End Fishing: Difference between revisions

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elytra drop conditions
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(elytra drop conditions)
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An unenchanted fishing rod has an 60% chance of catching common loot, a 33% chance of catching uncommon loot, and a 7% chance of catching rare loot. Each level of the Luck of the Sea enchantment increases the chance of catching rare loot, whilst lowering the chances of uncommon and common loot. End Loot is biome dependent.
An unenchanted fishing rod has an 60% chance of catching common loot, a 33% chance of catching uncommon loot, and a 7% chance of catching rare loot. Each level of the Luck of the Sea enchantment increases the chance of catching rare loot, whilst lowering the chances of uncommon and common loot. End Loot is biome dependent.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Loot Possibilities (Using an unenchanted fishing rod)
|+Loot Possibilities
! rowspan="2" |Rarity
! rowspan="2" |Rarity
! rowspan="2" |Item
! rowspan="2" |Item
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==== End Phantom ====
==== End Phantom ====
End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra. The elytra drop chance goes up by 1.5% per Looting level.
End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.


=== Enderpuff ===
=== Enderpuff ===
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