Combat Expanded/Armour: Difference between revisions
(add update info) |
m (Same as Weapons) |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable sortable mw-collapsible | === Armor === | ||
{| class="wikitable sortable mw-collapsible" | |||
! colspan="6" | Possible Armor Modifiers | ! colspan="6" | Possible Armor Modifiers | ||
|- | |- | ||
Line 47: | Line 48: | ||
| rowspan="2" | | | rowspan="2" | | ||
|Natural Regeneration Active | |Natural Regeneration Active | ||
| + | | +0.5-2 Attack Damage | ||
Mobs within | Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
Line 57: | Line 58: | ||
|- | |- | ||
|Taken damage within 4 seconds | |Taken damage within 4 seconds | ||
| -0.5- | | -0.5-1.5 Attack Damage | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
Line 69: | Line 70: | ||
|'''Mountainous''' | |'''Mountainous''' | ||
'''Dark''' | '''[[#Dark|Dark]]''' | ||
|- | |- | ||
| | | | ||
Line 127: | Line 128: | ||
Applying a "Charge" to a target that already has 6 stacks will strike | Applying a "Charge" to a target that already has 6 stacks will strike | ||
them with lightning after a delay. The struck target takes | them with lightning after a delay. The struck target takes 42 extra | ||
lightning damage (16 for players), entities within 2.5 blocks take half | |||
of the extra damage | |||
| data-sort-value="1" |common | | data-sort-value="1" |common | ||
|'''Mountainous''' | |'''Mountainous''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless | ||
| | | | ||
|After killing an entity | |After killing an entity | ||
| | |<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki> | ||
| | Effect stacks until the armor piece grants 0 armor | ||
| data-sort-value="2" | rare | |||
|'''Burned''' | |||
'''Growth''' | '''Growth''' | ||
|- | |- | ||
| | | | ||
Line 256: | Line 253: | ||
| | | | ||
|Health at/below 50% of max | |Health at/below 50% of max | ||
|Regeneration Timer | |Regeneration Timer charges 3x faster (stacks with more pieces) | ||
Regeneration happens every 0.4 seconds | Regeneration happens every 0.4 seconds | ||
Line 264: | Line 261: | ||
'''Growth''' | '''Growth''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
|{{Stack|effect:Resistance}}Resistance III | |{{Stack|effect:Resistance}}Resistance III | ||
|Health above 50% of max | |Health above 50% of max | ||
| Health gets set to half of Max Health | |Health gets set to half of Max Health | ||
{{Stack|effect:Regeneration}} Immunity | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |'''Flowering''' | ||
Line 344: | Line 343: | ||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as | ||
long as the wearer keeps sprinting. Swimming keeps the current speed | |||
and hunger but doesn't ramp. | and hunger but doesn't ramp. | ||
Line 358: | Line 357: | ||
|Armor set to 0 | |Armor set to 0 | ||
|Equipped | |Equipped | ||
| + Max Health equal to the | | + Max Health equal to the armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |'''Snowy''' | ||
Line 366: | Line 365: | ||
'''Deep / Reef''' | '''Deep / Reef''' | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+5% Attack Speed per missing Armor/&9+5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight | |{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+1.5% Attack Speed per missing Armor/&9+1.5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight | ||
| -1-3 Armor | | -1-3 Armor | ||
|Equipped | |Equipped | ||
| + | | + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 | ||
|common | |common | ||
|'''Flowering''' | |'''Flowering''' | ||
Line 387: | Line 386: | ||
*Iron / Gold = Iron / Gold Sword - 4 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking) | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' | ||
Line 406: | Line 406: | ||
|- | |- | ||
|1 | |1 | ||
|{{Stack|effect:Instant Damage}} Instant Damage | |||
|1 - 3 | |||
| - | |||
|- | |||
|2 | |||
|{{Stack|effect:Blindness}} Blindness | |||
|1 | |||
|6 - 25s | |||
|- | |||
|3 | |||
|{{Stack|effect:Poison}} Poison | |{{Stack|effect:Poison}} Poison | ||
|1 - 3 | |1 - 3 | ||
| | |6 - 25s | ||
|- | |- | ||
| | |4 | ||
|{{Stack|effect:Wither}} Wither | |{{Stack|effect:Wither}} Wither | ||
|1 - 3 | |1 - 3 | ||
| | |6 - 20s | ||
|- | |||
|5-6 | |||
|{{Stack|effect:Darkness}} Darkness | |||
