Orb of Ankou: Difference between revisions
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{{ModuleInfobox | |||
| creator = BluePsychoRanger | |||
| type = Expansion | |||
| requires = Metallurgy | |||
| versions = 1.16+ | |||
}} | |||
This module adds the ability to store certain effects from mobs and apply onto the player. | This module adds the ability to store certain effects from mobs and apply onto the player. | ||
== Features == | == Features == | ||
Orb of Ankou adds the [[ | Orb of Ankou adds the [[Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand. | ||
==== Soul | == Items == | ||
Soul | === {{Stack|gm4:Soul Essence}} {{AnchorText|Soul Essence}} === | ||
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Corripio Shamir#Usage|Corripio Shamir page]]. | |||
{{ | === {{Stack|gm4:Soul Shard}} {{AnchorText|Soul Shard}} === | ||
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand. | |||
=== | === {{Stack|gm4:Orb of Ankou (Empty)}} {{AnchorText|Orb of Ankou}} === | ||
An Orb of Ankou is used to hold multiple pneumas. Soul | An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate. | ||
==== Crafting ==== | |||
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 netherite scrap, 4 clay balls, and 1 nether star.{{Crafting | |||
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 | |||
| Name = Custom Crafter | | Name = Custom Crafter | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| | | Netherite Scrap | Clay (ball) | Netherite Scrap | ||
| Clay (ball) | Nether Star | Clay (ball) | | Clay (ball) | Nether Star | Clay (ball) | ||
| | | Netherite Scrap | Clay (ball) | Netherite Scrap | ||
}} | }} | ||
| Type = Custom | | Type = Custom | ||
Line 37: | Line 35: | ||
}} | }} | ||
== Soul Forge == | |||
[[File:Soul Forge | [[File:Orb of Ankou Soul Forge.png|thumb|The Soul Forge Structure built in The Nether]] | ||
A Soul Forge is created by creating an obsidian ring (8 blocks) above a soul fire-producing block in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item. | |||
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel. | |||
==== Condensing Ritual ==== | ==== Condensing Ritual ==== | ||
In order to create a | In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder. | ||
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient. | The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient. | ||
If enough glowstone dust and blaze powder is thrown in with the 13 | If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[#Spirits|spirits]] upon extinguishing the flame. | ||
==== Fusing Ritual ==== | ==== Fusing Ritual ==== | ||
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the | Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire. | ||
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient. | The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient. | ||
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[ | If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[#Spirits|spirits]] upon extinguishing the flame. | ||
==== Spirits ==== | ==== Spirits ==== | ||
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the | Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Details | ! Details | ||
|- | |- | ||
| rowspan="2" | Fiery Sprite | | rowspan="2" | {{AnchorText|Fiery Sprite}} | ||
| Upon extinguishing, if there is unused blaze powder (1 per extra powder) | | Upon extinguishing, if there is unused blaze powder (1 per extra powder) | ||
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings. | | rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings. | ||
Line 70: | Line 67: | ||
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | | Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | ||
|- | |- | ||
| Wandering Tear | | {{AnchorText|Wandering Tear}} | ||
| Upon extinguishing, if there are unused ghast tears (1 per extra tear) | | Upon extinguishing, if there are unused ghast tears (1 per extra tear) | ||
| An invisible, glowing vex. | | An invisible, glowing vex. | ||
|- | |- | ||
| Withering Magic | | {{AnchorText|Withering Magic}} | ||
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | | Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | ||
| A withering area effect cloud lasting around 1.5 minutes | | A withering area effect cloud lasting around 1.5 minutes | ||
|- | |- | ||
| rowspan="2" | Severed Soul | | rowspan="2" | {{AnchorText|Severed Soul}} | ||
