https://wiki.gm4.co/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0
Official Gamemode 4 Wiki - New pages [en]
2024-03-29T14:49:31Z
From Official Gamemode 4 Wiki
MediaWiki 1.41.0
https://wiki.gm4.co/Main_Page/Sandbox_2
Main Page/Sandbox 2
2024-03-17T21:12:44Z
<p>Epyon: </p>
<hr />
<div><!--<div style="display: flex; justify-content: center; margin-right:2%;"></div>--><br />
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}}<br />
{| style="margin: auto;"<br />
| style="width:70%" colspan="2" |<br />
=[[File:gm4 logo.svg|frameless|50x50px]] What is Gamemode 4?=<br />
[[File:Resourcepack+logo.png|border|center|frameless|617x617px]]<br />
[[Gamemode 4]] is a collection of Minecraft command data packs designed to change and enhance the survival experience. Each pack adds a set of custom features to the game; they can vary in size with some adding small features like [[Bat Grenades|exploding bats]] or [[Desire Lines|naturally generating paths]], while others add complex mechanics such as [[Zauber Cauldrons|magic potion brewing]] or [[Metallurgy|custom ores]].<br />
<br />
Each is carefully balanced and designed to work well in survival, as well as compliment our other data packs. <br />
<br />
The project was originally created by [https://www.youtube.com/channel/UCCPK8xu0O9EyVYZ67RGSy_A Sparks], but is now open source on [https://github.com/Gamemode4Dev/GM4_Datapacks Github]. It is now run by the wider Admin team. <br />
===Installing Gamemode 4 ===<br />
To install Gamemode 4 modules onto your server or single player world, download the data pack from the [https://gm4.co/modules Gamemode 4 website] and insert the data pack zip folder into the <code>datapacks</code> folder in the world you wish to install the module in. For a step-by-step walk-through on installing data packs, {{YouTube|https://youtu.be/LafzNue-tFo}}<br />
| style="vertical-align:top" |<br />
=[[File:Resource Icon.png|frameless|50x50px]] Resources=<br />
<br />
*[https://gm4.co/modules/resource-pack Official GM4 Resource Pack]<br />
<br />
===Wiki Standards ===<br />
*[[Community Page Standard]]<br />
*[[Module Page Standard]]<br />
*[[Page Structure Standard]]<br />
<br />
===Tutorials===<br />
*[https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/CONTRIBUTING.md Contributing to Gamemode 4]<br />
<!--<br />
*[[Data Pack Creation]]<br />
--><br />
<br />
{{Social}}<br />
|}<br />
{| style="margin: auto;"<br />
| style="width:33%; vertical-align:top" |<br />
=Projects=<br />
| style="width:33%; vertical-align:top" |<br />
=Data Packs=<br />
| style="width:33%; vertical-align:top" |<br />
= [https://blog.gm4.co/ Blog] =<br />
|-<br />
| rowspan="2" style="vertical-align:top" |<br />
<br />
==== [https://gm4.co/evergrowth/ Evergrowth] (Java 1.20.2 - 1.20.4) ====<br />
[[File:Thumbnail people pushing.png|frameless|link=https://gm4.co/evergrowth|400x400px]]<br />
<br />
Block pushing madness! Explore an expanded concept from our first map, Obsolescence, about 3D tetris. New concepts, like magnets and sliding boxes add to the complexity.<br />
<br />
=== Outdated ===<br />
<br />
==== Obsolescence (Java 1.17.1) ====<br />
[[File:Obsolescence cover image maindoor.jpg|frameless|link=https://gm4.co/obsolescence|400x400px]]<br />
<br />
Our first map, exploring the "Complete the Monument" genre, but with Gamemode 4 data packs thrown in! One main dungeon, and a hellish-landscape to explore to figure out the mystery of the world.<br />
<br />
*[https://gm4.co/obsolescence/ Download]<br />
==== Ruins (Bedrock) ====<br />
*[[Ruins|Main Page]]<br />
*[[Ruins#Included Modules|Installed Modules]]<br />
*[[Ruins#Custom Crafting|Custom Crafting]]<br />
| rowspan="2" style="vertical-align:top" |<br />
*[[:Category:All Modules|All Modules]] <br />
**[[:Category:Stand Alone Modules|Stand Alone Modules]]<br />
**[[:Category:Base Modules|Base Modules]]<br />
**[[:Category:Expansion Packs|Expansions]]<br />
**[[:Category:Reliant Modules|Reliant Modules]]<br />
*[[:Category:Discontinued Modules|Discontinued Modules]]<br />
*[[:Category:Retired Modules|Retired Modules]]<br />
<br />
<!-- this is so outdated<br />
===Additions===<br />
*[[:Category:Additions|All Additions]]<br />
**[[Blocks]]<br />
**[[Items]]<br />
**[[Mobs and Entities|Entities]]<br />
--><br />
<br />
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀<br />
| style="vertical-align:top" |<br />
<rss max="4">https://blog.gm4.co/rss2.xml</rss><br />
|-<br />
| style="vertical-align:top" |<br />
=[[File:Planet icon.png|frameless|50x50px]]Public Servers=<br />
<br />
===Current Server===<br />
<br />
* [[Public Server 10]]<br />
<br />
===Past Public Servers===<br />
<br />
* [[Public Server 9]]<br />
<br />
* [[Public Server 8]]<br />
* [[SkyBlock4]]<br />
* [[Public Server Sky]]<br />
* [[Public Server 6]]<br />
* [[Public Server V]]<br />
* [[Gamemode 4D]]<br />
* [[Public Server III]]<br />
* [[Public Server II]]<br />
* [[Public Server I]]<br />
|}<br />
<br />
{{Social}}<br />
__NOEDITSECTION__<br />
__NOTOC__</div>
Epyon
https://wiki.gm4.co/Main_Page/sandbox
Main Page/sandbox
2024-03-16T22:12:40Z
<p>ToffeeMax: Add more linebreak</p>
<hr />
<div>{|<br />
!<br />
== Latest Video ==<br />
! rowspan="2" | <br />
! rowspan="2" | <br />
!<br />
== What is Gamemode 4? ==<br />
!<br />
!<br />
|-<br />
|<youtube>https://www.youtube.com/watch?v=BJrYqp5TRlw&list=UULFNEnDLEMG50zP0O69JAnSmA</youtube><br />
|<br />
<br />
<br />
[[File:Resourcepack+logo.png|border|center|frameless|617x617px]]<br />
<br><br><br />
|<br />
|<br />
|-<br />
|<br />
== Latest Blog Post ==<br />
<rss max="4">https://blog.gm4.co/rss2.xml</rss><br />
|<br />
|<br />
|<br><br />
Gamemode 4 is a collection of Survival focused datapacks for Minecraft Java.<br />
<br />
Each pack aims to push the vanilla experience, by adding a wide range of features from encouraging the creation of path networks by giving a speed boost when on them to a full magic [[Zauber Cauldrons|magic potion brewing]].<br />
<br />
We are open source on [https://github.com/Gamemode4Dev/GM4_Datapacks GitHub]and actively welcome contribution and discussion. We are most active on Discord.<br />
<br><br />
<br><br />
<br><br />
|-<br />
| colspan="4" { |<br />
<br><br />
<br><br />
----<br />
<br />
<br />
<br />
<br />
{| style="margin: auto;"<br />
|-<br />
|[[File:Discord Logo.svg|frameless|66x66px|link=https://gm4.co/discord]]<br />
|[[File:Patreon logomark.svg|frameless|50x50px|link=https://patreon.com/gamemode4]]<br />
|[[File:GitHub Mark.png|frameless|50x50px|link=https://github.com/Gamemode4Dev]]<br />
|[[File:Twitter-logo.svg|frameless|50x50px|link=https://twitter.com/GM4Official]]<br />
|[[File:YouTube full-color icon (2017).svg|frameless|50x50px|link=https://www.youtube.com/Gamemode4Official]]<br />
|}<br />
<br />
<br><br />
<br><br />
<br><br />
----<br />
<br />
__NOEDITSECTION__<br />
__NOTOC__<br />
|-<br />
|<br />
== [[File:Box icon.png|frameless|50x50px]]Maps ==<br />
<br />
==== Evergrowth (Java 1.20.2 - 1.20.4) ====<br />
[[File:Thumbnail people pushing.png|frameless|link=https://gm4.co/evergrowth|400x400px]]<br />
<br />
Block pushing madness! Explore an expanded concept from our first map, Obsolescence, about 3D tetris. New concepts, like magnets and sliding boxes add to the complexity.<br />
<br />
==== Obsolescence (Java 1.17.1) ====<br />
[[File:Obsolescence cover image maindoor.jpg|frameless|link=https://gm4.co/obsolescence|400x400px]]<br />
<br />
Our first map, exploring the "Complete the Monument" genre, but with Gamemode 4 datapacks thrown in! One main dungeon, and a hellish-landscape to explore to figure out the mystery of the world.<br />
<br />
<br />
<br />
|<br />
|<br />
|<br />
{| style="margin: auto;"<br />
| style="vertical-align:top" |<br />
=[[File:Box icon.png|frameless|50x50px]]Datapacks=<br />
===Modules===<br />
<br />
*[[:Category:All Modules|All Modules]] <br />
**[[:Category:Stand Alone Modules|Stand Alone Modules]]<br />
**[[:Category:Base Modules|Base Modules]]<br />
**[[:Category:Expansion Packs|Expansions]]<br />
**[[:Category:Reliant Modules|Reliant Modules]]<br />
*[[:Category:Discontinued Modules|Discontinued Modules]]<br />
*[[:Category:Retired Modules|Retired Modules]]<br />
<br />
<!-- this is so outdated<br />
===Additions===<br />
*[[:Category:Additions|All Additions]]<br />
**[[Blocks]]<br />
**[[Items]]<br />
**[[Mobs and Entities|Entities]]<br />
--><br />
<br />
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀<br />
|<br />
=[[File:Resource Icon.png|frameless|50x50px]]Resources=<br />
<br />
===Resource Pack===<br />
*[https://gm4.co/modules/resource-pack Official GM4 Resource Pack]<br />
<br />
===Wiki Standards ===<br />
*[[Community Page Standard]]<br />
*[[Module Page Standard]]<br />
*[[Page Structure Standard]]<br />
<br />
===Tutorials===<br />
*[https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/CONTRIBUTING.md Contributing to Gamemode 4]<br />
<!--<br />
*[[Data Pack Creation]]<br />
-->|-<br />
| colspan="2" |<br />
== [[File:Person icon.png|frameless|50x50px]]Gamemode 4 Core Team ==<br />
|-<br />
|'''Module Development Team'''<br />
<br />
* {{UserLink| Bloo___ | twitter = bloo_dev }}<br />
* {{UserLink| Misode | twitter = misode_ }}<br />
* {{UserLink| SpecialBuilder32 | twitter = specialbuilder }}<br />
* {{UserLink| Dennis | Denniss | twitter = Dennis2p_ }}<br />
* {{UserLink| BluePsychoRanger | twitter = BluPsychoRanger }}<br />
* {{UserLink| Epyon | TheEpyonProject | twitter = _Epyon }}<br />
<br />
<br />
'''Project Development Team'''<br />
<br />
* {{UserLink| JP12 | JP_12}}<br />
* {{UserLink| Thanathor | twitter = The_Thanathor }}<br />
* {{UserLink| kyrius }}<br />
* {{UserLink| kruthers | twitter = Pandakruthers }}<br />
* {{UserLink| MichaelMiner137 | twitter = MichaelMiner137 }}<br />
<br />
*<br />
|'''Media Team'''<br />
* {{UserLink|ToffeeMax| twitter=ToffeeMax}}<br />
* {{UserLink|memo| twitter=miraku_memo}}<br />
* {{UserLink|Sparks| twitter=SelcouthSparks}}<br />
|}<br />
|}</div>
ToffeeMax
https://wiki.gm4.co/Custom_Crafters_(Module)
Custom Crafters (Module)
2024-03-02T07:49:00Z
<p>Epyon: eh, this is a start I guess</p>
<hr />
<div>{{Discontinued|as it has been turned into a Library. The module is no longer downloadable and will be packaged as lib_custom_crafters with any module that requires it. Starting from Minecraft version 1.18, look at [[Custom Crafters]]<br />
}}{{ModuleInfobox<br />
| name = Custom Crafters<br />
| icon = Custom Crafters.svg<br />
| type = Base<br />
| creator = Sparks<br />
| updater = Bloo, Sparks, and SpecialBuilder32<br />
| versions = 1.8-1.17<br />
| complementary = [[Block Compressors]], [[Record Crafting]], [[Forming Press]], [[Disassemblers]], [[Relocators]]<br />
}}<br />
<br />
This module allows you to craft custom items using a special crafting table. Recipes are added by other Gamemode 4 Modules.<br />
==Features==<br />
<br />
=== General ===<br />
A Custom Crafter enables other Gamemode 4 modules to add custom recipes, and supports multi-crafting and item nbt - unlike Minecraft's recipe system. Alone, this module adds no recipes. It can be used to add new items to the game without having to replace an existing one.<br />
<br />
An example of a module adding recipes is [[Standard Crafting]] which adds recipes for horse armor and cobwebs, among other items. Another example is the [[Heart Canisters]] module, which adds a custom item that increases player health. The canisters themselves are textured player heads, which requires specific item nbt. See the [[#Expansion Packs & Reliant Modules|Expansions]] section below for more modules that add recipes. <br />
<br />
Multi-crafting is also supported by Custom Crafters, allowing multiple items to be crafted at the same time. This works as long as each non-empty slot has the same number of items and the resulting output does not exceed one stack.<br />
<br />
A Custom Crafter can be disabled by powering the dropper with redstone.<br />
<br />
=== Creation ===<br />
To create a Custom Crafter, put the recipe of a dropper inside a dropper, and throw a crafting table on top of it. When broken, a Custom Crafter will drop the items that was used to create it. <br />
{{Crafting<br />
| Name = Dropper<br />
| Input = {{CraftingGrid<br />
| Cobblestone | Cobblestone | Cobblestone<br />
| Cobblestone | | Cobblestone<br />
| Cobblestone | Redstone Dust | Cobblestone<br />
}}<br />
| Catalyst = Crafting Table<br />
| Output=[[File:custom_crafter_block.png|96px]]<br />
| Type = Standard<br />
}}<br />
[[File:Custom Crafting Creation.png|none|thumb|649x649px|alt=|Three step creation of a custom crafter]]<br />
<br />
=== Compatibility ===<br />
Custom Crafters can be moved with [[Relocators]]. When placing a relocated Custom Crafter, the dropper will face away from the block that it was placed on.<br />
{{Slot|gm4:Relocated Custom Crafter}}<br />
<br />
===Technical Details===<br />
Recipes in the Custom Crafter are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. <br />
<br />
If the stack size for crafting multiple items would result in an output with more than the resulting item stack would allow, the crafting recipe will not initiate. e.g. if a stone recipe would yield over 64 stone (due to multi-crafting), the recipe would not work. Another example is if a snowball recipe would yield over 16 snowballs. <br />
<br />
Custom Crafters do not process recipes when empty or powered; leaving a Crafter empty is an excellent way to help reduce strain on the server. <br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Crafting Table|Clever Crafting|Construct a Custom Crafter from a Dropper}}<br />
|Be within 4 blocks of a Custom Crafter being created<br />
|}<br />
<br />
==Expansion Packs & Reliant Modules==<br />
The Custom Crafters module doesn't do anything on its own. Expansion packs for this module add custom crafting recipes to the game. Some reliant modules depend on this module in order to properly function, for example to craft some items.<br />
<br />
=== Expansion Packs ===<br />
* [[Master Crafting]]<br />
* [[Record Crafting]]<br />
* [[Standard Crafting]]<br />
<br />
=== Reliant Modules ===<br />
* [[Block Compressors]]<br />
* [[Boots of Ostara]]<br />
* [[Disassemblers]]<br />
* [[Heart Canisters]]<br />
* [[Orb of Ankou]]<br />
* [[Relocators]]<br />
* [[SCUBA Gear]]<br />
* [[Smelteries]]<br />
* [[Teleportation Anchors]]<br />
* [[TNT Landmines]]<br />
* [[Trapped Signs]]<br />
* [[Tunnel Bores]]<br />
<br />
== Discontinued Modules ==<br />
* [[Custom Crafters/Equivalent Exchange|Equivalent Exchange]]<br />
* [[Lightning Rods]]<br />
* [[Soul Probes]]<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/_GekIoefncg}} {{Download|url=https://gm4.co/modules/custom-crafters}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
| 05 Feb 2015<br />
| Released Custom Crafters<br />
|-<br />
| 12 Feb 2015<br />
| Fixed Custom Crafter workbench dropping<br />
|-<br />
| rowspan="3" | 1.9<br />
| 21 May 2016<br />
| Fixed crafting table bug<br />
|-<br />
| rowspan="2" | 05 Jun 2016<br />
| Fixed bug where crafting table item is not deleted upon creation<br />
|-<br />
| Added "Clever Crafting" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
| 19 Nov 2018<br />
| Added multi-crafting and empty slot check<br />
|-<br />
| 1.16<br />
| 29 Nov 2020<br />
| Custom Crafters drop a custom block when moved with [[Relocators]]<br />
|-<br />
<br />
| 1.18<br />
| 23 Apr 2022<br />
| [[Custom Crafters (Module)|Custom Crafters]] is now a library and cannot be downloaded separately; modules requiring the module automatically bundle the library<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Versions ===<br />
The MC 1.8 Versions a Custom Crafter would only drop the crafting table upon breaking it; the 7 Cobblestone and 1 Redstone Dust used to craft it would be lost.<br />
<br />
=== MC 1.9-1.12 Versions ===<br />
Prior to 1.13, items in slots that should be empty would be ignored, causing the possibility of losing items. Additionally, Multi-Crafting was not available, so items could only be crafted in sets of 1.<br />
<br />
{{Notes}}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters_(Library)
Custom Crafters (Library)
2024-03-02T07:04:07Z
<p>Epyon: </p>
<hr />
<div>{{ModuleInfobox<br />
| name = Custom Crafters<br />
| icon = Custom Crafters.svg<br />
| type = Library<br />
| creator = Sparks<br />
| updater = Bloo, Sparks, SpecialBuilder32, BluePsychoRanger<br />
| versions = 1.18+<br />
| complementary = [[Relocators]]<br />
}}<br />
<br />
This module allows players to craft custom items using a special crafting table. Recipes are added by other Gamemode 4 Modules. This module cannot be downloaded separately; any GM4 modules that require the custom crafter automatically bundles this base module when downloaded.<br />
==Features==<br />
[[Custom Crafters (Library)|Custom Crafters]] enables other Gamemode 4 modules to add custom recipes, and supports multi-crafting and item nbt - unlike Minecraft's recipe system. It can be used to add new items to the game without having to replace an existing one. <br />
<br />
An example of a module adding recipes is [[Standard Crafting]] which adds recipes for horse armor and cobwebs, among other items. Another example is the [[Heart Canisters]] module, which adds a custom item that increases player health. The canisters themselves are textured player heads, which requires specific item nbt. See the [[#Expansion Packs & Reliant Modules|Expansions]] section below for more modules that add recipes. <br />
<br />
Multi-crafting is also supported by Custom Crafters, allowing multiple items to be crafted at the same time. This works as long as each non-empty slot has the same number of items and the resulting output does not exceed one stack.<br />
<br />
A Custom Crafter can be disabled by powering the dropper with redstone.<br />
<br />
=== Creation ===<br />
To create a Custom Crafter, put the following recipe inside a dropper, then right click the dropper with a crafting table. The dropper will be converted into a Custom Crafter<br />
{{Crafting<br />
| Name = Dropper<br />
| Input = {{CraftingGrid<br />
| Iron Ingot | Light Blue Dye | Iron Ingot<br />
| Cobblestone | | Cobblestone<br />
| Cobblestone | | Cobblestone<br />
}}<br />
| Catalyst = Crafting Table<br />
| Output=[[File:custom_crafter_block.png|96px]]<br />
| Type = Standard<br />
}}<br />
<br />
=== Crafting ===<br />
Once the first Custom Crafter is created, additional crafters can be crafted inside the custom crafter. This crafts an item that can be used to place the custom crafter similar to any other block.<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe (Custom Crafter)<br />
|-<br />
|Custom Crafter<br />
|Iron Ingot + <br />
Light Blue Dye + <br />
<br />
Cobblestone + <br />
<br />
Crafting Table + <br />
<br />
Dropper<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Iron Ingot | Light Blue Dye | Iron Ingot<br />
| Cobblestone | Crafting Table | Cobblestone<br />
| Cobblestone | Dropper | Cobblestone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Custom Crafter<br />
}}<br />
|Name = Custom Crafter}}<br />
|}<br />
<br />
=== Compatibility ===<br />
Custom Crafters can be moved with [[Relocators]]. <br />
<br />
=== Technical Details ===<br />
Recipes in the Custom Crafter are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. <br />
<br />
If the stack size for crafting multiple items would result in an output with more than the resulting item stack would allow, the crafting recipe will not initiate. e.g. if a stone recipe would yield over 64 stone (due to multi-crafting), the recipe would not work. Another example is if a snowball recipe would yield over 16 snowballs. <br />
<br />
Custom Crafters do not process recipes when empty or powered; leaving a Crafter empty is an excellent way to help reduce strain on the server. <br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Crafting Table|Clever Crafting|Construct a Custom Crafter from a Dropper}}<br />
|Be within 4 blocks of a Custom Crafter being created<br />
|}<br />
<br />
== Expansion Packs & Reliant Modules ==<br />
The Custom Crafters module doesn't do anything on its own, so other modules bundle the module when needed. Expansion packs for this module add custom crafting recipes to the game. Some reliant modules depend on this module in order to properly function, for example to craft some items.<br />
<br />
=== Expansion Packs ===<br />
* [[Block Compressors]]<br />
* [[Boots of Ostara]]<br />
* [[Disassemblers]]<br />
* [[Forming Press]]<br />
* [[Heart Canisters]]<br />
* [[Lightning in a Bottle]]<br />
* [[Orb of Ankou]]<br />
* [[Record Crafting]]<br />
* [[Relocators]]<br />
* [[SCUBA Gear]]<br />
* [[Smelteries]]<br />
* [[Standard Crafting]]<br />
* [[Teleportation Anchors]]<br />
* [[TNT Landmines]]<br />
* [[Trapped Signs]]<br />
* [[Tunnel Bores]]<br />
<br />
== Learn More ==<br />
: '''''This video was made for an older version of [[Custom Crafters (Module)|Custom Crafters]] and contains outdated information'''''<br />
{{YouTube|url=https://youtu.be/_GekIoefncg}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="5" | 1.18<br />
| rowspan="5" | 23 Apr 2022<br />
| Custom Crafters is now a library and cannot be downloaded separately; modules requiring the module automatically bundle the library<br />
|-<br />
| Creation process changed to right clicking with a crafting table instead of dropping the item<br />
|-<br />
| Custom Crafters can now be crafted as items along with upgrading from droppers<br />
|-<br />
| Updated crafting recipe<br />
|-<br />
| Custom Crafters will drop as an item when broken instead of the crafting components<br />
|}<br />
<br />
== Previous Versions ==<br />
==== Minecraft Version 1.17 or Older ====<br />
: ''See [[Custom Crafters (Module)]]''<br />
<br />
{{Modules List/Custom Crafters}}<br />
{{Modules List/Relocatable Machines}}</div>
Epyon
https://wiki.gm4.co/Guidebook/Book
Guidebook/Book
2024-01-29T21:54:38Z
<p>Epyon: Initial book example, need to add formatting later</p>
<hr />
<div><onlyinclude>{{Book|{{BookPage|Introduction<br />
<br />
This is a world unlike others. It appears that certain things work...differently to say the least.<br />
<br />
This book will document discoveries regarding these new mechanics.<br />
<br />
&gt; Refresh Findings|active=true}}{{BookPage| ● Bat Grenades<br />
● Boots of Ostara<br />
● Custom Crafters<br />
● Standard Crafting<br />
● Desire Lines<br />
● TNT Landmines<br />
}}}}</onlyinclude><noinclude>[[Category:Book]]</noinclude></div>
Epyon
https://wiki.gm4.co/Guidebook
Guidebook
2024-01-29T21:22:29Z
<p>Epyon: Add basic info</p>
<hr />
<div>{{ModuleInfobox<br />
| type = Stand Alone<br />
| creator = BluePsychoRanger<br />
| versions = 1.20+<br />
}}<br />
<br />
Adds a dynamic guidebook to discover the mechanics of Gamemode 4! This provides a wiki-like experience in-game!<br />
<br />
== Features ==<br />
<div style = "float:right">{{/Book}}</div><br />
<br />
Information is obtained similar to recipes, where nearby entites or actions completed that are related to a module unlock pages within that module's Guidebook entry.<br />
<br />
<span class = "format-f minecraftia chat-background">&nbsp;Sparks has discovered a guidebook page from </span><span class = "format-gm4 minecraftia chat-background">[Standard Crafting]&nbsp;</span><br />
<br />
