Undead Players: Difference between revisions
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== Details == | == Details == | ||
Undead players are spawned at the player's death point. They pick up | Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn. | ||
=== Technical Summary === | === Technical Summary === | ||
The Zombie spawned is never a baby or a villager variant. | The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armor and items (only 1 item can be picked up). Zombies will naturally swap their item with a sword, and if they have a sword will swap it for a better type of sword. i.e. if a zombie picks up rotten flesh, and there is a iron sword at its feet, it will drop the rotten flesh and pick up the sword. If there is also a diamond sword on the floor, the zombie would swap out the iron sword for the diamond sword. | ||
=== Advancements === | === Advancements === |
Revision as of 03:57, 26 October 2018
Details
Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.
Technical Summary
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armor and items (only 1 item can be picked up). Zombies will naturally swap their item with a sword, and if they have a sword will swap it for a better type of sword. i.e. if a zombie picks up rotten flesh, and there is a iron sword at its feet, it will drop the rotten flesh and pick up the sword. If there is also a diamond sword on the floor, the zombie would swap out the iron sword for the diamond sword.
Advancements
Advancement | Description | Requirements |
---|---|---|
Risen | Die and raise up an undead zombie in your body's place. | Die for the first time to summon an Undead Player |
Learn More and Download
History
Date | Version | Change |
---|---|---|
10 Mar 2014 | 1.0 | Released Undead Players |
13 Oct 2014 | 1.1 | Snowball added to make sure name always displays |
24 Feb 2016 | 2.0 | Updated for 1.9. Now works properly alongside the Damaging Snowballs module as nametags always show in 1.9 |
05 Jul 2016 | 2.1 | Added "Risen" achievement to module |
10 Jun 2017 | 2.2 | Updated for 1.11 |
10 Jun 2017 | 2.3 | Updated for 1.12 |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).