| Upon extinguishing, if there are unused | | Upon extinguishing, if there are unused Soul Essences (1 per extra Essence) | ||
| rowspan="2" | An | | rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences. | ||
|- | |- | ||
| If a | | If a Soul Essence is thrown into a Soul Forge that has | ||
already absorbed a different | already absorbed a different Soul Essence | ||
|- | |- | ||
| Possessed Soul Shard | | {{AnchorText|Possessed Soul Shard}} | ||
| Upon extinguishing, if the [[ | | Upon extinguishing, if the [[#Condensing Ritual|Condensing Ritual]] succeeds | ||
| rowspan="3" | A bat that drops a Soul Shard upon death. | | rowspan="3" | A bat that drops a Soul Shard upon death. | ||
|- | |- | ||
| rowspan="2" | Congealed Soul Shard | | rowspan="2" | {{AnchorText|Congealed Soul Shard}} | ||
|Upon extinguishing, if there is an unused | |Upon extinguishing, if there is an unused Soul Shard | ||
|- | |- | ||
|If a | |If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard | ||
|- | |- | ||
| rowspan="2" |Living Orb | | rowspan="2" | {{AnchorText|Living Orb}} | ||
|Upon extinguishing, if there is an unused Orb of Ankou | |Upon extinguishing, if there is an unused Orb of Ankou | ||
| rowspan="2" |A silverfish that drops an Orb of Ankou upon death | | rowspan="2" | A silverfish that drops an Orb of Ankou upon death | ||
|- | |- | ||
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb | |If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb | ||
|} | |} | ||
== Pneumas == | |||
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold. | Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold. | ||
=== Defensive Pneumas === | |||
Defensive pneumas are activated when the player is damaged. | Defensive pneumas are activated when the player is damaged. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Effect | ! Effect | ||
|- | |- | ||
| {{Stack|gm4:Aggressive Soul Shard}} Aggressive | | {{Stack|gm4:Aggressive Soul Shard}} [[Corripio Shamir#Aggressive|{{AnchorText|Aggressive}}]] | ||
| Any | | Any | ||
| Player receives the Strength II effect for 3 seconds | | Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds | ||
|- | |- | ||
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible | | {{Stack|gm4:Incombustible Soul Shard}} [[Corripio Shamir#Incombustible|{{AnchorText|Incombustible}}]] | ||
| Fire | | Fire | ||
| Player receives Fire Resistance for 15 seconds | | Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds | ||
|- | |- | ||
| {{Stack|gm4: | | rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} [[Corripio Shamir#Lifeless|{{AnchorText|Lifeless}}]] | ||
| | | Magic (Instant Damage) | ||
| | | Player heals 1-2 hearts if Harming {{Stack|effect:Instant Damage|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial Harming damage</ref> | ||
|- | |- | ||
| {{Stack| | | Poison | ||
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}} | |||
|- | |- | ||
| {{Stack|gm4:Retreating Soul Shard}} Retreating | | rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} [[Corripio Shamir#Neutralizing|{{AnchorText|Neutralizing}}]] | ||
| Magic (Instant Damage) | |||
| Harming {{Stack|effect:Instant Damage|size=24}} deals less damage<ref group="note" name=":3" /> | |||
|- | |||
| Poison | |||
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}} | |||
|- | |||
| {{Stack|gm4:Pricking Soul Shard}} [[Corripio Shamir#Pricking|{{AnchorText|Pricking}}]] | |||
| Attack | |||
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage | |||
|- | |||
| {{Stack|gm4:Retreating Soul Shard}} [[Corripio Shamir#Retreating|{{AnchorText|Retreating}}]] | |||
| Any | | Any | ||
| Player receives Speed III for 3 seconds | | Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds | ||
|- | |- | ||
| {{Stack|gm4:Volatile Soul Shard}} Volatile | | {{Stack|gm4:Volatile Soul Shard}} [[Corripio Shamir#Volatile|{{AnchorText|Volatile}}]] | ||
| Any | | Any | ||
| If the player is low on health (0-3 health) they will explode | | If the player is low on health (0-3 health) they will explode | ||
|} | |} | ||
=== Offensive Pneumas === | |||
Offensive pneumas are activated upon using an attack. | Offensive pneumas are activated upon using an attack. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Effect | ! Effect | ||
|- | |- | ||
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} Blasting | | rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} [[Corripio Shamir#Blasting|{{AnchorText|Blasting}}]] | ||