The book's Table of Contents has links to the installed modules and clicking will jump to that section of the book.<br />
<br />
Each page contains buttons that do the following:<br />
* Go back to the Table of Contents<br />
* Open the wiki page for the module<br />
* Refresh section (the current module page)<br />
* Go to the previous module<br />
* Go to the next module<br />
<br />
Clicking Refresh Findings will update the book with the player's Guidebook unlocks. <br />
<br />
=== {{Stack|gm4:Guidebook}} Obtaining ===<br />
A Guidebook is obtained upon first join. They can also be obtained from naturally spawned zombie villagers or within village chests.<br />
<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/guidebook}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| 1.20<br />
| 16 Jan 2024<br />
| Released Guidebook<br />
|}</div>
Epyon
https://wiki.gm4.co/Public_Server_10
Public Server 10
2024-01-28T11:21:44Z
<p>Lue: Add seed-random values for Orb of Ankou</p>
<hr />
<div>{{Public Server Description|10|11th|January 28th, 2024}}<br />
{{Player Ranks}}<br />
[[File:Big tower of green cubeness.png|thumb|The Tower with the Floating Cube on top]]<br />
[[File:World map.png|thumb|The World Map as of February 4th, 2024]]<br />
<br />
==Description==<br />
<br />
This season has one spawn in an birch forest, the spawn pad is located at '''275 79 300'''.The nether portal on the nether side is located at '''40 69 35'''. <br />
<br />
=== Spawn NPC's ===<br />
<br />
* Quezel [Hatter]<br />
** Sells hats that can be worn by the player, he only sells during the day and his stock rotates daily.<br />
** Will randomly mention tasks that he wants the player to complete, doing so will give a free hat and unlock it as a trade. Completing enough will unlock another contract tier.<br />
** Some hats can be handed in by donors to toggle particle effects on the hat.<br />
*** Valid Hats: Angry Symbol, Aquarium, Books, Cloud, Crown, Demon Horns, Electric Bolts, Flamingo, Graduation, Heart, Mushroom, Pirate, Shulker, and Witch.<br />
* Chekz [Relic Hunter]<br />
** Sells various non-renewable items, he only sells during the night and his stock rotates daily.<br />
** Will randomly mention tasks that he wants the player to complete, completing enough for him will unlock a new item he can sell along with another tier of contracts.<br />
* Pete [Paperboy]<br />
** Will tell the player all sorts of useful information and updates on the community.<br />
** The player can also submit stories by handing him a book and quill (don't sign it) with the story on the first page and any additional notes on the second.<br />
<br />
=== Contract Quests ===<br />
The NPC's Quezel [Hatter] and Chekz [Relic Hunter] will offer a few different contract quests in their trade GUI that match their personality and needs. To start a quest, the player must trade a book for the contract and then right click the NPC's head to start the quest, if successful the book title will indicate it is active and the NPC's will state the requirement for the contract. When the contract is held it will list the players progress with that contract. Contracts do have an expiration date and the 3 tiers will cycle out every 18, 36, and 72 in-game days.<br />
<br />
=== Module Unlocking ===<br />
Modules in this season are unlocked by completing tasks for NPC's.<br />
[[File:Prismarine Structure.png|thumb|Prismarine Structure]]<br />
<br />
=== World Border Expansion ===<br />
At '''312 256''' there's a tower with a cube floating on top of it. This tower contains a lodestone and a worldmap. Anyone holding a compass that's connected to that specific lodestone is visible on that worldmap.<br />
<br />
Throughout the world, there's a few small prismarine structures with sea lanterns floating on top. When discovered for the first time, the towers spawn a glowing vehicle such as a boat, a horse or a camel. Leading that vehicle to the big tower will unlock another stage for the world border. When the cube on top of the tower is green, the world border is expanding and when the cube is blue, the world border is stationary.<br />
<br />
Finding the towers is easy with the world map. Anyone holding a compass appears on the map as a small red cube. Exactly one person appears as a slightly bigger orange rectangle, meaning they are the closest to a prismarine structure. By having multiple people visible on the map in the same area, you can triangulate the position of the prismarine structure as the orange marker will switch places.<br />
<br />
== Installed Modules==<br />
{| class="wikitable"<br />
! colspan="4" |Installed Modules<br />
! rowspan="12" |<br />
!Pre-Generated<br />
|-<br />
|[[Apple Trees]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" <br />
|<ins>[[Custom Crafters]]</ins><br />
|-<br />
| - [[Standard Crafting]] <br />
|}<br />
|[[Ink Spitting Squid]]<br />
|[[Spawner Minecarts]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Orbis]]</ins><br />
|-<br />
| - [[Cooler Caves]]<br />
|-<br />
| - [[Dangerous Dungeons]]<br />
|-<br />
| - [[Tower Structures]]<br />
|}<br />
|-<br />
|[[Bat Grenades]]<br />
| [[Desire Lines]]<br />
|[[Live Catch]]<br />
|[[Speed Paths]]<br />
|<br />
|-<br />
|[[Beehive Inspector]]<br />
|[[Display Frames]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<u>[[Metallurgy]]</u><br />
|-<br />
| - [[Animi Shamir]]<br />
|-<br />
| - [[Fulcio Shamir]]<br />
|-<br />
| - [[Iacio Shamir]]<br />
|-<br />
| - [[Percurro Shamir]]<br />
|-<br />
| - [[Vecto Shamir]]<br />
|-<br />
| - [[Vigere Shamir]]<br />
|}<br />
|[[Sunken Treasure]]<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Particles Pack]]<br />
|-<br />
| - [[Poses Pack]]<br />
|}<br />
|[[Double Doors]]<br />
|[[Mountaineering]]<br />
|[[Trapped Signs]]<br />
|<br />
|-<br />
|[[Bookshelf Inspector]]<br />
|[[Dripleaf Filters]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|[[Mysterious Midnights|<u>Mysterious Midnights</u>]]<br />
|-<br />
| - [[Enlarging Phantoms]]<br />
|-<br />
| - [[Falling Stars]]<br />
|-<br />
| - [[Harvest Moons]]<br />
|-<br />
| - [[Icy Strays]]<br />
|-<br />
| - [[Illusioner Nights]]<br />
|-<br />
| - [[Menacing Goblins]]<br />
|-<br />
| - [[Nightmare Nights]]<br />
|-<br />
| - [[Resurrecting Skeletons]]<br />
|-<br />
| - [[Resurrecting Zombies]]<br />
|-<br />
| - [[Sandy Husks]]<br />
|-<br />
| - [[Slime Fests]]<br />
|-<br />
| - [[Tipped Skeletons]]<br />
|}<br />
|[[Tunnel Bores]]<br />
|<br />
|-<br />
|[[Boots of Ostara]]<br />
|[[Dripleaf Launchers]]<br />
|[[Note Block Interface]]<br />
|[[Undead Players]]<br />
|<br />
|-<br />
|[[Calling Bell]]<br />
|[[Enchantment Extractors]]<br />
|[[Pig Tractors]]<br />
|[[Vertical Rails]]<br />
|<br />
|-<br />
|[[Chairs]]<br />
|[[Everstone]]<br />
|[[Podzol Rooting Soil]]<br />
|[[Ziprails]]<br />
|<br />
|-<br />
|[[Combat Expanded]]<br />
|[https://github.com/Gamemode4Dev/GM4_Datapacks/pull/896 Furniture]<br />
|[[Rope Ladders]]<br />
|<br />
|<br />
|-<br />
|[[Cozy Campfires]]<br />
|[[Guidebook]]<br />
|[[Shapeless Portals]]<br />
|<br />
|<br />
|-<br />
|[[Crossbow Cartridges]]<br />
|[[Holographic Tags]]<br />
|[[Shroomites]]<br />
|<br />
|<br />
|}<br />
<br />
===Seed Random Values ===<br />
Some modules have values that are randomized by the world's seed.<br />
{| class="wikitable mw-collapsible"<br />
|+ class="nowrap" | Seed Random Values<br />
|-<br />
! Module(s)<br />
! Type<br />
! Value(s)<br />
|-<br />
| rowspan="1" | [[Zauber Cauldrons#Luck|Zauber Cauldrons]] and<br />
<br>[[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
| Normal Flowers<br />
| {{Slot|Red Tulip|Type=standard}} {{Slot|Orange Tulip|Type=standard}} {{Slot|White Tulip|Type=standard}} {{Slot|Lily of the Valley|Type=standard}}<br>{{Slot|Blue Orchid|Type=standard}}<br />
|-<br />
| [[Zauber Cauldrons]]<br />
| [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
| {{Slot|Popped Chorus Fruit|count=?|Type=standard}} {{Slot|Chorus Fruit|count=?|Type=standard}}<br />
|-<br />
| rowspan="2" |[[Orb of Ankou]]<br />
| [[Orb of Ankou#Condensing Ritual|Soul Shard Creation]]<br />
| {{Slot|Blaze Powder|count=38||Type=standard}} {{Slot|Glowstone Dust|count=55|Type=standard}}<br />
|-<br />
| [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]<br />
| {{Slot|Ghast Tear|count=14|Type=standard}} {{Slot|Wither Rose|count=15|Type=standard}}<br />
|}<br />
<br />
<br />
==Significant Dates and Moments==<br />
{| class="wikitable"<br />
!Date<br />
!Moment<br />
|-<br />
|07 Jan 2024<br />
| Public Server 10 is announced.<br />
|-<br />
|27 Jan 2024 <br />
|Public Server 10 opens to the public with [https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-4 Minecraft Version 1.20.4].<br />
|}</div>
Suppergerrie2
https://wiki.gm4.co/Combat_Expanded/Sandbox
Combat Expanded/Sandbox
2024-01-24T15:21:30Z
<p>Thanathor: collapse nether modifier table</p>
<hr />
<div>{{ModuleInfobox<br />
|type=Stand Alone<br />
|creator=Thanathor<br />
|versions=1.19.2, 1.20+}}<br />
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.<br />
<br />
==Features==<br />
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.<br />
<br />
=== Home Bed ===<br />
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.<br />
<br />
===Mobs===<br />
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.<br />
<br />
Mobs will also receive additional bonusses depending on what biome they spawn in.<br />
{{/Biome Modifiers}}<br />
<br />
{{/Modifier Effects}}<br />
<br />
====Spawners====<br />
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.<br />
<br />
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.<br />
<br />
====Zombie Alternatives====<br />
<br />
* Zombie reinforcements will not drop their equipment.<br />
* Baby zombies have -60% Max Health.<br />
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.<br />
<br />
====Phantoms====<br />
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.<br />
<br />
=== Item Modifiers ===<br />
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.<br />
<br />
====Weapons====<br />
{{/Weapons}}<br />
<br />
====Armor====<br />
{{/Armour}}<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|item=Leather Tunic|title=Hidden Power|desc=Obtain a Modified weapon or piece of armor from a mob}}<br />
|Pick up an item with a Modifier<br />
|-<br />
|{{Advancement|item=Chorus Fruit|title=Vwoops!|bg=fancy|desc=Who thought this was a good idea?}}<br />
|Teleport using a piece of Vorpal armor<br />
|}<br />
<br />
==Technical Details==<br />
<br />
====Player Difficulty====<br />
Each player has their own Player Difficulty, which is calculated every 5 minutes or on respawn.<br />
<br />
<code>Player Difficulty = Playtime * (1 - Death Multiplier) * World Difficulty</code>, where<br />
<br />
<code>Playtime:</code> goes up by 1 every 5 minutes a player is online, up to 100.<br />
<br />
<code>Death Multiplier:</code> is calculated on death by: <code>Death Multiplier = Death Multiplier * 0.75 + 0.2</code>, every time difficulty is calculated it is reduced by 0.01 for every 5 minutes since the last death.<br />
<br />
<code>World Difficulty:</code> is based on world difficulty: 0.3 for easy, 0.4 for medium and 0.5 for hard<br />
<br />
====Mob Difficulty====<br />
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.<br />
<br />
<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where<br />
<br />
<code>Player Difficulty:</code> Difficulty taken from the closest player<br />
<br />
<code>Difficulty Modifier:</code> is calculated based on the environment where the mob spawned:<br />
<br />
* Start with a random value between -0.1 - 0.1<br />
* If it's raining: +0.2<br />
* If the mob spawned on the surface and it is night time: +0.1 for crescent moon, +0.2 for quarter moon, +0.3 for gibbous moon or +0.4 for a full moon<br />
* If mob spawned underground (Dark): +0.3<br />
* If in Mountainous biomes: +0.2<br />
* If an active Home Bed is within 128 blocks: -0.4<br />
<br />
<code>Random Offset:</code> a random value between -5 and 5<br />
<br />
<code>Illager Bonus:</code> applied to Illagers under certain conditions:<br />
<br />
* Pillager patrol leaders: +10<br />
* Pillager/Vindicator raider: +<code>3*(raid wave)</code><br />
<br />
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat calculates its score by applying a normal distribution of the Base, then taking a percentage of that equal to the mobs Mob Difficulty. This score cannot exceed the Cap listed on the mobs Stat Page.<br />
<br />
Finally the actual stat is calculated as follows:<br />
<br />
<code>Max Health = score * 1</code><br />
<br />
<code>Attack Damage = score * 0.5</code><br />
<br />
<code>Movement Speed = score * 0.02 (% multiply_base)</code><br />
<br />
<code>Armor = score * 1</code><br />
<br />
<code>Armor Toughness = score * 3</code><br />
<br />
==== Mob Modifiers ====<br />
If the chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty. <br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="4" |General Mob Modifiers<br />
|-<br />
!Mob<br />
!Base Stats<br />
!Stat Page (Base / Cap) <br />
!Additional Effects<br />
|-<br />
|Zombie/Husk/Drowned<br />
| -3 Max Health<br />
-1.5 Attack Damage<br />
<br />
-4% Movement Speed<br />
|'''Max Health:''' 20 / 15<br />
'''Attack Damage:''' 35 / 7<br />
<br />
'''Movement Speed:''' 15 / 6<br />
<br />
'''Armor:''' 10 / 4<br />
<br />
'''Armor Toughness:''' 25 / 8<br />
|<u>33% chance</u> to equip a weapon<br />
<br />
<u>75% chance</u> to equip armor (4x)<br />
<br />
<u>15% chance</u> for +15% Movement Speed<br />
<br />
<u>40% chance</u> for +45% Knockback Resistance<br />
|-<br />
|Skeleton/Stray<br />
| -5 Max Health<br />
-20% Movement Speed<br />
|'''Max Health:''' 30 / 12<br />
'''Attack Damage:''' 24 / 9<br />
<br />
'''Movement Speed:''' 12 / 10<br />
<br />
'''Armor:''' 7 / 3<br />
<br />
'''Armor Toughness:''' 5 / 2<br />
|<u>75% chance</u> to equip armor (4x)<br />
<br />
<u>10% chance</u> for Power Enchantment<br />
<br />
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows<br />
|-<br />
|Spider<br />
| -6 Max Health<br />
-0.5 Attack Damage<br />
<br />
-6% Movement Speed<br />
|'''Max Health:''' 30 / 12<br />
'''Attack Damage:''' 18 / 10<br />
<br />
'''Movement Speed:''' 64 / 34<br />
<br />
'''Armor:''' 4 / 2<br />
|<br />
|-<br />
|Cave Spider<br />
| -8 Max Health<br />
-1.5 Attack Damage<br />
<br />
-12% Movement Speed<br />
|'''Max Health:''' 30 / 10<br />
'''Attack Damage:''' 8 / 4<br />
<br />
'''Movement Speed:''' 36 / 17<br />
|<br />
|-<br />
|Creeper<br />
| -5 Max Health<br />
|'''Max Health:''' 30 / 12<br />
'''Movement Speed:''' 20 / 8<br />
<br />
'''Armor:''' 14 / 7<br />
|<br />
|-<br />
|Slime / Magma Cube<br />
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref><br />
|'''Max Health:''' 30 / 10<br />
'''Attack Damage:''' 8 / 3<br />
|<u>35% chance</u> to grow 1 size (up to 4)<br />
<br />
<u>10% chance</u> to grow 1 size (up to 4)<br />
|-<br />
|Enderman<br />
| -2 Max Health<ref name=":0">Except in The End</ref><br />
-3 Attack Damage<br />
<br />
-10% Movement Speed<br />
|'''Max Health:''' 45 / 16<ref name=":0" /><br />
'''Attack Damage:''' 32 / 12<br />
<br />
'''Movement Speed:''' 8 / 8<br />
<br />
'''Armor:''' 26 / 9<br />
|in '''The End:'''<br />
<br />
* +20% Attack Damage<br />
* +15% Movement Speed<br />
|-<br />
|Phantom<br />
| -15 Max Health<br />
-1.5 Attack Damage<br />
|'''Max Health:''' 33 / 16<br />
'''Attack Damage:''' 11 / 6<br />
<br />
'''Armor:''' 8 / 5<br />
|<br />
|-<br />
|Wither Skeleton<br />
| -2 Max Health<br />
-6 Attack Damage<br />
<br />
-4% Movement Speed<br />
<br />
+66% Knockback Resistance<br />
|'''Max Health:''' 34 / 14<br />
'''Attack Damage:''' 26 / 14<br />
<br />
'''Movement Speed:''' 6 / 6<br />
<br />
'''Armor:''' 8 / 8<br />
<br />
'''Armor Toughness:''' 14 / 8<br />
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)<br />
<br />
<u>40% chance</u> to equip a bow with {{Stack|effect:Wither}}Wither arrows<br />
|-<br />
|Piglin<br />
| -2 Max Health<br />
-0.5 Attack Damage<br />
<br />
-4% Movement Speed<br />
|'''Max Health:''' 80 / 24<br />
'''Movement Speed:''' 18 / 8<br />
<br />
'''Armor:''' 6 / 4<br />
<br />
'''Armor Toughness:''' 6 / 2<br />
|<u>33% chance</u> to equip Gold armor (4x)<br />
|-<br />
|Zombified Piglin<br />
| -3 Max Health<br />
-1 Attack Damage<br />
<br />
-2% Movement Speed<br />
|'''Max Health:''' 65 / 24<br />
'''Attack Damage:''' 17 / 7<br />
<br />
'''Movement Speed:''' 20 / 10<br />
|<br />
|-<br />
|Pillager<br />
| -4 Max Health<br />
-15% Movement Speed<br />
|'''Max Health:''' 32 / 10<br />
'''Movement Speed:''' 15 / 12<br />
<br />
'''Armor:''' 34 / 6<br />
<br />
'''Armor Toughness:''' 12 / 5<br />
|If '''Patrol Leader:'''<br />
<br />
* Piercing Enchantment<br />
<br />
If i'''n Patrol:'''<br />
<br />
* '''Movement Speed:''' 34 / 14<br />
<br />
If '''in Raid Wave 4+:'''<br />
<br />
* '''Max Health:''' 32 / 18<br />
* '''Armor:''' 34 / 12<br />
<br />
If '''in Raid Wave 5/6/7/8:'''<br />
<br />
* 20/40/60/80% chance of Piercing Enchantment<br />
|-<br />
|Vindicator<br />
| -2 Max Health<br />
-3 Attack Damage<br />
<br />
-10% Movement Speed<br />
|'''Max Health:''' 40 / 24<br />
'''Attack Damage:''' 20 / 7<br />
<br />
'''Movement Speed:''' 24 / 15<br />
<br />
'''Armor:''' 36 / 15<br />
<br />
'''Armor Toughness:''' 30 / 5<br />
|If '''in Raid Wave 4+:'''<br />
* '''Max Health:''' 60 / 24<br />
* '''Armor Toughness:''' 30 / 12<br />
|-<br />
|Hoglin<br />
| -16 Max Health<br />
-14% Movement Speed<br />
|'''Max Health:''' 100 / 36<br />
'''Attack Damage:''' 22 / 6<br />
<br />
'''Movement Speed:''' 16 / 7<br />
<br />
'''Armor:''' 24 / 6<br />
|<br />
|-<br />
|Other<ref>Elder Guardian<br />
<br />
Endermite<br />
<br />
Evoker<br />
<br />
Guardian<br />
<br />
Ravager<br />
<br />
Shulker<br />
<br />
Silverfish<br />
<br />
Witch<br />
<br />
Zoglin</ref><br />
|<br />
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref><br />
'''Attack Damage:''' 11 / 5<br />
<br />
'''Movement Speed:''' 15 / 7<br />
<br />
'''Armor:''' 7 / 4<br />
|<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="5" |Biome Specific Mob Modifiers (Overworld)<br />
|-<br />
!Biomes<br />
!Effects on<br />
any mob <br />
!Effects on<br />
Zombies/Husks/Drowned<br />
!Effects on<br />
Skeletons/Stray <br />
!Effects on<br />
Other Mobs<br />
|-<br />
|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref><br />
| +15% Max Health<br />
+10% Attack Damage<br />
<br />
+5% Movement Speed<br />
<br />
Weapon droprate to 8.5%<br />
<br />
Armor droprate to 4.25%<br />
|<nowiki>+25% Reinforcement Chance</nowiki><br />
<br />
<u>25% chance</u> to spawn 1 extra Zombie<br />
|Movement Speed Base +2<br />
Armor Toughness Base +2<br />
|'''Cave Spider:'''<br />
<br />
* +15% Movement Speed<br />
<br />
'''Creeper:'''<br />
<br />
* Explosion Radius set to 4<br />
<br />
'''Spider:'''<br />
<br />
* <u>10% chance</u> of Invisibility<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Burned'''<br />
|-<br />
|Desert<br />
Savanna<br />
<br />
Savanna Plateau<br />
<br />
Windswept Savanna<br />
<br />
Badlands<br />
<br />
Wooded Badlands<br />
<br />
Eroded Badlands <br />
|}<br />
|<nowiki>+10% Movement Speed</nowiki><br />
<br />
<u>40% chance</u> of Fire Aspect Enchantment<br />
<br />
<u>40% chance</u> of Flame enchantment<br />
|'''Husk:'''<br />
*-65% Max Health<br />
*-25% Attack Damage<br />
*<u>200% chance</u> to spawn extra Husk (4x)<br />
*<u>90% chance</u> to spawn extra Husk (3x)<br />
*<u>45% chance</u> to spawn extra Husk (4x)<br />
|<br />
|'''Cave Spider / Spider:'''<br />
<br />
* <u>50% chance</u> of Fire Resistance<br />
<br />
'''Creeper:'''<br />
<br />
* Fuse reduced by 25%<br />
<br />
'''Phantom:'''<br />
<br />
* Fire Resistance<br />
* <u>35% chance</u> to grow 1 size<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Deep'''<br />
|-<br />
|Deep Lukewarm Ocean<br />
Deep Ocean<br />
<br />
Deep Cold Ocean<br />
<br />
Deep Frozen Ocean <br />
|}<br />
| +60% Armor Toughness<br />
|'''Drowned''':<br />
<br />
* +20% Attack Damage<br />
|<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Flowering'''<br />
|-<br />
|Sunflower Plains<br />
Flower Forest<br />
<br />
Cherry Grove<br />
<br />
Lush Caves <br />
|} <br />
|<br />
|Head slot is replaced with a "Zombie Spore" that comes in 3 varieties:<br />
<br />
'''Cherry''' in Cherry Groves:<br />
*grants 16 Max Health<br />
*grants 2 Attack Damage<br />
'''Normal''' in other Flowering Biomes (66% chance)<br />
*grants 8 Max Health<br />
*grants -1.5 Attack Damage<br />
'''Flowering''' in other Flowering Biomes (33% chance)<br />
<br />
Each Spore also reduces the mobs Max Health by 25%.<br />
<br />
Killing a Spore Zombie will drop the Spore which will respawn a new Spore Zombie after 8 seconds.<br />
<br />
Every time a Spore respawns a Zombie the drop chance of its subsequent Spores drops by 10%.<br />
<br />
Setting Spore Zombies on fire destroys the Spore.<br />
|85% chance to be replaced with 3 zombies.<br />
<br />
In '''Lush Caves''' only 1 zombie spawns<br />
|'''Enderman:'''<br />
<br />
* 50% chance to be replaced with a Slime<br />
<br />
'''Creeper:'''<br />
<br />
* Invisible until it gets close to a player<br />
<br />
'''Phantom:'''<br />
<br />
* <u>35% chance</u> to grow 1 size<br />
* <u>50% chance</u> to grow 1 size<br />
<br />
'''Slime:'''<br />
<br />
* <u>35% chance</u> to grow 1 size (up to 4)<br />
* <u>35% chance</u> to grow 1 size (up to 4) <br />
<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Growth'''<br />
|-<br />
|Snowy Taiga<br />
Grove<br />
<br />
Taiga<br />
<br />
Old Growth Pine Taiga<br />
<br />
Old Growth Spruce Taiga<br />
<br />
Dark Forest<br />
<br />
Mangrove Swamp <br />
|} <br />
|<u>80% chance</u> of Projectile Protection Enchantment<br />
|Replaced with 3 Skeletons<br />
| -25% Max Health<br />
+24% Movement Speed<br />
<br />
Spawns with melee weapons<br />
|'''Cave Spider / Spider:'''<br />
* Spawn a second (Cave) Spider<br />
* <u>60% chance</u> to spawn a third<br />
<br />
'''Creeper:'''<br />
<br />
* +20% Movement Speed<br />
<br />
'''Slime:'''<br />
<br />
* Spawn additional small Slimes, 1 per size above 0<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Mountainous'''<br />
|-<br />
|Snowy Slopes<br />
Jagged Peaks<br />
<br />
Frozen Peaks<br />
<br />
Windswept Hills<br />
<br />
Windswept Gravelly Hills<br />
<br />
Windswept Forest<br />
<br />
Stony Shores<br />
<br />
Cherry Grove<br />
<br />
Meadow<br />
<br />
Stony Peaks<br />
<br />
Windswept Savanna<br />
<br />
Eroded Badlands <br />
|} <br />
|<nowiki>+10% Attack Damage</nowiki><br />
<br />
+50% Armor Toughness<br />
<br />
Mob Difficulty +20%<br />
<br />
<u>40% chance</u> for Knockback Enchantment<br />
<br />
<u>35% chance</u> for Punch Enchantment<br />
|<u>40% chance</u> to spawn a Phantom<br />
<br />
+1 Attack Knockback<br />
<br />
Max Health Base +6 <br />
|<br />
|'''Cave Spider / Spider:'''<br />
* <u>40% chance</u> of {{Stack|effect:Speed}}Speed<br />
<br />
'''Creeper:'''<br />
<br />
* +40% Knockback Resistance<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Reef'''<br />
|-<br />
|Warm Ocean<br />
|} <br />
|<u>50% chance</u> of depth strider enchantment<br />
|'''Drowned:'''<br />
* +100% Movement Speed<br />
* +10% Armor<br />
* +75% Armor Toughness<br />
* +2 Attack Damage<br />
