End Fishing: Difference between revisions

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(show end loot for all LotS values (not done, will finish later))
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=== Catchable Loot ===
=== Catchable Loot ===
An unenchanted fishing rod has an 60% chance of catching common loot, a 33% chance of catching uncommon loot, and a 7% chance of catching rare loot. Each level of the Luck of the Sea enchantment increases the chance of catching rare and uncommon loot, whilst lowering the chance of common loot. End Loot is biome dependent.
An unenchanted fishing rod has an 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Loot Possibilities in the Main End Island
|+Loot Possibilities in the Main End Island
Line 27: Line 27:
!LotS 3
!LotS 3
|-
|-
| rowspan="7" |Common
| rowspan="7" |Debris
|Ender Pearl
|Ender Pearl
|29.4%
|29.4%
|27.0%
|27.0%
|24.9%
|24.9%
|
|23.1%
|-
|-
|End Stone
|End Stone
Line 38: Line 38:
|13.5%
|13.5%
|12.5%
|12.5%
|
|11.5%
|-
|-
|End Rod
|End Rod
Line 44: Line 44:
|0.5%
|0.5%
|0.5%
|0.5%
|
|0.5%
|-
|-
|Chorus Fruit
|Chorus Fruit
Line 50: Line 50:
|2.2%
|2.2%
|2.0%
|2.0%
|
|1.8%
|-
|-
|Chorus Flower
|Chorus Flower
Line 56: Line 56:
|1.1%
|1.1%
|1.0%
|1.0%
|
|0.9%
|-
|-
|Iron Bars
|Iron Bars
Line 62: Line 62:
|5.4%
|5.4%
|5.0%
|5.0%
|
|4.6%
|-
|-
|Endermite
|Endermite
Line 68: Line 68:
|5.4%
|5.4%
|5.0%
|5.0%
|
|4.6%
|-
|-
| rowspan="5" |Uncommon
| rowspan="5" |Valuables
|End City Treasure
|End City Treasure
|3.0%
|3.0%
|3.1%
|3.1%
|3.1%
|3.1%
|
|3.2%
|-
|-
|Phantom Membrane
|Phantom Membrane
Line 81: Line 81:
|6.1%
|6.1%
|6.2%
|6.2%
|
|6.3%
|-
|-
|Obsidian
|Obsidian
Line 87: Line 87:
|13.8%
|13.8%
|14.0%
|14.0%
|
|14.2%
|-
|-
|Dragon's Breath
|Dragon's Breath
Line 93: Line 93:
|6.1%
|6.1%
|6.2%
|6.2%
|
|6.3%
|-
|-
|Phantom
|Phantom
Line 99: Line 99:
|4.6%
|4.6%
|4.7%
|4.7%
|
|4.7%
|-
|-
| rowspan="4" |Rare
| rowspan="4" |Scattered
Treasure
|Shulker Shell
|Shulker Shell
|1.3%
|1.3%
|2.0%
|2.0%
|2.7%
|2.7%
|
|3.2%
|-
|-
|Dragon Head
|Dragon Head
Line 112: Line 113:
|1.0%
|1.0%
|1.3%
|1.3%
|
|1.6%
|-
|-
|Enderpuff
|Enderpuff
Line 118: Line 119:
|0.2%
|0.2%
|0.3%
|0.3%
|
|0.3%
|-
|-
|End Crystal
|End Crystal
Line 124: Line 125:
|8.0%
|8.0%
|10.7%
|10.7%
|
|13.0%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
Line 136: Line 137:
!LotS 3
!LotS 3
|-
|-
| rowspan="6" |Common
| rowspan="6" |Debris
|Ender Pearl
|Ender Pearl
|28.3%
|28.3%
|28.1%
|28.1%
|24.9%
|24.9%
|
|22.2%
|-
|-
|End Stone
|End Stone
Line 147: Line 148:
|14.0%
|14.0%
|12.5%
|12.5%
|
|11.1%
|-
|-
|End Rod
|End Rod
Line 153: Line 154:
|8.4%
|8.4%
|7.5%
|7.5%
|
|6.7%
|-
|-
|Chorus Fruit
|Chorus Fruit
Line 159: Line 160:
|2.2%
|2.2%
|2.0%
|2.0%
|
|1.8%
|-
|-
|Chorus Flower
|Chorus Flower
Line 165: Line 166:
|1.1%
|1.1%
|1.0%
|1.0%
|
|0.9%
|-
|-
|Endermite
|Endermite
Line 171: Line 172:
|5.6%
|5.6%
|5.0%
|5.0%
|
|4.4%
|-
|-
| rowspan="5" |Uncommon
| rowspan="5" |Valuables
|End City Treasure
|End City Treasure
|9.3%
|9.3%
|9.5%
|9.5%
|9.7%
|9.7%
|
|9.8%
|-
|-
|Phantom Membrane
|Phantom Membrane
Line 184: Line 185:
|6.3%
|6.3%
|6.5%
|6.5%
|
|6.5%
|-
|-
|Obsidian
|Obsidian
Line 190: Line 191:
|0.3%
|0.3%
|0.3%
|0.3%
|
|0.3%
|-
|-
|Phantom
|Phantom
Line 196: Line 197:
|4.8%
|4.8%
|4.8%
|4.8%
|
|4.9%
|-
|-
