Zauber Cauldrons: Difference between revisions

m
More example recipes
m (Minor example table formating)
m (More example recipes)
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Strength II, Golden Apple, Prismarine Crystals
|Potion of Strength II + Golden Apple + Prismarine Crystals
|Ignites the area around the cauldron
|Ignites the area around the cauldron
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Regeneration II,  
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Potion gains Speed III (0:16)
|Potion gains Speed III (0:16)
Emits a lingering wither cloud
Emits a lingering wither cloud
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Swiftness II,  
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Potion gains Weakness IV (6:00)
|Potion gains Weakness IV (6:00)
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Healing II,  
|Potion of Healing II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Potion gains Nausea (0:08)
|Potion gains Nausea (0:08)
Emits a lingering death cloud
Emits a lingering death cloud
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  }}
  }}
|Potion of Poison II,  
|Potion of Poison II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Summons cave spiders and cobwebs
|Summons cave spiders and cobwebs
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Leaping II,  
|Potion of Leaping II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Summons a Killer Rabbit
|Summons a Killer Rabbit
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Harming II,  
|Potion of Harming II, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|Emits a lingering healing cloud
|Emits a lingering healing cloud
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Any Splash or Lingering Potion,  
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
Golden Apple,  
Prismarine Crystals
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes
|}
|}
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  }}
  }}
|Prismarine Shard
|Prismarine Shard
|Consumes 30 XP Levels off of the closest Player
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary -->
|}
|}


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|}
|}


==== Empty Bottles ====
==== Magic in a Bottle ====
To get around the Possessed Items spawned by dropping too many items, empty bottles may be used. A bottle can only hold multiples of three vexes, it shatters instantly - releasing the Posses Items again - if this condition isn't met. This can be used in order to create a [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]. These Bottles pop and release vexes if left on the ground.
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
{| class="wikitable mw-collapsible mw-collapsed"
|+Example Recipes Creating Magic in a Bottle
!Example Recipes
|-
|{{Crafting
| Input = {{CraftingGrid
| Prismarine Shard | Glass Bottle | Gravel | Oak Log | Netherrack
| width=5 | height=1
}}
| Output = {{CraftingGrid
| gm4:Enchanted Prismarine Shard | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
| Catalyst = Bottle o' Enchanting
}}
|-
|{{Crafting
| Input = {{CraftingGrid
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log
| width=6 | height=1
}}
| Output = {{CraftingCell
| gm4:Zauber Strength Potion
}} [[file:custom_crafter_block.png|48px]] [[file:custom_crafter_block.png|48px]]
}}
|}
{| class="wikitable"
{| class="wikitable"
|+Magic in a Bottle
|+
!Product
!
!Ingredients
!Ingredients
!Result
!Side Effects
!Side Effects
|-
|-
|Magic in a Bottle
|
|Any Recipe, with more Items than required
|Any Recipe, with more Items than required
|Magic in a Bottle
|Vexes will be caught in the bottle.
|Vexes will be caught in the bottle.
Will not work if the amount of vexes that would be spawned is not a multiple of 3
Will not work if the amount of vexes that would be spawned is not a multiple of 3
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