Difference between revisions of "Template:AdvancementIcon"

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m (Temp change icon to slot?)
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{{#if: {{{file|}}}
{{#if: {{{file|}}}
|{{InventoryIcon|{{{1|Grass Block}}}|link={{{link|}}}}}
|{{InventorySlot|{{{1|Grass Block}}}|link={{{link|}}}}}

Revision as of 08:17, 22 May 2020

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Using this template, you can create the advancements as seen within the game.

The images used are taken from {{InvSprite}}.



Using the first parameter, {{{1}}}, you can set the image to the specified block or item or a fallback image.

For Gamemode 4 specific items or blocks, gm4: must prefix the name, e.g., gm4:Boots of Ostara


Optional. The second parameter, {{{bg}}}, is used to set the background.

Optional. The third parameter, {{{state}}}, is used to display advancement completion state.

Background Parameters


NOTE: Link is not implemented, as {{Advancement}} currently uses {{Stack}} and not {{Inventory Icon}}.

Optional. An advancement icon can contain a link using {{{link}}}.

To link Boots of Ostara, you would use {{Advancement|gm4:Boots of Ostara|link=Boots of Ostara}}.

Example Usage

Advancements can be placed inline by placing two {{Advancement}}s next to one another, without spaces or newlines.

New lines and spacing within {{Advancement}} is ignored, as long as the parameter is stated, e.g., bg = plain.

The second and third parameters can be written inline, as shown in the last example, but unless the template is written without spaces, the output will fail.

 | Furnace
 | bg = plain
 | state = raw}}{{Advancement|Furnace|bg = oval|state = worn}}

 | gm4:SCUBA Helmet
 | bg = fancy
 | state = worn
 | link = SCUBA Gear
}}{{Advancement|Diamond Hoe|fancy|raw}}

See Also