| rowspan="2" |Shulker Shell
| rowspan="2" |Shulker Shell
Line 202: Line 203:
|12.7%
|12.7%
|12.9%
|12.9%
|
|13.1%
|-
|-
| rowspan="4" |Rare
| rowspan="4" |Scattered
Treasure
|3.9%
|3.9%
|6.3%
|6.3%
|8.4%
|8.4%
|
|10.2%
|-
|-
|Dragon Head
|Dragon Head
Line 214: Line 216:
|4.2%
|4.2%
|5.6%
|5.6%
|
|6.8%
|-
|-
|Enderpuff
|Enderpuff
Line 220: Line 222:
|0.6%
|0.6%
|0.8%
|0.8%
|
|1.0%
|-
|-
|Elytra
|Elytra
Line 226: Line 228:
|0.05%
|0.05%
|0.07%
|0.07%
|
|0.09%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
Line 238: Line 240:
!LotS 3
!LotS 3
|-
|-
| rowspan="6" |Common
| rowspan="6" |Debris
|Ender Pearl
|Ender Pearl
|16.6%
|16.6%
|16.5%
|16.5%
|14.6%
|14.6%
|
|13.0%
|-
|-
|End Stone
|End Stone
Line 249: Line 251:
|8.2%
|8.2%
|7.3%
|7.3%
|
|6.5%
|-
|-
|End Rod
|End Rod
Line 255: Line 257:
|4.9%
|4.9%
|4.4%
|4.4%
|
|3.9%
|-
|-
|Chorus Fruit
|Chorus Fruit
Line 261: Line 263:
|14.5%
|14.5%
|12.9%
|12.9%
|
|11.5%
|-
|-
|Chorus Flower
|Chorus Flower
Line 267: Line 269:
|12.2%
|12.2%
|10.8%
|10.8%
|
|9.6%
|-
|-
|Endermite
|Endermite
Line 273: Line 275:
|3.3%
|3.3%
|2.9%
|2.9%
|
|2.6%
|-
|-
| rowspan="5" |Uncommon
| rowspan="5" |Valuables
|End City Treasure
|End City Treasure
|9.3%
|9.3%
|9.5%
|9.5%
|9.7%
|9.7%
|
|9.8%
|-
|-
|Phantom Membrane
|Phantom Membrane
Line 286: Line 288:
|6.3%
|6.3%
|6.5%
|6.5%
|
|6.5%
|-
|-
|Obsidian
|Obsidian
Line 292: Line 294:
|0.3%
|0.3%
|0.3%
|0.3%
|
|0.3%
|-
|-
|Phantom
|Phantom
Line 298: Line 300:
|4.8%
|4.8%
|4.8%
|4.8%
|
|4.9%
|-
|-
| rowspan="2" |Shulker Shell
| rowspan="2" |Shulker Shell
Line 304: Line 306:
|12.7%
|12.7%
|12.9%
|12.9%
|
|13.1%
|-
|-
| rowspan="4" |Rare
| rowspan="4" |Scattered
Treasure
|3.9%
|3.9%
|6.3%
|6.3%
|8.4%
|8.4%
|
|10.2%
|-
|-
|Dragon Head
|Dragon Head
Line 316: Line 319:
|4.2%
|4.2%
|5.6%
|5.6%
|
|6.8%
|-
|-
|Enderpuff
|Enderpuff
Line 322: Line 325:
|0.6%
|0.6%
|0.8%
|0.8%
|
|1.0%
|-
|-
|Elytra
|Elytra
Line 328: Line 331:
|0.05%
|0.05%
|0.07%
|0.07%
|
|0.09%
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
Line 340: Line 343:
!LotS 3
!LotS 3
|-
|-
| rowspan="6" |Common
| rowspan="6" |Debris
|Ender Pearl
|Ender Pearl
|29.4%
|29.4%
|29.2%
|29.2%
|25.9%
|25.9%
|
|23.1%
|-
|-
|End Stone
|End Stone
Line 351: Line 354:
|14.6%
|14.6%
|13.0%
|13.0%
|
|11.5%
|-
|-
|End Rod
|End Rod
Line 357: Line 360:
|0.6%
|0.6%
|0.5%
|0.5%
|
|0.5%
|-
|-
|Chorus Fruit
|Chorus Fruit
Line 363: Line 366:
|2.3%
|2.3%
|2.1%
|2.1%
|
|1.84%
|-
|-
|Chorus Flower
|Chorus Flower
Line 369: Line 372:
|1.2%
|1.2%
|1.0%
|1.0%
|
|0.9%
|-
|-
|Endermite
|Endermite
Line 375: Line 378:
|11.7%
|11.7%
|10.4%
|10.4%
|
|9.2%
|-
|-
| rowspan="4" |Uncommon
| rowspan="4" |Valuables
|End City Treasure
|End City Treasure
|5.9%
|5.9%
|6.0%
|6.0%
|6.1%
|6.1%
|
|6.2%
|-
|-
|Phantom Membrane
|Phantom Membrane
Line 388: Line 391:
|12.0%
|12.0%
|12.2%
|12.2%
|
|12.4%
|-
|-
|Obsidian
|Obsidian
Line 394: Line 397:
|0.6%
|0.6%
|0.6%
|0.6%
|
|0.6%
|-
|-
|Phantom
|Phantom
Line 400: Line 403:
|15.0%
|15.0%
|15.3%
|15.3%
|
|15.5%
|-
|-
| rowspan="3" |Rare
| rowspan="3" |Scattered
Treasure
|Shulker Shell
|Shulker Shell
|2.6%
|2.6%
|4.2%
|4.2%
|5.5%
|5.5%
|
|6.7%
|-
|-
|Dragon Head
|Dragon Head
Line 413: Line 417:
|2.1%
|2.1%
|2.8%
|2.8%
|
|3.4%
|-
|-
|Enderpuff
|Enderpuff
Line 419: Line 423:
|5.0%
|5.0%
|6.6%
|6.6%
|
|8.1%
|}
|}