|1 | |||
|15 - 45s | |||
|- | |- | ||
| | |7-8 | ||
|{{Stack|effect: | |{{Stack|effect:Weakness}} Weakness | ||
|1 - | |1 - 5 | ||
| - | |15 - 45s | ||
|- | |- | ||
| | |9-10 | ||
|{{Stack|effect: | |{{Stack|effect:Slow Falling}} Slow Falling | ||
|1 | |1 | ||
| - | |15 - 60s | ||
|- | |- | ||
| | |11-12 | ||
|{{Stack|effect:Levitation}} Levitation | |{{Stack|effect:Levitation}} Levitation | ||
|1 - 10 | |1 - 10 | ||
|1 - 5s | |1 - 5s | ||
|- | |- | ||
| | |17-22 | ||
|{{Stack|effect:Slowness}} Slowness | |{{Stack|effect:Slowness}} Slowness | ||
|1 - | |1 - 5 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |23-27 | ||
|{{Stack|effect: | |{{Stack|effect:Nausea}} Nausea | ||
|1 | |1 | ||
| | |15 - 45s | ||
|- | |- | ||
| | |28-32 | ||
|{{Stack|effect:Mining Fatigue}} Mining Fatigue | |{{Stack|effect:Mining Fatigue}} Mining Fatigue | ||
|1 - | |1 - 5 | ||
| | |15 - 45s | ||
|- | |- | ||
| | |33-37 | ||
|{{Stack|effect: | |{{Stack|effect:Hunger}} Hunger | ||
|1 - 10 | |1 - 10 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |38-47 | ||
|{{Stack|effect: | |{{Stack|effect:Water Breathing}} Water Breathing | ||
|1 | |1 | ||
| | |60 - 180s | ||
|- | |- | ||
| | |48-57 | ||
|{{Stack|effect: | |{{Stack|effect:Night Vision}} Night Vision | ||
|1 | |1 | ||
| | |45 - 180s | ||
|- | |- | ||
| | |58-65 | ||
|{{Stack|effect: | |{{Stack|effect:Fire Resistance}} Fire Resistance | ||
|1 | |1 | ||
| | |60 - 90s | ||
|- | |- | ||
| | |66-70 | ||
|{{Stack|effect: | |{{Stack|effect:Glowing}} Glowing | ||
|1 | |1 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |71-74 | ||
|{{Stack|effect: | |{{Stack|effect:Dolphins Grace}} Dolphins Grace | ||
|1 - 10 | |1 - 10 | ||
| | |45 - 180s | ||
|- | |- | ||
| | |75-78 | ||
|{{Stack|effect: | |{{Stack|effect:Invisibility}} Invisibility | ||
|1 | |1 | ||
| | |15 - 120s | ||
|- | |- | ||
| | |79-82 | ||
|{{Stack|effect: | |{{Stack|effect:Jump Boost}} Jump Boost | ||
|1 - 10 | |1 - 10 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |83-86 | ||
|{{Stack|effect: | |{{Stack|effect:Conduit Power}} Conduit Power | ||
|1 | |1 | ||
| | |15 - 90s | ||
|- | |- | ||
| | |87-88 | ||
|{{Stack|effect: | |{{Stack|effect:Speed}} Speed | ||
|1 - 10 | |1 - 10 | ||
| | |60 - 180s | ||
|- | |- | ||
| | |89-90 | ||
|{{Stack|effect:Saturation}} Saturation | |{{Stack|effect:Saturation}} Saturation | ||
|1 - | |1 - 2 | ||
| | |5 - 20s | ||
|- | |- | ||
| | |91-92 | ||
|{{Stack|effect: | |{{Stack|effect:Resistance}} Resistance | ||
|1 - | |1 - 5 | ||
| | |15 - 60s | ||
|- | |- | ||
| | |93-94 | ||
|{{Stack|effect: | |{{Stack|effect:Regeneration}} Regeneration | ||
|1 - | |1 - 5 | ||
| | |15 - 30s | ||
|- | |- | ||
| | |95-96 | ||
|{{Stack|effect: | |{{Stack|effect:Health Boost}} Health Boost | ||
|1 - | |1 - 5 | ||
| | |45 - 120s | ||
|- | |- | ||
| | |97 | ||
|{{Stack|effect: | |{{Stack|effect:Strength}} Strength | ||
|1 - | |1 - 2 | ||
| | |45 - 90s | ||
|- | |- | ||
| | |98 | ||
|{{Stack|effect: | |{{Stack|effect:Absorption}} Absorption | ||
|1 - | |1 - 5 | ||
| | |45 - 90s | ||
|- | |- | ||
| | |99 | ||
|{{Stack|effect: | |{{Stack|effect:Haste}} Haste | ||
|1 - | |1 - 4 | ||
| | |45 - 120s | ||
|- | |- | ||
| | |100 | ||
|{{Stack|effect:Instant Health}} Instant Health | |||
|1 - 5 | |||
| - | |||
|{{Stack|effect: | |||
|1 - | |||
| | |||
|} | |} | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
Line 568: | Line 568: | ||
Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
Max Health will be set to the average between linked players. | |||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |'''Deep Dark''' | ||
|} | |} |
Latest revision as of 19:23, 19 March 2024
Armor
Possible Armor Modifiers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity | Commonly Found in | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scouting | Natural Regeneration Active | +10-25% Movement Speed | common | Snowy
Burned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shielded | Natural Regeneration Active |
Absorption I/II/III, additional pieces add their level to the total |
common | Mountainous
Deep / Reef Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | Lose Absorption | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sly | Natural Regeneration Active | Invisibility while sneaking.
