Liquid Tanks/Liquid Minecarts: Difference between revisions
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| name = Liquid Minecarts | | name = Liquid Minecarts | ||
| creator = Sparks | | creator = Sparks | ||
| versions = 1. | | versions = 1.14+ | ||
| type = Expansion | | type = Expansion | ||
| requires = [[Liquid Tanks]] | | requires = [[Liquid Tanks]] | ||
| complementary = [[Potion Liquids]] | | complementary = [[Potion Liquids]] | ||
|updater=SpecialBuilder32}} | | updater=SpecialBuilder32, BluePsychoRanger | ||
| icon=liquid_minecarts.png | |||
}} | |||
Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically. | Liquid Minecarts are used to move liquids between [[Liquid Tanks|liquid tanks]] and support any new liquids automatically. | ||
==Features== | ==Features== | ||
Unlike Liquid Tanks, Liquid Minecarts do not have a GUI for survival players and have no functionality outside of being able to interface with tanks. Instead, one should think of them as pipes. | |||
Liquid Minecarts can be filled by a tank if the hopper points into the minecart either from the top of one of the sides, and emptied by driving them over a tank. If a minecart already has liquid in it, it will only accept the contents of tanks with the same liquid and vice versa. | Liquid Minecarts can be filled by a tank if the hopper points into the minecart either from the top of one of the sides, and emptied by driving them over a tank. If a minecart already has liquid in it, it will only accept the contents of tanks with the same liquid and vice versa. | ||
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The Liquid Minecart can be fully emptied by driving it over an activator rail. | The Liquid Minecart can be fully emptied by driving it over an activator rail. | ||
=== Crafting === | |||
The Liquid Minecart can be crafted in a [[Custom Crafters|Custom Crafter]] with a liquid tank and minecart: | |||
| Input = {{ | {| class="wikitable" | ||
| | |+ | ||
!Item | |||
!Ingredients | |||
!Recipe ([[Custom Crafters|Custom Crafter]]) | |||
|- | |||
|Minecart with Liquid Tank | |||
|Liquid Tank + | |||
Minecart | |||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| gm4:Liquid Tank | | | |||
| Minecart | | | |||
| | | | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Minecart with Liquid Tank | |||
}} | }} | ||
| | | Shapeless = true | ||
|Name=Custom Crafter}} | |||
|} | |||
===Technical Details=== | ===Technical Details=== | ||
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | {| class="mw-collapsible mw-collapsed" | ||
|+ class = "nowrap" style="text-align:left; | Liquid Minecarts are Command Block Minecarts | |||
|A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. | |||
|} | |||
=== Advancements === | === Advancements === | ||
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|+ | |+ | ||
! Advancement | ! Advancement | ||
! Requirement | ! Requirement | ||
|- | |- | ||
| Liquid Locomotive | | {{Advancement|Minecart with Hopper|Liquid Locomotive|Put a liquid tank on wheels}} | ||
| Put a liquid tank on wheels | | Have a Liquid Minecart in your inventory | ||
| | |||
|} | |} | ||
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|- | |- | ||
| 1.14 | | 1.14 | ||
| 23 Aug 2019 | |||
| Released Liquid Minecarts | | Released Liquid Minecarts | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | 1.18 | ||
| | | rowspan="3" | 23 Apr 2022 | ||
| | | Liquid Minecarts are now crafted as items instead of created within hoppers | ||
|- | |||
| Liquid Minecarts will drop as an item when broken instead of the crafting components | |||
|- | |- | ||
| | | "Liquid Locomotive" advancement trigger changed to picking up a Liquid Minecart | ||
|} | |} | ||
==Previous Versions== | |||
=== MC 1.14-1.17 Versions === | |||
Prior to 1.18, Liquid Tanks were created by inserting the following items into a hopper (shapeless recipe), followed by dropping a Glass Block on top of the hopper to complete the creation of the tank. | |||
{{Crafting | |||
| Name = Minecart with Hopper | |||
| Input = {{CraftingHopper | |||
| Iron Trapdoor | Dispenser | Redstone Comparator | Bucket | Hopper | |||
}} | |||
| Catalyst = Glass | |||
| Output = [[File:Liquid Minecart Render.png|64px]] | |||
| Type = Standard | |||
| Shapeless = true | |||
}} | |||
Additionally, breaking the Liquid Tank dropped the items used to craft them instead of a custom item. | |||
{{Modules List/Liquid Tanks}} | |||
{{Modules List/Custom Crafters}} | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
Latest revision as of 18:55, 3 November 2022
Module Type | Expansion |
---|---|
Created by | Sparks |
Last Updated by | SpecialBuilder32 and BluePsychoRanger |
Required Modules | Liquid Tanks |
Complementary Modules | Potion Liquids |
Compatible MC Versions | 1.14+ |
Liquid Minecarts are used to move liquids between liquid tanks and support any new liquids automatically.
Features
Unlike Liquid Tanks, Liquid Minecarts do not have a GUI for survival players and have no functionality outside of being able to interface with tanks. Instead, one should think of them as pipes.
Liquid Minecarts can be filled by a tank if the hopper points into the minecart either from the top of one of the sides, and emptied by driving them over a tank. If a minecart already has liquid in it, it will only accept the contents of tanks with the same liquid and vice versa.
The Liquid Minecart can be fully emptied by driving it over an activator rail.
Crafting
The Liquid Minecart can be crafted in a Custom Crafter with a liquid tank and minecart:
Item | Ingredients | Recipe (Custom Crafter) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Minecart with Liquid Tank | Liquid Tank +
Minecart |
Custom Crafter |
Technical Details
A note on why liquid minecarts are command_block_minecart entities. Originally a regular minecart was used but this caused the passenger tank armour stand to be ejected when going over an activator rail. Minecarts themselves don't support skulls as a custom display block. Because they have no GUI functionality and seeing a hopper interface on a mobile liquid tank would cause players to expect it to be able to bottle and unbottle. Furthermore, a GUI will cause the tank to suck items out of hoppers or place them in, potentially messing up auto-filler systems if it picks something up while travelling down a track. Furnace minecarts drive weird as we all know so command block minecart it is! There's an added advantage that the "drain" feature is entered as a command in the minecart itself meaning there's no 20hz clock needed to check for activator rails. As far as I can tell, in survival, it acts like a normal minecart. You can't view the command GUI and breaking it doesn't drop a command block. |
Advancements
Advancement | Requirement |
---|---|
Liquid Locomotive Put a liquid tank on wheels |
Have a Liquid Minecart in your inventory |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.14 | 23 Aug 2019 | Released Liquid Minecarts |
1.18 | 23 Apr 2022 | Liquid Minecarts are now crafted as items instead of created within hoppers |
Liquid Minecarts will drop as an item when broken instead of the crafting components | ||
"Liquid Locomotive" advancement trigger changed to picking up a Liquid Minecart |
Previous Versions
MC 1.14-1.17 Versions
Prior to 1.18, Liquid Tanks were created by inserting the following items into a hopper (shapeless recipe), followed by dropping a Glass Block on top of the hopper to complete the creation of the tank.
Additionally, breaking the Liquid Tank dropped the items used to craft them instead of a custom item.