees Module adds beehives, beeswax and honey, altering the early and mid-game aspects of Minecraft by negating natural regeneration. Not to be confused with [https://minecraft.gamepedia.com/Bee Minecraft 1.15 Bees].


==Getting Started==
==Getting Started==
Ambrosia alters early and mid game drastically, requiring a change in playstyle and some extra infrastructure.  
Ambrosia alters early and mid game drastically, requiring a change in playstyle and some extra infrastructure.  


To help you getting started follow this tutorial:
To help you getting started follow this general tutorial:
 
=== Getting a Bee Hive ===
Bee Larvae can be found by manually breaking oak leaves.


Once you have larvae, drop the larvae item onto a barrel to create a Bee Hive. Larvae are only able to populate the Barrel if they have been spawned within the last Moon Cycle (8 Minecraft days). Larvae that are more than 8 days old will die. Dropping them onto a barrel will not create a hive and the larvae's name will change to "Dead Larvae".
=== Getting a Beehive ===
# Starting a hive requires a Larvae, which can be found by breaking oak tree leaves manually.
# Once you have larvae, drop the larvae item onto a barrel to create a Beehive. Larvae have a lifespan of 8 Minecraft days, so make sure to use a fresh Larvae.


=== Producing Honey ===
=== Producing Honey ===
[[File:Wax repairing.png|thumb|434x434px|Example of reducing the repair cost of a tool]]
# Plant flowers near the hive. Bees require flowers and air to survive and produce honey, and can use any flowers in a 7x3x7 area (7 wide, 3 high) centered on the hive. The more flowers you place, the faster the population of the hive will grow.
The next thing to do is to plant small flowers near the hive. The hive will check for blocks in a 7x7 and 3 high area centered at the hive. The more flowers you place, the more bees that will spawn to produce honey. However, bees also need air around the hive to create honey. The optimal ratio of flowers to air blocks is about 1:1, but this is not an exact ratio.
# There are two ways to collect honey from the hive; Honey Bowls and Honey Combs.
 
#* Empty bowls (in stacks of 1) placed into the bee hive will eventually fill with honey to create a Honey Bowl.  
To collect honey from the hive, place empty bowls (in stacks of 1) into the bee hive, and the bowls will eventually fill with honey to create a Honey Bowl. Alternatively, leaving the hive empty will produce raw honey combs which can be extracted for honey using a [[Liquid Tanks|Liquid Tank]] and can fill up empty bottles into Honey Bottles. Honey Bowls can be consumed directly for 30 seconds of regeneration, while Honey Bottles will give 6 minutes and 40 seconds of regeneration. Alternatively, you can stand directly under a Honey tank to consume honey equal to one bottle.
#* Leaving the hive empty will produce raw Honey Combs which, by using a [[Liquid Tanks|Liquid Tank]], can have their honey extracted and bottled into Honey Bottles.
 
# Consuming honey is the only way to get player regeneration early game, as regeneration from food is disabled with this module.
=== Using Beeswax ===
When a Honey is extracted from a Honey Comb using a Liquid Tank, Beeswax will be left in its place. Beeswax is useful to reduce the repair cost of a tool. Dropping the amount of beeswax equal to the repair cost of the tool, along with the tool, onto an anvil then powering a downwards facing piston above the items will reduce the repair cost by 1 level. To find out the repair cost of a tool, try to repair an item in an anvil; the amount of levels required is the repair cost. If it says "Too Expensive" the repair cost is over 40 levels.


==Features==
==Features==


=== Regeneration ===
=== Regeneration ===
With this module, natural regeneration is turned off. As a result, in order to regain health, players must have the Regeneration effects applied to them, and Saturation does not cause massive health bursts. This module adds an early-game method to acquiring short bursts of regeneration, along with mid-game methods to gaining more powerful and longer lasting means of regeneration.
This module heavily alters survival gameplay by disabling natural regeneration. As a result, players must have the Regeneration Potion effect to regain health, as Saturation from food does not heal the player. This module adds an early-game method to acquiring short bursts of regeneration, along with mid-game methods to gaining more powerful and longer lasting means of regeneration.  


=== Larvae ===
=== Larvae ===
[[File:Bee Hive.jpg|thumb|446x446px|A Bee Hive with the maximum flowers around it]]
[[File:Bee Hive.jpg|thumb|446x446px|A Bee Hive with flowers around it]]
Larvae drop from oak leaves when broken by players. When a leaf is broken, there's a chance that 1-2 larvae will drop; this chance can be increased by using a Fortune tool. The larvae will have their birth time stored, which is important when using them to create bee hives. Larvae will become inactive after one moon cycle. Larvae can also be used as white dye.  
Larvae drop from oak leaves when broken by players. When a leaf is broken, there's a chance that 1-2 larvae will drop; this chance can be increased by using a Fortune tool.
 
