Combat Expanded/Modifier Effects
| Modifier | Effects |
|---|---|
| Dark[1] | Mobs are stronger.
You'll find more Zombies here. Creepers have a higher blast radius. Weapons and Armor have a reduced droprate. |
| Burned | Mobs are faster.
Husks are weaker but spawn in large swarms. Creeper will explode faster. Higher chance of Fire Aspect and Flame enchantments. |
| Deep | Drowned are more powerful. |
| Flowering |
Zombies have lower health but respawn when killed. Skeletons are often replaced with Zombies. Creepers are Invisible but with a lower blast radius. Slimes are larger and spawn more often. |
| Growth | Spiders will spawn in groups.
Skeletons will spawn more often and use melee weapons. More Slimes will spawn. Higher chance of Projectile Protection enchantment. |
| Mountainous | Mobs are stronger.
Phantoms will spawn. Spiders can spawn with Speed. Higher chance of Knockback and Punch enchantments. |
| Reef | Drowned are much more powerful and spawn with tridents more often.
Drowned will spawn in groups with Guardians. |
| Snowy |
Mobs are slower but healthier. Most attacks will apply Slowness. |
| Toxic | Mobs are weaker but apply Weakness, Hunger and Poison.
Cave Spiders will spawn in groups. |
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.