Module:Sprite: Difference between revisions
(🦀🦀🦀 DATA-STYLES IS GONE 🦀🦀🦀) |
m (hm) |
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(16 intermediate revisions by 3 users not shown) | |||
Line 108: | Line 108: | ||
title = title, | title = title, | ||
lore = lore, | lore = lore, | ||
enchanted = enchanted | enchanted = enchanted, | ||
link = link | |||
} | } | ||
} | } | ||
Line 125: | Line 126: | ||
autoScale = settings.autoscale, | autoScale = settings.autoscale, | ||
image = (settings.image and getImage(settings.image)) | image = (settings.image and getImage(settings.image)) | ||
or (settings.spriteSheet and getSpriteSheet(settings.spriteSheet)) | -- or (settings.spriteSheet and getSpriteSheet(settings.spriteSheet)) | ||
} | } | ||
Line 170: | Line 171: | ||
self:setPosition(self.__source.ids[itemName].pos) | self:setPosition(self.__source.ids[itemName].pos) | ||
if self.__source.ids[itemName].spriteSheet then | if self.__source.ids[itemName].spriteSheet then | ||
local newSettings = require(types[self.__source.ids[itemName].spriteSheet]).settings | |||
self.__settings.classname = newSettings.classname | |||
self.__settings.size = newSettings.size | |||
self.__settings.tiles = newSettings.sheetsize / newSettings.size | |||
self.__settings.scale = newSettings.scale | |||
self.__settings.autoScale = newSettings.autoscale | |||
end | end | ||
end | end | ||
Line 179: | Line 185: | ||
self:setPosition(self.__source.ids[item].pos) | self:setPosition(self.__source.ids[item].pos) | ||
if self.__source.ids[item].spriteSheet then | if self.__source.ids[item].spriteSheet then | ||
local newSettings = require(types[self.__source.ids[item].spriteSheet]).settings | |||
self.__settings.classname = newSettings.classname | |||
self.__settings.size = newSettings.size | |||
self.__settings.tiles = newSettings.sheetsize / newSettings.size | |||
self.__settings.scale = newSettings.scale | |||
self.__settings.autoScale = newSettings.autoscale | |||
end | end | ||
else | else | ||
Line 225: | Line 236: | ||
function Sprite:HideTooltip() | function Sprite:HideTooltip() | ||
self.__settings.hideTooltip = true | self.__settings.hideTooltip = true | ||
return self | return self | ||
end | end | ||
Line 284: | Line 290: | ||
local source = self.__source | local source = self.__source | ||
sprite:addClass(source.settings.classname) | sprite:addClass(self.__settings.classname or source.settings.classname) | ||
if self.__settings.hideTooltip ~= true then | if self.__settings.hideTooltip ~= true then | ||
Line 303: | Line 309: | ||
sprite:cssText( styles ) | sprite:cssText( styles ) | ||
if self.__settings.link then | |||
sprite = html:tag("span") | |||
local link = self.__settings.link | |||
if link:sub ( 1,1 ) == '[' then | |||
local parentDiv = mw.html.create("a"):attr("href",link:sub ( 2,#link-1 )) | |||
elseif link:sub ( 1,1 ) == '#' then | |||
local section_id = self.__source.ids[itemName].section | |||
for index, tab in pairs(self.__source.sections) do | |||
if tab.id == section_id then | |||
local parentDiv = mw.html.create("a"):attr("href","/" .. tab.name .. "/" .. link:sub ( 2,#link )) | |||
end | |||
end | |||
elseif string.match(link, "%#") then | |||
local parentDiv = mw.html.create("a"):attr("href","/" .. link) | |||
else | |||
local parentDiv = mw.html.create("a"):attr("href","/#" .. link) | |||
end | |||
parentDiv:node(sprite) | |||
return parentDiv | |||
end | |||
return sprite | return sprite |
Latest revision as of 23:50, 3 March 2024
See Also
-- Based on work by the MC wiki: https://minecraft.gamepedia.com/ and https://minecraft.gamepedia.com/Module:Sprite
local Sprite = {}
local aliasData = {
vanillaAliases = [[Module:InventorySlot/Aliases]],
gm4Aliases = [[Module:Gm4Sprite/Aliases]],
effectAliases = [[Module:EffectSprite/Aliases]],
