Orb of Ankou: Difference between revisions

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[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]


A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.


==== Condensing Ritual ====
==== Condensing Ritual ====
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! Pneuma  
! Pneuma  
!Attack Type!! Effect  
!Attack Type!! Effect  
|-
| rowspan="2" |Blasting
| rowspan="2" |Crossbow
|Places fire wherever the player is looking
|-
|(Ammo) Consumes an arrow and 1 blaze powder
|-
|Depriving
|Melee
|Applies Hunger to the target for 7 seconds
|-
|Hawkeye
|Bow
|Arrows do additional damage
|-
|-
| Venomous  
| Venomous  
|Melee|| Applies Poison I to the target for 7 seconds.
|Melee|| Applies Poison I to the target for 7 seconds
|-
|-
|Withering
|Withering
|Melee
|Melee
|Applies Wither II to the target for 8 seconds
|Applies Wither II to the target for 7 seconds
|}
|}


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|Anchoring
|Anchoring
|Grants the player +0.9 Knockback resistance
|Grants the player +0.9 Knockback resistance
|-
|Bargaining
|Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
|Bashing
|Bashing
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|Gliding
|Gliding
|When the player swimming, they will receive Dolphins Grace II
|When the player swimming, they will receive Dolphins Grace II
|-
|Neutralizing
|The holder cannot be afflicted with poison effects.
|-
|-
|Synergetic
|Synergetic
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{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect  
! Pneuma !! Effect  
|-
|Blinding
|Players up to 6 blocks away from the user receive Blindness for 6 seconds
|-
|-
|Gazing
|Gazing
|Player receives Night Vision for 30 seconds
|Player receives Night Vision for 30 seconds
|-
|Feathery
|Player recieves Slow Falling for 6 seconds
|-
| rowspan="2" |Soaring
|Tapping sneak toggles the ability. When active, the player will hover at the same altitude.
Looking straight up or down will cause the player to ascend or descend respectively.
|-
|(Passive) Reduces player's health by 20% when equipped in the offhand
|-
|Vanishing
|Player receives Invisibility for 90 seconds
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect  
! Pneuma !! Effect  
!Details
|-
|-
|Phasing
|Phasing
|Allows the player to walk through 1-block wide walls
|Allows the player to walk through 1-block wide walls
|
|-
|-
|Soaring
| rowspan="2" |Scaling
|Allows the player to fly without an elytra at the cost of -20% of the players health.
|Allows the player to climb walls
|To initiate flight, the player must hold shift until particles appear at the their feet. Once this has happened the player can go up and down by looking straight up or slightly downward respectively. If the player wishes to stop flying then all they have to do is hold shift, allowing them to glide down safely. There is a downside though, as the player will be launched upward upon receiving damage.
|-
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect !! Technical Details
! Pneuma !! Effect !! Technical Details
|-
|Bargaining
|
|
|-
| Blasting || ||
|-
| Blinding || ||
|-
|-
|Draining
|Draining
|
|
|-
|Depriving
|
|
|-
| Feathery || ||
|-
|Hawkeye
|
|
|-
| Neutralizing || ||
|-
|Scaling
|
|
|-
|Vanishing
|
|
|
|
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