Combat Expanded/Armour: Difference between revisions

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m (Same as Weapons)
 
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=== Armor ===
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible"
! colspan="5" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
|-
|-
! Armour
! Armour
Line 8: Line 8:
! Active Effects
! Active Effects
! Rarity
! Rarity
!Commonly Found in
|-
|-
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+20% Speed//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Scouting
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|
|No damage taken for 4 seconds
|Natural Regeneration Active
| +10-25% Movement Speed
| +10-25% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
'''Burned'''
|-
|-
|{{Stack|Iron Chestplate|name=Focused Iron Chestplate|lore=/&7When Not Under Attack:/&9+1 Attack Damage//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Focused
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
| -10-25% Attack Speed
| rowspan="2" |
|No damage taken for 4 seconds
|Natural Regeneration Active
|
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
 
'''Deep / Reef'''


| +0.5-2 Attack Damage
'''Dark'''
| data-sort-value="1" | common
|-
|On taking damage
|Lose {{Stack|effect:Absorption}}Absorption
|-
|-
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
|
|No damage taken for 4 seconds
|
|
{{Stack|effect:Absorption}}Absorption I/II/III
|Natural Regeneration Active
|{{Stack|effect:Invisibility}}Invisibility while sneaking.


Taking any damage removes the effect
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage/&9Glowing Aura//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| -1-3 Armor
| rowspan="2" |
|
|Natural Regeneration Active
No damage taken for 4 seconds
| +0.5-2 Attack Damage
|{{Stack|effect:Invisibility}}Invisibility
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing
{{Stack|effect:Jump Boost}}Jump Boost I/II
| rowspan="2" data-sort-value="1" | common
| data-sort-value="3" | rare
| rowspan="2" |'''Mountainous'''
|-
 
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+8 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
'''Deep / Reef'''
| +1-4 Attack Damage
+20-50% Attack Speed


+10-40% Movement Speed
'''Nether'''
|No damage taken for 4 seconds
|{{Stack|effect:Wither}}Wither II (0:01)
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns II//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|Taken damage within 4 seconds
| Enchanted with Thorns I/II
| -0.5-1.5 Attack Damage
|Health below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
| -1-3 Armor
|Health below 50% of max
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and


| +0.5-2Attack Damage
cannot trigger again during the 30 seconds duration
| data-sort-value="1" | common
| data-sort-value="2" | rare
|'''Mountainous'''
 
'''[[#Dark|Dark]]'''
|-
|-
|
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated
| -5-20% Movement Speed
| -1-3 Armor
|Health below 50% of max
|On taking damage
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
 
2.4/3.2/4.0/4.8 seconds
|Apply one of:
|
 
common
* {{Stack|effect:Poison}} Poison (0:06)
* {{Stack|effect:Weakness}} Weakness (0:10)
* {{Stack|effect:Instant Health}} Instant Health
 
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
|'''Flowering'''


'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
| rowspan="2" |{{Stack|Iron Chestplate|name=Burning Iron Chestplate|lore=/&7When Killing:/&9Burning Aura (0:10)//&7When Under Attack:/&9Burning Aura (0:10)/&8Stacks 8 times, 0.25 damage per stack/&8At full stacks gain Fire Resistance//&7When on Body:/ &9+6 Armor}}Burning
|
| rowspan="2" |
|Health below 50% of max
|On taking damage
|{{Stack|effect:Instant Health}}Instant Health I/II/II within 2.75/4.5/6.25 blocks respectively
| rowspan="2" |Apply one stack of "Burn" for 10 seconds, up to 8 stacks.
Players receive one level lower instead
 
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.


Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
At 8 stacks also sets affected entities (except players) on fire and grants {{Stack|effect:Fire Resistance}} Fire Resistance.
| rowspan="2" |common
| rowspan="2" |'''Burned'''
'''Toxic'''


Can only occur once per Minecraft day
'''Nether'''
| data-sort-value="3" | rare
|-
|After killing an entity
|-
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| rowspan="2" |
| -5-20% Movement Speed
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating
|Health above 50% of max
| rowspan="2" | -1-4 Armor
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
|On taking damage
as long as the wearer keeps sprinting
|Store 10/20/30/40% of damage taken
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Snowy'''
 
'''Dark'''


Every additional Dashing piece reduces the time between levels by 50%
'''Nether'''
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Poised Iron Chestplate|lore=/&7When High on Health:/&9+25% Attack Speed//&7When on Body:/ &9+6 Armor}}Poised
|
|Health above 50% of max
| +10-25% Attack Speed
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
|Natural Regeneration Active
| -5-20% Movement Speed
|Restore the stored health
|Health above 50% of max
| +1-3 Armor
+1 Knockback Resist
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking
|
|
|Health above 50% of max
|On taking damage
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Wither}}Wither immunity
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Weakness}}Weakness immunity
8 seconds after the last one was applied.
| data-sort-value="3" | rare
 
Applying a "Charge" to a target that already has 6 stacks will strike
 
them with lightning after a delay. The struck target takes 42 extra
 
lightning damage (16 for players), entities within 2.5 blocks take half
 
of the extra damage
| data-sort-value="1" |common
|'''Mountainous'''
|-
|-
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance II Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless
|
|
|Health above 50% of max
|After killing an entity
|Players except the wearer within 12 blocks have {{Stack|effect:Resistance}}Resistance II
|<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki>
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)
 
Effect stacks until the armor piece grants 0 armor
| data-sort-value="2" | rare
|'''Burned'''


is dealt to the wearer, ignoring armor and resistances
'''Growth'''
| data-sort-value="4" | epic
|-
|-
|
|
Line 125: Line 151:
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
|Restore a heart
Additional Vampiric pieces stack the effect
| data-sort-value="1" | common
|'''Toxic'''
 
'''Deep / Reef'''
 
'''Dark'''
|-
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|
|
common
|-
|{{Stack|Iron Chestplate|name=Reckless Iron Chestplate|lore=/&7When Killing:/&9+25% Attack Speed/&9+20% Speed//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reckless
| -1-3 Armor
|After killing an entity
|After killing an entity
| +10-25% Attack Speed (0:04)
| Call a totem that gives players within 18 blocks one of the following effects:
+5-20% Movement Speed (0:04)
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
| data-sort-value="1" | common
 
Effects last 6 seconds, reapplied to players that remain in the totems range.
 
Killing an entity within a totems range will add the effect to the totem instead,
 
or if the totem already has that effect will apply a level II version of the
 
effect for 9 seconds.
 
Totems vanish when all players leave its range
| data-sort-value="2" | rare
|'''Mountainous'''
 
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining
| -10-25% Attack Speed
| rowspan="2" |
|After killing an entity
|After killing an entity
|Freeze mobs within 8 blocks for 1-2 seconds.
| +1 Max Health (Capped at +6/8/10)
Level II effect also applies {{Stack|effect:Wither}}Wither IV over duration
| rowspan="2" data-sort-value="1" | common
| data-sort-value="1" | common
| rowspan="2" |'''Burned'''
 
'''Flowering'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Binding/&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|On taking damage
| +0.01-0.03 Attack Damage
| -1 Max Health
Enchanted with Curse of Vanishing
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
| +2.5-5 Attack Damage
|
Loses Curse of Vanishing
|Health at/below 50% of max
!
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
!
Players receive one level lower instead
| data-sort-value="3" | rare
 
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
 
Once triggered needs to be recharged by killing 15-30 mobs
| data-sort-value="2" | rare
|'''Flowering'''
 
'''Dark'''
 
