Undead Players: Difference between revisions
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== Details == | == Details == | ||
Undead players are spawned at the player's death point | Undead players are spawned at the player's death point. They are never villagers or baby varients and pick up some loot and wear armour around them. Their name tag which, like a player's, can be seen from a great distance through blocks, and can help players locate their last death-point and dropped items before they despawn. | ||
=== Advancements === | === Advancements === |
Revision as of 16:29, 24 October 2018
Details
Undead players are spawned at the player's death point. They are never villagers or baby varients and pick up some loot and wear armour around them. Their name tag which, like a player's, can be seen from a great distance through blocks, and can help players locate their last death-point and dropped items before they despawn.
Advancements
Advancement | Description | Requirements |
---|---|---|
Risen | Die and raise up an undead zombie in your body's place. | Die for the first time to summon an Undead Player |
Learn More and Download
History
Date | Version | Change |
---|---|---|
10 Mar 2014 | 1.0 | Released Undead Players |
13 Oct 2014 | 1.1 | Snowball added to make sure name always displays |
24 Feb 2016 | 2.0 | Updated for 1.9. Now works properly alongside the Damaging Snowballs module as nametags always show in 1.9 |
05 Jul 2016 | 2.1 | Added "Risen" achievement to module |
10 Jun 2017 | 2.2 | Updated for 1.11 |
10 Jun 2017 | 2.3 | Updated for 1.12 |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).