* <u>45% chance</u> to spawn a Guardian, thrice<br />
* <u>60% chance</u> to spawn a Drowned, twice<br />
* <u>40% chance</u> to spawn with a Trident<br />
|<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Snowy'''<br />
!<br />
|-<br />
|Snowy Plains<br />
Ice Spikes<br />
<br />
Snowy Taiga<br />
<br />
Snowy Beach<br />
<br />
Grove<br />
<br />
Snowy Slopes<br />
<br />
Jagged Peaks<br />
<br />
Frozen Peaks<br />
<br />
Frozen River<br />
<br />
Frozen Ocean<br />
<br />
Deep Frozen Ocean <br />
|}<br />
|<nowiki>-15% Movement Speed</nowiki><br />
<br />
+15% Max Health<br />
|Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
|'''Stray:'''<br />
<br />
* {{Stack|effect:Slowness}} Slowness III (0:30) arrows<br />
|'''Cave Spider / Spider:'''<br />
<br />
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
<br />
'''Creeper:'''<br />
<br />
* +30% Max Health<br />
* -10% Movement Speed<br />
<br />
'''Phantom:'''<br />
<br />
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
<br />
'''Slime:'''<br />
<br />
* Size +1 (up to 3)<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Toxic'''<br />
|-<br />
|Swamp<br />
Mangrove Swamp<br />
<br />
Jungle<br />
<br />
Bamboo Jungle <br />
|} <br />
|<br />
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)<br />
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows<br />
|'''Cave Spider:'''<br />
<br />
* attacks apply {{Stack|effect:Hunger}} Hunger II and {{Stack|effect:Weakness}} Weakness in addition to poison<br />
<br />
'''Creeper:'''<br />
<br />
* Leaves a cloud of {{Stack|effect:Weakness}} Weakness II, {{Stack|effect:Blindness}} Blindness, {{Stack|effect:Nausea}} Nausea and {{Stack|effect:Hunger}}Hunger II<br />
<br />
'''Slime:''' <br />
<br />
* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size<br />
<br />
'''Spider:'''<br />
<br />
* spawn 3 Cave Spiders with -3 Max Health<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="6" |Biome Specific Mob Modifiers (Nether)<br />
|-<br />
!Biome<br />
!Effect on<br />
Piglin<br />
!Effect on<br />
Zombified Piglin<br />
!Effect on<br />
Skeleton<br />
!Effect on<br />
Magma Cube<br />
!Effect on<br />
Enderman<br />
|-<br />
|Nether Wastes<br />
|<br />
|<br />
|<br />
|<br />
|95% chance to replace with Blaze<br />
|-<br />
|Soul Sand Valley<br />
|<br />
|<br />
|{{Stack|effect:Fire Resistance}}Fire Resistance<br />
|<br />
|90% chance to replace with Wither Skeleton<br />
|-<br />
|Crimson Forest<br />
|Max Health Cap from 18 to 28<br />
|<u>33% chance</u> to spawn with Gold armor (4x)<br />
|<br />
|<br />
|<br />
|-<br />
|Warped Forest<br />
|<br />
|<br />
| +35% Max Health<br />
-6% Movement Speed<br />
+3 Attack Damage<br />
spawn without bow<br />
|<br />
|33% chance to replace with 3 Skeletons<br />
|-<br />
|Basalt Deltas<br />
|<br />
|<br />
|<br />
|Size +1 (up to 3)<br />
+15% Attack Damage<br />
|<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/combat-expanded}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.19<br />
|22 Aug 2022<br />
|Released Combat Expanded<br />
|-<br />
|1.20<br />
|23 Sep 2023<br />
|Updated for 1.20<br />
Module is no longer experimental<br />
|-<br />
|1.20.4<br />
|25 Jan 2024<br />
|Updated for 1.20.4<br />
Introduced the Difficulty Update<br />
|}<br />
==Previous Versions==<br />
<br />
=== MC 1.20.2 Version ===<br />
In the 1.20 version Difficulty was calculated in a much simpler way, ranging from 1-10, going up by one for every Minecraft day a player survived.<br />
<br />
The 1.20.4 Difficulty Update reworked almost all of how mob stats were calculated to provide a smoother and slower increase in difficulty while making it easier to balance.<br />
<br />
Unidentified items were also removed after this version, instead items are "identified" as soon as they drop..<br />
<br />
=== MC 1.19 Version ===<br />
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.<br />
<br />
The Focused, Berserkers, Poised, Reckless, Guarding, Merchants armor and Deliberate, Light, Ascended weapon Modifiers were removed in the 1.20 update, replaced by Fluxed, Poisonous, Fractal, Archery, Totemic, Equestrian for armor and Giant and Chiming for weapons.<br />
<br />
{{Notes}}<br />
<br />
<references /></div>
Thanathor
https://wiki.gm4.co/Sans_Tower
Sans Tower
2024-01-09T06:58:35Z
<p>Bloo: Add Community disclaimer</p>
<hr />
<div>{{Community}}<br />
<br />
Sans Tower was a build created on [[Public Server V]], with its successor Sans Tower 2 being created in [[Public Server 6|Public Server 6.]]<br />
[[File:Sans tower mountain town.png|thumb]]<br />
The tower was constructed by Drew Gang in 2018.<br />
<br />
The construction of this tower was very controversial among the community, causing outrage and petitions, especially concerning Sans Tower 2.<br />
<br />
<br />
Sans Tower will always be remembered for its impact on Mountain Town and Platopia.</div>
Drewc5131
https://wiki.gm4.co/Bookshelf_Inspector
Bookshelf Inspector
2023-11-21T13:43:16Z
<p>Thanathor: add wiki page</p>
<hr />
<div>{{ModuleInfobox|name=Bookshelf Inspector|creator=Thanathor|type=Stand Alone|versions=1.20.2+}}<br />
<br />
See what's in your Chiseled Bookshelves without having to take all the books out!<br />
<br />
==Features==<br />
[[File:Bookshelf_inspector.gif|thumb|Read book names by looking at them|alt=|360x360px]]<br />
Standing still and looking at a book in a Chiseled Bookshelf will pop up a display with the name.<br />
<br />
Renamed books will display their name with any formatting.<br />
<br />
Enchanted Books will also display their stored enchantments, and Written Books will display their author.<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/bookshelf-inspector}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.20.2<br />
|14 Nov 2023<br />
|Released Bookshelf Inspector<br />
|}</div>
Thanathor
https://wiki.gm4.co/Dripleaf_Launchers
Dripleaf Launchers
2023-09-22T21:16:50Z
<p>Thanathor: Created page with "{{ModuleInfobox|name=Dripleaf Launchers|creator=Thanathor|type=Stand Alone|versions=1.20+}} Allow Dripleaf plants to launch player into the air to make easy Elytra launchers!..."</p>
<hr />
<div>{{ModuleInfobox|name=Dripleaf Launchers|creator=Thanathor|type=Stand Alone|versions=1.20+}}<br />
<br />
Allow Dripleaf plants to launch player into the air to make easy Elytra launchers!<br />
<br />
==Features==<br />
[[File:dripleaf_launchers.gif|thumb|Player being launched into the air|alt=|360x360px]]<br />
Sending a redstone signal to a Big Dripleaf with partial tilt will launch any player on it into the air.<br />
<br />
===Technical Details===<br />
Launching from a Big Dripleaf will spawn an Area Effect Cloud with level 40 Levitation, this effect lasts 4 ticks, allowing the player to gain about 10 blocks in height (though this can be inconsistent on servers). <br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/dripleaf-launchers}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.20<br />
|25 Aug 2023<br />
|Released Dripleaf Launchers<br />
|}</div>
Thanathor
https://wiki.gm4.co/Mountaineering
Mountaineering
2023-09-15T20:55:12Z
<p>Epyon: Added Advancement displays, cleaned up a bit</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Mountaineering<br />
| creator = {{UserLink|foodiebonus}}<br />
| type = Stand Alone<br />
| versions = 1.20+<br />
}}<br />
<br />
Scale mountains and cross fields of snow with ease! Climb steep slopes with Crampons and descend into valleys on Skis, perhaps with a jump on the way.<br />
<br />
==Features==<br />
=== {{Stack|gm4:Crampons}} Crampons ===<br />
Crampons allow for vertical walls to be climbed. Facing a wall of a stone-based block while wearing crampons and having both hands free will permit two blocks to be climbed with one jump. After jumping, you will stay connected to the wall, so long as you do not move away from it. You can continue jumping to climb larger walls. If you remain still while climbing for over seven seconds, you will lose your grip and fall down.<br />
<br />
=== {{Stack|gm4:Skis}} Skis ===<br />
Use Skis to descend hills quickly and safely; your speed depends on the slope gradient. While standing on snowy blocks, you will be given a speed boost (1.3x normal speed). The speed boost increases if you travel downhill. Your vertical velocity is tracked over consecutive 16-tick periods to determine whether you travel downhill. If your vertical velocity is 2 blocks downhill, your speed multiplier increases by 0.175 for 10 seconds; this can be maintained by keeping a vertical velocity of 1 block downhill. Further boosts are available for steep downhill skiing: your speed multiplier increases by 0.175 for 10 seconds if your vertical velocity is 7 blocks downhill (5 if holding Poles). To maintain this speed boost, your vertical velocity must be maintained at 5 blocks downhill (3 if holding Poles). One second of speed boost will be taken away whenever you travel uphill. If you walk on non-snowy blocks, your speed multiplier falls to 0.8x normal speed.<br />
<br />
=== {{Stack|gm4:Ski Pole}} Ski Poles ===<br />
Hold a Ski Pole in each hand to gain jump boost effects; best paired with Skis, a jump boost effect is given if going up a short ramp. In addition, you will not need to travel downhill as quickly to gain the highest speed boost if holding Ski Poles.<br />
<br />
=== Recipes ===<br />
Crampons, Skis, and Ski Poles can be each be crafted using [[Custom Crafters]] using the following recipes, respectively:<br />
{{Crafting<br />
| Input = {{CraftingGrid<br />
| | | <br />
| | Chainmail Boots | <br />
| Iron Nugget | Iron Nugget | Iron Nugget <br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crampons<br />
}}<br />
}}<br />
<br />
{{Crafting<br />
| Input = {{CraftingGrid<br />
| Iron Ingot | | Iron Ingot <br />
| Iron Ingot | Iron Boots | Iron Ingot <br />
| Iron Ingot | | Iron Ingot <br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Skis<br />
}}<br />
}}<br />
<br />
{{Crafting<br />
| Input = {{CraftingGrid<br />
| | Tripwire Hook | <br />
| | Stick | <br />
| | Stick | <br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Ski Pole<br />
}}<br />
}}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Iron Boots|Piste de Résistance|Get&nbsp;yourself&nbsp;a&nbsp;pair&nbsp;of&nbsp;skis}}<br />
|Hold skis in your inventory<br />
|-<br />
|{{Advancement|Diamond Boots|Ski ya Later!|Reach the highest speed boost while skiing}}<br />
|Gain the maximum possible speed boost from skis<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/mountaineering}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.20<br />
| 6 Sep 2023<br />
| Released Mountaineering<br />
|}<br />
<br />
{{Notes}}</div>
Bloo
https://wiki.gm4.co/Double_Doors
Double Doors
2023-08-13T11:58:47Z
<p>Hero: added gif</p>
<hr />
<div>{{ModuleInfobox<br />
| creator = Bloo<br />
| type = Stand Alone<br />
| versions = 1.20+<br />
}}<br />
<br />
This module adds a quality of life improvement which enables players to open double doors with just a single click. Additionally, trapdoors above doors are opened alongside the door.<br />
<br />
==Features==<br />
[[File:Double Doors In Action.gif|alt=|frame|right|A player opens double doors, walks through them, and they close behind.]]<br />
If a player interacts with a door to open or close it, connected doors (i.e. doors which form a double door) and trapdoors above the door are opened alongside the door that was interacted with.<br />
Trapdoors above a door must face the same way as the door and must be opened bottom-half trapdoors, top-half trapdoors are '''not''' opened automatically. Up to two trapdoors may be stacked above a door.<br />
Only doors or trapdoors of the same wood type count as a double door.<br />
<br />
===Technical Details===<br />
The maximum trapdoor stack height is configurable server-wide via the scoreboard fake player <code>$trap_door_limit</code> in <code>$gm4_double_doors_data</code>. The default value is <code>2</code>.<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/double-doors}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.20<br />
| 12 Aug 2023<br />
| Released Double Doors<br />
|}</div>
Bloo
https://wiki.gm4.co/Combat_Expanded/Sandbox/Weapons
Combat Expanded/Sandbox/Weapons
2023-07-29T16:00:21Z
<p>Thanathor: merge header cells</p>
<hr />
<div>{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
! colspan="5" |<br />
Possible Weapon Modifiers<br />
|-<br />
!<br />
Weapon<br />
!Passive Effects<br />
!On-Hit Effects<br />
! data-sort-type="number" | Rarity<br />
!Commonly found in<br />
|-<br />
|{{Stack|Iron Sword|name=Light Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &a2.5 &2Attack Speed}}Light<br />
| -0.5-2.0 Attack Damage<br />
+0.6-0.9 Attack Speed<br />
|<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback III//&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 &2Attack Speed|enchanted=true}}Heavy <br />
|<nowiki>+0.5-2.0 Attack Damage</nowiki><br />
<br />
<nowiki>-0.2-0.5 Attack Speed</nowiki><br />
<br />
Knockback II/III Enchant<br />
|<br />
| data-sort-value="1" | common<br />
|'''Mountainous'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Sword|name=&bFlaming Iron Sword|lore=&7Fire Aspect V//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Flaming<br />
|<nowiki>-0.5-2.0 Attack Damage</nowiki><br />
<br />
Fire Aspect III/IV/V Enchant<br />
|<br />
|data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Sword|name=Twofold Iron Sword|lore=/&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold<br />
|1 Attack Damage<br />
<br />
+100% Attack Damage<br />
|<br />
|common<br />
|'''Nether'''<br />
|-<br />
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Giant<br />
| -0.6-0.9 Attack Speed<br />
|Deals damage dealt to all entities within 4.5 blocks<br />
|common<br />
|'''Snowy'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous<br />
|<nowiki>-0.5-2.0 Attack Damage</nowiki><br />
|Apply one of:<br />
<br />
* {{Stack|effect:Poison}}Poison (0:08)<br />
* {{Stack|effect:Poison}}Poison (0:30)<br />
* {{Stack|effect:Poison}}Poison II (0:08)<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWither II (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling<br />
|<nowiki>-0.2-0.5 Attack Speed</nowiki><br />
|Apply {{Stack|effect:Slowness}} Slowness I/II/III (0:04) and one of:<br />
<br />
* {{Stack|effect:Weakness}}Weakness (0:04)<br />
* {{Stack|effect:Blindness}} Blindness (0:04)<br />
* {{Stack|effect:Hunger}} Hunger III (0:04)<br />
* {{Stack|effect:Wither}} Wither II (0:04)<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing<br />
| -0.5-2.0 Attack Damage<br />
|Reduce Armor by 2/4/6 for 10 seconds, hitting an<br />
<br />
affected target again stacks the effect and refreshes the duration<br />
|common<br />
|'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating<br />
|<br />
1 Attack Damage<br />
|Deal 6/8/12 additional damage that ignores armor and resistances<br />
<br />
2 seconds after the hit. This effect cannot stack.<br />
|data-sort-value="3" | rare<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eSwift Iron Sword|lore=/&7Building Strikes:/&9+0.3 Attack Speed/&8Max 4 Attack Speed//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Swift<br />
|<nowiki>-0.6-0.9 Attack Speed</nowiki><br />
|<nowiki>+0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the</nowiki><br />
<br />
effect will stack up to 4 Attack Speed on repeated use.<br />
|data-sort-value="3" | rare<br />
|'''Burned'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged<br />
|1 Attack Damage<br />
|Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds<br />
<br />
8 seconds after the last one was applied.<br />
<br />
Applying a "Charge" to a target that already has 8 stacks will strike<br />
<br />
them with lightning after a delay. The struck target takes 30 extra<br />
<br />
lightning damage (10 for players)<br />
|data-sort-value="3" | rare<br />
|'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
|}</div>
Thanathor
https://wiki.gm4.co/Combat_Expanded/Sandbox/Armour
Combat Expanded/Sandbox/Armour
2023-07-29T16:00:07Z
<p>Thanathor: merge header cells</p>
<hr />
<div><br />
{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
! colspan="6" | Possible Armor Modifiers<br />
|-<br />
! Armour<br />
! Passive Effects<br />
! Activation<br />
! Active Effects<br />
! Rarity<br />
!Commonly Found in<br />
|-<br />
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting<br />
|<br />
|No damage taken for 4 seconds <br />
| +10-25% Movement Speed<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Burned'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded<br />
| rowspan="2" |<br />
|No damage taken for 4 seconds <br />
|<br />
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Dark'''<br />
|-<br />
|On taking damage<br />
|Lose {{Stack|effect:Absorption}}Absorption<br />
|-<br />
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly<br />
|<br />
|<br />
No damage taken for 4 seconds<br />
|{{Stack|effect:Invisibility}}Invisibility while sneaking.<br />
<br />
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Growth'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused<br />
| rowspan="2" |<br />
|No damage taken for 4 seconds<br />
| +1.5-5 Attack Damage<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Nether'''<br />
|-<br />
|Taken damage within 4 seconds<br />
| -0.5-2 Attack Damage<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive<br />
| -1-3 Armor<br />
|On taking damage<br />
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level<br />
Effect does not trigger when taking damage to yellow Absorption hearts and<br />
<br />
cannot trigger again during the 30 seconds duration<br />
| data-sort-value="2" | rare<br />
|'''Mountainous'''<br />
<br />
'''Dark'''<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated<br />
| -1-3 Armor<br />
|On taking damage<br />
<br />
|Apply one of:<br />
<br />
* {{Stack|effect:Poison}} Poison (0:06)<br />
* {{Stack|effect:Weakness}} Weakness (0:10)<br />
* {{Stack|effect:Instant Health}} Instant Health<br />
<br />
to the attacker. Additional pieces will add one level of their respective effect.<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Toxic'''<br />
|-<br />
| rowspan="2" |<br />
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating<br />
| rowspan="2" | -1-4 Armor<br />
|On taking damage<br />
|Store 10/20/30% of damage taken<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Snowy'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|No damage taken for 4 seconds<br />
|Restore the stored health<br />
|-<br />
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking<br />
|<br />
|On taking damage<br />
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds<br />
8 seconds after the last one was applied.<br />
<br />
Applying a "Charge" to a target that already has 8 stacks will strike<br />
<br />
them with lightning after a delay. The struck target takes 30 extra<br />
<br />
lightning damage (10 for players)<br />
| data-sort-value="1" |common<br />
|'''Mountainous'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring<br />
| +0.01-0.03 Attack Damage<br />
Enchanted with Curse of Vanishing<br />
|After killing an entity<br />
|Permanently increase this pieces Passive Effect by 0.01-0.03, up<br />
to 2.5-5 Attack Damage (addition and cap amounts are independent)<br />
| rowspan="2" data-sort-value="2" | rare<br />
| rowspan="2" |'''Burned'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref><br />
| +2.5-5 Attack Damage<br />
Loses Curse of Vanishing<br />
!<br />
!<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric<br />
| -1-3 Armor<br />
|After killing an entity<br />
|Restore half a heart<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic<br />
|<br />
|After killing an entity<br />
| Call a totem that gives players within 12 blocks one of the following effects:<br />
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength<br />
<br />
Effects last 6 seconds, reapplied to players that remain in the totems range.<br />
<br />
Killing an entity within a totems range will add the effect to the totem instead,<br />
<br />
or if the totem already has that effect will apply a level II version of the<br />
<br />
effect for 6 seconds.<br />
<br />
Totems vanish when all players leave its range<br />
| data-sort-value="2" | rare<br />
|'''Mountainous'''<br />
<br />
'''Toxic'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining<br />
| rowspan="2" |<br />
|After killing an entity<br />
| +1 Max Health (Capped at +6/8/10)<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Burned'''<br />
<br />
'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|On taking damage<br />
| -1 Max Health<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing<br />
|<br />
|Health at/below 50% of max <br />
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively<br />
Players receive one level lower instead<br />
<br />
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)<br />
<br />
Can only occur once per Minecraft day<br />
| data-sort-value="2" | rare<br />
|'''Flowering'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers<br />
|<br />
|Health at/below 50% of max<br />
| +0.5-2 Attack Damage<br />
+10-25% Attack Speed<br />
<br />
+5-20% Movement Speed<br />
<br />
+1 Knockback Resistance<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed<br />
| rowspan="2" |Positive and negative<br />
<br />
values are the same<br />
|Health at/below 50% of max <br />
<br />
| -0.5-2 Attack Damage, +1-3 Armor<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Flowering'''<br />
<br />
'''Nether'''<br />
|-<br />
|Health above 50% of max<br />
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki><br />
|-<br />
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous<br />
|<br />
|Health above 50% of max<br />
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and<br />
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity<br />
| data-sort-value="2" | rare<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal<br />
|{{Stack|effect:Resistance}}Resistance III<br />
|Health above 50% of max<br />
| Health gets set to half of Max Health<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level<br />
of all Archery armour pieces. Multishot arrows will spawn half that each.<br />
<br />
Extra arrows copy the main arrows stats, with a slightly randomized trajectory<br />
<br />
and cannot be picked up.<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Mountainous'''<br />
<br />
'''Burned'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.<br />
Commanding the wolf to sit will cause it to lose aggro<br />
<br />
Feeding the wolf will grant it strength for 60 seconds<br />
<br />
Additional Canine pieces will spawn more wolves<br />
<br />
if the wolf is named it will drop its nametag on despawning<br />
| data-sort-value="2" | rare<br />
|'''Snowy'''<br />
<br />
'''Growth'''<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant<br />
<br />
|<br />
|Equipped<br />
<br />
|A constant floating light will follow the wearer.<br />
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.<br />
| data-sort-value="1" | common<br />
|'''Mountainous'''<br />
<br />
'''Burned'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian<br />
<br />
|<br />
|Equipped<br />
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:<br />
<br />
