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(→Water Tanks and Cauldrons: Added heading) |
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Water Tanks will fill adjacent empty cauldrons with water, providing 1 bucket of water as required. Right-clicking on a tank will link it to adjacent cauldrons, which are indicated by green "happyVillager" particles shown between the two. | Water Tanks will fill adjacent empty cauldrons with water, providing 1 bucket of water as required. Right-clicking on a tank will link it to adjacent cauldrons, which are indicated by green "happyVillager" particles shown between the two. | ||
Experience Tanks, Experience Orbs, and Players | ==== Experience Tanks, Experience Orbs, and Players ==== | ||
Experience Tanks will absorb Experience Orbs above (Excluding those from the Dragon). Players above an experience tank will deposit their experience into the tank, adding points equivalent to their level to the tank. Levels above 30 are treated as equal to value as level 30. Tanks will accept a level from the player even if there is not room for all the xp in the tank, which can lead to slight losses. Players below an Experience Tank will withdraw experience from the tank. The experience orbs produced in this process are purely visual and will not interact with mending. | Experience Tanks will absorb Experience Orbs above (Excluding those from the Dragon). Players above an experience tank will deposit their experience into the tank, adding points equivalent to their level to the tank. Levels above 30 are treated as equal to value as level 30. Tanks will accept a level from the player even if there is not room for all the xp in the tank, which can lead to slight losses. Players below an Experience Tank will withdraw experience from the tank. The experience orbs produced in this process are purely visual and will not interact with mending. | ||
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