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|
|
|Taken damage within 2.4 seconds
|Health at/below 50% of max
| +0.5-2 Attack Damage
| +0.5-2 Attack Damage
+10-25% Attack Speed
+10-25% Attack Speed
+5-20% Movement Speed
+1 Knockback Resistance
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Burned'''
'''Flowering'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Guarding Iron Chestplate|lore=/&7When Under Attack:/&9+3 Armor//&7When on Body:/ &9+6 Armor/ &c-5% Speed/ &9+1 Knockback Resistance}}Guarding
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| -5-20% Movement Speed
| rowspan="2" |Positive and negative
+1 Knockback Resist
 
|Taken damage within 2.4 seconds
values are the same
| +1-3 Armor
|Health at/below 50% of max
| data-sort-value="1" | common
 
|-
| -0.5-2 Attack Damage, +1-3 Armor
|
| rowspan="2" data-sort-value="1" | common
{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9Resistance III Aura (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
| rowspan="2" |'''Flowering'''
|
|On taking damage


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers
'''Nether'''
when attacked by an entity, environmental damage does not count
|
common
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:03)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
|Health above 50% of max
| -1-3 Armor
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:03), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 16 blocks
| data-sort-value="4" | epic
|-
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|
|
|On taking damage
|Health at/below 50% of max
|Clear all effects and store them in a lingering potion that is dropped at
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
the wearers feet, has a cooldown of 1 minute per Expelling piece
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
| data-sort-value="4" | epic
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|{{Stack|Iron Chestplate|name=Sustaining Iron Chestplate|lore=/&7When Low on Health:/&9Quick Regeneration//&7When on Body:/ &9+6 Armor}}Sustaining
|
|
|Night-time
|Health at/below 50% of max
|Depending on the moon phase add 0/1/2.5/5/10% to
|Regeneration Timer charges 3x faster (stacks with more pieces)
Attack Damage, Attack Speed, Movement Speed and Armor


Full moon grants the highest level of effect, new moon the lowest
Regeneration happens every 0.4 seconds
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III Aura//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Gloomy
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|<nowiki>-5-20% Movement Speed</nowiki>
|{{Stack|effect:Resistance}}Resistance III
|Night-time
|Health above 50% of max
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
|Health gets set to half of Max Health
 
{{Stack|effect:Regeneration}} Immunity
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
'''Deep / Reef'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery
|
| -10-25% Attack Speed
|Night-time
|Equipped
| +0.5-2 Attack Damage
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
+5-20% Movement Speed
of all Archery armour pieces. Multishot arrows will spawn half that each.
 
Extra arrows copy the main arrows stats, with a slightly randomized trajectory
 
and cannot be picked up.
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
'''Mountainous'''
'''Burned'''
|-
|-
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine
| -1-3 Armor
| -10-25% Attack Speed
|Night-time
|{{Stack|effect:Resistance}}Resistance III as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:03)
| data-sort-value="3" | rare
|-
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-1 Attack Damage/ &9+6 Armor}}Canine
| -0.5-2 Attack Damage
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Line 243: Line 301:


if the wolf is named it will drop its nametag on despawning
if the wolf is named it will drop its nametag on despawning
| data-sort-value="1" | common
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|
|<nowiki>-3/6 Attack Damage</nowiki>
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
 
|
|Equipped
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to players except the wearer within 5 blocks
 
|A constant floating light will follow the wearer.
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Mountainous'''
'''Burned'''
'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian
|
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
|Equipped
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:
 
* {{Stack|effect:Resistance}}Resistance II
* {{Stack|effect:Jump Boost}} Jump Boost II
* {{Stack|effect:Fire Resistance}} Fire Resistance
* {{Stack|effect:Regeneration}} Regeneration
 
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III
 
will result in level IV
| data-sort-value="1" | common
|'''Flowering'''


|
'''Growth'''
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as
long as the wearer keeps sprinting. Swimming keeps the current speed
and hunger but doesn't ramp.


