Zauber Cauldrons: Difference between revisions

Jump to navigation Jump to search
Add 1.20.4 update info
(Add 1.20.4 update info)
Line 150: Line 150:
  }}
  }}
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes, unless powder snow is used; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.
|}
|}


==== Advanced Reactants ====
====Advanced Reactants====
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience.
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 163: Line 163:
|-
|-
|Enchanted Prismarine Shard
|Enchanted Prismarine Shard
| style="text-align: center" | {{Crafting
| style="text-align: center" |{{Crafting
| Input = {{CraftingCell
| Input = {{CraftingCell
| Prismarine Shard
| Prismarine Shard
Line 177: Line 177:
|}
|}


==== Extraneous Ingredients ====
====Extraneous Ingredients====
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.


Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon ohase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.


{| class="wikitable"
{| class="wikitable"
|+
|+
!Product
! Product  
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
|-
|-
|Possessed Item
|Possessed Item
| style="text-align: center" | {{Crafting
| style="text-align: center" |{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}
Line 284: Line 284:
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}  
|}
|}


[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]


==== Armor ====
====Armor====
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.


Line 298: Line 298:
{| class="wikitable"
{| class="wikitable"
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])  
!Ingredients
!Ingredients
|-
|-
Line 317: Line 317:
| Type = Zauber
| Type = Zauber
}}
}}
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard  
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 324: Line 324:
!Effect
!Effect
|-
|-
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice  
| +4 Max Health (2 Hearts)
| +4 Max Health (2 Hearts)
|-
|-
Line 355: Line 355:
| +3 Armor Toughness
| +3 Armor Toughness
|-
|-
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots  
| +2 Armor
| +2 Armor
| +3 Armor Toughness
| +3 Armor Toughness
Line 363: Line 363:
| +12 Armor Toughness
| +12 Armor Toughness
|-
|-
| colspan="2" |Set Bonus activates
| colspan="2" |Set Bonus activates  
|}
|}


===== Set Bonuses =====
=====Set Bonuses=====
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.


==== Crystals ====
====Crystals====
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Zauber Potion.
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Zauber Potion.


Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.
{| class="wikitable"
{| class="wikitable"
|+Crystal Recipes
|+Crystal Recipes
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
! style="width: 35%" | Ingredients
! style="width: 35%" |Ingredients
!Effect <!-- Add icons for these effects? -->
!Effect<!-- Add icons for these effects? -->
|-
|-
|Crystal of Strength
|Crystal of Strength
Line 394: Line 394:
|Strength II, Fire Resistance
|Strength II, Fire Resistance
|-
|-
|Crystal of Regeneration
| Crystal of Regeneration
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
Line 408: Line 408:
|Regeneration II
|Regeneration II
|-
|-
|Crystal of Swiftness
| Crystal of Swiftness
|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
Line 420: Line 420:
  }}
  }}
|Sea Lantern + Swiftness IV Potion + Nether Star
|Sea Lantern + Swiftness IV Potion + Nether Star
|Speed II, Weakness II
|Speed II, Weakness II  
|-
|-
|Crystal of Healing
|Crystal of Healing
Line 432: Line 432:
}}
}}
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Instant Health IV Potion + Nether Star
|Sea Lantern + Instant Health IV Potion + Nether Star
|Instant Health II, Nausea
| Instant Health II, Nausea  
|-
|-
|Crystal of Poison
|Crystal of Poison
Line 447: Line 447:
| Type = Zauber
| Type = Zauber
  }}
  }}
|Sea Lantern + Poison IV Potion + Nether Star
| Sea Lantern + Poison IV Potion + Nether Star
|Poison II
|Poison II
|-
|-
Line 479: Line 479:
|}
|}


==== Luck ====
====Luck====
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.


Line 487: Line 487:
!Product
!Product
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
! Ingredients
|-
|-
|Luck
|Luck
Line 499: Line 499:
}}
}}
| Type = Zauber
| Type = Zauber
}}
}}  
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|All Lucky Flowers + Enchanted Prismarine Shard + Grass
|}
|}
Line 507: Line 507:
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref>


==== Wormhole in a Bottle ====
==== Wormhole in a Bottle====
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


Line 537: Line 537:


The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
[[File:Zauber Cauldron with Soul Fire.png|thumb]]


=== Soul Fire ===
====Magicol ====
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.
 
{| class="wikitable"
!Product
!Recipe ([[Zauber_Cauldrons#Magicol|Liquid Magicol]])
!Ingredients
|-
|Liquid Magicol
|{{Crafting
| Input = {{CraftingGrid
| gm4:Enchanted Prismarine Shard | Orange Dye | gm4:Magic in a Bottle
| width=3 | height=1
}}
| Output = Liquid Magicol
| Type = Zauber
}}
|Enchanted Prismarine Shard + some dye + Magic in a Bottle
|}
The dye used will set the color of the biome created by the Magicol upon use.
 
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:
 
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.
 
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.
 