* {{Stack|effect:Resistance}}Resistance II<br />
* {{Stack|effect:Jump Boost}} Jump Boost II<br />
* {{Stack|effect:Fire Resistance}} Fire Resistance<br />
* {{Stack|effect:Regeneration}} Regeneration<br />
<br />
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III<br />
<br />
will result in level IV<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing<br />
| -5-20% Movement Speed<br />
|Equipped<br />
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds<br />
as long as the wearer keeps sprinting. Swimming keeps the current speed<br />
<br />
and hunger but doesn't ramp.<br />
<br />
Every additional Dashing piece reduces the time between levels by 50%<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty<br />
|Armor set to 0<br />
|Equipped<br />
| + Max Health equal to the base armor of this piece<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|A sword will circle around you at 3.5 blocks distance, crouching will cause the<br />
<br />
sword to close in and spin faster.<br />
<br />
The material and damage of the sword is dependent on the armour material:<br />
*Leather = Wooden Sword - 2 damage<br />
*Chainmail = Stone Sword - 3 damage<br />
*Iron / Gold = Iron / Gold Sword - 4 damage<br />
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage<br />
| data-sort-value="2" | rare<br />
|'''Burned'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic<br />
|<br />
|On taking damage<br />
|Apply a random potion effect with a random duration to self.<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Wild Magic Table (Roll d100)<br />
!Roll<br />
!Effect<br />
!Possible Levels<br />
!Possible Duration<br />
|-<br />
|1<br />
|{{Stack|effect:Poison}} Poison<br />
|1 - 3<br />
|2 - 8s<br />
|-<br />
|2<br />
|{{Stack|effect:Wither}} Wither<br />
|1 - 3<br />
|2 - 8s<br />
|-<br />
|3<br />
|{{Stack|effect:Instant Health}} Instant Health<br />
|1 - 10<br />
| -<br />
|-<br />
|4<br />
|{{Stack|effect:Instant Damage}} Instant Damage<br />
|1<br />
| -<br />
|-<br />
|5<br />
|{{Stack|effect:Levitation}} Levitation<br />
|1 - 10<br />
|1 - 5s<br />
|-<br />
|6<br />
|{{Stack|effect:Slowness}} Slowness<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|7<br />
|{{Stack|effect:Haste}} Haste<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|8<br />
|{{Stack|effect:Mining Fatigue}} Mining Fatigue<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|9<br />
|{{Stack|effect:Strength}} Strength<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|10<br />
|{{Stack|effect:Jump Boost}} Jump Boost<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|11<br />
|{{Stack|effect:Nausea}} Nausea<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|12<br />
|{{Stack|effect:Regeneration}} Regeneration<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|13<br />
|{{Stack|effect:Resistance}} Resistance<br />
|1 - 5<br />
|30 - 90s<br />
|-<br />
|14<br />
|{{Stack|effect:Blindness}} Blindness<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|15<br />
|{{Stack|effect:Hunger}} Hunger<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|16<br />
|{{Stack|effect:Weakness}} Weakness<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|17<br />
|{{Stack|effect:Health Boost}} Health Boost<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|18<br />
|{{Stack|effect:Absorption}} Absorption<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|19<br />
|{{Stack|effect:Saturation}} Saturation<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|20<br />
|{{Stack|effect:Darkness}} Darkness<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|21-25<br />
|{{Stack|effect:Speed}} Speed<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|26-30<br />
|{{Stack|effect:Fire Resistance}} Fire Resistance<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|31-40<br />
|{{Stack|effect:Water Breathing}} Water Breathing<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|41-50<br />
|{{Stack|effect:Night Vision}} Night Vision<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|51-60<br />
|{{Stack|effect:Invisibility}} Invisibility<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|61-70<br />
|{{Stack|effect:Glowing}} Glowing<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|71-80<br />
|{{Stack|effect:Slow Falling}} Slow Falling<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|81-90<br />
|{{Stack|effect:Conduit Power}} Conduit Power<br />
|1 - 10<br />
|30 - 90s<br />
|-<br />
|91-100<br />
|{{Stack|effect:Dolphins Grace}} Dolphins Grace<br />
|1 - 10<br />
|30 - 90s<br />
|}<br />
| data-sort-value="3" | epic<br />
|'''Mushroom Fields'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal<br />
|<nowiki>+1 Knockback Resist</nowiki><br />
|On taking damage<br />
|Teleport to a random location within 8 blocks.<br />
| data-sort-value="3" | epic<br />
|'''The End'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked<br />
|<br />
|Linked<br />
|Only works after the armour piece has been renamed.<br />
<br />
Link to any other player wearing an Unlinked armour piece that has the same name.<br />
<br />
Health of all players in a link will always be the same.<br />
| data-sort-value="3" | epic<br />
|'''Deep Dark'''<br />
|}</div>
Thanathor
https://wiki.gm4.co/Combat_Expanded/Sandbox/Biome_Modifiers
Combat Expanded/Sandbox/Biome Modifiers
2023-07-29T15:59:44Z
<p>Thanathor: add cherry grove</p>
<hr />
<div>{| class="wikitable sortable mw-collapsible"<br />
|+Biome Modifiers<br />
! Biome<br />
! colspan="2" |Modifier <br />
!Added Difficulty<br />
|-<br />
|Snowy Plains <br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Ice Spikes <br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Snowy Taiga<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
<br />
|-<br />
|Snowy Beach<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Grove<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Snowy Slopes<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Jagged Peaks <br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Frozen Peaks<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" | '''Snowy''' <br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Windswept Hills<br />
<br />
| colspan="2" style="background-color:#d0e0e3" | '''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Windswept Gravelly Hills<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Windswept Forest<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Taiga<br />
| colspan="2" style="background-color:#93c47d" |'''Growth''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Old Growth Pine Taiga<br />
| colspan="2" style="background-color:#93c47d" | '''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Old Growth Spruce Taiga<br />
| colspan="2" style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Stony Shore<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Plains<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Sunflower Plains <br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
| Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
| Flower Forest<br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
| Birch Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Old Growth Birch Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Dark Forest<br />
| colspan="2" style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Swamp<br />
| colspan="2" style="background-color:#6aa84f" | '''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Mangrove Swamp<br />
| style="background-color:#6aa84f" |'''Toxic'''<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="f" style="background-color:#e67c73" |Very High<br />
|-<br />
|Jungle <br />
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Sparse Jungle<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|<br />
Bamboo Jungle<br />
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Beach<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Mushroom Fields<br />
! colspan="2" |<br />
!<br />
|-<br />
|Cherry Grove<br />
| style="background-color:#ffe599" |'''Flowering'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Meadow<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Stony Peaks<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Desert<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Savanna<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Savanna Plateau<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Windswept Savanna<br />
| style="background-color:#f6b26b" |'''Burned'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Badlands<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Wooded Badlands<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Eroded Badlands<br />
| style="background-color:#f6b26b" |'''Burned'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|River<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Frozen River<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Warm Ocean<br />
| colspan="2" style="background-color:#c27ba0" |'''Reef'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
| Lukewarm Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Deep Lukewarm Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Deep Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Cold Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
| Deep Cold Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Frozen Ocean<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Deep Frozen Ocean<br />
| style="background-color:#3d85c6" |'''Deep'''<br />
| style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Dripstone Caves <br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Lush Caves <br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Deep Dark<br />
! colspan="2" |<br />
!<br />
|-<br />
|The Void<br />
! colspan="2" |<br />
!<br />
|}</div>
Thanathor
https://wiki.gm4.co/Combat_Expanded/Sandbox/Modifier_Effects
Combat Expanded/Sandbox/Modifier Effects
2023-07-29T15:59:22Z
<p>Thanathor: add effect icons</p>
<hr />
<div>{| class="wikitable"<br />
|+Modifier Effects<br />
!Modifier<br />
!Effects<br />
|-<br />
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''<br />
|Mobs are stronger.<br />
<br />
You'll find more Zombies here.<br />
<br />
Creepers have a higher blast radius.<br />
<br />
Weapons and Armor have a reduced droprate.<br />
|-<br />
| style="background-color:#f6b26b" |'''Burned'''<br />
|Mobs are faster.<br />
Husks are weaker but spawn in large swarms.<br />
<br />
Creeper will explode faster.<br />
<br />
Higher chance of Fire Aspect and Flame enchantments. <br />
|-<br />
| style="background-color:#3d85c6" |'''Deep'''<br />
|Drowned are more powerful.<br />
|-<br />
| style="background-color:#ffe599" |'''Flowering'''<br />
|<br />
Zombies have lower health but respawn when killed. <br />
<br />
Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius. <br />
<br />
Slimes are larger and spawn more often. <br />
|-<br />
| style="background-color:#93c47d" |'''Growth'''<br />
|Spiders will spawn in groups.<br />
Skeletons will spawn more often and use melee weapons.<br />
<br />
More Slimes will spawn.<br />
<br />
Higher chance of Projectile Protection enchantment. <br />
|-<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
|Mobs are stronger.<br />
<br />
Phantoms will spawn.<br />
<br />
Spiders can spawn with {{Stack|effect:Speed}} Speed.<br />
<br />
Higher chance of Knockback and Punch enchantments.<br />
|-<br />
| style="background-color:#c27ba0" |'''Reef'''<br />
|Drowned are much more powerful and spawn with tridents more often.<br />
<br />
Drowned will spawn in groups with Guardians.<br />
|-<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
|<br />
Mobs are slower but healthier. <br />
<br />
Most attacks will apply {{Stack|effect:Slowness}}Slowness. <br />
|-<br />
| style="background-color:#6aa84f" |'''Toxic'''<br />
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.<br />
Cave Spiders will spawn in groups. <br />
|}</div>
Thanathor
https://wiki.gm4.co/Shapeless_Portals
Shapeless Portals
2023-07-11T18:08:25Z
<p>Thanathor: add Shapeless Portals page</p>
<hr />
<div>{{ModuleInfobox|name=Shapeless Portals|creator=Thanathor|type=Stand Alone|versions=1.20+}}<br />
<br />
Allows the creation of Nether Portals in any shape and with Crying Obsidian.<br />
<br />
[[File:Shapeless portal.png|thumb|alt=There is 1 portal among us|There is 1 portal among us|none]]<br />
<br />
==Features==<br />
Portals can be build using a mix of regular and Crying Obsidian. Once the frame is enclosed (corners excluded, similar to normal Portals) either Flint & Steel or Fire Charges can be used to light it. Custom shaped Portals cannot be lit by clicking the side of a block, but must be lit on top of one of the Obsidian blocks inside the frame.<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/shapeless-portals}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.20<br />
|12 Jun 2023<br />
|Released Shapeless Portals<br />
|}</div>
Thanathor
https://wiki.gm4.co/Public_Server_9
Public Server 9
2022-12-27T10:55:26Z
<p>Jackohhh: </p>
<hr />
<div>{{Public Server Description|9|10th|December 10th, 2022}}<br />
{{Player Ranks}}<br />
<br />
==Description==<br />
<br />
This season has two spawns. One in an oak forest and one in a sparse jungle biome. The jungle spawn pad is located at '''370 70 80''', while the oak spawn pad is located at '''300 71 275'''.<br />
<br />
==Villager Stalls==<br />
This season there are stalls which you can trade with custom villagers in exchange for a new currency called Merits. You can earn Merits by doing quests everyday which show at spawn. (insert picture of the Quest Board)<br />
{| class="wikitable"<br />
|+<br />
!Villager Names<br />
!Profession<br />
!Coordinates<br />
!Details<br />
!Cost<br />
|-<br />
|Clarence<br />
|Animalulator<br />
|354 66 284<br />
|Tells you your Horse, Donkey, or Mule's information.<br />
|{{Trade|{{Stack|Paper}}{{Stack|Hay Bale}}{{Stack|Paper|lore=&8buy this to finalize the evaluation.|name=Evaluate &7Horse}}}}<br />
|-<br />
|Thompson<br />
|Barkeeper <br />
|262 62 195<br />
|Sells you potions which can only be consumed in the bar.<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Potions'''<br />
|{{Trade|{{Stack|Fermented Spider Eye}}{{Stack|Water Bottle}}{{Stack|Potion of Weakness|lore=&7The syrup used in /weakness potions.|name=&eWeakness Syrup}}}}<br />
{{Trade|{{Stack|Blaze Powder}}{{Stack|Water Bottle}}{{Stack|Potion of Strength|lore=&7The syrup used in /strength potions.|name=&eStrength Syrup}}}}<br />
{{Trade|{{Stack|Snow Block|count=2}}{{Stack|Water Bottle}}{{Stack|Potion of Levitation|lore=&7Like getting kicked by /a soft goat with wings.|name=&eGoat Float}}}}<br />
{{Trade|{{Stack|Spider Eye}}{{Stack|Water Bottle}}{{Stack|Potion of Poison|lore=&7The syrup used in /poison potions.|name=&ePoison Syrup}}}}<br />
{{Trade|{{Stack|Gold Nugget|count=2|lore=&7Currency|name=&6Merit}}{{Stack|Water Bottle}}{{Stack|Potion of Healing|lore=&7Shine bright like a /rocket in the sky!|name=&dSky Burster}}}}<br />
{{Trade|{{Stack|Black Dye}}{{Stack|Water Bottle}}{{Stack|Potion of Weakness|lore=&7The syrup used in /wither potions.|name=&eWither Syrup}}}}<br />
{{Trade|{{Stack|Rotten Flesh}}{{Stack|Water Bottle}}{{Stack|Potion of Weakness|lore=&7The syrup used in /hunger potions.|name=&eHunger Syrup}}}}<br />
{{Trade|{{Stack|Feather}}{{Stack|Water Bottle}}{{Stack|Potion of Slow Falling|lore=&7The syrup used in /slow falling potions.|name=&eSlow Falling Syrup}}}}<br />
|}<br />
|-<br />
|Pete<br />
|Paperboy<br />
|Oak: 305 73 304<br />
Jungle: 356 70 80<br />
|Tells you news about the server and lives in the Post Office<br />
|<br />
|-<br />
|Quezel<br />
|Hatter<br />
| 411 64 193<br />
|Sells you a different hat everyday <br />
|'''Hats'''<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+<br />
|{{Trade|{{Stack|Gold Nugget|count=10|lore=&7Currency|name=&6Merit}}{{Stack|Emerald}}{{Stack|Leather Helmet|lore=&8&o...|name=Top Hat}}}}<br />
|-<br />
|<br />
|-<br />
|<br />
|-<br />
|<br />
|-<br />
|<br />
|}<br />
|-<br />
|Sammus<br />
|Runesmith <br />
|430 69 48<br />
|Sells you rune letter/number heads for you to use<br />
|{{Trade|{{Stack|Gold Nugget|lore=&7Currency|name=&6Merit}}{{Stack|Chiseled Stone Bricks}}{{Stack|Player Head|name=&eEmpty Rune Stone}}}}<br />
{{Trade|{{Stack|Player Head|name=&eEmpty Rune Stone}}{{Stack|Player Head|name=&eRunic Letter A}}}}<br />
|-<br />
|Chekz<br />
|Relic Hunter<br />
|288 84 18<br />
|something to do with relics ???<br />
|{{Trade|{{Stack|Blackstone|count=8}}{{Stack|Nether Gold Ore}}{{Stack|Gilded Blackstone}}}}<br />
{{Trade|{{Stack|Sculk|count=60}}{{Stack|Disc Fragment 5}}}}<br />
{{Trade|{{Stack|Sculk Shrieker|count=12}}{{Stack|Enchanted Book|lore=&7Swift Sneak II}}}}<br />
|}<br />
<br />
== Installed Modules==<br />
{| class="wikitable"<br />
|+<br />
! colspan="4" | Installed Modules<br />
! Pre-Generated<br />
|-<br />
|[[Bat Grenades]]<br />
|[[Disassemblers]]<br />
|[[Live Catch]]<br />
|[[Undead Players]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Orbis]]</ins><br />
|-<br />
| - [[Cooler Caves]]<br />
|-<br />
| - [[Dangerous Dungeons]]<br />
|-<br />
| - [[Tower Structures]]<br />
|}<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
| <ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Particles Pack]]<br />
|-<br />
| - [[Poses Pack]]<br />
|}<br />
|[[Enchantment Extractors]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Liquid Tanks]]</ins><br />
|-<br />
| - [[Standard Liquids]]<br />
|-<br />
| - [[Liquid Minecarts]]<br />
|-<br />
| - [[Mending Tanks]]<br />
|-<br />
| - [[Potion Liquids]]<br />
|-<br />
| - [[Zauber Liquids]]<br />
|-<br />
| - [[Washing Tanks]]<br />
|-<br />
| - [[Cement Mixers]]<br />
|}<br />
|[[Vertical Rails]]<br />
|<br />
|-<br />
|[[Boots of Ostara]]<br />
|[[Enderman Support Class]]<br />
|[[Pig Tractors]]<br />
|[[Weighted Armour]]<br />
|<br />
|-<br />
|[[Calling Bell]]<br />
|[[Everstone]]<br />
|[[SCUBA Gear]]<br />
|[[Zauber Cauldrons]]<br />
|<br />
|-<br />
|[[Chairs]]<br />
|[[Heart Canisters]]<br />
| [[Smelteries]]<br />
|[[Ziprails]]<br />
|<br />
|-<br />
|[[Crossbow Cartridges]]<br />
|[[Holographic Tags]]<br />
|[[Spawner Minecarts]]<br />
|<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Custom Crafters]]</ins><br />
|-<br />
| - [[Auto Crafting]]<br />
|-<br />
| - [[Forming Press]]<br />
|-<br />
| - [[Record Crafting]]<br />
|-<br />
| - [[Standard Crafting]]<br />
|}<br />
|[[Ink Spitting Squid]]<br />
|[[Teleportation Anchors]]<br />
|<br />
|<br />
|-<br />
|[[Desire Lines]]<br />
|[[Lightning in a Bottle]]<br />
| [[Tunnel Bores]]<br />
|<br />
|<br />
|}<br />
<br />
==Seed Random Values==<br />
'''Some modules have values that are randomized by the world's seed.'''<br />
<br />
'''Listed below are these random values of the Public Server 9 world.'''<br />
{| class="wikitable"<br />
|+<br />
!Module(s)<br />
!Type<br />
!Value(s)<br />
|-<br />
| rowspan="2" |[[Orb of Ankou]]<br />
|[[Orb of Ankou|Soul Shard Creation]]<br />
|{{Slot|item=Glowstone Dust|type=standard|count=38}}{{Slot|item=Blaze Powder|type=standard|count=58}}<br />
|-<br />
|[[Orb of Ankou|Fusing Ritual]]<br />
|{{Slot|item=Ghast Tear|type=standard}}{{Slot|item=Wither Rose|name=Wither Rose|type=standard}}<br />
|-<br />
| rowspan="2" |[[Spawner Minecarts]] and<br />
[[Zauber Cauldrons]]<br />
|Normal Flowers<br />
|<br />
|-<br />
|Poisonous Flowers<br />
|<br />
|-<br />
|[[Zauber Cauldrons]]<br />
|[[Wormhole in a Bottle]]<br />
|<br />
|}<br />
<br />
==Significant Dates and Moments==<br />
{| class="wikitable"<br />
!Date<br />
!Moment<br />
|-<br />
|29 Nov 2022<br />
| Public Server 9 is announced.<br />
|-<br />
|10 Dec 2022 <br />
|Public Server 9 opens to the public with [https://www.minecraft.net/en-us/article/minecraft-java-edition-1-19-2 Minecraft Version 1.19.2].<br />
|}</div>
Suppergerrie2
https://wiki.gm4.co/Calling_Bell
Calling Bell
2022-11-28T21:34:15Z
<p>Epyon: Testing this</p>
<hr />
<div>{{ModuleInfobox<br />
| type = Stand Alone<br />
| creator = {{UserLink|Epyon|TheEpyonProject}}<br />
| versions = 1.19+<br />
}}<br />
<br />
This module allows you to call for a Wandering Trader by ringing a Bell.<br />
<br />
== Features ==<br />
https://raw.githubusercontent.com/Gamemode4Dev/GM4_Datapacks/master/gm4_calling_bell/images/calling_bell.webp<br />
<br />
Players holding an Emerald can ring a Bell once a day to summon a Wandering Trader.<br />
<br />
=== Compatibility ===<br />
The Wandering Traders summoned by Calling Bell will have trades introduced by other <code>lib_trades</code> compatible modules, like [[Apple Trees]] or [[Zauber Cauldrons]].<br />
<br />
=== Technical Details ===<br />
The day clock updates every 20 seconds. This means the player must wait at least 20 seconds after sleeping, before they can call for a new Wandering Trader.<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/calling-bell}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="2" | 1.17<br />
| rowspan="2" | 06 Nov 2021<br />
| Server exclusive version of Calling Bell released for [[SkyBlock4]]<br />
|-<br />
| Anyone on the island (including players not part of the island) can summon the one Wandering Trader for the whole island.<br />
|-<br />
| 1.19<br />
| 28 Nov 2022<br />
| Released Calling Bell<br />
|}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters/Equivalent_Exchange/Infinity_Tool
Custom Crafters/Equivalent Exchange/Infinity Tool
2022-11-05T02:30:12Z
<p>Epyon: Updating the text recipes as well</p>
<hr />
<div>==== Infinity Tool ====<br />
It is possible to create an Unbreaking Diamond Pick with a +105 Attack Damage (regular Diamond Picks have 5 Attack Damage) along with the following hidden effects:<br />
* Fortune Level 30<br />
* Efficiency Level 30 (Increases Mining speed by ~1377%)<br />
* Looting Level 10 (+10 maximum loot drops, +10.5% chance of rare drops)<br />
* Bane of Arthropods Level 80 (+200 damage to Arthropods)<br />
* Smite Level 80 (+200 damage to undead mobs)<br />
* Sharpness Level 80 (+100 damage to all mobs)<br />
* Power Level 10 (No effect, as "Power" is a bow enchantment)<br />
* Unbreaking Level 10 (No effect, NBT tag "Unbreakable" is True)<br />
<br />
The following raw materials are needed, making the tool impractical to craft without some sort of mob farm to collect materials for transmutation:<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Infinity Tool Required Materials<br />
! Material<br />
! Amount<br />
|-<br />
| {{Stack|Redstone}} Redstone<br />
| 12288<br />
|-<br />
| {{Stack|Diamond}} Diamond<br />
| 2334<br />
|-<br />
| {{Stack|Gold Ingot}} Gold Ingot<br />
| 3120<br />
|-<br />
| {{Stack|Stone}} Stone<br />
| 3072<br />
|-<br />
| {{Stack|Iron Ingot}} Iron Ingot<br />
| 192<br />
|-<br />
| {{Stack|Diamond Block}} Diamond Block<br />
| 2<br />
|-<br />
| {{Stack|Obsidian}} Obsidian<br />
| 1<br />
|}<br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Infinity Tool Crafting Chain<br />
! Name<br />
! Ingredients<br />
! Alchemical Crafter<br />
|-<br />
| Philosopher's Stone MkII<br />
| Philosopher's Stone x4<br><br />
Iron Ingot<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | gm4:Philosopher's Stone<br />
| | Iron Ingot | <br />
| gm4:Philosopher's Stone | | gm4:Philosopher's Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Philosopher's Stone MkII<br />
}}<br />
}}<br />
|-<br />
| Philosopher's Stone MkIII<br />
