Metallurgy/Defuse Shamir: Difference between revisions
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{{ModuleInfobox | {{ModuleInfobox | ||
| type = Expansion | |||
| creator = {{UserLink|Bloo}}, {{UserLink|Sparks}}, and {{UserLink|Special}} | |||
| requires = [[Metallurgy]] | |||
| versions = 1.13+ | |||
}} | |||
The Defuse Shamir stops creeper explosions around players. | The Defuse Shamir stops creeper explosions around players. | ||
Line 5: | Line 10: | ||
== Features == | == Features == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Shamir Properties | |+ Shamir Properties | ||
!Property | ! Property | ||
|Suppression | | Suppression | ||
|- | |- | ||
!Metal Band | ! Metal Band | ||
|{{Stack|gm4:Defuse Shamir | | {{Stack| gm4:Defuse Shamir }} Aluminium | ||
|- | |- | ||
!Valid Items | ! Valid Items | ||
|{{Stack|Leather Cap | | {{Stack| Leather Cap }} {{Stack| Golden Helmet}} {{Stack|Chainmail Helmet }} {{Stack|Iron Helmet }} {{Stack|Diamond Helmet }} {{Stack|Netherite Helmet }} {{Stack|Turtle Shell}} <br /> {{Stack|Leather Tunic }} {{Stack|Golden Chestplate }} {{Stack|Chainmail Chestplate }} {{Stack|Iron Chestplate }} {{Stack|Diamond Chestplate }} {{Stack|Netherite Chestplate }} <br /> {{Stack|Leather Pants }} {{Stack|Golden Leggings }} {{Stack|Chainmail Leggings }} {{Stack|Iron Leggings }} {{Stack|Diamond Leggings }} {{Stack|Netherite Leggings }} <br /> {{Stack|Leather Boots }} {{Stack|Golden Boots }} {{Stack|Chainmail Boots }} {{Stack|Iron Boots }} {{Stack|Diamond Boots }} {{Stack|Netherite Boots }} <br /> | ||
|} | |} | ||
[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]] | [[File:Defuse demo.gif|frame|Defusing a creeper|alt=]] | ||
=== Usage === | === Usage === | ||
Creepers within a 6 block radius of a player with a Defuse | Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever. | ||
=== Compatibility === | === Compatibility === | ||
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== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Version | ! Version | ||
!Date | ! Date | ||
!Change | ! Change | ||
|- | |- | ||
|1.12 | | 1.12 | ||
|10 Nov 2017 | | 10 Nov 2017 | ||
|Alpha released Metallurgy on [[Gamemode 4D]] | | Alpha released Metallurgy on [[Gamemode 4D]] | ||
|- | |- | ||
| rowspan="2" |1.13 | | rowspan="2" |1.13 | ||
|17 May 2019 | | 17 May 2019 | ||
|Beta released on [[Public Server V]] | | Beta released on [[Public Server V]] | ||
|- | |||
| 08 Aug 2019 | |||
| Officially Released Defuse Shamir | |||
|- | |- | ||
| | |1.19 | ||
| | |15 Feb 2022 | ||
|Turtle Helmets now work | |||
|} | |} | ||
{{Modules List/Metallurgy}} | {{Modules List/Metallurgy}} | ||
Latest revision as of 22:43, 8 April 2023
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13+ |
The Defuse Shamir stops creeper explosions around players.
Features
Property | Suppression |
---|---|
Metal Band | Aluminium |
Valid Items | |
Usage
Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
Compatibility
If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.
Technical Details
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Alpha released Metallurgy on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |
08 Aug 2019 | Officially Released Defuse Shamir | |
1.19 | 15 Feb 2022 | Turtle Helmets now work |