Zauber Cauldrons
Zauber Cauldrons enhances vanilla cauldrons to allow the user to craft magic themed gear and potions at them.
Module Type | Stand Alone |
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Created by | Bluefire610 |
Last Updated by | Bluefire610 |
Complementary Modules | Zauber Liquids |
Compatible MC Versions | 1.13 |
Details
To be used for crafting a Zauber Cauldron requires heat - provided by a fire block beneath - and water, if both is provided the Zauber Cauldron emits steam to show that it is ready to be used for crafting.
Technical Summary
Every time a Zauber Cauldron is used for crafting it's water level will be reduced by one.
Creation
A Zauber Cauldron is created by having a fire block beneath a water-filled cauldron and stepping up to it whilst holding an enchanted book. Every plain vanilla cauldron may be used for this.
Recipes
Crafting in a Zauber Cauldron is as easy as dropping the items into the cauldron. The Player will not be able to pick these items up again, as long as they are looking at the Zauber Cauldron.
Dropping more items then the required amount for a recipe into a Zauber Cauldron will turn any unused (in crafting) items into "Possessed Items", these are vexes without a sword that will spawn in the Zauber Cauldron.
Potions
Zauber Cauldrons can be used to craft Tier IV potions, which are not obtainable in vanilla. To do this the Player must throw the Potion, a Golden Apple (non-enchanted), and some Prismarine Crystals into the Zauber Cauldron.
Crafting these potions causes side effects depending on the potion type, see the chart below.
Ingredients | Result | Side Effects |
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Potion of Strength II, Golden Apple, Prismarine Crystals | Potion of Strength IV (1:30) | Creates Fire blocks around the Zauber Cauldron |
Potion of Regeneration II, Golden Apple, Prismarine Crystals | Potion of Regeneration IV (0:22) | Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron |
Potion of Swiftness II, Golden Apple, Prismarine Crystals | Potion of Swiftness IV (3:20) | Potion also holds Weakness IV (6:00) |
Potion of Healing II, Golden Apple, Prismarine Crystals | Potion of Healing IV | Potion also holds Nausea (0:08), kills everyone near the cauldron |
Potion of Poison II, Golden Apple, Prismarine Crystals | Potion of Poison IV (0:32) | Spawns Cobwebs and Cave Spiders |
Potion of Leaping II, Golden Apple, Prismarine Crystals | Potion of Leaping IV (1:30) | Summons a Killer Rabbit |
Potion of Harming II, Golden Apple, Prismarine Crystals | Potion of Harming IV | Heals everyone near the cauldron by a substantial amount |
Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals | none | The Zauber Cauldron explodes |
Advanced Reactants
Instead of Prismarine Crystals, gear recipes use Enchanted Prismarine Shards.
These are obtained by dropping a vanilla Prismarine Shard into a Zauber Cauldron whilst having 30 levels of experience. This will consume all 30 levels.
Ingredients | Result | Side Effects |
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Prismarine Shard | Enchanted Prismarine Shard | Consumes 30 XP Levels off of the closest Player |
Armour
Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.
So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.
To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.
Modifier | Result |
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Speckled Melon | +4 max Health (2 Hearts) |
Blaze Powder | +35% Attack Damage |
Rabbit's Foot | +10% Speed |
Eye of Ender | +25% Chance to ignore Knockback |
Turning Gold Armor into Zauber Armor also changes the defense values:
Armor Piece | Armor Value | Armor Toughness Value |
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Helmet | +3 Armor | +3 Armor Toughness |
Chestplate | +7 Armor | +3 Armor Toughness |
Leggings | +5 Armor | +3 Armor Toughness |
Boots | +2 Armor | +3 Armor Toughness |
Full Set | +17 Armor | +12 Armor Toughness |
This totals to +17 Armor Points, which is 3 Points (1.5 Shirts) lower than diamond, however, the high armor toughness accommodates for this.
Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.
Crystals
As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.
Crystals are crafted using Sea Lanterns, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.
Ingredients | Result | Effect |
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Sea Lantern, Enchanted Book of Projectile Protection IV, Nether Star | Crystal of Speed | Speed II |
Sea Lantern, Enchanted Book of Blast Protection IV, Nether Star | Crystal of Resistance | Resistance II |
Sea Lantern, Enchanted Book of Fire Protection IV, Nether Star | Crystal of Fire Resistance | Fire Resistance II |
Sea Lantern, Enchanted Book of Protection IV, Nether Star | Crystal of Regeneration | Regeneration II[note 1] |
To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.
Luck
Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect; luck can also effect fishing loot.
To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous".[note 2] To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.
Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.
If the wrong flowers are used, the result depends on whether any of said flowers are poisonous. If none of the flowers are poisonous, nothing will happen, and the reactants will not be consumed. If at least one of the flowers is poisonous, the reactants will be consumed, a poison area effect cloud will be placed on top of the cauldron, and vexes will fly out.
The differing results depending on type of flower(s) used in the recipe is useful in finding the recipe for your current world. By testing what happens for an individual flower, one can find which flowers are normal and which are poisonous, and then use the recipe with the normal flowers.
Advancements
Advancement | Description | Requirement |
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Potion Chef | Create a Zauber Cauldron | Hold an enchanted book and look at a zauber cauldron |
Underated Materials | Suit up with a full suit of Zauber Armor. | Equip zauber armour in all 4 armour slots |
Soup Kitchen Magician | Where did my lunch go? | Stand near a rabbit when it teleports in a zauber cauldron |
Learn More and Download
History
Date | Version | Change |
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19 Dec 2016 | 2.0 | Released Zauber Cauldrons |
10 Jun 2017 | 2.1 | Updated for 1.12 |
19 Nov 2018 | 3.0 | Updated for 1.13. Added advancements. |
Previous Versions
MC 1.11-1.12 Versions
The MC 1.11-1.12 versions (v2.0-2.1) did not have advancements.