Template:Advancement: Difference between revisions

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<includeonly><div class="{{#ifeq: {{{hover}}}|true|hover-advancement|advancement}}"><!--
<includeonly><div class="{{#ifeq: {{{hover}}}|true|hover-advancement|advancement}}"><!--
-->{{AdvancementIcon|{{{1|{{{item|Grass Block}}}}}}|{{{bg|plain}}}|{{{state|raw}}}}}<div class="{{#ifeq:{{{hover}}}|true|hover-title|advancement-title}}">{{{2|{{{title|Gamemode 4}}}}}}</div><div class="{{#ifeq:{{{hover}}}|true|hover-description|advancement-description}}">{{{3|{{{desc|Semi-funny blurb about GM4}}}}}}</div></div></includeonly><noinclude>
-->{{AdvancementIcon|{{{1|{{{item|Grass Block}}}}}}|{{{bg|plain}}}|{{{state|raw}}}|{{{hover|false}}}}}<div class="{{#ifeq:{{{hover}}}|true|hover-title|advancement-title}}">{{{2|{{{title|Gamemode 4}}}}}}</div><div class="{{#ifeq:{{{hover}}}|true|hover-description|advancement-description}}">{{{3|{{{desc|Semi-funny blurb about GM4}}}}}}</div></div></includeonly><noinclude>
{{Documentation}}
{{Documentation}}



Revision as of 07:17, 1 November 2020

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Using this template, you can create the advancements as seen within the game.

The badge is created using the [[Template:AdvancementIcon]] template, with images taken from {{Module:InvSprite}}.

Gamemode 4
Semi-funny blurb about GM4

Usage

Using the first parameter, {{{item}}}, you can set the image to the specified block or item or a fallback image. For Gamemode 4 specific items or blocks, gm4: must prefix the name, e.g., gm4:Boots of Ostara.

The second and third parameters, {{{title}}} and {{{desc}}}, are used in the advancement title and its description.

Optional. {{{desc-color}}}, is used to give the description a different color. Hex codes are inputted without the hashtag. Example: {{Advancement|desc-color=A800A8}}

Optional. {{{hover}}}, is used to display only the advancement icon until hovered over. This is used to mimic the in-game advancement tab. When using hover advancements, spacing needs to be replicated using non-breaking spaces, &nbsp;. Note, this overlays the title and description over anything surrounding it, as it does in-game.

Icon

The badge and item are created with the first parameter, {{{item}}}, and uses the plain and uncompleted advancement badge.

The optional parameters of Template:AdvancementIcon can be given in the Advancement call, however they must be given by name.

Optional. {{{enchanted}}}, is used to give the advancement icon an enchanted glint.

Example Usage

{{Advancement|gm4:Boots of Ostara|Green Feet|Wear the Boots of Ostara}}
{{Advancement
 | item = Enchantment Table
 | title = Magical Thief
 | desc = Successfully extract the mending enchantment from a tool with an Enchantment Extractor
 | enchanted = true
}}
{{Advancement
 | item = Fire Charge
 | bg = fancy
 | state = worn
 | title = Return to Sender
 | desc = Destroy a Ghast with a fireball
 | desc-color = A800A8
}}
{{Advancement
 | item = Emerald
 | title = What a Deal!
 | desc = Successfully trade with a Villager
 | hover = true
}}
Green Feet
Wear the Boots of Ostara


Magical Thief
Successfully extract the mending enchantment from a tool with an Enchantment Extractor


Return to Sender
Destroy a Ghast with a fireball


What a Deal!
Successfully trade with a Villager
Gamemode 4
Semi-funny blurb about GM4
Gamemode 4
Semi-funny blurb about GM4