| rowspan="2" | Crossbow | | rowspan="2" | Crossbow | ||
| | | Shoots a high velocity fireball in the direction the player is looking at | ||
|- | |- | ||
| (Ammo) Consumes an arrow and 1 blaze powder | | (Ammo) Consumes an arrow and 1 blaze powder | ||
|- | |- | ||
| {{Stack|gm4:Depriving Soul Shard}} Depriving | | {{Stack|gm4:Depriving Soul Shard}} [[Corripio Shamir#Depriving|{{AnchorText|Depriving}}]] | ||
| Melee | | Melee | ||
| Applies Hunger to the target for 7 seconds | | Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds | ||
|- | |- | ||
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye | | {{Stack|gm4:Freezing Soul Shard}} [[Corripio Shamir#Freezing|{{AnchorText|Freezing}}]] | ||
| Melee | |||
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds | |||
|- | |||
| {{Stack|gm4:Hawkeye Soul Shard}} [[Corripio Shamir#Hawking|{{AnchorText|Hawkeye}}]] | |||
| Bow | | Bow | ||
| Arrows | | Arrows shot by the player have a Damage value of 4 and a Piercing value of 1 | ||
|- | |- | ||
| {{Stack|gm4:Venomous Soul Shard}} Venomous | | {{Stack|gm4:Venomous Soul Shard}} [[Corripio Shamir#Venomous|{{AnchorText|Venomous}}]] | ||
| Melee | | Melee | ||
| Applies Poison | | Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds | ||
|- | |- | ||
| {{Stack|gm4:Withering Soul Shard}} Withering | | {{Stack|gm4:Withering Soul Shard}} [[Corripio Shamir#Withering|{{AnchorText|Withering}}]] | ||
| Melee | | Melee | ||
| Applies Wither II to the target for | | Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds | ||
|} | |} | ||
=== Passive Pneumas === | |||
Passive pneumas will activate on their own and need no input from the player. | Passive pneumas will activate on their own and need no input from the player. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Effect | ! Effect | ||
|- | |- | ||
| {{Stack|gm4:Agile Soul Shard}} Agile | | {{Stack|gm4:Agile Soul Shard}} [[Corripio Shamir#Agile|{{AnchorText|Agile}}]] | ||
| Prevents the player from taking fall damage | | Prevents the player from taking fall damage | ||
|- | |- | ||
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring | | {{Stack|gm4:Anchoring Soul Shard}} [[Corripio Shamir#Anchoring|{{AnchorText|Anchoring}}]] | ||
| Grants the player | | Grants the player 90% Knockback Resistance | ||
|- | |- | ||
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining | | {{Stack|gm4:Bargaining Soul Shard}} [[Corripio Shamir#Bargaining|{{AnchorText|Bargaining}}]] | ||
| Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader | | Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader | ||
|- | |- | ||
| {{Stack|gm4:Bashing Soul Shard}} Bashing | | {{Stack|gm4:Bashing Soul Shard}} [[Corripio Shamir#Bashing|{{AnchorText|Bashing}}]] | ||
| Grants | | Grants +70% Attack Damage at the cost of -40% Attack Speed | ||
|- | |- | ||
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly | | {{Stack|gm4:Bubbly Soul Shard}} [[Corripio Shamir#Bubbly|{{AnchorText|Bubbly}}]] | ||
| When the player enters water they receive | | When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes | ||
This timer will be reset when the player exits the water | This timer will be reset when the player exits the water | ||
|- | |- | ||
| {{Stack|gm4:Enduring Soul Shard}} Enduring | | {{Stack|gm4:Enduring Soul Shard}} [[Corripio Shamir#Enduring|{{AnchorText|Enduring}}]] | ||
| Gives the player +8 max health at the cost of -20% | | Gives the player +8 max health at the cost of -20% Speed | ||
|- | |- | ||
| {{Stack|gm4:Gliding Soul Shard}} Gliding | | {{Stack|gm4:Gliding Soul Shard}} [[Corripio Shamir#Gliding|{{AnchorText|Gliding}}]] | ||
| When the player swimming, they will receive Dolphins Grace II | | When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds | ||
|- | |- | ||
| {{Stack|gm4: | | {{Stack|gm4:Striding Soul Shard}} [[Corripio Shamir#Striding|{{AnchorText|Striding}}]] | ||
| | | Lava source blocks below the player gets temporarily replaced with magma blocks | ||
|- | |- | ||
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic | | {{Stack|gm4:Synergetic Soul Shard}} [[Corripio Shamir#Synergetic|{{AnchorText|Synergetic}}]] | ||
| Grants Strength | | Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma | ||
|} | |} | ||
=== Sneak Charge === | |||
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after | Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 20, 40, and 60 ticks, meaning the level increases after hearing the pitch change. | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | Pneuma | ! rowspan="2" | Pneuma | ||
