Better Fire: Difference between revisions

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m (→‎History: Correct "datapack" to "data pack" where applicable.)
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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.15}}


This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.


==Details==
==Features==
Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less.
 
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
===Technical Summary===
Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.


== Learn More and Download ==
== Learn More and Download ==
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!Change
!Change
|-
|-
|rowspan=3 | 1.8
| rowspan="3" | 1.8
|06 May 2014
|06 May 2014
|Released Better Fire
|Released Better Fire
|-
|-
|rowspan=2 | 18 Apr 2015
| rowspan="2" | 18 Apr 2015
|Reduced lag
|Reduced lag
|-
|-
|Fixed a bug with non-flame arrows setting blocks alight
|Fixed a bug with non-flame arrows setting blocks alight
|-
|-
|rowspan=2 | 1.11
| rowspan="2" | 1.11
|30 Apr 2017
|30 Apr 2017
|Updated for 1.11 command format
|Updated for 1.11 command format
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|Updated for 1.12 command format
|Updated for 1.12 command format
|-
|-
|rowspan=2 | 1.13
| rowspan="2" | 1.13
|rowspan=2 | 19 Nov 2018
| rowspan="2" | 19 Nov 2018
|Updated for 1.13 data packs
|Updated for 1.13 data packs
|-
|-
|Creepers will explode on 0-2 health now
|Creepers will explode on 0-2 health now
|-
|1.15
|11 Dec 2019
|Updated for 1.15 base module
|}
|}


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