|Created by||Bloo, Sparks, and Special|
|Compatible MC Versions||1.13+|
The Defuse Shamir stops creeper explosions around players.
Features[edit | edit source]
|Valid Items|| |
Usage[edit | edit source]
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.
Compatibility[edit | edit source]
If Bat Grenades is installed, bats will also become defused when within a 6 block radius of players.
Technical Details[edit | edit source]
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.
History[edit | edit source]
|1.12||10 Nov 2017||Alpha released Metallurgy on Gamemode 4D|
|1.13||17 May 2019||Beta released on Public Server V|
|08 Aug 2019||Officially Released Defuse Shamir|