Line 209: | Line 220: | ||
! colspan="4" | Level | ! colspan="4" | Level | ||
|- | |- | ||
! 1 | ! 1 | ||
(10+ ticks) | |||
! 2 | |||
(20+ ticks) | |||
! 3 | |||
(40+ ticks) | |||
! 4 | |||
(60+ ticks) | |||
|- | |- | ||
| {{Stack|gm4:Bounding Soul Shard}} Bounding | | {{Stack|gm4:Bounding Soul Shard}} [[Corripio Shamir#Bounding|{{AnchorText|Bounding}}]] | ||
| Player receives Jump Boost | | Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds | ||
| Level of jump boost increases | | Level of jump boost increases | ||
| || || || | | Jump IV {{Stack|effect:Jump Boost|name=Jump Boost IV|lore=&70:30|size=24}} | ||
| Jump VI {{Stack|effect:Jump Boost|name=Jump Boost VI|lore=&70:30|size=24}} | |||
| Jump VIII {{Stack|effect:Jump Boost|name=Jump Boost VIII|lore=&70:30|size=24}} | |||
| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}} | |||
|- | |- | ||
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring | | {{Stack|gm4:Conjuring Soul Shard}} [[Corripio Shamir#Conjuring|{{AnchorText|Conjuring}}]] | ||
| The Evoker's fang attack is is cast | | The Evoker's fang attack is is cast | ||
| Number of fangs increases | | Number of fangs increases | ||
| 6 fangs | | 6 fangs | ||
| 9 fangs | |||
| 12 fangs | | 12 fangs | ||
|15 fangs | | 15 fangs | ||
|- | |- | ||
| {{Stack|gm4:Draining Soul Shard}} Draining | | {{Stack|gm4:Draining Soul Shard}} [[Corripio Shamir#Draining|{{AnchorText|Draining}}]] | ||
| Applies | | Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds | ||
around the user | to players around the user | ||
| Radius of the area of effect increases | | Radius of the area of effect increases | ||
| || | | | 16 block radius | ||
| 32 block radius | |||
| 48 block radius | |||
| 64 block radius | |||
|- | |- | ||
| {{Stack|gm4:Expeditious Soul Shard}} Expeditious | | {{Stack|gm4:Expeditious Soul Shard}} [[Corripio Shamir#Expeditious|{{AnchorText|Expeditious}}]] | ||
| Player will be teleported to a random | | Player will be teleported to a random | ||
location, similar to a chorus fruit | location, similar to a chorus fruit | ||
| Radius of teleportation increases | | Radius of teleportation increases | ||
| || | | | 8 block radius | ||
| 16 block radius | |||
| 24 block radius | |||
| 32 block radius | |||
|- | |- | ||
| {{Stack|gm4:Rushing Soul Shard}} Rushing | | {{Stack|gm4:Rushing Soul Shard}} [[Corripio Shamir#Rushing|{{AnchorText|Rushing}}]] | ||
| Player receives Speed | | Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}} | ||
| Level of Speed and duration | | Level of Speed and duration | ||
of Speed increases | of Speed increases | ||
|Speed I | |Speed I {{Stack|effect:Speed|lore=&70:10|size=24}} | ||
10s | |||
|Speed I {{Stack|effect:Speed|lore=&70:20|size=24}} | |||
20s | 20s | ||
|Speed | |Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:10|size=24}} | ||
10s | |||
|Speed III | |Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:20|size=24}} | ||
20s | 20s | ||
| | |- | ||
| {{Stack|gm4:Shrieking Soul Shard}} [[Corripio Shamir#Shrieking|{{AnchorText|Shrieking}}]] | |||
| Player attacks a single target up to 15 blocks away with the Warden's ranged sonic boom | |||
| Requires max charge to use | |||
| colspan = "3" | | |||
| Deals 6 hearts of magic damage | |||
|} | |} | ||
=== Sneak Tap === | |||
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate. | Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Effect | ! Effect | ||
|- | |- | ||
| {{Stack|gm4:Blinding Soul Shard}} Blinding | | {{Stack|gm4:Blinding Soul Shard}} [[Corripio Shamir#Blinding|{{AnchorText|Blinding}}]] | ||
| Players up to 6 blocks away from the user receive Blindness for 6 seconds | | Players up to 6 blocks away from the user receive Blindness {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds | ||
|- | |- | ||
| {{Stack|gm4:Gazing Soul Shard}} Gazing | | {{Stack|gm4:Gazing Soul Shard}} [[Corripio Shamir#Gazing|{{AnchorText|Gazing}}]] | ||
| Player receives Night Vision for 30 seconds | | Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds | ||
|- | |- | ||
| {{Stack|gm4:Feathery Soul Shard}} Feathery | | {{Stack|gm4:Feathery Soul Shard}} [[Corripio Shamir#Feathery|{{AnchorText|Feathery}}]] | ||
| Player recieves Slow Falling for 6 seconds | | Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds | ||
