Undead Players

Revision as of 11:35, 2 May 2019 by Lue (talk | contribs) (→‎History: Correct "datapack" to "data pack" where applicable.)

This module causes a zombie to spawn at a player's location upon death.

Undead Players

Module TypeStand Alone
Created bySparks
Last Updated bySunderB
Compatible MC Versions1.13

Details

Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.

Technical Summary

The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.

Advancements

Advancement Description Requirements
Risen Die and raise up an undead zombie in your body's place. Die for the first time to summon an Undead Player

Learn More and Download

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History

Version Date Change
1.8 10 Mar 2014 Released Undead Players
13 Oct 2014 Snowball added to make sure name always displays
1.9-1.10 24 Feb 2016 Updated for 1.9 command format
Now works properly alongside the Damaging Snowballs module, as nametags always show in 1.9
05 Jul 2016 Added "Risen" achievement to module
1.11 10 Jun 2017 Updated for 1.11 command format
1.12 10 Jun 2017 Updated for 1.12 command format
1.13 19 Nov 2018 Updated for 1.13 data packs

Previous Versions

MC 1.8 Version

In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.

MC 1.9-1.12 Versions

In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).