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds |
common | Toxic
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused | Natural Regeneration Active | +0.5-2 Attack Damage
Mobs within 24 blocks have Glowing |
common | Mountainous
Deep / Reef Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Taken damage within 4 seconds | -0.5-1.5 Attack Damage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare | Mountainous | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Coated |
-1-3 Armor | On taking damage | Apply one of:
to the attacker. Additional pieces will add one level of their respective effect. |
common | Flowering
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Burning | On taking damage | Apply one stack of "Burn" for 10 seconds, up to 8 stacks.
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds. At 8 stacks also sets affected entities (except players) on fire and grants Fire Resistance. |
common | Burned
Toxic Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After killing an entity | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rejuvenating |
-1-4 Armor | On taking damage | Store 10/20/30/40% of damage taken | common | Snowy
Dark Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Natural Regeneration Active | Restore the stored health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sparking | On taking damage | Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 6 stacks will strike them with lightning after a delay. The struck target takes 42 extra lightning damage (16 for players), entities within 2.5 blocks take half of the extra damage |
common | Mountainous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reckless | After killing an entity | + 0.5 Attack Damage, -1 Armor for 15 seconds
Effect stacks until the armor piece grants 0 armor |
rare | Burned
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vampiric |
-1-3 Armor | After killing an entity | Restore a heart | common | Toxic
Deep / Reef Dark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Totemic | After killing an entity | Call a totem that gives players within 18 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 9 seconds. Totems vanish when all players leave its range |
rare | Mountainous
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draining | After killing an entity | +1 Max Health (Capped at +6/8/10) | common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | -1 Max Health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Once triggered needs to be recharged by killing 15-30 mobs |
rare | Flowering
Dark Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Berserkers | Health at/below 50% of max | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance |
common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fluxed | Positive and negative
values are the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common | Flowering
Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vigorous | Health at/below 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | Snowy
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sustaining | Health at/below 50% of max | Regeneration Timer charges 3x faster (stacks with more pieces)
Regeneration happens every 0.4 seconds |
common | Snowy
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fractal | Resistance III | Health above 50% of max | Health gets set to half of Max Health
Immunity |
common | Flowering
Deep / Reef Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archery | -10-25% Attack Speed | Equipped | Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
of all Archery armour pieces. Multishot arrows will spawn half that each. Extra arrows copy the main arrows stats, with a slightly randomized trajectory and cannot be picked up. |
common | Snowy
Mountainous Burned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canine | -10-25% Attack Speed | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare | Snowy
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant |
Equipped | A constant floating light will follow the wearer.
Crouching will cause the light to Glow and pulse with flashes of light. |
common | Mountainous
Burned Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equestrian | Equipped | Mounts have Speed I/II/III and one of:
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
common | Flowering
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 4 seconds as
long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common | Burned
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hearty | Armor set to 0 | Equipped | + Max Health equal to the armor of this piece | common | Snowy
Toxic Deep / Reef | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lightweight | -1-3 Armor | Equipped | + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 | common | Flowering
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psychic | -10-25% Attack Speed | Equipped | A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking) |
rare | Burned
Deep / Reef Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Magic | On taking damage | Apply a random potion effect with a random duration to self.
|
epic | Mushroom Fields | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 8 blocks. | epic | The End | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unlinked | Linked | Only works after the armour piece has been renamed.
Link to any other player wearing an Unlinked armour piece that has the same name. Health of all players in a link will always be the same. Max Health will be set to the average between linked players. |
epic | Deep Dark |