Larvae have a lifespan of one moon cycle (8 Minecraft days), which starts when they are retrieved from leaves. 8 days after a larvae is produced it will die. Attempting to use a dead larvae to create a beehive will not work, and change the name of the Larvae item to "Dead Larvae".  
 
Larvae can also be used as white dye.
 
=== Beehives and Bees ===
Beehives can be created by throwing a larvae item on top of a barrel. The larvae must be living (less than 8 days old) to start a hive, otherwise the larvae item will be renamed to "Dead Larvae"
 
Bees require air and flowers to survive and reproduce. Bees from a beehive can visit any flowers in a 7x7x3 block region (7 wide, 3 tall) centered on the hive. More flowers nearby the hive results in a faster population growth, which in turn, results in faster honey production. A beehive without enough flowers nearby will slowly lose it's bee population until it becomes abandoned.  


=== Bee Hives and Bees ===
The ratio of air to flowers in the area around the beehive determines the rate of population growth, so it is important to have a roughly equal amount of air and flowers. Any small (single block) flowers or potted flowers will work.
Bee Hives can be created by throwing the larvae item onto a barrel. The larvae must be fresh, meaning they must have been spawned during the last moon cycle.  


Opening a Bee Hive will cause nearby bees to become angry, attacking players in the area. Bees deal a damage of 2 hearts without any protective armor or effects. Bees will die a little while after stinging a player.
Opening a Beehive will cause nearby bees to become angry, attacking players in the area. Bees deal a damage of 2 hearts without any protective armor or effects, and will die a little while after stinging a player.  


Bee Hives will check for air and flowers in a 7x7 and 3 high area centered at the hive. The number of flowers in the 7x7 area will determine the rate of bee population, and as a result the honey production. Honey production is based on a ratio of flowers to bees and a ratio of roughly 1:1 flowers to air is the optimal layout for sustaining a bee hive. Bees don't live forever, which means sustaining a ratio of about 1:1 flowers to air is important to sustaining a hive. Any small flower will work for the check.
Beehives can produce honey in two ways; Honey Bowls or Honey Combs.
[[File:AmbrosiaHoneyItems.png|left|thumb|Two ways to get honey from a beehive.]]
* Empty bowls placed into a hive will slowly fill up with honey as bees build small honey-combs inside them. This produces "Honey Bowls", which can be consumed for 30 seconds of regeneration. This is the easiest way of getting regeneration early game, but gives the least regeneration due to the player also consuming the wax deposited in the bowl.


Bee hives will fill empty bowls with honey to create Honey Bowls. Alternatively, leaving the hive empty will create honey combs directly in the hive.  
* If there are no empty bowls in the hive, bees will instead create "Honey Combs" directly inside the hive itself. Honey Combs can be processed to have their honey removed and bottled to give a longer lasting regeneration source.  


=== Honey ===
=== Honey ===
[[File:Honey tank full.png|thumb|446x446px|Full Honey Tank|alt=]]
[[File:Honey tank full.png|thumb|446x446px|Full Honey Tank|alt=]]
Consuming honey will give the player the regeneration effect. There are three ways to consume honey.  
Consuming honey will give the player the regeneration effect. There are several ways to consume honey.  
 
The first is through Honey Bowls, extracted directly from beehives. Honey Bowls will give 30 seconds of regeneration when consumed, but are not stackable.
 
The other two ways are dependent on the [[Liquid Tanks]] module. Honey combs acquired from beehives can have 1 bucket of honey extracted from them with a liquid tank, leaving behind beeswax as a byproduct. 


The first is through Honey Bowls, extracted directly from bee hives. Honey Bowls will give 30 seconds of regeneration when consumed.
Empty bottles can filled with honey in a Honey Tank to produce Honey Bottles. Honey Bottles will give regeneration for 1 minutes and 20 seconds, and can be drank from 9 times before becoming empty. One bucket of honey is fills three bottles of honey, meaning one honey comb is equal to 3 bottles of honey.  


The other two ways are dependent on the [[Liquid Tanks]] module. Honey combs acquired from bee hives can fill up Honey Tanks or Empty Tanks with honey at a rate of 10 buckets of honey per honey comb, leaving behind beeswax as a byproduct. A Honey Tank can directly apply the regeneration effect for 6 minutes and 40 seconds to players who stand beneath it.
Beetroots can be coated in honey in a Honey Tank to produce Honey Glazed Beetroots. One bucket of honey can glaze 3 beetroots. Honey Glazed Beetroots restore 1 health (1/2 heart) and 1 hunger (1/2 meat haunch), but are stackable, meaning the player can carry more of them at once than honey bottles. However, they cannot be eaten unless the player is hungry.  