| Philosopher's Stone MkII x4<br><br />
Gold Ingot<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone MkII | | gm4:Philosopher's Stone MkII<br />
| | Gold Ingot | <br />
| gm4:Philosopher's Stone MkII | | gm4:Philosopher's Stone MkII<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Philosopher's Stone MkIII<br />
}}<br />
}}<br />
|-<br />
| Philosopher's Stone MkIV<br />
| Philosopher's Stone MkIII x4<br><br />
Diamond<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone MkIII | | gm4:Philosopher's Stone MkIII<br />
| | Diamond | <br />
| gm4:Philosopher's Stone MkIII | | gm4:Philosopher's Stone MkIII<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Philosopher's Stone MkIII<br />
}}<br />
}}<br />
|-<br />
| ERROR<br />
| Philosopher's Stone MkIV x4<br><br />
Obsidian<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone MkIV | | gm4:Philosopher's Stone MkIV<br />
| | Obsidian | <br />
| gm4:Philosopher's Stone MkIV | | gm4:Philosopher's Stone MkIV<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:ERROR<br />
}}<br />
}}<br />
|-<br />
| Infinity Tool<br />
| Error x3<br><br />
Diamond Block x2<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:ERROR | gm4:ERROR | gm4:ERROR <br />
| | Diamond Block | <br />
| | Diamond Block | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|gm4:Infinity Tool}}<br />
}}<br />
}}<br />
|}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters/Equivalent_Exchange/Ore_Processing
Custom Crafters/Equivalent Exchange/Ore Processing
2022-11-05T02:29:22Z
<p>Epyon: Subpage table</p>
<hr />
<div>{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Ore Processing<br />
! Name<br />
! Ingredients<br />
! Alchemical Crafter<br />
! Notes<br />
|-<br />
| Iron Ingot (x7)<br />
| Philosopher's Stone<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Coal | Iron Ore <br />
| Iron Ore | Iron Ore | Iron Ore <br />
| Iron Ore | Iron Ore | Iron Ore <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Iron Ingot|count=7}}<br />
}}<br />
}}<br />
| Works for all Ores<br />
|}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters/Equivalent_Exchange/Item_Transmutation
Custom Crafters/Equivalent Exchange/Item Transmutation
2022-11-05T02:28:32Z
<p>Epyon: Subpage table</p>
<hr />
<div>{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Item Transmutation<br />
! Name<br />
! Ingredients<br />
! Alchemical Crafter<br />
! Description<br />
|-<br />
| Log<br />
| Philosopher's Stone<br><br />
4x Any Planks of the same type<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Oak Planks | Oak Planks<br />
| | Oak Planks | Oak Planks<br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Oak Log<br />
}}<br />
}}<br />
| The recipe will convert four of the same type of plank into a log of the same wood type<br />
|-<br />
| Dye<br />
| Philosopher's Stone<br><br />
Any Dye<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Cactus Green | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Cocoa Beans<br />
}}<br />
}}<br />
| The recipe will result in the next dye in sequence<br />
|-<br />
| Sapling<br />
| Philosopher's Stone<br><br />
Any Sapling<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Oak Sapling | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Spruce Sapling<br />
}}<br />
}}<br />
| The recipe will result in the next sapling in the sequence<br />
|-<br />
| Flower<br />
| Philosopher's Stone<br><br />
Any Flower<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Dandelion | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Poppy<br />
}}<br />
}}<br />
| The recipe will result in the next flower in the sequence. This includes tall grass and dead bushes.<br />
|-<br />
| Stone Brick<br />
| Philosopher's Stone<br><br />
Any Stone Brick<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Stone Bricks | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Mossy Stone Bricks<br />
}}<br />
}}<br />
| The recipe cycles between regular, Mossy, Cracked and Chiseled Stone Bricks<br />
|-<br />
| Meat<br />
| Philosopher's Stone<br><br />
Any Meat<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Raw Porkchop | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Raw Chicken<br />
}}<br />
}}<br />
| The recipe cycles between Porkchop, Chicken, Mutton and Steak<br />
|-<br />
| Fish<br />
| Philosopher's Stone<br><br />
Any Fish<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Raw Fish | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Raw Salmon<br />
}}<br />
}}<br />
| The recipe cycles between Fish, Salmon, Clownfish and Pufferfish<br />
|}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters/Equivalent_Exchange/Reverse_Ore_Transmutation
Custom Crafters/Equivalent Exchange/Reverse Ore Transmutation
2022-11-05T02:27:20Z
<p>Epyon: Subpage table</p>
<hr />
<div>{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Reverse Ore Transmutation<br />
! Name<br />
! Ingredients<br />
! Alchemical Crafter<br />
|-<br />
| Diamond x2<br />
| Philosopher's Stone<br><br />
Emerald<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | <br />
| Emerald | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Diamond|count=2}}<br />
}}<br />
}}<br />
|-<br />
| Gold Ingot x4<br />
| Philosopher's Stone<br><br />
Diamond<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | <br />
| Diamond | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Gold Ingot|count=4}}<br />
}}<br />
}}<br />
|-<br />
| Iron Ingot x4<br />
| Philosopher's Stone<br><br />
Gold Ingot<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | <br />
| Gold Ingot | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Iron Ingot|count=4}}<br />
}}<br />
}}<br />
|-<br />
| Coal x4<br />
| Philosopher's Stone<br><br />
Iron Ingot<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | <br />
| Iron Ingot | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Coal|count=4}}<br />
}}<br />
}}<br />
|-<br />
| Redstone x2<br />
| Philosopher's Stone<br><br />
Coal<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | | <br />
| Coal | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Redstone|count=2}}<br />
}}<br />
}}<br />
|}</div>
Epyon
https://wiki.gm4.co/Custom_Crafters/Equivalent_Exchange/Ore_Transmutation
Custom Crafters/Equivalent Exchange/Ore Transmutation
2022-11-05T02:26:13Z
<p>Epyon: Subpage table</p>
<hr />
<div>{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ Ore Transmutation<br />
! Name<br />
! Ingredients<br />
! Alchemical Crafter<br />
|-<br />
| Coal<br />
| Philosopher's Stone<br><br />
2x Redstone<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Redstone | <br />
| Redstone | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Coal<br />
}}<br />
}}<br />
|-<br />
| Iron Ingot<br />
| Philosopher's Stone<br><br />
4x Coal<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Coal | <br />
| Coal | Coal | <br />
| Coal | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Iron Ingot<br />
}}<br />
}}<br />
|-<br />
| Gold<br />
| Philosopher's Stone<br><br />
4x Iron Ingot<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Iron Ingot | <br />
| Iron Ingot | Iron Ingot | <br />
| Iron Ingot | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Gold Ingot<br />
}}<br />
}}<br />
|-<br />
| Diamond<br />
| Philosopher's Stone<br><br />
4x Gold Ingot<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Gold Ingot | <br />
| Gold Ingot | Gold Ingot | <br />
| Gold Ingot | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Diamond<br />
}}<br />
}}<br />
|-<br />
| Emerald<br />
| Philosopher's Stone<br><br />
2x Diamond<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Philosopher's Stone | Diamond | <br />
| Diamond | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| Emerald<br />
}}<br />
}}<br />
|}</div>
Epyon
https://wiki.gm4.co/Combat_Expanded/Armour
Combat Expanded/Armour
2022-10-22T05:25:29Z
<p>Epyon: Same as Weapons</p>
<hr />
<div>=== Armor ===<br />
{| class="wikitable sortable mw-collapsible"<br />
! colspan="6" | Possible Armor Modifiers<br />
|-<br />
! Armour<br />
! Passive Effects<br />
! Activation<br />
! Active Effects<br />
! Rarity<br />
!Commonly Found in<br />
|-<br />
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting<br />
|<br />
|Natural Regeneration Active <br />
| +10-25% Movement Speed<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Burned'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded<br />
| rowspan="2" |<br />
|Natural Regeneration Active <br />
|<br />
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Dark'''<br />
|-<br />
|On taking damage<br />
|Lose {{Stack|effect:Absorption}}Absorption<br />
|-<br />
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly<br />
|<br />
|Natural Regeneration Active<br />
|{{Stack|effect:Invisibility}}Invisibility while sneaking.<br />
<br />
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Growth'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage/&9Glowing Aura//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused<br />
| rowspan="2" |<br />
|Natural Regeneration Active<br />
| +0.5-2 Attack Damage<br />
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Nether'''<br />
|-<br />
|Taken damage within 4 seconds<br />
| -0.5-1.5 Attack Damage<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive<br />
| -1-3 Armor<br />
|On taking damage<br />
|{{Stack|effect:Absorption}}Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level<br />
Effect does not trigger when taking damage to yellow Absorption hearts and<br />
<br />
cannot trigger again during the 30 seconds duration<br />
| data-sort-value="2" | rare<br />
|'''Mountainous'''<br />
<br />
'''[[#Dark|Dark]]'''<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated<br />
| -1-3 Armor<br />
|On taking damage<br />
<br />
|Apply one of:<br />
<br />
* {{Stack|effect:Poison}} Poison (0:06)<br />
* {{Stack|effect:Weakness}} Weakness (0:10)<br />
* {{Stack|effect:Instant Health}} Instant Health<br />
<br />
to the attacker. Additional pieces will add one level of their respective effect.<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Toxic'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=Burning Iron Chestplate|lore=/&7When Killing:/&9Burning Aura (0:10)//&7When Under Attack:/&9Burning Aura (0:10)/&8Stacks 8 times, 0.25 damage per stack/&8At full stacks gain Fire Resistance//&7When on Body:/ &9+6 Armor}}Burning<br />
| rowspan="2" |<br />
|On taking damage<br />
| rowspan="2" |Apply one stack of "Burn" for 10 seconds, up to 8 stacks.<br />
<br />
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.<br />
<br />
At 8 stacks also sets affected entities (except players) on fire and grants {{Stack|effect:Fire Resistance}} Fire Resistance.<br />
| rowspan="2" |common<br />
| rowspan="2" |'''Burned'''<br />
'''Toxic'''<br />
<br />
'''Nether'''<br />
|-<br />
|After killing an entity<br />
|-<br />
| rowspan="2" |<br />
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating<br />
| rowspan="2" | -1-4 Armor<br />
|On taking damage<br />
|Store 10/20/30/40% of damage taken<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Snowy'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|Natural Regeneration Active<br />
|Restore the stored health<br />
|-<br />
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking<br />
|<br />
|On taking damage<br />
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds<br />
8 seconds after the last one was applied.<br />
<br />
Applying a "Charge" to a target that already has 6 stacks will strike<br />
<br />
them with lightning after a delay. The struck target takes 42 extra<br />
<br />
lightning damage (16 for players), entities within 2.5 blocks take half<br />
<br />
of the extra damage<br />
| data-sort-value="1" |common<br />
|'''Mountainous'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless<br />
|<br />
|After killing an entity<br />
|<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki><br />
<br />
Effect stacks until the armor piece grants 0 armor<br />
| data-sort-value="2" | rare<br />
|'''Burned'''<br />
<br />
'''Growth'''<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric<br />
| -1-3 Armor<br />
|After killing an entity<br />
|Restore a heart<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic<br />
|<br />
|After killing an entity<br />
| Call a totem that gives players within 18 blocks one of the following effects:<br />
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength<br />
<br />
Effects last 6 seconds, reapplied to players that remain in the totems range.<br />
<br />
Killing an entity within a totems range will add the effect to the totem instead,<br />
<br />
or if the totem already has that effect will apply a level II version of the<br />
<br />
effect for 9 seconds.<br />
<br />
Totems vanish when all players leave its range<br />
| data-sort-value="2" | rare<br />
|'''Mountainous'''<br />
<br />
'''Toxic'''<br />
|-<br />
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining<br />
| rowspan="2" |<br />
|After killing an entity<br />
| +1 Max Health (Capped at +6/8/10)<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Burned'''<br />
<br />
'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|On taking damage<br />
| -1 Max Health<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing<br />
|<br />
|Health at/below 50% of max <br />
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively<br />
Players receive one level lower instead<br />
<br />
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)<br />
<br />
Once triggered needs to be recharged by killing 15-30 mobs<br />
| data-sort-value="2" | rare<br />
|'''Flowering'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers<br />
|<br />
|Health at/below 50% of max<br />
| +0.5-2 Attack Damage<br />
+10-25% Attack Speed<br />
<br />
+5-20% Movement Speed<br />
<br />
+1 Knockback Resistance<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed<br />
| rowspan="2" |Positive and negative<br />
<br />
values are the same<br />
|Health at/below 50% of max <br />
<br />
| -0.5-2 Attack Damage, +1-3 Armor<br />
| rowspan="2" data-sort-value="1" | common<br />
| rowspan="2" |'''Flowering'''<br />
<br />
'''Nether'''<br />
|-<br />
|Health above 50% of max<br />
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki><br />
|-<br />
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous<br />
|<br />
|Health at/below 50% of max<br />
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and<br />
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity<br />
| data-sort-value="2" | rare<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Sustaining Iron Chestplate|lore=/&7When Low on Health:/&9Quick Regeneration//&7When on Body:/ &9+6 Armor}}Sustaining<br />
|<br />
|Health at/below 50% of max<br />
|Regeneration Timer charges 3x faster (stacks with more pieces)<br />
<br />
Regeneration happens every 0.4 seconds<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal<br />
|{{Stack|effect:Resistance}}Resistance III<br />
|Health above 50% of max<br />
|Health gets set to half of Max Health<br />
<br />
{{Stack|effect:Regeneration}} Immunity<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level<br />
of all Archery armour pieces. Multishot arrows will spawn half that each.<br />
<br />
Extra arrows copy the main arrows stats, with a slightly randomized trajectory<br />
<br />
and cannot be picked up.<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Mountainous'''<br />
<br />
'''Burned'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.<br />
Commanding the wolf to sit will cause it to lose aggro<br />
<br />
Feeding the wolf will grant it strength for 60 seconds<br />
<br />
Additional Canine pieces will spawn more wolves<br />
<br />
if the wolf is named it will drop its nametag on despawning<br />
| data-sort-value="2" | rare<br />
|'''Snowy'''<br />
<br />
'''Growth'''<br />
|-<br />
|<br />
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant<br />
<br />
|<br />
|Equipped<br />
<br />
|A constant floating light will follow the wearer.<br />
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.<br />
| data-sort-value="1" | common<br />
|'''Mountainous'''<br />
<br />
'''Burned'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian<br />
<br />
|<br />
|Equipped<br />
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:<br />
<br />
* {{Stack|effect:Resistance}}Resistance II<br />
* {{Stack|effect:Jump Boost}} Jump Boost II<br />
* {{Stack|effect:Fire Resistance}} Fire Resistance<br />
* {{Stack|effect:Regeneration}} Regeneration<br />
<br />
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III<br />
<br />
will result in level IV<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing<br />
| -5-20% Movement Speed<br />
|Equipped<br />
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as<br />
long as the wearer keeps sprinting. Swimming keeps the current speed<br />
<br />
and hunger but doesn't ramp.<br />
<br />
Every additional Dashing piece reduces the time between levels by 50%<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty<br />
|Armor set to 0<br />
|Equipped<br />
| + Max Health equal to the armor of this piece<br />
| data-sort-value="1" | common<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+1.5% Attack Speed per missing Armor/&9+1.5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight<br />
| -1-3 Armor<br />
|Equipped<br />
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20<br />
|common<br />
|'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic<br />
| -10-25% Attack Speed<br />
|Equipped<br />
|A sword will circle around you at 3.5 blocks distance, crouching will cause the<br />
<br />
sword to close in and spin faster.<br />
<br />
The material and damage of the sword is dependent on the armour material:<br />
*Leather = Wooden Sword - 2 damage<br />
*Chainmail = Stone Sword - 3 damage<br />
*Iron / Gold = Iron / Gold Sword - 4 damage<br />
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage<br />
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)<br />
| data-sort-value="2" | rare<br />
|'''Burned'''<br />
<br />
'''Deep / Reef'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic<br />
|<br />
|On taking damage<br />
|Apply a random potion effect with a random duration to self.<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Wild Magic Table (Roll d100)<br />
!Roll<br />
!Effect<br />
!Possible Levels<br />
!Possible Duration<br />
|-<br />
|1<br />
|{{Stack|effect:Instant Damage}} Instant Damage<br />
|1 - 3<br />
| -<br />
|-<br />
|2<br />
|{{Stack|effect:Blindness}} Blindness<br />
|1<br />
|6 - 25s<br />
|-<br />
|3<br />
|{{Stack|effect:Poison}} Poison<br />
|1 - 3<br />
|6 - 25s<br />
|-<br />
|4<br />
|{{Stack|effect:Wither}} Wither<br />
|1 - 3<br />
|6 - 20s<br />
|-<br />
|5-6<br />
|{{Stack|effect:Darkness}} Darkness<br />
|1<br />
|15 - 45s<br />
|-<br />
|7-8<br />
|{{Stack|effect:Weakness}} Weakness<br />
|1 - 5<br />
|15 - 45s<br />
|-<br />
|9-10<br />
|{{Stack|effect:Slow Falling}} Slow Falling<br />
|1<br />
|15 - 60s<br />
|-<br />
|11-12<br />
|{{Stack|effect:Levitation}} Levitation<br />
|1 - 10<br />
|1 - 5s<br />
|-<br />
|17-22<br />
|{{Stack|effect:Slowness}} Slowness<br />
|1 - 5<br />
|15 - 60s<br />
|-<br />
|23-27<br />
|{{Stack|effect:Nausea}} Nausea<br />
|1<br />
|15 - 45s<br />
|-<br />
|28-32<br />
|{{Stack|effect:Mining Fatigue}} Mining Fatigue<br />
|1 - 5<br />
|15 - 45s<br />
|-<br />
|33-37<br />
|{{Stack|effect:Hunger}} Hunger<br />
|1 - 10<br />
|15 - 60s<br />
|-<br />
|38-47<br />
|{{Stack|effect:Water Breathing}} Water Breathing<br />
|1<br />
|60 - 180s<br />
|-<br />
|48-57<br />
|{{Stack|effect:Night Vision}} Night Vision<br />
|1<br />
|45 - 180s<br />
|-<br />
|58-65<br />
|{{Stack|effect:Fire Resistance}} Fire Resistance<br />
|1<br />
|60 - 90s<br />
|-<br />
|66-70<br />
|{{Stack|effect:Glowing}} Glowing<br />
|1<br />
|15 - 90s<br />
|-<br />
|71-74<br />
|{{Stack|effect:Dolphins Grace}} Dolphins Grace<br />
|1 - 10<br />
|45 - 180s<br />
|-<br />
|75-78<br />
|{{Stack|effect:Invisibility}} Invisibility<br />
|1<br />
|15 - 120s<br />
|-<br />
|79-82<br />
|{{Stack|effect:Jump Boost}} Jump Boost<br />
|1 - 10<br />
|15 - 90s<br />
|-<br />
|83-86<br />
|{{Stack|effect:Conduit Power}} Conduit Power<br />
|1<br />
|15 - 90s<br />
|-<br />
|87-88<br />
|{{Stack|effect:Speed}} Speed<br />
|1 - 10<br />
|60 - 180s<br />
|-<br />
|89-90<br />
|{{Stack|effect:Saturation}} Saturation<br />
|1 - 2<br />
|5 - 20s<br />
|-<br />
|91-92<br />
|{{Stack|effect:Resistance}} Resistance<br />
|1 - 5<br />
|15 - 60s<br />
|-<br />
|93-94<br />
|{{Stack|effect:Regeneration}} Regeneration<br />
|1 - 5<br />
|15 - 30s<br />
|-<br />
|95-96<br />
|{{Stack|effect:Health Boost}} Health Boost<br />
|1 - 5<br />
|45 - 120s<br />
|-<br />
|97<br />
|{{Stack|effect:Strength}} Strength<br />
|1 - 2<br />
|45 - 90s<br />
|-<br />
|98<br />
|{{Stack|effect:Absorption}} Absorption<br />
|1 - 5<br />
|45 - 90s<br />
|-<br />
|99<br />
|{{Stack|effect:Haste}} Haste<br />
|1 - 4<br />
|45 - 120s<br />
|-<br />
|100<br />
|{{Stack|effect:Instant Health}} Instant Health<br />
|1 - 5<br />
| -<br />
|}<br />
| data-sort-value="3" | epic<br />
|'''Mushroom Fields'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal<br />
|<nowiki>+1 Knockback Resist</nowiki><br />
|On taking damage<br />
|Teleport to a random location within 8 blocks.<br />
| data-sort-value="3" | epic<br />
|'''The End'''<br />
|-<br />
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked<br />
|<br />
|Linked<br />
|Only works after the armour piece has been renamed.<br />
<br />
Link to any other player wearing an Unlinked armour piece that has the same name.<br />
<br />
Health of all players in a link will always be the same.<br />
<br />
Max Health will be set to the average between linked players.<br />
| data-sort-value="3" | epic<br />
|'''Deep Dark'''<br />
|}</div>
Epyon
https://wiki.gm4.co/Combat_Expanded/Weapons
Combat Expanded/Weapons
2022-10-22T05:20:41Z
<p>Epyon: Move section header to subpage so you go to the subpage edit?.. hopefully?</p>
<hr />
<div>=== Weapons ===<br />
{| class="wikitable sortable mw-collapsible"<br />
! colspan="5" |<br />
Possible Weapon Modifiers<br />
|-<br />
!<br />
Weapon<br />
!Passive Effects<br />
!On-Hit Effects<br />
! data-sort-type="number" | Rarity<br />
!Commonly found in<br />
|-<br />
|{{Stack|Iron Sword|name=Light Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &a2.5 &2Attack Speed}}Light<br />
| -0.5-2.0 Attack Damage<br />
+0.6-0.9 Attack Speed<br />
|<br />
| data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback III//&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 &2Attack Speed|enchanted=true}}Heavy <br />
|<nowiki>+0.5-2.0 Attack Damage</nowiki><br />
<br />
<nowiki>-0.2-0.5 Attack Speed</nowiki><br />
<br />
Knockback II/III Enchant<br />
|<br />
| data-sort-value="1" | common<br />
|'''Mountainous'''<br />
<br />
'''Dark'''<br />
|-<br />
|{{Stack|Iron Sword|name=&bFlaming Iron Sword|lore=&7Fire Aspect V//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Flaming<br />
|<nowiki>-0.5-2.0 Attack Damage</nowiki><br />
<br />
Fire Aspect III/IV/V Enchant<br />
|<br />
|data-sort-value="1" | common<br />
|'''Burned'''<br />
<br />
'''Dark'''<br />
<br />
'''Nether'''<br />
|-<br />