Line 434: Line 438:


==== Enderpuff ====
==== Enderpuff ====
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall. Holding the Enderpuff in the mainhand or the offhand will give the player 3 minutes of levitation II. If the player deselects the Enderpuff, the levitation is removed and will refresh until the player has landed on the ground. If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down.
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.  
 
Holding the Enderpuff in the mainhand or the offhand will give the player 3 minutes of levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  
 
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.


=== Fishing Rod Durability ===
=== Fishing Rod Durability ===
Line 459: Line 467:
|-
|-
|That's not a fish!
|That's not a fish!
|Fish up a phantom from the end void
|Perhaps it's a manta ray
|Reel in an end phantom
|Reel in an end phantom
|-
|Master of the Swords
|Retrieve all of the lost swords from the void
|Have all swords that can be fished up enter your inventory at least once
|}
|}
==Learn More and Download==
==Learn More and Download==
Line 477: Line 489:
|22 Aug 2019
|22 Aug 2019
|Released End Fishing
|Released End Fishing
|-
|1.15
|19 Apr 2020
|Updated for 1.15
|}
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]

Revision as of 00:15, 20 April 2020

End Fishing

Module TypeStand Alone
Created byBluePsychoRanger
Compatible MC Versions1.15

This allows players to fish up items in the end void.

Features

Catching Loot

End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.

Once casted, the player must wait between 5 and 45 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.

After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will be able to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 5-45 seconds, more loot will hook onto the bobber.

Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.

Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see below.

Fishing in the End Void

Catchable Loot

An unenchanted fishing rod has an 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.

