Better Fire: Difference between revisions
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== | {{ModuleInfobox | ||
| creator = Sparks | |||
| updater = Bloo, SpecialBuilder32, and Epyon|TheEpyonProject | |||
| type = Stand Alone | |||
| versions = 1.8, 1.11+ | |||
}} | |||
This module enhances the way fire works on arrows and Creepers. | |||
== | == Features == | ||
Creepers | Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they have 1 heart of health or less. | ||
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]] | |||
=== Technical Details === | |||
Flame arrows will be deleted upon landing in a block, having a chance to drop {{Stack|Flint|lore=&8&oCharred Arrowhead}} flint upon impact. | |||
=== Advancements === | |||
{| class="wikitable" | |||
|+ | |||
! Advancement | |||
! Requirement | |||
|- | |||
| {{Advancement | |||
| Bow | |||
| Flint 'n Stick | |||
| Fire a Flame Bow | |||
}} | |||
| Lose 1 durability when shooting a bow with the Flame enchantment | |||
|} | |||
== Learn More and Download == | == Learn More and Download == | ||
{{YouTube|url=https://youtu.be/J5024LhHuWk}} {{Download|url=https://gm4.co/modules/better-fire}} | |||
==History== | ==History== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | ! Version | ||
! | ! Date | ||
!Change | ! Change | ||
|- | |||
| rowspan="3" | 1.8 | |||
| 06 May 2014 | |||
| Released Better Fire | |||
|- | |||
| rowspan="2" | 18 Apr 2015 | |||
| Reduced lag | |||
|- | |||
| Fixed a bug with non-flame arrows setting blocks alight | |||
|- | |- | ||
| | | 1.11 | ||
| | | 03 May 2017 | ||
| | | Bug fix for flame arrows deleting non-full blocks | ||
|- | |- | ||
| | | rowspan="2" | 1.13 | ||
|1. | | 25 Sept 2018 | ||
| | | Creepers will explode on 0-2 health now | ||
|- | |- | ||
|30 | | 30 Sept 2019 | ||
| | | Added "Flint 'n Stick" advancement | ||
|- | |- | ||
| | | rowspan = 2 | 1.17 | ||
|2 | | rowspan = 2 | 20 Aug 2021 | ||
| | | Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block | ||
|- | |- | ||
| | | Now has a chance to drop a flint on impact | ||
|} | |} | ||
==Previous Versions== | ==Previous Versions== | ||
===MC 1.8 Version=== | === Until MC 1.17 Version === | ||
In the MC 1.8 Versions | Prior to the Minecraft 1.17 update, flame arrows would setblock at their location. The arrow now destroys itself upon landing in a block. | ||
=== MC 1.11 - 1.12 Versions === | |||
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode. | |||
=== MC 1.8 Version === | |||
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode. |
Latest revision as of 01:39, 21 October 2023
Module Type | Stand Alone |
---|---|
Created by | Sparks |
Last Updated by | Bloo, SpecialBuilder32 and Epyon |
Compatible MC Versions | 1.8, 1.11+ |
This module enhances the way fire works on arrows and Creepers.
Features
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they have 1 heart of health or less.
Technical Details
Flame arrows will be deleted upon landing in a block, having a chance to drop flint upon impact.
Advancements
Advancement | Requirement |
---|---|
Flint 'n Stick
Fire a Flame Bow
|
Lose 1 durability when shooting a bow with the Flame enchantment |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 06 May 2014 | Released Better Fire |
18 Apr 2015 | Reduced lag | |
Fixed a bug with non-flame arrows setting blocks alight | ||
1.11 | 03 May 2017 | Bug fix for flame arrows deleting non-full blocks |
1.13 | 25 Sept 2018 | Creepers will explode on 0-2 health now |
30 Sept 2019 | Added "Flint 'n Stick" advancement | |
1.17 | 20 Aug 2021 | Flame arrows (shot from a bow without Infinity) will be deleted upon landing in a block |
Now has a chance to drop a flint on impact |
Previous Versions
Until MC 1.17 Version
Prior to the Minecraft 1.17 update, flame arrows would setblock at their location. The arrow now destroys itself upon landing in a block.
MC 1.11 - 1.12 Versions
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
MC 1.8 Version
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.