{| class="wikitable"
!Product
!Recipe ([[Zauber_Cauldrons#Magicol|Bottled Magicol]])
!Ingredients
|-
|Liquid Magicol
|{{Crafting
| Input = {{CraftingGrid
| Splash Water Bottle | Snowball | Prismarine Crystals
| width=3 | height=1
}}
| Output = gm4:bottled magicol
| Type = Zauber
}}
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals
|}
 
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:
* A Snowball will allow for snowfall
*A Slimeball will allow for rainfall
*Magma Cream will force it to be sunny all the time
 
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.
 
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]
 
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.
 
===Soul Fire===
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.
{{Slot|gm4:Zauber Regeneration Soulution}}
{{Slot|gm4:Zauber Regeneration Soulution}}


=== Advancements ===
[[File:Zauber Cauldron with Soul Fire.png|thumb]]
 
===Advancements===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Requirement
! Requirement
|-
|-
|{{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}
|Hold an enchanted book and look at a Zauber Cauldron
|Hold an enchanted book and look at a Zauber Cauldron
|-
|-
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}  
|Equip zauber armour in all 4 armour slots
|Equip zauber armour in all 4 armour slots
|-
|-
Line 558: Line 615:
|Stand near a rabbit when it teleports in a Zauber Cauldron
|Stand near a rabbit when it teleports in a Zauber Cauldron
|-
|-
|{{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}
|Use a Wormhole in a Bottle
|Use a Wormhole in a Bottle
|-
|-
Line 565: Line 622:
|}
|}


== Technical Details ==
== Technical Details==


==== Potion Clouds ====
====Potion Clouds====
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.


Line 574: Line 631:
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct -->


==== Crafting Optimizations ====
==== Crafting Optimizations====
Crafting checks are ran in stages to minimize passive lag:
Crafting checks are ran in stages to minimize passive lag:


Line 581: Line 638:
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.  


==== Wormhole Blurriness ====
====Wormhole Blurriness====
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.


== Learn More and Download ==
====Disabling Magicol====
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run
scoreboard players set $disable_magicol gm4_zc_data 1
 
==Learn More and Download==
{{YouTube|url=https://youtu.be/Io1JTFUzyrc}} {{Download|url=https://gm4.co/modules/zauber-cauldrons}}
{{YouTube|url=https://youtu.be/Io1JTFUzyrc}} {{Download|url=https://gm4.co/modules/zauber-cauldrons}}


== History ==
==History==
{| class="wikitable"
{| class="wikitable"
|+
|+
! Version
!Version
! Date
! Date
! Change
!Change
|-
|-
| 1.11
|1.11
| 19 Dec 2016
| 19 Dec 2016
| Released Zauber Cauldrons
|Released Zauber Cauldrons
|-
|-
| 1.12
|1.12
| 10 Jun 2017
|10 Jun 2017
| Updated for 1.12 command format
|Updated for 1.12 command format
|-
|-
| rowspan="5" | 1.13
| rowspan="5" |1.13
| rowspan="2" | 19 Nov 2018
| rowspan="2" |19 Nov 2018
| Updated for 1.13
|Updated for 1.13
|-
|-
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.
|-
|-
| rowspan="3" | 24 Dec 2018<br>Vexmas Update
| rowspan="3" |24 Dec 2018<br>Vexmas Update
| Added Magic in a Bottle and Wormhole in a Bottle
|Added Magic in a Bottle and Wormhole in a Bottle
|-
|-
| Added "Questionable Ingredients" advancement.
|Added "Questionable Ingredients" advancement.
|-
|-
| Converted Item Names to json and fixed selectors.
|Converted Item Names to json and fixed selectors.
|-
|-
| 1.15
|1.15
| 08 Apr 2020
|08 Apr 2020
| Zauber Cauldrons was installed on [[Public Server 6]]
|Zauber Cauldrons was installed on [[Public Server 6]]
|-
|-
| 1.15<ref>Development Version preparing for 1.16 features.</ref>
|1.15<ref>Development Version preparing for 1.16 features.</ref>
| 24 Apr 2020
|24 Apr 2020
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]
|-
|-
| rowspan="3" | 1.16
| rowspan="3" |1.16
| rowspan="2" | 04 Sept 2020
| rowspan="2" |04 Sept 2020
| Added multi use potions and wormholes
|Added multi use potions and wormholes
|-
|-
| Added "Clean Plate Club" advancement
|Added "Clean Plate Club" advancement
|-
|-
| 15 Sept 2020
|15 Sept 2020
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)
|-
|-
| rowspan="13" |1.17
| rowspan="13" |1.17
| rowspan="13" |23 Aug 2021
| rowspan="13" |23 Aug 2021
Sauber Zauber Update
Sauber Zauber Update  
|Added Splash and Lingering variants of tier IV potions
|Added Splash and Lingering variants of tier IV potions
|-
|-
Line 677: Line 738:
|}
|}


== Previous Versions ==
==Previous Versions==


=== MC 1.11-1.12 Versions ===
===MC 1.11-1.12 Versions===
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''


Line 686: Line 747:
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.


== Notes ==
==Notes==
<references />
<references />
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
196

edits

Navigation menu