trophyAliases = [[Module:TrophySprite/Aliases]]
}
Sprite.aliasData = aliasData
local vanillaAliases = mw.loadData( aliasData.vanillaAliases )
local gm4Aliases = mw.loadData( aliasData.gm4Aliases )
local effectAliases = mw.loadData( aliasData.effectAliases )
local trophyAliases = mw.loadData( aliasData.trophyAliases )
local aliases
local types = {
inventory = [[Module:InvSprite]],
gm4 = [[Module:Gm4Sprite]],
effect = [[Module:EffectSprite]],
trophy = [[Module:TrophySprite]],
gm4RP = [[Module:Gm4RPSprite]]
}
local defaultSettings = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
function getImage( image )
if not(image) then return nil end
local file = mw.title.new(image,"File").file
if not(file.exists) then return nil end
local f = mw.getCurrentFrame()
local t = {
url = f:expandTemplate{
title = 'FileUrl',
args = {image}
}
}
setmetatable(t, {__index = file})
return t
end
function getSpriteSheet( image )
if not(image) then return nil end
local f = mw.getCurrentFrame()
local t = {
url = f:expandTemplate{
title = 'SpriteSheet',
args = {image}
}
}
if t == "" then return nil end
return t
end
function Sprite:new (type)
local source = types[type]
if not(source) then
error("Unknown type: " .. tostring(type))
end
o = {
__source = require(source),
}
setmetatable(o, {__index = self})
o:load()
return o
end
Sprite.Custom = {}
setmetatable(Sprite.Custom, {__index = Sprite})
local CustomSprite = Sprite.Custom
function CustomSprite:new(name, imagename)
local image = getImage(imagename)
if not(image) then
error("Couldn't find image: " .. tostring(imagename))
end
local size = image.width
o = {
__source = {
settings = {}
},
__settings={
size = size,
sheetsize = 1,
image = image,
sheetWidth = size,
tiles = 1,
name = name,
title = title,
lore = lore,
enchanted = enchanted,
link = link
}
}
setmetatable(o, {__index = self})
setmetatable(o.__settings, {__index=defaultSettings})
return o
end
function Sprite:load()
local settings = self.__source.settings
self.__settings = {
size = settings.size,
sheetWidth = settings.sheetsize,
tiles = settings.sheetsize / settings.size,
scale = settings.scale,
autoScale = settings.autoscale,
image = (settings.image and getImage(settings.image))
-- or (settings.spriteSheet and getSpriteSheet(settings.spriteSheet))
}
setmetatable(self.__settings, {__index=defaultSettings})
end
function Sprite:setItem(item, type)
-- set aliases
if type == "gm4" or type == "gm4RP" then
aliases = gm4Aliases
elseif type == "effect" then
aliases = effectAliases
elseif type == "trophy" then
aliases = trophyAliases
else
aliases = vanillaAliases
end
-- js-less plaintext title
self.__settings.name = item
-- js-modified color title with lore
if aliases[item] then
if aliases[item].text then
self.__settings.lore = aliases[item].text
end
if aliases[item].title then
if #aliases[item].title == 2 then
self.__settings.title= aliases[item].title .. aliases[item].name
else
self.__settings.title = aliases[item].title
end
elseif aliases[item].name then
self.__settings.title = aliases[item].name
end
if aliases[item].enchanted then
self.__settings.enchanted = aliases[item].enchanted
end
if aliases[item].name ~= nil then
local itemName = aliases[item].name
self:setPosition(self.__source.ids[itemName].pos)
if self.__source.ids[itemName].spriteSheet then
local newSettings = require(types[self.__source.ids[itemName].spriteSheet]).settings
self.__settings.classname = newSettings.classname
self.__settings.size = newSettings.size
self.__settings.tiles = newSettings.sheetsize / newSettings.size
self.__settings.scale = newSettings.scale
self.__settings.autoScale = newSettings.autoscale
end
end
else
self.__settings.title = item;
if self.__source.ids[item] then
self:setPosition(self.__source.ids[item].pos)
if self.__source.ids[item].spriteSheet then
