Lue (formerly known as Alluet) started watching the Gamemode 4 series from the very first video about Bat Grenades in 1.8, and the Custom Crafters module is what really got her interested in the sort of principles applied by the module collection. She joined every public server, but only started playing actively on Gamemode 4D.
|Other names||Luewd (Minecraft)|
|Occupation||Gamemode 4 Player|
In 1.10, Lue worked on a module that, while in development, was called "Teleportation Potions." This module was meant to be an expansion for Zauber Cauldrons that added an expensive recipe to create a potion that teleported the imbiber to a location stored on a special book. Rather than store an armor stand at the destination (which would not work due to the chunk being unloaded), the destination was stored in binary form within the potion. This NBT was then read to teleport the player to the intended location. Obviously, having to do this many player serializations for every player for the 58 bits that made up the destination coordinates, every clock cycle was quite impractical, so the module was never submitted despite being completed.
The location finding and recalling mechanism was derived from the same technique Orbis used in 1.8 to find chunk boundaries. However, having to use this method on the potion, special book, and a marker entity made the module take even more one clicks than the base module of Orbis, even for such a simple purpose.
In 1.13, a version which made the teleportation potion idea much more practical than before, Lue suggested this concept to Bloo and Sparks directly, with a slight modification. Rather than binding the location with a separate item, the potion would be bound to the cauldron it was created in. Bloo liked this idea, and since he didn't want to allow expansions for Zauber Cauldrons, he decided to incorporate it into the module itself. The idea became the Vexmas Update, which added the Magic in a Bottle and Wormhole in a Bottle to Zauber Cauldrons.
XP Storage 1.12
Lue and Hero29 updated XP Storage for 1.12 and submitted it to the appropriate place for 1.12 module updates. The module had not been updated since 1.8, so this version came with some changes like every module upgrading to the 2.0 standard.
Lue removed the restriction that higher levels will be treated like a lower level when placing it into storage by doing some math in the scoreboard. This had the side effect of making the module more compact. Additionally, one could now crouch while underneath the ender chest to receive their XP at a much faster rate.
The 1.13 version, developed by the Gamemode 4 admins and actually released, used new Minecraft features to more cleanly transfer experience into ender chests, and allowed the player to crouch while depositing to deposit fifty levels per clock cycle instead of just one. It appears to have been developed independently--based on the 1.8 version instead of the 1.12 version--as there was no feature to speed up experience retrieval.