Orb of Ankou: Difference between revisions
→Sneak Tap
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[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]] | [[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]] | ||
A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item. | A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item. | ||
==== Condensing Ritual ==== | ==== Condensing Ritual ==== | ||
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! Pneuma | ! Pneuma | ||
!Attack Type!! Effect | !Attack Type!! Effect | ||
|- | |||
| rowspan="2" |Blasting | |||
| rowspan="2" |Crossbow | |||
|Places fire wherever the player is looking | |||
|- | |||
|(Ammo) Consumes an arrow and 1 blaze powder | |||
|- | |||
|Depriving | |||
|Melee | |||
|Applies Hunger to the target for 7 seconds | |||
|- | |||
|Hawkeye | |||
|Bow | |||
|Arrows do additional damage | |||
|- | |- | ||
| Venomous | | Venomous | ||
|Melee|| Applies Poison I to the target for 7 seconds | |Melee|| Applies Poison I to the target for 7 seconds | ||
|- | |- | ||
|Withering | |Withering | ||
|Melee | |Melee | ||
|Applies Wither II to the target for | |Applies Wither II to the target for 7 seconds | ||
|} | |} | ||
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|Anchoring | |Anchoring | ||
|Grants the player +0.9 Knockback resistance | |Grants the player +0.9 Knockback resistance | ||
|- | |||
|Bargaining | |||
|Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader | |||
|- | |- | ||
|Bashing | |Bashing | ||
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|Gliding | |Gliding | ||
|When the player swimming, they will receive Dolphins Grace II | |When the player swimming, they will receive Dolphins Grace II | ||
|- | |||
|Neutralizing | |||
|The holder cannot be afflicted with poison effects. | |||
|- | |- | ||
|Synergetic | |Synergetic | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Pneuma !! Effect | ! Pneuma !! Effect | ||
|- | |||
|Blinding | |||
|Players up to 6 blocks away from the user receive Blindness for 6 seconds | |||
|- | |- | ||
|Gazing | |Gazing | ||
|Player receives Night Vision for 30 seconds | |Player receives Night Vision for 30 seconds | ||
|- | |||
|Feathery | |||
|Player recieves Slow Falling for 6 seconds | |||
|- | |||
| rowspan="2" |Soaring | |||
|Tapping sneak toggles the ability. When active, the player will hover at the same altitude. | |||
Looking straight up or down will cause the player to ascend or descend respectively. | |||
|- | |||
|(Passive) Reduces player's health by 20% when equipped in the offhand | |||
|- | |||
|Vanishing | |||
|Player receives Invisibility for 90 seconds | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Pneuma !! Effect | ! Pneuma !! Effect | ||
|- | |- | ||
|Phasing | |Phasing | ||
|Allows the player to walk through 1-block wide walls | |Allows the player to walk through 1-block wide walls | ||
|- | |- | ||
| | | rowspan="2" |Scaling | ||
|Allows the player to | |Allows the player to climb walls | ||
| | |- | ||
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]] | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Pneuma !! Effect !! Technical Details | ! Pneuma !! Effect !! Technical Details | ||
|- | |- | ||
|Draining | |Draining | ||
| | | | ||
| | | |
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