|A constant light will follow the wearer
Every additional Dashing piece reduces the time between levels by 50%
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Burned'''
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=&eMerchants Iron Chestplate|lore=/&7When Equipped:/&9Trade//&7When on Body:/ &9+6 Armor}}Merchants
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty
|Armor set to 0
|Equipped
| + Max Health equal to the armor of this piece
| data-sort-value="1" | common
|'''Snowy'''


|
'''Toxic'''
 
'''Deep / Reef'''
|-
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+1.5% Attack Speed per missing Armor/&9+1.5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight
| -1-3 Armor
|Equipped
|Equipped
|Spawn a Wandering Trader if it is daytime, this effect can only occur
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20
once per minecraft day
|common
| data-sort-value="3" | rare
|'''Flowering'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
|Enchanted with Curse of Vanishing
| -10-25% Attack Speed
|Equipped
|Equipped
|Raise the wearers difficulty score to 10, then adds 1.
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
This can exceed the normal cap of 10.
 
| data-sort-value="4" | epic
sword to close in and spin faster.
 
The material and damage of the sword is dependent on the armour material:
*Leather = Wooden Sword - 2 damage
*Chainmail = Stone Sword - 3 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)
| data-sort-value="2" | rare
|'''Burned'''
 
'''Deep / Reef'''
 
'''Nether'''
|-
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic
|
|On taking damage
|Apply a random potion effect with a random duration to self.
{| class="wikitable mw-collapsible mw-collapsed"
|+Wild Magic Table (Roll d100)
!Roll
!Effect
!Possible Levels
!Possible Duration
|-
|1
|{{Stack|effect:Instant Damage}} Instant Damage
|1 - 3
| -
|-
|2
|{{Stack|effect:Blindness}} Blindness
|1
|6 - 25s
|-
|3
|{{Stack|effect:Poison}} Poison
|1 - 3
|6 - 25s
|-
|4
|{{Stack|effect:Wither}} Wither
|1 - 3
|6 - 20s
|-
|5-6
|{{Stack|effect:Darkness}} Darkness
|1
|15 - 45s
|-
|7-8
|{{Stack|effect:Weakness}} Weakness
|1 - 5
|15 - 45s
|-
|9-10
|{{Stack|effect:Slow Falling}} Slow Falling
|1
|15 - 60s
|-
|11-12
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 5s
|-
|17-22
|{{Stack|effect:Slowness}} Slowness
|1 - 5
|15 - 60s
|-
|23-27
|{{Stack|effect:Nausea}} Nausea
|1
|15 - 45s
|-
|28-32
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 5
|15 - 45s
|-
|33-37
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|15 - 60s
|-
|38-47
|{{Stack|effect:Water Breathing}} Water Breathing
|1
|60 - 180s
|-
|48-57
|{{Stack|effect:Night Vision}} Night Vision
|1
|45 - 180s
|-
|58-65
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1
|60 - 90s
|-
|66-70
|{{Stack|effect:Glowing}} Glowing
|1
|15 - 90s
|-
|71-74
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|45 - 180s
|-
|75-78
|{{Stack|effect:Invisibility}} Invisibility
|1
|15 - 120s
|-
|79-82
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|15 - 90s
|-
|83-86
|{{Stack|effect:Conduit Power}} Conduit Power
|1
|15 - 90s
|-
|87-88
|{{Stack|effect:Speed}} Speed
|1 - 10
|60 - 180s
|-
|89-90
|{{Stack|effect:Saturation}} Saturation
|1 - 2
|5 - 20s
|-
|91-92
|{{Stack|effect:Resistance}} Resistance
|1 - 5
|15 - 60s
|-
|93-94
|{{Stack|effect:Regeneration}} Regeneration
|1 - 5
|15 - 30s
|-
|95-96
|{{Stack|effect:Health Boost}} Health Boost
|1 - 5
|45 - 120s
|-
|97
|{{Stack|effect:Strength}} Strength
|1 - 2
|45 - 90s
|-
|98
|{{Stack|effect:Absorption}} Absorption
|1 - 5
|45 - 90s
|-
|99
|{{Stack|effect:Haste}} Haste
|1 - 4
|45 - 120s
|-
|100
|{{Stack|effect:Instant Health}} Instant Health
|1 - 5
| -
|}
| data-sort-value="3" | epic
|'''Mushroom Fields'''
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 8 blocks.
| data-sort-value="3" | epic
|'''The End'''
|-
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked
|
|Linked
|Only works after the armour piece has been renamed.
 