|{{Stack|Iron Sword|name=Twofold Iron Sword|lore=/&7When in Main Hand:/ &c0.5 &2Attack Damage/ &21.6 Attack Speed/ &2+100% Attack Damage}}Twofold<br />
| -6-7.5 Attack Damage<br />
<br />
+100% Attack Damage<br />
|<br />
|common<br />
|'''Nether'''<br />
|-<br />
|{{Stack|Iron Sword|name=Giant Iron Sword|lore=/&7Stomping Strikes:/&9AoE Damage//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Giant<br />
| -0.6-0.9 Attack Speed<br />
|Deals damage dealt to all entities within 4.5 blocks<br />
|common<br />
|'''Snowy'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous<br />
|<nowiki>-0.5-2.0 Attack Damage</nowiki><br />
|Apply one of:<br />
<br />
* {{Stack|effect:Poison}}Poison (0:08)<br />
* {{Stack|effect:Poison}}Poison (0:30)<br />
* {{Stack|effect:Poison}}Poison II (0:08)<br />
| data-sort-value="1" | common<br />
|'''Toxic'''<br />
<br />
'''Deep / Reef'''<br />
|-<br />
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWither II (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling<br />
|<nowiki>-0.2-0.5 Attack Speed</nowiki><br />
|Apply {{Stack|effect:Slowness}} Slowness I/II/III (0:04) and one of:<br />
<br />
* {{Stack|effect:Weakness}}Weakness (0:04)<br />
* {{Stack|effect:Blindness}} Blindness (0:04)<br />
* {{Stack|effect:Hunger}} Hunger III (0:04)<br />
* {{Stack|effect:Wither}} Wither II (0:04)<br />
| data-sort-value="1" | common<br />
|'''Flowering'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Sword|name=Piercing Iron Sword|lore=/&7Breaking Strikes:/&c- 6 Armor (0:10)/&8Effect can Stack//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Piercing<br />
| -0.5-2.0 Attack Damage<br />
|Reduce Armor by 2/4/6 for 10 seconds, hitting an<br />
<br />
affected target again stacks the effect and refreshes the duration<br />
|common<br />
|'''Flowering'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo III//&7When in Main Hand:/ &c0.5 &2Attack Damage/ &21.6 Attack Speed}}Resonating<br />
| -6-7.5 Attack Damage<br />
|Deal 9/12/16 additional damage that ignores armor and resistances<br />
<br />
2 seconds after the hit. This effect cannot stack.<br />
|data-sort-value="3" | rare<br />
|'''Snowy'''<br />
<br />
'''Toxic'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eSwift Iron Sword|lore=/&7Building Strikes:/&9+0.3 Attack Speed/&8Max 4 Attack Speed//&7When in Main Hand:/ &26 Attack Damage/ &c1 &2Attack Speed}}Swift<br />
|<nowiki>-0.6-0.9 Attack Speed</nowiki><br />
|<nowiki>+0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the</nowiki><br />
<br />
effect will stack up to 4 Attack Speed on repeated use.<br />
|data-sort-value="3" | rare<br />
|'''Burned'''<br />
<br />
'''Growth'''<br />
|-<br />
|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)//&7When in Main Hand:/ &c0.5 &2Attack Damage/ &21.6 Attack Speed}}Charged<br />
| -6-7.5 Attack Damage<br />
|Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds<br />
<br />
8 seconds after the last one was applied.<br />
<br />
Applying a "Charge" to a target that already has 6 stacks will strike<br />
<br />
them with lightning after a delay. The struck target takes 42 extra<br />
<br />
lightning damage (16 for players), entities within 2.5 blocks take half<br />
<br />
of the extra damage<br />
|data-sort-value="3" | rare<br />
|'''Mountainous'''<br />
<br />
'''Deep / Reef'''<br />
|}</div>
Epyon
https://wiki.gm4.co/Combat_Expanded/Modifier_Effects
Combat Expanded/Modifier Effects
2022-10-22T05:08:08Z
<p>Epyon: </p>
<hr />
<div>{| class="wikitable mw-collapsible"<br />
|+Modifier Effects<br />
!Modifier<br />
!Effects<br />
|-<br />
| style="background-color:#b7b7b7" |<div id="Dark">'''Dark</div><ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''<br />
|Mobs are stronger.<br />
<br />
You'll find more Zombies here.<br />
<br />
Creepers have a higher blast radius.<br />
<br />
Weapons and Armor have a reduced droprate.<br />
|-<br />
| style="background-color:#f6b26b" |<div id="Burned">'''Burned'''</div><br />
|Mobs are faster.<br />
Husks are weaker but spawn in large swarms.<br />
<br />
Creeper will explode faster.<br />
<br />
Higher chance of Fire Aspect and Flame enchantments. <br />
|-<br />
| style="background-color:#3d85c6" |<div id="Deep">'''Deep'''</div><br />
|Drowned are more powerful.<br />
|-<br />
| style="background-color:#ffe599" |<div id="Flowering">'''Flowering'''</div><br />
|<br />
Zombies have lower health but respawn when killed. <br />
<br />
Skeletons are often replaced with Zombies. <br />
<br />
Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius. <br />
<br />
Slimes are larger and spawn more often. <br />
|-<br />
| style="background-color:#93c47d" |<div id="Growth">'''Growth'''</div><br />
|Spiders will spawn in groups.<br />
Skeletons will spawn more often and use melee weapons.<br />
<br />
More Slimes will spawn.<br />
<br />
Higher chance of Projectile Protection enchantment. <br />
|-<br />
| style="background-color:#d0e0e3" |<div id="Mountainous">'''Mountainous'''</div><br />
|Mobs are stronger.<br />
<br />
Phantoms will spawn.<br />
<br />
Spiders can spawn with {{Stack|effect:Speed}} Speed.<br />
<br />
Higher chance of Knockback and Punch enchantments.<br />
|-<br />
| style="background-color:#c27ba0" |<div id="Reef">'''Reef'''</div><br />
|Drowned are much more powerful and spawn with tridents more often.<br />
<br />
Drowned will spawn in groups with Guardians.<br />
|-<br />
| style="background-color:#a2c4c9;" |<div id="Snowy">'''Snowy'''</div><br />
|<br />
Mobs are slower but healthier. <br />
<br />
Most attacks will apply {{Stack|effect:Slowness}}Slowness. <br />
|-<br />
| style="background-color:#6aa84f" |<div id="Toxic">'''Toxic'''</div><br />
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.<br />
Cave Spiders will spawn in groups. <br />
|}</div>
Epyon
https://wiki.gm4.co/Combat_Expanded/Biome_Modifiers
Combat Expanded/Biome Modifiers
2022-10-22T05:05:49Z
<p>Epyon: </p>
<hr />
<div>{| class="wikitable sortable mw-collapsible mw-collapsed"<br />
|+Biome Modifiers<br />
! Biome<br />
! colspan="2" |Modifier <br />
!Added Difficulty<br />
|-<br />
|Snowy Plains <br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Ice Spikes <br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Snowy Taiga<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
<br />
|-<br />
|Snowy Beach<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Grove<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Snowy Slopes<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Jagged Peaks <br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Frozen Peaks<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| style="background-color:#a2c4c9;" | '''Snowy''' <br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Windswept Hills<br />
<br />
| colspan="2" style="background-color:#d0e0e3" | '''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Windswept Gravelly Hills<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Windswept Forest<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Taiga<br />
| colspan="2" style="background-color:#93c47d" |'''Growth''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Old Growth Pine Taiga<br />
| colspan="2" style="background-color:#93c47d" | '''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Old Growth Spruce Taiga<br />
| colspan="2" style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Stony Shore<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Plains<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Sunflower Plains <br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
| Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
| Flower Forest<br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
| Birch Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Old Growth Birch Forest<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Dark Forest<br />
| colspan="2" style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Swamp<br />
| colspan="2" style="background-color:#6aa84f" | '''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Mangrove Swamp<br />
| style="background-color:#6aa84f" |'''Toxic'''<br />
| style="background-color:#93c47d" |'''Growth'''<br />
| data-sort-value="f" style="background-color:#e67c73" |Very High<br />
|-<br />
|Jungle <br />
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Sparse Jungle<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|<br />
Bamboo Jungle<br />
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Beach<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Mushroom Fields<br />
! colspan="2" |<br />
!<br />
|-<br />
|Cherry Grove<br />
| style="background-color:#ffe599" |'''Flowering'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Meadow<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Stony Peaks<br />
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Desert<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Savanna<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Savanna Plateau<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Windswept Savanna<br />
| style="background-color:#f6b26b" |'''Burned'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|Badlands<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium<br />
|-<br />
|Wooded Badlands<br />
| colspan="2" style="background-color:#f6b26b" |'''Burned'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Eroded Badlands<br />
| style="background-color:#f6b26b" |'''Burned'''<br />
| style="background-color:#d0e0e3" |'''Mountainous'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
|River<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Frozen River<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Warm Ocean<br />
| colspan="2" style="background-color:#c27ba0" |'''Reef'''<br />
| data-sort-value="e" style="background-color:#ef9b6e" |High<br />
|-<br />
| Lukewarm Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Deep Lukewarm Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Deep Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Cold Ocean<br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
| Deep Cold Ocean<br />
| colspan="2" style="background-color:#3d85c6" |'''Deep'''<br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Frozen Ocean<br />
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Deep Frozen Ocean<br />
| style="background-color:#3d85c6" |'''Deep'''<br />
| style="background-color:#a2c4c9;" |'''Snowy''' <br />
| data-sort-value="c" style="background-color:#abc878" |Low<br />
|-<br />
|Dripstone Caves <br />
| colspan="2" |<br />
| data-sort-value="b" style="background-color:#81c181" |None<br />
|-<br />
|Lush Caves <br />
| colspan="2" style="background-color:#ffe599" |'''Flowering'''<br />
| data-sort-value="d" style="background-color:#fbc768" |Medium <br />
|-<br />
|Deep Dark<br />
! colspan="2" |<br />
!<br />
|-<br />
|The Void<br />
! colspan="2" |<br />
!<br />
|}</div>
Epyon
https://wiki.gm4.co/Main_Page/common.css
Main Page/common.css
2022-10-14T14:43:28Z
<p>ToffeeMax: Attempt 2 at main page css</p>
<hr />
<div>/* CSS Sliding Image Gallery for Mediawiki<br />
* <br />
* @author: Unknown<br />
* current version crafted together by [[User:Christharp]] from several CSS sites.<br />
*/<br />
<br />
.wrapper {<br />
position: absolute;<br />
top: 1%;<br />
width: 4000px;<br />
-webkit-animation: 60s credits linear infinite;<br />
-moz-animation: 60s credits linear infinite;<br />
-ms-animation:60s credits linear infinite;<br />
-o-animation: 60s credits linear infinite;<br />
animation: 60s credits linear infinite;<br />
}<br />
<br />
.wrapper img:hover {<br />
-webkit-transform: scale(1.4);<br />
-moz-transform: scale(1.4);<br />
-o-transform: scale(1.4);<br />
-ms-transform: scale(1.4);<br />
transform: scale(1.4);<br />
cursor: pointer;<br />
}<br />
@keyframes credits {<br />
0% {<br />
margin-left: 0px;<br />
}<br />
100% {<br />
margin-left: -4000px;<br />
}<br />
<br />
}<br />
<br />
@-webkit-keyframes credits {<br />
0% {<br />
margin-left: 0px;<br />
}<br />
100% {<br />
margin-left: -4000px;<br />
}<br />
<br />
}<br />
@-moz-keyframes credits {<br />
0% {<br />
margin-left: 0px;<br />
}<br />
100% {<br />
margin-left: -4000px;<br />
}<br />
<br />
}<br />
@-o-keyframes credits {<br />
0% {<br />
margin-left: 0px;<br />
}<br />
100% {<br />
margin-left: -4000px;<br />
}<br />
<br />
}<br />
<br />
.wrapper:hover{<br />
-webkit-animation-play-state: paused;<br />
-moz-animation-play-state: paused;<br />
-o-animation-play-state: paused;<br />
-ms-animation-play-state: paused;<br />
cursor: pointer;<br />
}</div>
ToffeeMax
https://wiki.gm4.co/Custom_Crafters/Auto_Crafting
Custom Crafters/Auto Crafting
2022-09-24T16:51:40Z
<p>Epyon: Epyon moved page Custom Crafters/Auto Crafting to Auto Crafting over redirect: Now a Stand Alone module</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Auto Crafting<br />
| type = Stand Alone<br />
| complementary = [[Relocators]]<br />
| creator = BluePsychoRanger<br />
| versions = 1.19+<br />
}}<br />
This module adds the Auto Crafting Table to the game, a multiblock structure that allows for crafting of recipes by redstone. This module also adds all vanilla crafting recipes to [[Custom Crafters]] (and thereby also Auto Crafting Tables).<br />
== Features==<br />
The Auto Crafting Table can craft items upon a redstone pulse. To do this, set the recipe '''shape''' within the user interface (any item may be used to set the shape!), and then supply the recipe ingredients in left-to-right top-to-bottom order.<br />
<br />
===Crafting & Multi-Block Structure===<br />
The Auto Crafting Table Controller can be crafted in a [[Custom Crafters|Custom Crafter]] with the following recipe and must be integrated into a multi-block structure:<br />
{|<br />
|<br />
{| class="wikitable"<br />
|+Auto Crafting Table Controller<br />
!<br />
Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Auto Crafter<br />
|Copper Ingot + <br />
2 Redstone Dust + <br />
<br />
Custom Crafter + <br />
<br />
Redstone Comparator<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | Copper Ingot | <br />
| Redstone Dust | gm4:Custom Crafter | Redstone Dust<br />
| | Redstone Comparator |<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Auto Crafter<br />
}}<br />
|Name=Auto Crafter}}<br />
|}<br />
|<br />
{| class="wikitable"<br />
|+Multi-Block Structure Required Materials<br />
!Block<br />
!Description<br />
|-<br />
|{{Cycle|{{Stack|Oak Stairs|count=8}}{{Stack|Birch Stairs|count=8}}{{Stack|Spruce Stairs|count=8}}{{Stack|Jungle Stairs|count=8}}{{Stack|Dark Oak Stairs|count=8}}{{Stack|Acacia Stairs|count=8}}{{Stack|Mangrove Stairs|count=8}}{{Stack|Crimson Stairs|count=8}}{{Stack|Warped Stairs|count=8}}}}<br />
|Eight wooden stairs (any) around the top and bottom of the structure, facing outward.<br />
|-<br />
|{{Stack|Barrel|count=2}}<br />
| Two barrels, one on the top and one at the bottom of the structure.<br />
|-<br />
|{{Stack|Glass|count=2}}<br />
| Two glass blocks placed on opposing faces.<br />
|-<br />
|{{Stack|Piston}}<br />
|A Piston placed opposite the Auto Crafter, facing inwards.<br />
|-<br />
|{{Stack|gm4:Auto Crafter}}<br />
|An Auto Crafter placed opposite the piston, facing outwards.<br />
|} <br />
|}<br />
[[File:Auto Crafter.png|alt=A depiction of an Auto Crafter multi-block structure.|thumb|296x296px|An Auto Crafter. Notably, the structure has its input on the top (Barrel) and output at the bottom (Barrel). The Auto Crafter Controller is only used to set the shape of the recipe and should not be interacted with by automation. The wood type does not matter.]]<br />
[[File:Setting-up-a-autocrafter.gif|alt=Construction of the multiblock structure.|none|thumb|Construction of the multiblock structure. Shown with the optional Resource Pack.]]<br />
<br />
=== Usage ===<br />
<br />
==== Setting the Recipe Shape ====<br />
Configure the recipe that the Auto Crafter will follow inside the Auto Crafter block's interface. Place any item into each slot that the crafting recipe uses, so that the overall shape matches the recipe. Note that the type of item used to configure the shape in the Auto Crafting Controller does not matter, as the interface only sets the shape of the recipe, not the materials used. For example configurations see [[Custom Crafters/Auto Crafting#Example Shape Configurations|Example Shape Configurations]]<br />
<br />
==== Supplying Ingredients ====<br />
Supply the materials required for the recipe into the input barrel on the top of the multi-block structure. These ingredients must be provided in order: left-to-right top-to-bottom. For instance, to craft a diamond shovel, the diamond must be supplied before the two sticks. <br />
<br />
==== Power the Piston ====<br />
Activate the crafter by powering the piston with redstone. This will craft the item and put it inside the output barrel at the bottom of the bottom of the multi-block structure. If the crafting fails (either by missing ingredients, incorrect input order, or invalid shape), then all the ingredients will be sent to the output barrel unchanged.<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+Example Shape Configurations<br />
!Configured Shape <br />
! Possible Recipes (Examples)<br />
|-<br />
| rowspan="3" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| | Iron Ingot |<br />
|| Stick | <br />
| | Paper |<br />
}}<br />
|Name=Set Shape}}<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{Stack|Oak Planks}}{{Stack|Gold Ingot}}{{Stack|Cobblestone}}{{Stack|Iron Ingot}}{{Stack|Diamond}}}}<br />
| {{Stack|Stick}}<br />
| {{Stack|Stick}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Cycle|{{Stack|Wooden Shovel}}{{Stack|Golden Shovel}}{{Stack|Stone Shovel}}{{Stack|Iron Shovel}}{{Stack|Diamond Shovel}}}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Amethyst Shard}}<br />
| {{Stack|Copper Ingot}}<br />
| {{Stack|Copper Ingot}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Spyglass}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Shulker Shell}}<br />
| {{Stack|Chest}}<br />
| {{Stack|Shulker Shell}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Shulker Box}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| rowspan="5" | <br />
{{Crafting<br />
| Input = {{CraftingGrid<br />
| | |<br />
|| | Torch<br />
| | | Rose<br />
}}<br />
|Name=Set Shape}}<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Stick}}<br />
| {{Stack|Cobblestone}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Lever}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" | {{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Coal}}<br />
| {{Stack|Stick}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Torch}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Redstone Dust}}<br />
| {{Stack|Stick}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Redstone Torch}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|Orange Dye}}<br />
| {{Stack|White Wool}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Orange Wool}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|-<br />
| style="text-align: center" | {{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|White Wool}}<br />
| {{Stack|Orange Dye}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Orange Wool}}<br />
}}<br />
| Catalyst = Redstone Torch<br />
| Type = Piston<br />
}}<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/auto-crafting}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.19<br />
| 22 Aug 2022<br />
|Released Auto Crafting<br />
|-<br />
|}<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
{{Modules List/Relocatable Machines}}</div>
Bloo
https://wiki.gm4.co/Combat_expanded
Combat expanded
2022-09-24T16:49:20Z
<p>Thanathor: add missing info</p>
<hr />
<div>{{ModuleInfobox<br />
|type=Stand Alone<br />
|creator=Thanathor<br />
|versions=1.19.2, 1.20+}}<br />
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.<br />
<br />
==Features==<br />
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.<br />
<br />
=== Home Bed ===<br />
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.<br />
<br />
=== Natural Regeneration ===<br />
Combat Expanded disables normal Regeneration. Instead player will regenerate half a heart every 0.8 seconds as long as they are out of combat.<br />
<br />
Players will enter combat when:<br />
<br />
* Being damaged by a mob, explosions, the {{Stack|effect:Wither}} Wither effect (12 seconds)<br />
* Drowning, Falling, Lava, {{Stack|effect:Poison}} Poison (2.4 seconds)<br />
* If on fire regeneration will happen every 3.6 instead of 0.8 seconds, but will not enter combat<br />
<br />
Killing an entity will immediately exit combat until damaged again.<br />
<br />
== Item Modifiers ==<br />
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.<br />
<br />
{{/Weapons}}<br />
<br />
{{/Armour}}<br />
<br />
== Mobs ==<br />
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.<br />
<br />
Mobs will also receive additional bonusses depending on what biome they spawn in.<br />
{{/Biome Modifiers}}<br />
<br />
{{/Modifier Effects}}<br />
<br />
====Spawners====<br />
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.<br />
<br />
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, and Guardians will gain modifiers even if spawned from a spawner.<br />
<br />
====Zombie Changes====<br />
* Baby zombies have -60% Max Health.<br />
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.<br />
<br />
====Phantoms====<br />
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.<br />
<br />
==Advancements==<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|item=Leather Tunic|title=Hidden Power|desc=Obtain a Modified weapon or piece of armor from a mob}}<br />
|Pick up an item with a Modifier<br />
|-<br />
|{{Advancement|item=Chorus Fruit|title=Vwoops!|bg=fancy|desc=Who thought this was a good idea?}}<br />
|Teleport using a piece of Vorpal armor<br />
|}<br />
<br />
==Technical Details==<br />
<br />
====Player Difficulty====<br />
Each player has their own Player Difficulty, which is calculated every 5 minutes or on respawn.<br />
<br />
<code>Player Difficulty = Playtime * (1 - Death Multiplier) * World Difficulty</code>, where<br />
<br />
<code>Playtime:</code> goes up by 1 every 5 minutes a player is online, up to 100.<br />
<br />
<code>Death Multiplier:</code> is calculated on death by: <code>Death Multiplier = Death Multiplier * 0.75 + 0.2</code>, every time difficulty is calculated it is reduced by 0.01 for every 5 minutes since the last death.<br />
<br />
<code>World Difficulty:</code> is based on world difficulty: 0.3 for easy, 0.4 for medium and 0.5 for hard<br />
<br />
====Mob Difficulty====<br />
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.<br />
<br />
<code>Mob Difficulty = Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where<br />
<br />
<code>Player Difficulty:</code> Difficulty taken from the closest player<br />
<br />
<code>Difficulty Modifier:</code> is calculated based on the environment where the mob spawned:<br />
<br />
* Start with a random value between -0.1 - 0.1<br />
* If it's raining: +0.2<br />
* If the mob spawned on the surface and it is night time: +0.1 for crescent moon, +0.2 for quarter moon, +0.3 for gibbous moon or +0.4 for a full moon<br />
* If mob spawned underground (Dark): +0.3<br />
* If in Mountainous biomes: +0.2<br />
* If an active Home Bed is within 128 blocks: -0.4<br />
<br />
<code>Random Offset:</code> a random value between -5 and 5<br />