local newSettings = require(types[self.__source.ids[item].spriteSheet]).settings
self.__settings.classname = newSettings.classname
self.__settings.size = newSettings.size
self.__settings.tiles = newSettings.sheetsize / newSettings.size
self.__settings.scale = newSettings.scale
self.__settings.autoScale = newSettings.autoscale
end
else
self:setPosition(nil) --will use default
end
end
return self
end
function Sprite:Item(item, type)
local sprite = {}
setmetatable(sprite, {__index = self})
local settings = {}
setmetatable(settings, {__index = self.__settings})
sprite.__settings = settings
return sprite:setItem(item, type)
end
function Sprite:setPosition(pos)
self.__settings.pos = pos or self.__settings.pos
return self
end
function Sprite:SetScale(scale)
self.__settings.scale = scale
return self
end
function Sprite:SetSize(size)
self.__settings.scale = size / self.__settings.size
return self
end
function Sprite:SetTitle(name)
self.__settings.title = name
return self
end
function Sprite:SetLore(text)
self.__settings.lore = text
return self
end
function Sprite:HideTooltip()
self.__settings.hideTooltip = true
return self
end
function Sprite:calculateStyles()
styles = {}
function append(key, value) if value ~= nil then styles[#styles+1]=key .. ": " .. value end end
local settings = self.__settings
-- has to be done first, otherwise the possition is overriden in chrome
if settings.image then
append("background", settings.image.url)
append("mask-image", settings.image.url)
append("-webkit-mask-image", settings.image.url)
end
append ("background-size", settings.sheetWidth * settings.scale .. 'px auto')
append ("mask-size", settings.sheetWidth * settings.scale .. 'px auto')
append ("-webkit-mask-size", settings.sheetWidth * settings.scale .. 'px auto')
local t = settings.size * settings.scale .. 'px'
append ("height", t)
append ("width", t)
append ("vertical-align", settings.align)
local pos = self.__settings.pos - 1
local left = pos % settings.tiles * settings.size * settings.scale
local top = math.floor( pos / settings.tiles ) * settings.size * settings.scale
append("background-position", '-' .. left .. 'px -' .. top .. 'px')
append("mask-position", '-' .. left .. 'px -' .. top .. 'px')
append("-webkit-mask-position", '-' .. left .. 'px -' .. top .. 'px')
return table.concat( styles, "; " )
end
function Sprite:GenerateHTML (html)
local sprite
if html then
if type(html) == "string" then
sprite = mw.html.create(html)
else
sprite = html:tag("div")
end
else
sprite = mw.html.create("div")
end
sprite:addClass("sprite")
if self.__settings.hideTooltip ~= true then
sprite:addClass("masterTooltip")
end
local source = self.__source
sprite:addClass(self.__settings.classname or source.settings.classname)
if self.__settings.hideTooltip ~= true then
sprite:attr( "title", self.__settings.name )
end
sprite:attr( "data-title", self.__settings.title )
if self.__settings.lore then
sprite:attr( "data-lore", self.__settings.lore )
end
if self.__settings.enchanted == "true" then
sprite:addClass("enchanted")
end
local styles = self:calculateStyles()
sprite:cssText( styles )
if self.__settings.link then
sprite = html:tag("span")
local link = self.__settings.link
if link:sub ( 1,1 ) == '[' then
local parentDiv = mw.html.create("a"):attr("href",link:sub ( 2,#link-1 ))
elseif link:sub ( 1,1 ) == '#' then
local section_id = self.__source.ids[itemName].section
for index, tab in pairs(self.__source.sections) do
if tab.id == section_id then
local parentDiv = mw.html.create("a"):attr("href","/" .. tab.name .. "/" .. link:sub ( 2,#link ))
end
end
elseif string.match(link, "%#") then
local parentDiv = mw.html.create("a"):attr("href","/" .. link)
else
local parentDiv = mw.html.create("a"):attr("href","/#" .. link)
end
parentDiv:node(sprite)
return parentDiv
end
return sprite
end
return Sprite