Link to any other player wearing an Unlinked armour piece that has the same name.
 
Health of all players in a link will always be the same.
 
Max Health will be set to the average between linked players.
| data-sort-value="3" | epic
|'''Deep Dark'''
|}
|}

Latest revision as of 19:23, 19 March 2024

Armor

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting Natural Regeneration Active +10-25% Movement Speed common Snowy

Burned

Shielded Natural Regeneration Active

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly Natural Regeneration Active Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused Natural Regeneration Active +0.5-2 Attack Damage

Mobs within 24 blocks have Glowing

common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-1.5 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Burning On taking damage Apply one stack of "Burn" for 10 seconds, up to 8 stacks.

Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.

At 8 stacks also sets affected entities (except players) on fire and grants Fire Resistance.

common Burned

Toxic

Nether

After killing an entity

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30/40% of damage taken common Snowy

Dark

Nether

Natural Regeneration Active Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 6 stacks will strike

them with lightning after a delay. The struck target takes 42 extra

lightning damage (16 for players), entities within 2.5 blocks take half

of the extra damage

common Mountainous
Reckless After killing an entity + 0.5 Attack Damage, -1 Armor for 15 seconds

Effect stacks until the armor piece grants 0 armor

rare Burned

Growth

Vampiric

-1-3 Armor After killing an entity Restore a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 18 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 9 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Once triggered needs to be recharged by killing 15-30 mobs

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health at/below 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Sustaining Health at/below 50% of max Regeneration Timer charges 3x faster (stacks with more pieces)

Regeneration happens every 0.4 seconds

common Snowy

Growth

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health

Immunity

common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 4 seconds as

long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the armor of this piece common Snowy

Toxic

Deep / Reef

Lightweight -1-3 Armor Equipped + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 common Flowering

Growth

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage

Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)

rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Instant Damage 1 - 3 -
2 Blindness 1 6 - 25s
3 Poison 1 - 3 6 - 25s
4 Wither 1 - 3 6 - 20s
5-6 Darkness 1 15 - 45s
7-8 Weakness 1 - 5 15 - 45s
9-10 Slow Falling 1 15 - 60s
11-12 Levitation 1 - 10 1 - 5s
17-22 Slowness 1 - 5 15 - 60s
23-27 Nausea 1 15 - 45s
28-32 Mining Fatigue 1 - 5 15 - 45s
33-37 Hunger 1 - 10 15 - 60s
38-47 Water Breathing 1 60 - 180s
48-57 Night Vision 1 45 - 180s
58-65 Fire Resistance 1 60 - 90s
66-70 Glowing 1 15 - 90s
71-74 Dolphins Grace 1 - 10 45 - 180s
75-78 Invisibility 1 15 - 120s
79-82 Jump Boost 1 - 10 15 - 90s
83-86 Conduit Power 1 15 - 90s
87-88 Speed 1 - 10 60 - 180s
89-90 Saturation 1 - 2 5 - 20s
91-92 Resistance 1 - 5 15 - 60s
93-94 Regeneration 1 - 5 15 - 30s
95-96 Health Boost 1 - 5 45 - 120s
97 Strength 1 - 2 45 - 90s
98 Absorption 1 - 5 45 - 90s
99 Haste 1 - 4 45 - 120s
100 Instant Health 1 - 5 -
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

Max Health will be set to the average between linked players.

epic Deep Dark