<br />
<code>Illager Bonus:</code> applied to Illagers under certain conditions:<br />
<br />
* Illager patrol leaders: +10<br />
* Illager/Ravager in a raid: +<code>3*(raid wave)</code><br />
<br />
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page, mobs final stats are calculated as follows using those scores:<br />
<br />
<code>Max Health = ((0.5*score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code><br />
<br />
<code>Attack Damage = ((0.15*score) + 0.35*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100) * 0.1</code>, cannot exceed the damage cap<br />
<br />
<code>Movement Speed = 0.5*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>, in percentages<br />
<br />
<code>Armor = ((0.25*score) + 0.25*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code><br />
<br />
<code>Armor Toughness = ((0.25*score) + 0.75*RAND.BETWEEN(0,score)) * (Mob Difficulty/100)</code><br />
<br />
==== Mob Modifiers ====<br />
If the chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty. <br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="4" |General Mob Modifiers<br />
|-<br />
!Mob<br />
!Base Stats<br />
!Stat Page <br />
!Additional Effects<br />
|-<br />
|Zombie/Husk/Drowned<br />
| -3 Max Health<br />
-1 Attack Damage<br />
<br />
-5% Movement Speed<br />
|'''Max Health:''' 15<br />
'''Attack Damage:''' 45<br />
<br />
'''Movement Speed:''' 20<br />
<br />
'''Armor:''' 4<br />
<br />
'''Armor Toughness:''' 8<br />
<br />
'''Damage Cap:''' 9<br />
|<u>33% chance</u> to equip a weapon<br />
<br />
33% chance to equip armor (4x)<br />
<br />
<u>15% chance</u> for {{Stack|effect:Speed}} Speed<br />
<br />
<u>40% chance</u> for +45% Knockback Resistance<br />
<br />
<u>7.5% chance</u> for "Shielded"<br />
<br />
* Equip shield in offhand<br />
* +5 Armor<br />
* +50% Armor<br />
* +20 Armor Toughness<br />
* -2 Max Health<br />
* No bonus Max Health<br />
<br />
<u>5% chance</u> for "Dual Wield"<br />
<br />
* Equip weapon in offhand<br />
* +4 Attack Damage<br />
* -20% Movement Speed<br />
|-<br />
|Skeleton/Stray<br />
| -5 Max Health<br />
-20% Movement Speed<br />
|'''Max Health:''' 12<br />
'''Attack Damage:''' 35<br />
<br />
'''Movement Speed:''' 20<br />
<br />
'''Armor:''' 6<br />
<br />
'''Armor Toughness:''' 4<br />
<br />
'''Damage Cap:''' 7.5<br />
|33% chance to equip armor (4x)<br />
<br />
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows<br />
|-<br />
|Spider<br />
| -6 Max Health<br />
-0.5 Attack Damage<br />
<br />
-6% Movement Speed<br />
|'''Max Health:''' 12<br />
'''Attack Damage:''' 40<br />
<br />
'''Movement Speed:''' 56<br />
<br />
'''Armor:''' 4<br />
<br />
'''Damage Cap:''' 6.5<br />
|<br />
|-<br />
|Cave Spider<br />
| -8 Max Health<br />
-1.5 Attack Damage<br />
<br />
-12% Movement Speed<br />
|'''Max Health:''' 10<br />
'''Attack Damage:''' 40<br />
<br />
'''Movement Speed:''' 42<br />
<br />
'''Damage Cap:''' 5.5<br />
|<br />
|-<br />
|Creeper<br />
| -5 Max Health<br />
|'''Max Health:''' 12<br />
'''Movement Speed:''' 15<br />
<br />
'''Armor:''' 7<br />
|<br />
|-<br />
|Slime / Magma Cube<br />
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref><br />
|'''Max Health:''' 13<br />
<br />
<br />
'''Damage Cap:''' 8<br />
|<u>35% chance</u> to grow 1 size (up to 4)<br />
<br />
<u>10% chance</u> to grow 1 size (up to 4)<br />
|-<br />
|Enderman<br />
| -2 Max Health<ref name=":0">Except in The End</ref><br />
-3 Attack Damage<br />
<br />
-10% Movement Speed<br />
|'''Max Health:''' 16<ref name=":0" /><br />
'''Attack Damage:''' 65<br />
<br />
'''Movement Speed:''' 20<br />
<br />
'''Armor:''' 9<br />
<br />
'''Damage Cap:''' 14<br />
|in '''The End:'''<br />
<br />
* +20% Attack Damage<br />
* +15% Movement Speed<br />
|-<br />
|Phantom<br />
| -15 Max Health<br />
-1.5 Attack Damage<br />
|'''Max Health:''' 10<br />
'''Attack Damage:''' 45<br />
<br />
'''Armor:''' 5<br />
<br />
'''Damage Cap:''' 6<br />
|<br />
|-<br />
|Wither Skeleton<br />
| -2 Max Health<br />
-4% Movement Speed<br />
<br />
+66% Knockback Resistance<br />
|'''Max Health:''' 16<br />
'''Movement Speed:''' 14<br />
<br />
'''Armor:''' 8<br />
<br />
'''Armor Toughness:''' 12<br />
<br />
'''Damage Cap:''' 14<br />
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)<br />
<br />
<u>40% chance</u> to equip a bow with {{Stack|effect:Wither}}Wither arrows<br />
|-<br />
|Piglin<br />
| -2 Max Health<br />
-0.5 Attack Damage<br />
<br />
-4% Movement Speed<br />
|'''Max Health:''' 16<br />
'''Movement Speed:''' 8<br />
<br />
'''Armor:''' 4<br />
<br />
'''Armor Toughness:''' 8<br />
<br />
'''Damage Cap:''' 11<br />
|33% chance to equip Gold armor (4x)<br />
|-<br />
|Zombified Piglin<br />
| -3 Max Health<br />
-2.5 Attack Damage<br />
<br />
-2% Movement Speed<br />
|'''Max Health:''' 18<br />
'''Attack Damage:''' 55<br />
<br />
'''Movement Speed:''' 25<br />
<br />
'''Damage Cap:''' 9<br />
|<br />
|-<br />
|Pillager<br />
| -4 Max Health<br />
-15% Movement Speed<br />
|'''Max Health:''' 10<br />
'''Movement Speed:''' 24<br />
<br />
'''Armor:''' 14<br />
<br />
'''Armor Toughness:''' 15<br />
<br />
'''Damage Cap:''' 3<br />
|If '''Patrol Leader:'''<br />
<br />
* Piercing Enchantment<br />
<br />
If i'''n Patrol:'''<br />
<br />
* '''Movement Speed:''' 34<br />
<br />
If '''in Raid Wave 4+:'''<br />
<br />
* '''Max Health:''' 18<br />
* '''Armor:''' 24<br />
<br />
If '''in Raid Wave 5/6/7/8:'''<br />
<br />
* 20/40/60/80% chance of Piercing Enchantment<br />
|-<br />
|Vindicator<br />
| -4 Max Health<br />
-3 Attack Damage<br />
<br />
-10% Movement Speed<br />
|'''Max Health:''' 15<br />
'''Attack Damage:''' 45<br />
<br />
'''Movement Speed:''' 30<br />
<br />
'''Armor:''' 14<br />
<br />
'''Damage Cap:''' 10<br />
|If '''in Raid Wave 4+:'''<br />
* '''Max Health:''' 30<br />
* '''Armor Toughness:''' 10<br />
|-<br />
|Evoker<br />
| -4 Max Health<br />
-10% Movement Speed<br />
|'''Max Health:''' 10<br />
'''Movement Speed:''' 30<br />
<br />
'''Armor:''' 8<br />
<br />
<br />
'''Damage Cap:''' 10<br />
|<br />
|-<br />
|Ravager<br />
| -20 Max Health<br />
-3 Attack Damage<br />
<br />
-10% Movement Speed<br />
|'''Max Health:''' 70<br />
<br />
'''Attack Damage:''' 45<br />
<br />
'''Movement Speed:''' 22<br />
<br />
'''Armor:''' 10<br />
<br />
<br />
'''Damage Cap:''' 19.5<br />
|<br />
|-<br />
|Hoglin / Zoglin<br />
| -16 Max Health<br />
-14% Movement Speed<br />
|'''Max Health:''' 65<br />
'''Attack Damage:''' 40<br />
<br />
'''Movement Speed:''' 18<br />
<br />
'''Armor:''' 10<br />
<br />
<br />
'''Damage Cap:''' 16<br />
|<br />
|-<br />
|Guardian<br />
| -3 Attack Damage<br />
|'''Attack Damage:''' 60<br />
<br />
<br />
'''Damage Cap:''' 9<br />
|<br />
|-<br />
|Blaze<br />
| -8 Max Health<br />
-3 Attack Damage<br />
|'''Max Health:''' 13<br />
'''Attack Damage:''' 45<br />
<br />
'''Armor:''' 20<br />
<br />
'''Armor Toughness:''' 10<br />
<br />
<br />
'''Damage Cap:''' 7.5<br />
|<br />
|-<br />
|Silverfish / Endermite<br />
| -6 Max Health<br />
-5% Movement Speed<br />
|'''Max Health:''' 3<br />
'''Attack Damage:''' 10<br />
<br />
'''Movement Speed:''' 10<br />
<br />
<br />
'''Damage Cap:''' 3<br />
|<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="5" |Biome Specific Mob Modifiers (Overworld)<br />
|-<br />
!Biomes<br />
!Effects on<br />
any mob <br />
!Effects on<br />
Zombies/Husks/Drowned<br />
!Effects on<br />
Skeletons/Stray <br />
!Effects on<br />
Other Mobs<br />
|-<br />
|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref><br />
| +15% Max Health<br />
+25% Armor<br />
<br />
+5% Movement Speed<br />
<br />
Weapon droprate to 8.5%<br />
<br />
Armor droprate to 4.25%<br />
|<br />
|'''Movement Speed:''' 22<br />
'''Armor Toughness:''' 6<br />
|'''Cave Spider:'''<br />
<br />
* +15% Movement Speed<br />
<br />
'''Creeper:'''<br />
<br />
* Explosion Radius increased to 4<br />
<br />
'''Spider:'''<br />
<br />
* <u>10% chance</u> of Invisibility<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Burned'''<br />
|-<br />
|Desert<br />
Savanna<br />
<br />
Savanna Plateau<br />
<br />
Windswept Savanna<br />
<br />
Badlands<br />
<br />
Wooded Badlands<br />
<br />
Eroded Badlands <br />
|}<br />
|<nowiki>+10% Movement Speed</nowiki><br />
<br />
<u>40% chance</u> of Fire Aspect Enchantment<br />
<br />
<u>40% chance</u> of Flame enchantment<br />
|'''Husk:'''<br />
*-65% Max Health<br />
*-25% Attack Damage<br />
*<u>200% chance</u> to spawn extra Husk (4x)<br />
*<u>90% chance</u> to spawn extra Husk (3x)<br />
*<u>45% chance</u> to spawn extra Husk (4x)<br />
|<br />
|'''Cave Spider / Spider:'''<br />
<br />
* <u>50% chance</u> of Fire Resistance<br />
<br />
'''Creeper:'''<br />
<br />
* Fuse reduced by 25%<br />
<br />
'''Phantom:'''<br />
<br />
* Fire Resistance<br />
* <u>35% chance</u> to grow 1 size<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Deep'''<br />
|-<br />
|Deep Lukewarm Ocean<br />
Deep Ocean<br />
<br />
Deep Cold Ocean<br />
<br />
Deep Frozen Ocean <br />
|}<br />
| +60% Armor Toughness<br />
|'''Drowned''':<br />
<br />
* +20% Movement Speed<br />
|<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Flowering'''<br />
|-<br />
|Sunflower Plains<br />
Flower Forest<br />
<br />
Cherry Grove<br />
<br />
Lush Caves <br />
|} <br />
|<br />
|Head slot is replaced with a "Zombie Spore" that comes in 3 varieties:<br />
<br />
'''Cherry''' in Cherry Groves:<br />
*grants 16 Max Health<br />
*grants 10% Movement Speed<br />
'''Normal''' in other Flowering Biomes (66% chance)<br />
*grants 8 Max Health<br />
*grants -1.5 Attack Damage<br />
'''Flowering''' in other Flowering Biomes (33% chance)<br />
<br />
Each Spore also reduces the mobs Max Health by 25%.<br />
<br />
Killing a Spore Zombie can drop the Spore which will respawn a new Spore Zombie after 8 seconds.<br />
<br />
Drop chance of spores starts at 100%, reduced by 10 for each subsequent respawn.<br />
<br />
Setting Spore Zombies on fire destroys the Spore.<br />
|85% chance to be replaced with 3 zombies.<br />
<br />
In '''Lush Caves''' only 1 zombie spawns<br />
|'''Enderman:'''<br />
<br />
* 50% chance to be replaced with a Slime<br />
<br />
'''Creeper:'''<br />
<br />
* Invisible until it gets close to a player<br />
* Explosion Radius reduced to 2<br />
<br />
'''Phantom:'''<br />
<br />
* <u>35% chance</u> to grow 1 size<br />
* <u>50% chance</u> to grow 1 size<br />
<br />
'''Slime:'''<br />
<br />
* <u>35% chance</u> to grow 1 size (up to 4)<br />
* <u>35% chance</u> to grow 1 size (up to 4) <br />
'''Cave Spider / Spider (in Lush Caves):'''<br />
<br />
* Replaced with 4 Silverfish<br />
<br />
'''Silverfish (in Lush Caves):'''<br />
<br />
* <u>50% chance</u> to spawn a Silverfish when hitting a player<br />
<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Growth'''<br />
|-<br />
|Snowy Taiga<br />
Grove<br />
<br />
Taiga<br />
<br />
Old Growth Pine Taiga<br />
<br />
Old Growth Spruce Taiga<br />
<br />
Dark Forest<br />
<br />
Mangrove Swamp <br />
|} <br />
|<u>80% chance</u> of Projectile Protection Enchantment<br />
|Replaced with 3 Skeletons<br />
| -25% Max Health<br />
+24% Movement Speed<br />
<br />
Spawns with melee weapons<br />
|'''Cave Spider / Spider:'''<br />
* Spawn a second (Cave) Spider<br />
* <u>60% chance</u> to spawn a third<br />
<br />
'''Creeper:'''<br />
<br />
* +20% Movement Speed<br />
<br />
'''Slime:'''<br />
<br />
* Spawn additional small Slimes, 1 per size above 0<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Mountainous'''<br />
|-<br />
|Snowy Slopes<br />
Jagged Peaks<br />
<br />
Frozen Peaks<br />
<br />
Windswept Hills<br />
<br />
Windswept Gravelly Hills<br />
<br />
Windswept Forest<br />
<br />
Stony Shores<br />
<br />
Cherry Grove<br />
<br />
Meadow<br />
<br />
Stony Peaks<br />
<br />
Windswept Savanna<br />
<br />
Eroded Badlands <br />
|} <br />
| +25% Armor<br />
<br />
+50% Armor Toughness<br />
<br />
Mob Difficulty +20%<br />
<br />
<u>40% chance</u> for Knockback Enchantment<br />
<br />
<u>35% chance</u> for Punch Enchantment<br />
|<u>40% chance</u> to spawn a Phantom<br />
<br />
+1 Attack Knockback<br />
<br />
Max Health Base +6 <br />
|<br />
|'''Cave Spider / Spider:'''<br />
* <u>40% chance</u> of {{Stack|effect:Speed}}Speed<br />
<br />
'''Creeper:'''<br />
<br />
* +40% Knockback Resistance<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Reef'''<br />
|-<br />
|Warm Ocean<br />
|} <br />
|<u>50% chance</u> of depth strider enchantment<br />
|'''Drowned:'''<br />
* +100% Movement Speed<br />
* +10% Armor<br />
* +75% Armor Toughness<br />
* +2 Attack Damage<br />
* <u>45% chance</u> to spawn a Guardian, thrice<br />
* <u>60% chance</u> to spawn a Drowned, twice<br />
* <u>40% chance</u> to spawn with a Trident<br />
|<br />
|'''Guardian'''<br />
<br />
* '''Attack Damage:''' 90<br />
* '''Damage Cap:''' 12<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Snowy'''<br />
!<br />
|-<br />
|Snowy Plains<br />
Ice Spikes<br />
<br />
Snowy Taiga<br />
<br />
Snowy Beach<br />
<br />
Grove<br />
<br />
Snowy Slopes<br />
<br />
Jagged Peaks<br />
<br />
Frozen Peaks<br />
<br />
Frozen River<br />
<br />
Frozen Ocean<br />
<br />
Deep Frozen Ocean <br />
|}<br />
|<nowiki>-15% Movement Speed</nowiki><br />
<br />
+15% Max Health<br />
|Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
|'''Stray:'''<br />
<br />
* {{Stack|effect:Slowness}} Slowness III (0:30) arrows<br />
|'''Cave Spider / Spider:'''<br />
<br />
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
<br />
'''Creeper:'''<br />
<br />
* Replaced with either a Zombie or a Skeleton<br />
<br />
'''Phantom:'''<br />
<br />
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)<br />
<br />
'''Slime:'''<br />
<br />
* Size +1 (up to 3)<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|+'''Toxic'''<br />
|-<br />
|Swamp<br />
Mangrove Swamp<br />
<br />
Jungle<br />
<br />
Bamboo Jungle <br />
|} <br />
| -25% Attack Damage<br />
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)<br />
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows<br />
|'''Cave Spider:'''<br />
<br />
* attacks apply {{Stack|effect:Hunger}} Hunger II and {{Stack|effect:Weakness}} Weakness in addition to poison<br />
<br />
'''Creeper:'''<br />
<br />
* Leaves a cloud of {{Stack|effect:Weakness}} Weakness II, {{Stack|effect:Blindness}} Blindness, {{Stack|effect:Nausea}} Nausea and {{Stack|effect:Hunger}}Hunger II<br />
<br />
'''Slime:''' <br />
<br />
* Attacks apply {{Stack|effect:Poison}} Poison and {{Stack|effect:Nausea}}Nausea (0:15)<br />
<br />
'''Spider:'''<br />
<br />
* spawn 3 Cave Spiders with -3 Max Health<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="6" |Biome Specific Mob Modifiers (Nether)<br />
!<br />
|-<br />
!Biome<br />
!Effect on<br />
Piglin<br />
!Effect on<br />
Zombified Piglin<br />
!Effect on<br />
Skeleton<br />
!Effect on<br />
Magma Cube<br />
!Effect on<br />
Enderman<br />
!Effect on<br />
Blaze<br />
|-<br />
|Nether Wastes<br />
|<br />
|<br />
|<br />
|<br />
|95% chance to replace with Blaze<br />
| +100% Movement Speed<br />
|-<br />
|Soul Sand Valley<br />
|<br />
|<br />
|{{Stack|effect:Fire Resistance}}Fire Resistance<br />
|<br />
|90% chance to replace with Wither Skeleton<br />
|<br />
|-<br />
|Crimson Forest<br />
|'''Max Health:''' 46<br />
|<u>33% chance</u> to spawn with Gold armor (4x)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Warped Forest<br />
|<br />
|<br />
|<br />
|<br />
|33% chance to spawn another enderman<br />
|<br />
|-<br />
|Basalt Deltas<br />
|<br />
|<br />
|<br />
|Size +1 (up to 3)<br />
+15% Attack Damage<br />
|<br />
|<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/combat-expanded}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.19<br />
|22 Aug 2022<br />
|Released Combat Expanded<br />
|-<br />
|1.20<br />
|23 Sep 2023<br />
|Updated for 1.20<br />
Module is no longer experimental<br />
|-<br />
|1.20.4<br />
|25 Jan 2024<br />
|Updated for 1.20.4<br />
Introduced the Difficulty Update<br />
|}<br />
==Previous Versions==<br />
<br />
=== MC 1.20.2 Version ===<br />
In the 1.20 version Difficulty was calculated in a much simpler way, ranging from 1-10, going up by one for every Minecraft day a player survived.<br />
<br />
The 1.20.4 Difficulty Update reworked almost all of how mob stats were calculated to provide a smoother and slower increase in difficulty while making it easier to balance.<br />
<br />
Unidentified items were also removed after this version, instead items are "identified" as soon as they drop..<br />
<br />
=== MC 1.19 Version ===<br />
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.<br />
<br />
The Focused, Berserkers, Poised, Reckless, Guarding, Merchants armor and Deliberate, Light, Ascended weapon Modifiers were removed in the 1.20 update, replaced by Fluxed, Poisonous, Fractal, Archery, Totemic, Equestrian for armor and Giant and Chiming for weapons.<br />
<br />
{{Notes}}<br />
<br />
<references /></div>
Thanathor
https://wiki.gm4.co/Rope_Ladders
Rope Ladders
2022-05-07T17:00:35Z
<p>BluePsychoRanger: add GitHub logo to source code link</p>
<hr />
<div>{{ModuleInfobox|name=Rope Ladders|creator=MichaelMiner137|type=Stand Alone|versions=1.18+}}<br />
<br />
This module allows players to place ladders downwards, similar to scaffolding.<br />
<br />
==Features==<br />
[[File:Rope ladders demo.gif|thumb|right|Placing and breaking rope ladders]]<br />
Placing ladders on a pre-existing ladder block will place a ladder downwards in the air. When looking at a ladder block while holding a ladder item, particles will appear to allow for this downwards placement. Any ladders can act like rope ladders.<br />
<br />
Rope ladders (ladders in mid-air) will break if there are no other ladders above them. Breaking a ladder at the top of a rope ladder will break all other rope ladders below, causing the items to appear at the top of the ladder that was broken.<br />
<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement | Ladder | How's It Hanging? | Place a Rope Ladder}}<br />
|Place a ladder on a ladder to create a rope ladder<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/rope-ladders}} {{SourceCode|url=https://github.com/Gamemode4Dev/GM4_Datapacks/tree/master/gm4_rope_ladders}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| 1.18<br />
|23 Apr 2022<br />
|Released Rope Ladders<br />
|}<br />
<br />
[[Category:All Modules]]</div>
BluePsychoRanger
https://wiki.gm4.co/Dripleaf_Filters
Dripleaf Filters
2022-04-12T14:21:06Z
<p>Sparks: The module has now been released</p>
<hr />
<div>{{ModuleInfobox|creator=Sparks|type=Stand Alone|versions=1.18+}}This modules lets you sort items using Big Dripleaves.<br />
<br />
==Features==<br />
When an item falls onto a Big Dripleaf, the leaf will inspect a hopper placed on the ground in front of it. If any of the items in the hopper match the item on the leaf, it will slide the item into the hopper. Otherwise it will collapse and drop the item below itself like normal.<br />
<br />
=== Filtering Items ===<br />
An easy way to capture the items dropped below the leaf is to plant the Big Dripleaf on Farmland and place a hopper below that. Hoppers can pick up items through farmland. You will need to make sure the Farmland block is irrigated by a water source, otherwise it will dry out. If you can't use water, a hopper minecart under the block will work too. Big Dripleaves can be waterlogged, allowing you to push items that fall through them away too.<br />
<br />
[[File:Dripleaf Filters Setup.png|thumb|alt=Four Big Dripleaves set up to sort items between two hoppers.|Four Big Dripleaves set up to sort items between two hoppers.|none]]<br />
<br />
There are several ways you can retrieve the filtered item that slides off the side of the leaf. You can catch it in the filter hopper and use a regular comparator item filter to move it back out right away, or you can lock the filter hopper by powering it with redstone, and place a minecart rail with hopper minecart, or a waterlogged slab waterstream on top to carry the item away instead of letting it actually enter the hopper.<br />
<br />
[[File:Dripleaf Item Sorter.png|thumb|alt=A tileable staircase design by Sparks for filtering items using Big Dripleaves and two water streams.|A tileable staircase design by Sparks for filtering items using Big Dripleaves and two water streams.|none]]<br />
<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/dripleaf-filters}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.18<br />
|11 Apr 2022<br />
|Pull request for Dripleaf Filters added to GitHub<br />
|-<br />
|1.18<br />
|23 Apr 2022<br />
|Dripleaf Filters released<br />
|-<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>
Sparks
https://wiki.gm4.co/Public_Server_8
Public Server 8
2021-12-12T22:11:21Z
<p>Suppergerrie2: Add closing date</p>
<hr />
<div>{{Public Server Description|8|9th|December 12th, 2021}}<br />
{{Player Ranks}}<br />
<br />
==Description==<br />
<br />
Spawn is located at '''-400 64 -1400'''<br />
<br />
==Installed Modules==<br />
Below is a list of the known modules installed on Public Server 8. Related expansions can be found under their base module<br />
{| class="wikitable"<br />
|+<br />
! colspan="3" |Installed Modules<br />
!Pre-Generated<br />
|-<br />
|[[Bat Grenades]]<br />
|[[Disassemblers]]<br />
|[[SCUBA Gear]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| <ins>[[Orbis]]</ins><br />
|-<br />
| - [[Orbis/Cooler Caves|Cooler Caves]]<br />
|-<br />
| - [[Orbis/Dangerous Dungeons|Dangerous Dungeons]]<br />
|-<br />
| - Orbis / Tower Structures | - [[Orbis/Tower Structures|Tower Structures]]<br />
|}<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Better Armour Stands/Particles Pack|Particles Pack]]<br />
|-<br />
| - [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
|}<br />
|[[Display Frames]]<br />
|[[Smelteries]]<br />
|<br />
|-<br />
|[[Boots of Ostara]]<br />
|[[Enderman Support Class]]<br />
|[[Sweethearts]]<br />
|<br />
|-<br />
|[[Chairs]]<br />
|[[Everstone]]<br />
|[[Tunnel Bores]]<br />
|<br />
|-<br />
|[[Chest Boats]]<br />
|[[Holographic Tags]]<br />
|[[Undead Players]]<br />
|<br />
|-<br />
|[[Crossbow Cartridges]]<br />
|[[Ink Spitting Squid]]<br />
|[[Vertical Rails]]<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<u>[[Custom Crafters]]</u><br />
|-<br />
| - [[Custom Crafters/Record Crafting|Record Crafting]]<br />
|-<br />
| - [[Custom Crafters/Master Crafting|Master Crafting]]<br />
|-<br />
| - [[Custom Crafters/Standard Crafting|Standard Crafting]]<br />
|}<br />
|[[Live Catch]]<br />
|[[Ziprails]]<br />
|<br />
|-<br />
|[[Desire Lines]]<br />
|[[Pig Tractors]]<br />
|<br />
|<br />
|}<br />
.<br />
<br />
===Seed Random Values===<br />
{| class="wikitable mw-collapsible"<br />
|+ class="nowrap" |Some modules have values that are randomized by the world's seed.<br>Listed below are these random values of the Public Server 8 world.<br />
|-<br />
!Module(s)<br />
!Type<br />
!Value(s)<br />
|-<br />
| rowspan="2" |[[Zauber Cauldrons#Luck|Zauber Cauldrons]] and<br />
<br>[[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
|Normal Flowers<br />
|<br />
|-<br />
|Poisonous Flowers<br />
|<br />
|-<br />
|[[Zauber Cauldrons]]<br />
|[[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
|{{Slot|Popped Chorus Fruit|count=20|Type=standard}} {{Slot|Chorus Fruit|count=6|Type=standard}}<br />
