Module:InventorySlot: Difference between revisions

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Line 23: Line 23:
end
end


function UISlot.Call(frame)
function UISlot.Call(items, width, height, size)
local w = frame.args.width or 1
local w = width or 1
local h = frame.args.height or 1
local h = height or 1
local grid = {}
local grid = {}
local large = size
if size == nil then
size = w == 1 and h == 1
end
for i = 1,h do
for i = 1,h do
grid[i] = {}
grid[i] = {}
for j = 1,w do
for j = 1,w do
grid[i][j] = frame.args[j+(i-1)*w]
grid[i][j] = items[j+(i-1)*w]
end
end
end
end
return UISlot.Grid(grid)
return UISlot.Grid(grid, large)
end
end


function UISlot.Grid(items)
function UISlot.Grid(items, large)
local root = mw.html.create( "table" ):addClass("invgrid")
local root = mw.html.create( "table" ):addClass("invgrid")
for i = 1, #items do
for i = 1, #items do
local row = root:tag("tr"):addClass("invrow")
local row = root:tag("tr"):addClass("invrow")
for j = 1, #items[i] do
for j = 1, #items[i] do
UISlot.Item(items[i][j], false, row)
UISlot.Item(items[i][j], large, row)
end
end
end
end
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