|- | |- | ||
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring | | rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} [[Corripio Shamir#Soaring|{{AnchorText|Soaring}}]] | ||
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude. | | Tapping sneak toggles the ability. When active, the player will hover at the same altitude. | ||
Looking straight up or down will cause the player to ascend or descend respectively. | Looking straight up or down will cause the player to ascend or descend respectively. | ||
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|(Passive) Reduces player's health by 20% when equipped in the offhand | |(Passive) Reduces player's health by 20% when equipped in the offhand | ||
|- | |- | ||
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing | | {{Stack|gm4:Vanishing Soul Shard}} [[Corripio Shamir#Vanishing|{{AnchorText|Vanishing}}]] | ||
| Player receives Invisibility for 90 seconds | | Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds | ||
|} | |} | ||
=== Sneak Hold === | |||
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect. | Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 280: | Line 314: | ||
! Effect | ! Effect | ||
|- | |- | ||
| {{Stack|gm4:Phasing Soul Shard}} Phasing | | {{Stack|gm4:Phasing Soul Shard}} [[Corripio Shamir#Phasing|{{AnchorText|Phasing}}]] | ||
| Allows the player to walk through 1-block wide walls | | Allows the player to walk through 1-block wide walls | ||
|- | |- | ||
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} Scaling | | rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} [[Corripio Shamir#Scaling|{{AnchorText|Scaling}}]] | ||
| Allows the player to climb walls | | Allows the player to climb walls | ||
|- | |- | ||
|(Incompatibility) Does not work with the [[ | |(Incompatibility) Does not work with the [[Levity Shamir]] | ||
|} | |} | ||
== Advancements == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 296: | Line 330: | ||
|- | |- | ||
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}} | | {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}} | ||
| Pick up a Soul Essence from a mob using a sword with the [[ | | Pick up a Soul Essence from a mob using a sword with the [[Corripio Shamir]] | ||
|- | |- | ||
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}} | | {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}} | ||
Line 304: | Line 338: | ||
| Have a Soul Shard in your inventory | | Have a Soul Shard in your inventory | ||
|- | |- | ||
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma}} | | {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma|enchanted = true}} | ||
| Have a | | Have a Soul Shard or Orb of Ankou with the Soaring pneuma | ||
|- | |- | ||
| {{Advancement|Nether Star|Heavy Artillery 0/ | | {{Advancement|Nether Star|Heavy Artillery 0/34|Few have wielded this much power|bg=fancy}} | ||
| Have all | | Have all 34 pneumas in your inventory at least once | ||
|- | |- | ||
| {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}} | | {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}} | ||
| Create an Orb of Ankou that holds 4 pneumas | | Create an Orb of Ankou that holds 4 pneumas | ||
|} | |} | ||
== Learn More and Download == | |||
{{Download|url=https://gm4.co/modules/orb-of-ankou}} | |||
== History == | == History == | ||
Line 328: | Line 365: | ||
| 02 Jul 2020 | | 02 Jul 2020 | ||
| Soaring pneuma overhauled to have a power that no longer requires the elytra | | Soaring pneuma overhauled to have a power that no longer requires the elytra | ||
|- | |||
| rowspan="4" | 1.16 | |||
| rowspan="3" | 04 Sep 2020 | |||
| Orb recipe changed to use Netherite Scraps instead of Iron Blocks | |||
|- | |||
| Sneak Charge pneumas buffed | |||
|- | |||
| Striding and Freezing pneumas added | |||
|- | |||
| 26 Jan 2021 | |||
| Released [[Orb of Ankou]] | |||
|- | |||
| rowspan="3" | 1.19 | |||
| rowspan="3" | 22 Aug 2022 | |||
| Sneak Charge pneumas rebalanced and charge times reduced | |||
|- | |||
| Added Shrieking pneuma | |||
|- | |||
| Updated pneuma drops and added Bubbly to aquatic mobs missing it | |||
|} | |} | ||
{{Notes}} | {{Notes}} | ||
Latest revision as of 18:52, 26 August 2024
Module Type | Expansion |
---|---|
Created by | BluePsychoRanger |
Required Modules | Metallurgy |
Compatible MC Versions | 1.16+ |
This module adds the ability to store certain effects from mobs and apply onto the player.