Loot Possibilities in the Main End Island
Rarity Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 27.0% 24.9% 23.1%
End Stone 14.7% 13.5% 12.5% 11.5%
End Rod 0.6% 0.5% 0.5% 0.5%
Chorus Fruit 2.4% 2.2% 2.0% 1.8%
Chorus Flower 1.2% 1.1% 1.0% 0.9%
Iron Bars 5.9% 5.4% 5.0% 4.6%
Endermite 5.9% 5.4% 5.0% 4.6%
Valuables End City Treasure 3.0% 3.1% 3.1% 3.2%
Phantom Membrane 6.0% 6.1% 6.2% 6.3%
Obsidian 13.5% 13.8% 14.0% 14.2%
Dragon's Breath 6.0% 6.1% 6.2% 6.3%
Phantom 4.5% 4.6% 4.7% 4.7%
Scattered

Treasure

Shulker Shell 1.3% 2.0% 2.7% 3.2%
Dragon Head 0.6% 1.0% 1.3% 1.6%
Enderpuff 0.1% 0.2% 0.3% 0.3%
End Crystal 5.0% 8.0% 10.7% 13.0%
Loot Possibilities in the End Midlands
Rarity Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 28.3% 28.1% 24.9% 22.2%
End Stone 14.2% 14.0% 12.5% 11.1%
End Rod 8.5% 8.4% 7.5% 6.7%
Chorus Fruit 2.3% 2.2% 2.0% 1.8%
Chorus Flower 1.1% 1.1% 1.0% 0.9%
Endermite 5.7% 5.6% 5.0% 4.4%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.2% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 12.5% 12.7% 12.9% 13.1%
Scattered

Treasure

3.9% 6.3% 8.4% 10.2%
Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Highlands
Rarity Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 16.6% 16.5% 14.6% 13.0%
End Stone 8.3% 8.2% 7.3% 6.5%
End Rod 5.0% 4.9% 4.4% 3.9%
Chorus Fruit 14.6% 14.5% 12.9% 11.5%
Chorus Flower 12.3% 12.2% 10.8% 9.6%
Endermite 3.3% 3.3% 2.9% 2.6%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.3% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 12.5% 12.7% 12.9% 13.1%
Scattered

Treasure

3.9% 6.3% 8.4% 10.2%
Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Barrens or Small End Islands
Rarity Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 29.2% 25.9% 23.1%
End Stone 14.7% 14.6% 13.0% 11.5%
End Rod 0.6% 0.6% 0.5% 0.5%
Chorus Fruit 2.4% 2.3% 2.1% 1.84%
Chorus Flower 1.2% 1.2% 1.0% 0.9%
Endermite 11.8% 11.7% 10.4% 9.2%
Valuables End City Treasure 5.9% 6.0% 6.1% 6.2%
Phantom Membrane 11.8% 12.0% 12.2% 12.4%
Obsidian 0.6% 0.6% 0.6% 0.6%
Phantom 14.7% 15.0% 15.3% 15.5%
Scattered

Treasure

Shulker Shell 2.6% 4.2% 5.5% 6.7%
Dragon Head 1.3% 2.1% 2.8% 3.4%
Enderpuff 3.1% 5.0% 6.6% 8.1%

Entities

Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.

Endermite

Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.

End Phantom

End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.

End Phantom

Enderpuff

Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.

Holding the Enderpuff in the mainhand or the offhand will give the player 3 minutes of levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.

If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.

Fishing Rod Durability

Fishing in the end void costs durability. If the player reels in the rod without catching any loot, 1 durability will be used up. If the player reels in the rod and catches loot, 2 durability will be used up. The Unbreaking enchantment will work as normal.

Technical Details

When a bobber catches bait, it will jump down to a space about 1 block lower due to the way Marker Armour Stands work. Once it jumps down, that is where it will stay until reeled in.

When the bobber bobs down, players in a 50 block radius will hear the dragon flap sound.

Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.

An Enderpuff will activate Slow Falling only if there are 3 blocks of air (or blocks without a hitbox) below the player.

Advancements

Advancement Description Requirements
I wonder what's down there? Catch some loot from the end void Fish up something from the end
That's not a fish! Perhaps it's a manta ray Reel in an end phantom
Master of the Swords Retrieve all of the lost swords from the void Have all swords that can be fished up enter your inventory at least once

Learn More and Download

Download

History

Version Date Change
1.14 12 Aug 2019 Released on PSV
22 Aug 2019 Released End Fishing
1.15 19 Apr 2020 Updated for 1.15