Combat Expanded/Sandbox/Weapons: Difference between revisions

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m (30-55)
(weapon modifiers for Difficulty Update)
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|data-sort-value="1" | common
|data-sort-value="1" | common
|-
|-
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ &c0.5 &2Attack Speed}}Giant
|{{Stack|Iron Sword|name=Twofold Iron Sword|lore=//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold
|0.5 Attack Speed
|1 Attack Damage
|Deals damage dealt to all entities within 4 blocks
 
+100% Attack Damage
|
|common
|-
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Giant
| -0.6-0.9 Attack Speed
|Deals damage dealt to all entities within 4.5 blocks
|common
|common
|-
|-
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|
|Apply one of:
One of:


{{Stack|effect:Poison}}Poison I (0:08)
* {{Stack|effect:Poison}}Poison (0:08)
 
* {{Stack|effect:Poison}}Poison (0:30)
{{Stack|effect:Poison}}Poison I (0:30)
* {{Stack|effect:Poison}}Poison II (0:08)
| data-sort-value="1" | common
|-
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWither II (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|Apply {{Stack|effect:Slowness}} Slowness I/II/III (0:04) and one of:


{{Stack|effect:Poison}}Poison II (0:08)
* {{Stack|effect:Weakness}}Weakness (0:04)
|data-sort-value="1" | common
* {{Stack|effect:Blindness}} Blindness (0:04)
* {{Stack|effect:Hunger}} Hunger III (0:04)
* {{Stack|effect:Wither}} Wither II (0:04)
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWeakness (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling
|{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
| {{Stack|effect:Slowness}}Slowness I/II/III and
|Reduce Armor by 2/4/6 for 10 seconds, hitting an
{{Stack|effect:Weakness}}Weakness I (0:04)
|data-sort-value="1" | common


|-
affected target again stacks the effect and refreshes the duration
|{{Stack|Iron Sword|name=Spectral Iron Sword|lore=/&7Phantom Strikes:/&9Glowing (0:30)/&9Haunt III//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Spectral
|common
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|If the target did not have Glowing:
{{Stack|effect:Glowing}}Glowing (0:15) and 4/6/8 {{Stack|effect:Wither}}Wither damage
|data-sort-value="1" | common
|-
|{{Stack|Iron Sword|name=&eChiming Iron Sword|lore=/&7Tolling Strikes:/&9Stacking Damage//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Chiming
|1 Attack Damage
|Every attack against the same mob deals 2x damage,
up to 256 damage (128 hearts)
|data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating
|
|
1 Attack Damage
1 Attack Damage
|Two seconds after the hit:
|Deal 6/8/12 additional damage that ignores armor and resistances
Target is dealt 6/9/12 damage


ignoring armor and resistances
2 seconds after the hit. This effect cannot stack.
|data-sort-value="3" | rare
|data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Sword|name=&eChaotic Iron Sword|lore=&7Smite II/&7Knockback I/&7Sweeping Edge II//&7Discordant Strikes:/&9Wild Magic//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Chaotic
|{{Stack|Iron Sword|name=&eSwift Iron Sword|lore=/&7Building Strikes:/&9+0.3 Attack Speed/&8Max 4 Attack Speed//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Swift
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|<nowiki>-0.6-0.9 Attack Speed</nowiki>
|<nowiki>+0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the</nowiki>


Is randomly enchanted
effect will stack up to 4 Attack Speed on repeated use.
|Apply a random effect to entities hit.
|rare
'''If weapon is enchanted:''' Change enchantments to new random ones (level 30-55)
|data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Sword|name=&eYearning Iron Sword|lore=/&7Satiating Strikes:/&9Saturation (Self)/&cHunger X (0:15) (Self)//&7When in Main Hand:/ &26 Attack Damage/ &21.6 Attack Speed}}Yearning
|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)///&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged
|
|1 Attack Damage
|Apply to wielder:
|Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds
{{Stack|effect:Saturation}}Saturation (0:01)
 
8 seconds after the last one was applied.


{{Stack|effect:Hunger}}Hunger X (0:15)
Applying a "Charge" to a target that already has 8 stacks will strike
|data-sort-value="3" | rare


|-
them with lightning after a delay. The struck target takes 30 extra
|
{{Stack|Iron Sword|name=&dDivine Iron Sword|lore=/&7Hallowed Strikes:/&9Instant Health III//&7When in Main Hand:/ &c0.5 &2Attack Damage/ &c1.4 &2Attack Speed}}Divine
|0.5 Attack Damage


-0.2-0.5 Attack Speed
lightning damage (10 for players)
|{{Stack|effect:Instant Health}}Instant Heath I/II/III
|rare
|data-sort-value="4" | epic
|-
|{{Stack|Iron Sword|name=&dDemonic Iron Sword|lore=/&7Baneful Strikes:/&cWither (Self)//&7When in Main Hand:/ &a9 &2Attack Damage/ &21.6 Attack Speed}}Demonic
|x1.5 Attack Damage
|Apply to wielder:
{{Stack|effect:Wither}}Wither (0:01)
|data-sort-value="4" | epic
|}
|}

Revision as of 12:23, 25 January 2024

Possible Weapon Modifiers

Weapon

Passive Effects On-Hit Effects Rarity
Light -0.5-2.0 Attack Damage

+0.6-0.9 Attack Speed

common
Heavy +0.5-2.0 Attack Damage

-0.2-0.5 Attack Speed

Knockback II/III Enchant

common
Flaming -0.5-2.0 Attack Damage

Fire Aspect III/IV/V Enchant

common
Twofold 1 Attack Damage

+100% Attack Damage

common
Giant -0.6-0.9 Attack Speed Deals damage dealt to all entities within 4.5 blocks common
Venomous -0.5-2.0 Attack Damage Apply one of:
  • Poison (0:08)
  • Poison (0:30)
  • Poison II (0:08)
common
Crippling -0.2-0.5 Attack Speed Apply Slowness I/II/III (0:04) and one of:
  • Weakness (0:04)
  • Blindness (0:04)
  • Hunger III (0:04)
  • Wither II (0:04)
common
Piercing -0.2-0.5 Attack Speed Reduce Armor by 2/4/6 for 10 seconds, hitting an

affected target again stacks the effect and refreshes the duration

common
Resonating

1 Attack Damage

Deal 6/8/12 additional damage that ignores armor and resistances

2 seconds after the hit. This effect cannot stack.

rare
Swift -0.6-0.9 Attack Speed +0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the

effect will stack up to 4 Attack Speed on repeated use.

rare
Charged 1 Attack Damage Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

rare