Features
Orb of Ankou adds the Corripio Shamir to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a pneuma which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Items
Soul Essence
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the Corripio Shamir on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the Corripio Shamir page.
Soul Shard
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the Condensing Ritual. Once a Soul Shard is created, the player will be able to harness the powers of the pneuma present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.
Orb of Ankou
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the Fusing Ritual. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
Crafting
An empty Orb of Ankou can be crafted in a Custom Crafter using 4 netherite scrap, 4 clay balls, and 1 nether star.
Custom Crafter
Soul Forge
A Soul Forge is created by creating an obsidian ring (8 blocks) above a soul fire-producing block in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns spirits which when killed drop the ritual resulting item.
Condensing Ritual
In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.
If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into spirits upon extinguishing the flame.
Fusing Ritual
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into spirits upon extinguishing the flame.
Spirits
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge.
Spirit | Summon Conditions | Details |
---|---|---|
Fiery Sprite | Upon extinguishing, if there is unused blaze powder (1 per extra powder) | A flaming, invisible baby zombie with enchanted golden leggings. |
Upon extinguishing, if there is unused glowstone dust (1 per extra dust) | ||
Wandering Tear | Upon extinguishing, if there are unused ghast tears (1 per extra tear) | An invisible, glowing vex. |
Withering Magic | Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) | A withering area effect cloud lasting around 1.5 minutes |
Severed Soul | Upon extinguishing, if there are unused Soul Essences (1 per extra Essence) | An Endermite that can be killed to reclaim unused Soul Essences. |
If a Soul Essence is thrown into a Soul Forge that has
already absorbed a different Soul Essence | ||
Possessed Soul Shard | Upon extinguishing, if the Condensing Ritual succeeds | A bat that drops a Soul Shard upon death. |
Congealed Soul Shard | Upon extinguishing, if there is an unused Soul Shard | |
If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard | ||
Living Orb | Upon extinguishing, if there is an unused Orb of Ankou | A silverfish that drops an Orb of Ankou upon death |
If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb |
Pneumas
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
Defensive Pneumas
Defensive pneumas are activated when the player is damaged.
Pneuma | Damage Type | Effect |
---|---|---|
Aggressive | Any | Player receives the Strength II for 3 seconds |
Incombustible | Fire | Player receives Fire Resistance for 15 seconds |
Lifeless | Magic (Instant Damage) | Player heals 1-2 hearts if Harming is inflicted on them[note 1] |
Poison | Player cannot be inflicted with Poison | |
Neutralizing | Magic (Instant Damage) | Harming deals less damage[note 1] |
Poison | Player cannot be inflicted with Poison | |
Pricking | Attack | The item has Thorns V: the attacker has a 75% chance to take 1-4 damage |
Retreating | Any | Player receives Speed III for 3 seconds |
Volatile | Any | If the player is low on health (0-3 health) they will explode |
Offensive Pneumas
Offensive pneumas are activated upon using an attack.
Pneuma | Attack Type | Effect |
---|---|---|
Blasting | Crossbow | Shoots a high velocity fireball in the direction the player is looking at |
(Ammo) Consumes an arrow and 1 blaze powder | ||
Depriving | Melee | Applies Hunger to the target for 7 seconds |
Freezing | Melee | Applies Slowness to the target for 30 seconds |
Hawkeye | Bow | Arrows shot by the player have a Damage value of 4 and a Piercing value of 1 |
Venomous | Melee | Applies Poison to the target for 7 seconds |
Withering | Melee | Applies Wither II to the target for 8 seconds |
Passive Pneumas
Passive pneumas will activate on their own and need no input from the player.
