Spawner Minecarts: Difference between revisions

→‎Active Recharge: added note for good flowers
(Updated Hours as much longer)
(→‎Active Recharge: added note for good flowers)
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Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed.
Players can place a spawner minecart on a powered activator rail to tell it to actively charge. The spawner minecart will consume flowers around it for fuel and consume grass blocks that don't have flowers on them too. Grass blocks will be converted to dirt when consumed, and flowers will be replaced with air upon being consumed.


The module uses the world seed to assign a "good" or "bad" value to every flower type. This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.
The module uses the world seed to assign a "good" or "bad" value to every flower type.<ref group="note">On [[Public Server V|PSV]] the normal flowers seem to be poppy, red tulip, oxeye daisy, white tulip and dandelion</ref> This uses exactly the same flower values as [[Zauber Cauldrons]] meaning both modules can be used to research the flower states for that seed. "Good" flowers will give more spawn charge back to the spawner minecart when eaten than "bad" flowers. The order of fuel level from least to most is grass blocks, bad flowers, good flowers.


=== Technical Summary ===
=== Technical Summary ===
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