Alternatively, empty bottles can placed in a Honey Tank to extract honey into Honey Bottles. Honey Bottles will also give regeneration for 6 minutes and 40 seconds. One bucket of honey is equal to three bottles of honey, meaning one honey comb is equal to 30 bottles of honey.  
A Honey Tank can also directly apply the regeneration effect for 6 minutes and 40 seconds to players who stand beneath it.  


=== Beeswax ===
=== Beeswax ===
Beeswax is obtained by extracting honey out of a honey comb with a Liquid Tank. Once the liquid tank absorbs the honey, beeswax is left behind.  
Beeswax is obtained by extracting honey out of a honey comb with a Liquid Tank. Once the liquid tank drains the honey, beeswax is left behind.
[[File:Beeswax machine.png|alt=A piston facing downwards onto an anvil, with one air block between anvil and piston. Beeswax and a Tool - both in item form - sit on the anvil.|thumb|447x447px|A Tool and Beeswax ready to be combined.]]
Beeswax can be used to reduce the Repair Cost of tools. Repair Cost is the amount of levels required for a tool to be repaired in an anvil. To reduce the Repair Cost of an item, drop beeswax in an amount greater than or equal to the Repair Cost of the tool, along with the tool onto an anvil. Then power a downwards facing piston above the items to apply the wax onto the tool. This will lower the Repair Cost by one level, and can be repeated until the Repair Cost is 0.  


Beeswax can be used to reduce the Repair Cost of tools. Repair Cost is the amount of levels required for a tool to be repaired in an anvil. To reduce the repair cost of an item, drop beeswax equal to the number of the Repair Cost of the tool, along with the tool onto an anvil. Then power a downwards facing piston above the items to apply the wax onto the tool. This will lower the Repair Cost by one level, and can be repeated until the Repair Cost is 0.  
It is possible to bring down the Repair Cost of a Tool by multiple levels per operation. A useful algorithm to reduce a tool's repair cost:
# Drop 64 beeswax and a tool of choice into the machine described above and power the piston.  
# Check the amount of beeswax that was left behind:
#* If the tool's Repair Cost was higher or equal to 64, the machine will consume the full stack of wax and set the Repair Cost to 63.
#* If the tool's Repair Cost was lower than 64, the machine will consume 64-<Repair Cost> beeswax.
# Jump to instruction 1.  
Instead of doing this step-wise, it's also possible to do multiple cycles with one piston push; for this drop multiple stack of wax onto the machine - each stack will run instruction 1 and 2.


===Technical Details===
===Technical Details===
Bee hives will only fill up bowls with honey if the bowls are in a stack of 1. Players can only drink bowls of honey when they are hungry, but can drink bottles of honey at any time.
Bee hives will only fill up bowls with honey if the bowls are in a stack of 1. Players can only drink bowls of honey when they are hungry, but can drink bottles of honey at any time.


The speed of growth of a hive is roughly equal to:
Beeswax treats any tool with a Repair Cost of 65 or higher as having a Repair Cost of 64.
  Floor[flowers/(distance[(flowers/air);1]+1)]
 
The speed of growth of a hive is roughly equal to:  
  v = (1/16)*Floor[flowers/(distance[(flowers/air);1]+1)]
Where v is the speed of growth. This results in an optimal growth rate when flowers/air is about equal to 1 whilst as many flowers as possible are planted nearby, as illustrated by [https://www.desmos.com/calculator/krhao9uiq1 this graph].


=== Advancements ===
=== Advancements ===
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|Get a bottle of honey
|Get a bottle of honey
|}
|}
== Learn More and Download ==
{{YouTube|url=https://youtu.be/B-3BZLAt7CI}} {{Download|url=https://gm4.co/modules/ambrosia}}


== History ==
== History ==
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!Change
!Change
|-
|-
| rowspan="2" | 1.14
| rowspan="5" | 1.14
|1 Sep 2019
|01 Sep 2019
|Released Public Beta on [[Public Server V|PSV]]
|Released Public Beta on [[Public Server V|PSV]]
|-
|-
| rowspan="2" |03 Sep 2019
|Changed honey bottles to be drinkable up to 9 times before emptying
|-
|Reduced honey bottles to 1 minute and 20 seconds of regeneration per drink
|-
|05 Sep 2019
|Added honey-glazed beetroots
|-
|10 Sep 2019
|Released Ambrosia
|-
|
|30 Apr 2020
|Module marked as discontinued
|}
|}
[[File:Grian Honey.jpg|thumb|Quality image for the Ambrosia module made by Grian, Winner of the Ambrosia Clickbait Competition|alt=|left]]
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Reliant Modules]]
[[Category:Reliant Modules]]
[[Category:Discontinued Modules]]
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