Bureaucrats, Check users, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, Widget editors
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m (Remove header because subpage does it) |
m (I'd move mobs back under Features if we could autocollapse it) |
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Killing an entity will immediately exit combat until damaged again. | Killing an entity will immediately exit combat until damaged again. | ||
== Item Modifiers == | |||
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier. | Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier. | ||
{{/Weapons}} | {{/Weapons}} | ||
{{/Armour}} | {{/Armour}} | ||
== Mobs == | |||
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons. | As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons. | ||
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Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water. | Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water. | ||
==Advancements== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Advancement | !Advancement |
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