Double Doors: Difference between revisions
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===Technical Details=== | ===Technical Details=== | ||
The maximum trapdoor stack height is configureable server-wide via the scoreboard fake player $trap_door_limit in $gm4_double_doors_data. | The maximum trapdoor stack height is configureable server-wide via the scoreboard fake player <code>$trap_door_limit</code> in <code>$gm4_double_doors_data</code>. The default value is <code>2</code>. | ||
== Learn More and Download == | == Learn More and Download == |
Revision as of 11:04, 8 September 2023
Module Type | Stand Alone |
---|---|
Created by | Bloo |
Compatible MC Versions | 1.20+ |
This module adds a quality of life improvement which enables players to open double doors with just a single click. Aditionally, trapdoors above doors are opened alongside the door.
Features
If a player interacts with a door to open or close it, connected doors (i.e. doors which form a double door) and trapdoors above the door are opened alongside the door that was interacted with. Trapdoors above a door must face the same way as the door and must be opened bottom-half trapdoors, top-half trapdoors are not opened automatically. Up to two trapdoors may be stacked above a door. Only doors or trapdoors of the same wood type count as a double door.
Technical Details
The maximum trapdoor stack height is configureable server-wide via the scoreboard fake player $trap_door_limit
in $gm4_double_doors_data
. The default value is 2
.
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.20 | 12 Aug 2023 | Released Double Doors |