Pneuma | Effect |
---|---|
Agile | Prevents the player from taking fall damage |
Anchoring | Grants the player 90% Knockback Resistance |
Bargaining | Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader |
Bashing | Grants +70% Attack Damage at the cost of -40% Attack Speed |
Bubbly | When the player enters water they receive Water Breathing for 2 minutes
This timer will be reset when the player exits the water |
Enduring | Gives the player +8 max health at the cost of -20% Speed |
Gliding | When the player swimming, they will receive Dolphins Grace II for 3 seconds |
Striding | Lava source blocks below the player gets temporarily replaced with magma blocks |
Synergetic | Grants Strength for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma |
Sneak Charge
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 20, 40, and 60 ticks, meaning the level increases after hearing the pitch change.
Pneuma | Effect | Charging Result | Level | |||
---|---|---|---|---|---|---|
1
(10+ ticks) |
2
(20+ ticks) |
3
(40+ ticks) |
4
(60+ ticks) | |||
Bounding | Player receives Jump Boost for 30 seconds | Level of jump boost increases | Jump IV | Jump VI | Jump VIII | Jump X |
Conjuring | The Evoker's fang attack is is cast | Number of fangs increases | 6 fangs | 9 fangs | 12 fangs | 15 fangs |
Draining | Applies Mining Fatigue III for 12 seconds
to players around the user |
Radius of the area of effect increases | 16 block radius | 32 block radius | 48 block radius | 64 block radius |
Expeditious | Player will be teleported to a random
location, similar to a chorus fruit |
Radius of teleportation increases | 8 block radius | 16 block radius | 24 block radius | 32 block radius |
Rushing | Player receives Speed | Level of Speed and duration
of Speed increases |
Speed I
10s |
Speed I
20s |
Speed III
10s |
Speed III
20s |
Shrieking | Player attacks a single target up to 15 blocks away with the Warden's ranged sonic boom | Requires max charge to use | Deals 6 hearts of magic damage |
Sneak Tap
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
Pneuma | Effect |
---|---|
Blinding | Players up to 6 blocks away from the user receive Blindness for 6 seconds |
Gazing | Player receives Night Vision for 30 seconds |
Feathery | Player recieves Slow Falling for 6 seconds |
Soaring | Tapping sneak toggles the ability. When active, the player will hover at the same altitude.
Looking straight up or down will cause the player to ascend or descend respectively. |
(Passive) Reduces player's health by 20% when equipped in the offhand | |
Vanishing | Player receives Invisibility for 90 seconds |
Sneak Hold
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
Pneuma | Effect |
---|---|
Phasing | Allows the player to walk through 1-block wide walls |
Scaling | Allows the player to climb walls |
(Incompatibility) Does not work with the Levity Shamir |
Advancements
Advancement | Requirement |
---|---|
A Small Price to Pay... Obtain a mob's soul |
Pick up a Soul Essence from a mob using a sword with the Corripio Shamir |
A Dangerous Magic Light a Soul Forge |
Use a flint and steel on soul sand with a ring of obsidian above it |
Was It Worth the Sacrifice? Forge a Soul Shard |
Have a Soul Shard in your inventory |
I Believe I Can Fly! Fly with the Soaring Pneuma |
Have a Soul Shard or Orb of Ankou with the Soaring pneuma |
Heavy Artillery 0/34 Few have wielded this much power |
Have all 34 pneumas in your inventory at least once |
We're Full Here... Max out an Orb of Ankou |
Create an Orb of Ankou that holds 4 pneumas |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.15 | 28 Jun 2020 | Beta released on Public Server 6 |
Soul Forges use a netherrack above the soul sand. | ||
02 Jul 2020 | Soaring pneuma overhauled to have a power that no longer requires the elytra | |
1.16 | 04 Sep 2020 | Orb recipe changed to use Netherite Scraps instead of Iron Blocks |
Sneak Charge pneumas buffed | ||
Striding and Freezing pneumas added | ||
26 Jan 2021 | Released Orb of Ankou | |
1.19 | 22 Aug 2022 | Sneak Charge pneumas rebalanced and charge times reduced |
Added Shrieking pneuma | ||
Updated pneuma drops and added Bubbly to aquatic mobs missing it |