|-<br />
| rowspan="2" |[[Orb of Ankou]]<br />
|[[Orb of Ankou#Condensing Ritual|Soul Shard Creation]]<br />
|{{Slot|Blaze Powder|count=64||Type=standard}} {{Slot|Glowstone Dust|count=46|Type=standard}}<br />
|-<br />
|[[Orb of Ankou#Fusing Ritual|Fusing Ritual]]<br />
|{{Slot|Ghast Tear|count=6||Type=standard}}<br />
{{Slot|Wither Rose|count=4|Type=standard}}<br />
|}<br />
<br />
==Significant Dates and Moments==<br />
{| class="wikitable"<br />
!Date<br />
!Moment<br />
|-<br />
|Nov 29 2021<br />
|Public Server 8 announced<br />
|-<br />
|Dec 10 2021<br />
|[[SkyBlock4]] closes.<br />
|-<br />
|Dec 12 2021<br />
|Public Server 8 opens to the public with [https://www.minecraft.net/en-us/article/minecraft-java-edition-1-18-1 Minecraft Version 1.18]<br />
|-<br />
|Nov 5 2022<br />
|End of Public Server 8 Announced<br />
|-<br />
|Nov 19 2022<br />
|Public Server 8 closes.<br />
|}<br />
<br />
==Subpages==<br />
<br />
*[[Public Server 8/Shrines|Shrines]]</div>
Kruthers
https://wiki.gm4.co/Lightning_in_a_Bottle
Lightning in a Bottle
2021-11-24T17:22:30Z
<p>Epyon: </p>
<hr />
<div>{{ModuleInfobox<br />
| type = Stand Alone<br />
| creator = {{UserLink|Epyon|TheEpyonProject}}, {{UserLink|BluePsychoRanger}}, and {{UserLink|Bloo___}}<br />
| updater = {{UserLink|JP12|JP_12}}<br />
| versions = 1.17+<br />
}}<br />
<br />
This module allows you to harness and bottle the power of lightning!<br />
<br />
== Features ==<br />
A Bottle of Lightning can be brewed in a brewing stand by striking a lightning rod that is directly above (or below!) a brewing stand with Thick Potions. These Bottles of Lightning can then be brewed into Splash and Lingering Bottles of Lightning.<br />
<br />
Mobs can be amplified and certain blocks can be animated.<br />
<br />
=== Mob Amplification / Block Animating ===<br />
{| class = "wikitable"<br />
! Start<br />
! Result<br />
|-<br />
| Pillager<br />
| Evoker<br />
|-<br />
| Evoker<br />
| Illusioner<br />
|-<br />
| {{Stack|Purpur Block}} Purpur Block<br />
| Shulker<br />
|-<br />
| {{Stack|Prismarine Bricks}} Prismarine Bricks<br />
| Guardian<br />
|}<br />
<br />
=== Technical Details ===<br />
The brewing stand must be newly placed after the module is installed. The brewing stand must have fuel to create Bottles of Lightning.<br />
<br />
=== Advancements ===<br />
{| class = "wikitable"<br />
! Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|gm4:Bottle of Lightning|Shocking!|Drink a Bottle of Lightning}}<br />
| Drink a Bottle of Lightning<br />
|-<br />
| {{Advancement|Purpur Block|It's Alive!|Strike a Purpur Block with lightning to create a Shulker}}<br />
| Be within 6 blocks of a Purpur Block animating into a Shulker<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/lightning-in-a-bottle}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.17<br />
| 23 Nov 2021<br />
| Officially released Lightning in a Bottle<br />
|}</div>
Epyon
https://wiki.gm4.co/Skyblock_4
Skyblock 4
2021-11-07T14:40:08Z
<p>Epyon: </p>
<hr />
<div>SkyBlock4 is a SkyBlock server that is a filler season between [[Public Server Sky]] and the [[Public Server 8]]. It has taken the classic [https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/1473433-surv-skyblock SkyBlock] map and given it a Gamemode 4 spin using Gamemode 4's many modules (a list of this server's included modules is provided below) and even custom SkyBlock-only modules. The server officially opened on November 6th 2021.<br />
<br />
All players are expected to know and abide by a set of rules listed on the [https://gm4.co/rules official Gamemode 4 website]. Failure to do so could result in punishment.<br />
<br />
{{Player Ranks}}<br />
<br />
== Description ==<br />
The spawn island for SkyBlock4 is a modified version of the floating island used for [[Public Server Sky]]'s [[Public_Server_Sky/Monthly_Events/June_2020_(Electric_Sparks_Awards)|Electric Sparks Awards]], which contains a [[Post Office]], a minecart track circling the island, and various displays for information regarding SkyBlock and Gamemode 4. There are also plushies and statues scattered throughout the island, featuring the staff members at the time.<br />
<br />
Players can create their own island using a plugin, accessed through {{code|/island}} commands. The commands allowed players to invite or join a friend, and allow or restrict island visitors certain permissions.<br />
<br />
Upon creating an island, players are given a choice between two islands: Normal, which contains all of the classic SkyBlock items, and Challenge, which removed the [[Fruiting Trees/Apple_Trees#Apple_Tree_Saplings|Apple Tree sapling]], Beetroot Seeds, and the Nether Ice block. The island itself is a custom island that looks like the Gamemode 4 logo: A grass layer withe the logo, sand layer, then dirt layer, with blue concrete powder in the sand layer where the holes are. The center hole contained the barrel, on top of island's bedrock, and a tree was on the corner of the island.<br />
<br />
{| class="mw-collapsible mw-collapsed" <br />
|+'''Barrel Contents'''<br />
|{{Stack|Ice}} Ice<br />
|{{Stack|Obsidian|Count=10}} Obsidian (x10)<br />
|{{Stack|Beetroot Seeds}} Beetroot Seeds<ref name="challenge">Not on Challenge islands</ref><br />
|-<br />
| {{Stack|Lava Bucket}} Bucket of Lava<br />
|{{Stack|Written Book|name=Guidebook|enchanted=true}} [[Guidebook]]<br />
|{{Stack|gm4:Apple Tree Sapling}} [[Fruiting Trees/Apple_Trees#Apple_Tree_Saplings|Apple Tree sapling]]<ref name="challenge" /><br />
|-<br />
|{{Stack|Melon}} Melon<br />
|{{Stack|Cactus}} Cactus<br />
|<br />
|-<br />
|{{Stack|Pumpkin}} Pumpkin<br />
|{{Stack|Sugar Cane}} Sugar Cane<br />
|<!--| {{Stack|gm4:Guidebook}}--><br />
|}<br />
<br />
==Installed Modules==<br />
Below is a list of the known modules installed on SkyBlock4. Related expansions can be found under their base module.<br />
{| class="wikitable"<br />
|+<br />
! colspan="4" |Installed modules<br />
|-<br />
|[[Fruiting Trees/Apple Trees|Apple Trees]]<br />
|[[Display Frames]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|-<br />
|<ins>[[Metallurgy]]</ins><br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|[[Metallurgy#Default Expansions|Default Expansions]]<br />
|-<br />
| - [[Metallurgy/Arborenda Shamir|Arborenda Shamir]]<br />
|-<br />
| - [[Metallurgy/Conduction Shamir|Conduction Shamir]]<br />
|-<br />
| - [[Metallurgy/Defuse Shamir|Defuse Shamir]]<br />
|-<br />
| - [[Metallurgy/Ender Bolt Shamir|Ender Bolt Shamir]]<br />
|-<br />
| - [[Metallurgy/Forterra Shamir|Forterra Shamir]]<br />
|-<br />
| - [[Metallurgy/Gemini Shamir|Gemini Shamir]]<br />
|-<br />
| - [[Metallurgy/Hypexperia Shamir|Hypexperia Shamir]]<br />
|-<br />
| - [[Metallurgy/Levity Shamir|Levity Shamir]]<br />
|-<br />
| - [[Metallurgy/Musical Shamir|Musical Shamir]]<br />
|-<br />
| - [[Metallurgy/Sensus Shamir|Sensus Shamir]]<br />
|-<br />
| - [[Metallurgy/Spiraculum Shamir|Spiraculum Shamir]]<br />
|-<br />
| - [[Metallurgy/Tinker Shamir|Tinker Shamir]]<br />
|}<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|[[Metallurgy#Other Expansions|Other Expansions]]<br />
|-<br />
| - [[Metallurgy/Celaro Shamir|Celaro Shamir]]<br />
|-<br />
| - [[Metallurgy/Fulcio Shamir|Fulcio Shamir]]<br />
|-<br />
| - [[Metallurgy/Helious Shamir|Helious Shamir]]<br />
|-<br />
| - [[Metallurgy/Iacio Shamir|Iacio Shamir]]<br />
|-<br />
| - [[Metallurgy/Lumos Shamir|Lumos Shamir]]<br />
|-<br />
| - [[Metallurgy/Moneo Shamir|Moneo Shamir]]<br />
|-<br />
| - [[Metallurgy/Percurro Shamir|Percurro Shamir]]<br />
|-<br />
| - [[Metallurgy/Vecto Shamir|Vecto Shamir]]<br />
|}<br />
|}<br />
|[[Sunken Treasure]]<br />
|-<br />
|[[Bat Grenades]]<br />
|[[Enchantment Extractors]]<br />
|[[Mob Conversion]]<br />
|[[Sweethearts]]<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Better Armour Stands/Particles Pack|Particles Pack]]<br />
|-<br />
| - [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
|}<br />
|[[Ender Hoppers]]<br />
|[[Note Block Interface]]<br />
|[[Trapped Signs]] <br />
|-<br />
|[[Book Binders]]<br />
|[[Enderman Support Class]]<br />
|[[Orb of Ankou]] <br />
|[[Undead Players]]<br />
|-<br />
|[[Boots of Ostara]]<br />
|[[Everstone]]<br />
|[[Pig Tractors]]<br />
|[[Vertical Rails]]<br />
|-<br />
|[[Chairs]]<br />
|[[Guidebook]]<br />
|[[Podzol Rooting Soil]]<br />
|[[Weighted Armour]]<br />
|-<br />
|[[Chest Boats]]<br />
|[[Heart Canisters]]<br />
|[[Potion Swords]]<br />
|[[XP Storage]]<br />
|-<br />
|[[Cozy Campfires]]<br />
|[[Holographic Tags]]<br />
|[[SCUBA Gear]]<br />
|[[Zauber Cauldrons]]<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Custom Crafters]]</ins><br />
|-<br />
| - [[Custom Crafters/Record Crafting|Record Crafting]]<br />
|-<br />
| - [[Custom Crafters/Master Crafting|Master Crafting]]<br />
|-<br />
| - [[Custom Crafters/Standard Crafting|Standard Crafting]]<br />
|}<br />
|[[Ink Spitting Squid]]<br />
|[[Smelteries]]<br />
|[[Ziprails]]<br />
|-<br />
|[[Desire Lines]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Liquid Tanks]]</ins><br />
|-<br />
| - [[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]]<br />
|}<br />
|[[Soul Glass]]<br />
|<br />
|-<br />
|[[Disassemblers]]<br />
|[[Live Catch]]<br />
|[[Speed Paths]]<br />
|<br />
|}<br />
<br />
===Seed Random Values ===<br />
{| class="wikitable mw-collapsible"<br />
|+ class="nowrap" | Some modules have values that are randomized by the world's seed.<br>Listed below are these random values of the SkyBlock4 world.<br />
|-<br />
! Module(s)<br />
! Type<br />
! Value(s)<br />
|-<br />
<!--<br />
| rowspan="2" | [[Zauber Cauldrons#Luck|Zauber Cauldrons]] and<br />
<br>[[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
| Normal Flowers<br />
| {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}}<br>{{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}}<br />
|-<br />
| Poisonous Flowers<br />
| {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}} {{Slot|flower|Type=standard}}<br />
|-<br />
| [[Zauber Cauldrons]]<br />
| [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
| {{Slot|Popped Chorus Fruit|count=0|Type=standard}} {{Slot|Chorus Fruit|count=0|Type=standard}}<br />
|-<br />
| rowspan="2"--> | [[Orb of Ankou]]<br />
| [[Orb of Ankou#Condensing Ritual|Soul Shard Creation]]<br />
| {{Slot|Blaze Powder|count=53||Type=standard}} {{Slot|Glowstone Dust|count=53|Type=standard}}<br />
<!--<br />
|-<br />
| [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]<br />
| {{Slot|Ghast Tear|count=0|Type=standard}} {{Slot|Wither Rose|count=0|Type=standard}}<br />
--><br />
|}<br />
<br />
==Significant Dates and Moments==<br />
{| class="wikitable"<br />
|+<br />
!Date<br />
!Moment<br />
|-<br />
| 26th September 2021<br />
| SkyBlock4 is announced.<br />
|-<br />
| 23rd October 2021<br />
| [[Public Server Sky]] closes.<br />
|-<br />
| 6th November 2021<br />
| SkyBlock4 opens to the public in [https://www.minecraft.net/en-us/article/minecraft-java-edition-1-17-1 Minecraft 1.17.1].<br />
|-<br />
| rowspan = "2" | 11th November 2021<br />
| The End opened.<br />
|-<br />
| 4 years since [[Gamemode 4D]], and 3 years since [[Public Server V]].<br />
|-<br />
| 12th December 2021<br />
| SkyBlock4 closes.<br />
|}<br />
<br />
[[Category: Public Servers|Public Server 7.5]]<br />
[[Category: SkyBlock4]]<br />
__NOEDITSECTION__</div>
Kruthers
https://wiki.gm4.co/Live_Catch
Live Catch
2021-10-18T03:56:59Z
<p>BluePsychoRanger: create page</p>
<hr />
<div>{{ModuleInfobox|name=Live Catch|creator=MichaelMiner137|type=Stand Alone|versions=1.17+}}<br />
<br />
This module allows living fish to be caught with fishing rods.<br />
<br />
==Features==<br />
When fishing, if the player reels in a fish, instead of an item, an actual fish will be launched towards the player. The fish that spawn have 1 health (half a heart), so they will easily die.<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Pufferfish|Watch Out!|Catch a pufferfish to the face.}}<br />
|Reel in a pufferfish while fishing<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/live-catch}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| 1.17<br />
| 12 Oct 2021<br />
| Released Live Catch<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>
BluePsychoRanger
https://wiki.gm4.co/Chest_Boats
Chest Boats
2021-10-16T17:49:22Z
<p>Epyon: Discontinued with the release of 1.19</p>
<hr />
<div>{{Discontinued|it was made redundant with the addition of Boats with Chest in vanilla}}{{ModuleInfobox|name=Boat Chests|creator=MichaelMiner137|type=Stand Alone|versions=1.17-1.18}}<br />
<br />
This module allows chest minecarts to merge into boats to create a boat with chest.<br />
<br />
==Features==<br />
To create a Chest Boat, simply push a Chest Minecart towards a Boat. The boat will become equipped with the chest, and players can ride around with their supplies. Chest boats can only hold one other passenger, since the chest takes up one passenger seat. To remove the chest, simply break the chest minecart in the boat, or the boat itself.<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Oak Boat|Swimming Storage|Push a chest inside of a boat.}}<br />
|Push a chest minecart into a boat<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/chest-boats}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.17<br />
| 16 Oct 2021<br />
| Released Chest Boats<br />
|-<br />
| 1.19<br />
| 25 July 2022<br />
| Module marked as discontinued<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>
BluePsychoRanger
https://wiki.gm4.co/Metallurgy/Animi_Shamir
Metallurgy/Animi Shamir
2021-10-02T13:12:59Z
<p>Epyon: It's Turtle Shell not Helmet</p>
<hr />
<div>[[Category: All Modules]]{{ModuleInfobox<br />
| type = Expansion<br />
| creator = Bloo<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
}}<br />
<br />
The Animi Shamir respawns items with the player instead of them being dropped upon death, similar to the well known 'Soulbound' enchantment from various mods. <br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Equivalence<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Animi Shamir|inline=true}} Curie's Bismium<br />
|-<br />
! Valid Items<br />
| {{Cycle|{{Stack|Leather Cap|inline=true}} {{Stack|Iron Helmet|inline=true}} {{Stack|Golden Helmet|inline=true}} {{Stack|Chainmail Helmet|inline=true}} {{Stack|Diamond Helmet|inline=true}} {{Stack|Netherite Helmet|inline=true}}}} {{Cycle|{{Stack|Leather Tunic|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} {{Stack|Netherite Chestplate|inline=true}}}} {{Cycle|{{Stack|Leather Pants|inline=true}} {{Stack|Iron Leggings|inline=true}} {{Stack|Golden Leggings|inline=true}} {{Stack|Chainmail Leggings|inline=true}} {{Stack|Diamond Leggings|inline=true}} {{Stack|Netherite Leggings|inline=true}}}} {{Cycle|{{Stack|Leather Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}}} {{Stack|Turtle Shell|inline=true}} {{Stack|Elytra|inline=true}}<br><br />
{{Cycle|{{Stack|Wooden Sword|inline=true}} {{Stack|Stone Sword|inline=true}} {{Stack|Golden Sword|inline=true}} {{Stack|Iron Sword|inline=true}} {{Stack|Diamond Sword|inline=true}} {{Stack|Netherite Sword|inline=true}}}} {{Cycle|{{Stack|Wooden Pickaxe|inline=true}} {{Stack|Stone Pickaxe|inline=true}} {{Stack|Golden Pickaxe|inline=true}} {{Stack|Iron Pickaxe|inline=true}} {{Stack|Diamond Pickaxe|inline=true}} {{Stack|Netherite Pickaxe|inline=true}}}} {{Cycle|{{Stack|Wooden Axe|inline=true}} {{Stack|Stone Axe|inline=true}} {{Stack|Golden Axe|inline=true}} {{Stack|Iron Axe|inline=true}} {{Stack|Diamond Axe|inline=true}} {{Stack|Netherite Axe|inline=true}}}} {{Cycle|{{Stack|Wooden Shovel|inline=true}} {{Stack|Stone Shovel|inline=true}} {{Stack|Golden Shovel|inline=true}} {{Stack|Iron Shovel|inline=true}} {{Stack|Diamond Shovel|inline=true}} {{Stack|Netherite Shovel|inline=true}}}} {{Cycle|{{Stack|Wooden Hoe|inline=true}} {{Stack|Stone Hoe|inline=true}} {{Stack|Golden Hoe|inline=true}} {{Stack|Iron Hoe|inline=true}} {{Stack|Diamond Hoe|inline=true}} {{Stack|Netherite Hoe|inline=true}}}} {{Stack|Trident|inline=true}}<br><br />
{{Stack|Bow|inline=true}} {{Stack|Crossbow|inline=true}} {{Stack|Fishing Rod|inline=true}} {{Stack|Carrot on a Stick|inline=true}} {{Stack|Warped Fungus on a Stick|inline=true}} {{Stack|Shield|inline=true}}<br><br />
{{Stack|Flint and Steel|inline=true}} {{Stack|Shears|inline=true}}{{Stack|Clock|inline=true}} {{Stack|Compass|inline=true}} {{Stack|Recovery Compass|inline=true}} {{Stack|Spyglass|inline=true}} <br />
|}<br />
<br />
=== Usage ===<br />
Items that have Animi applied to them do not drop when the player dies, instead the items appear in the player's inventory upon respawning.<br />
<br />
=== Technical Details ===<br />
Animi obtains the item NBT data from item entities generated upon player death. This means that Animi respects the keepInventory gamerule and "Curse of Vanishing" enchantment, as no items are dropped in those cases.<br />
Dying and respawning players display one soul particle per item with Animi in their inventory.<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/animi-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 2 Oct 2021<br />
| Released Animi Shamir<br />
|}<br />
<br />
<references /><br />
<br />
{{Modules List/Metallurgy}}</div>
Bloo
https://wiki.gm4.co/Metallurgy/Vibro_Shamir
Metallurgy/Vibro Shamir
2021-08-31T06:06:50Z
<p>BluePsychoRanger: Create Page</p>
<hr />
<div>[[Category: All Modules]]<br />
{{ModuleInfobox<br />
| type=Expansion<br />
| versions=1.17+<br />
| creator=BluePsychoRanger<br />
| complementary = [[Desire Lines]]<br />
| requires=[[Metallurgy]]<br />
}}<br />
<br />
The Vibro Shamir allows players to leap in the air and deal damage to mobs when falling.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Destruction<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Vibro Shamir|inline=true}} Thorium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
=== Usage ===<br />
When sneaking, players who take fall damage will hurt mobs within a 6 block radius. The damage dealt to mobs is dependent on how close the mob is to the player and the blocks between the mob and player. Mobs will get knocked back when hit with the shockwave.<br />
<br />
Additionally, sneaking will allow the player to gain temporary jump boost. The level of jump boost is dependent on the sneak time. Players can get Jump Boost IV, VI, VIII, or X (4, 6, 8, or 10). The maximum jump boost results from sneaking for half a second then jumping. When using the Vibro Jump, the player will take damage when landing.<br />
<br />
=== Compatibility ===<br />
When creating a Vibro Shockwave, a 5x5 area centered at the player will have a chance to be affected by [[Desire Lines]] if the module is installed. The center block has a 100% chance to convert from desire lines. The 3x3 area around has a 50% chance to convert. The 5x5 border has a 25% chance to convert.<br />
<br />
=== Technical Details ===<br />
A full block (such as stone or glass) will dampen the damage as if the mob was 3 blocks farther, while a non-solid block (such as a half slab or door) will act as if the mob was 1.5 blocks farther. <br />
<br />
Sneaking off the edge of a block will not active the Vibro Jump. This is due to technical limitations of data packs.<br />
<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Released Vibro Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}</div>
BluePsychoRanger
https://wiki.gm4.co/Metallurgy/Vigere_Shamir
Metallurgy/Vigere Shamir
2021-08-24T06:33:07Z
<p>Bloo: /* Usage */</p>
<hr />
<div>{{ModuleInfobox<br />
| type = Expansion<br />
| creator = {{UserLink | Thanathor }} and {{UserLink | Epyon | TheEpyonProject }}<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17<br />
}}<br />
The Vigere Shamir allows the player to heal upon blocking an attack.<br />
<br />
== Features ==<br />
{| class = wikitable<br />
|+ Shamir Properties<br />
! Property<br />
| Modification<br />
|+<br />
! Metal Band<br />
| {{Stack| gm4:Vigere Shamir }} Barimium Band<br />
|-<br />
! Valid Items<br />
| {{Stack| Shield }}<br />
|}<br />
<br />
=== Usage ===<br />
Successfully blocking an attack using a Vigere shield will heal the player for 1.5 hearts and apply Mining Fatigue VI {{Stack|effect:Mining Fatigue|Name=Mining Fatigue VI|lore=&70:03|size=24}} for 3 seconds.<br />
Shields with Vigere will experience higher durability usage upon blocking.<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/vigere-shamir}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.16<br />
| 22 May 2021<br />
| Vigere Shamir introduced in the [[Public Server Sky]] [[Public Server Sky/Dragon Fight|Dragon Fight]]<br />
|-<br />
| 1.17<br />
| 23 Aug 2021<br />
| Released Vigere Shamir<br />
|}<br />
<br />
{{Modules List/Metallurgy}}</div>
Epyon
https://wiki.gm4.co/Metallurgy/Audere_Shamir
Metallurgy/Audere Shamir
2021-08-06T06:03:52Z
<p>BluePsychoRanger: Was released on the 23rd of August</p>
<hr />
<div>[[Category: All Modules]]<br />
{{ModuleInfobox<br />
| type = Expansion<br />
| creator = Kattacka<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
}}<br />
<br />
With the Audere Shamir, mining speed increases as the durability of the tool depletes.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Amplification<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Audere Shamir|inline=true}} Barium<br />
|-<br />
! Valid Items <br />
| {{Stack|Wooden Pickaxe|inline=true}} {{Stack|Stone Pickaxe|inline=true}} {{Stack|Golden Pickaxe|inline=true}} {{Stack|Iron Pickaxe|inline=true}} {{Stack|Diamond Pickaxe|inline=true}} {{Stack|Netherite Pickaxe|inline=true}} <br /> {{Stack|Wooden Shovel|inline=true}} {{Stack|Stone Shovel|inline=true}} {{Stack|Golden Shovel|inline=true}} {{Stack|Iron Shovel|inline=true}} {{Stack|Diamond Shovel|inline=true}} {{Stack|Netherite Shovel|inline=true}} <br /> {{Stack|Wooden Axe|inline=true}} {{Stack|Stone Axe|inline=true}} {{Stack|Golden Axe|inline=true}} {{Stack|Iron Axe|inline=true}} {{Stack|Diamond Axe|inline=true}} {{Stack|Netherite Axe|inline=true}} <br /> {{Stack|Wooden Hoe|inline=true}} {{Stack|Stone Hoe|inline=true}} {{Stack|Golden Hoe|inline=true}} {{Stack|Iron Hoe|inline=true}} {{Stack|Diamond Hoe|inline=true}} {{Stack|Netherite Hoe|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
While using an Audere tool, Haste {{Stack|effect:Haste|size=24}} is given to the player. The level of haste depends on the remaining tool durability.<br />
{| class="wikitable"<br />
! Haste Level !! Remaining Tool Durability<br />
|-<br />
| {{Stack|effect:Haste|size=24}} '''I'''<br />
| < 73.6%<br />
|-<br />
| {{Stack|effect:Haste|size=24}} '''II'''<br />
| < 27.1%<br />
|-<br />
| {{Stack|effect:Haste|size=24}} '''III'''<br />
| < 9.96%<br />
|-<br />
| {{Stack|effect:Haste|size=24}} '''IV'''<br />
| < 3.66%<br />
|}<br />
<br />
In practice, this results in the following durability ranges dependent on the tool material:<br />
<br />
{| class="wikitable"<br />
! Tool Material !! Haste Level !! Working Tool Durability<br />
|-<br />
| rowspan="4" | Wood {{Stack|Wooden Pickaxe}}<br />
| I<br />
| 17-43<br />
|-<br />
| II<br />
| 7-16<br />
|-<br />
| III<br />
| 3-6<br />
|-<br />
| IV<br />
| 0-2<br />
|-<br />
| rowspan="4" | Stone {{Stack|Stone Pickaxe}}<br />
| I<br />
| 36-96<br />
|-<br />
| II<br />
| 14-35<br />
|-<br />
| III<br />
| 6-13<br />
|-<br />
| IV<br />
| 0-5<br />
|-<br />
| rowspan="4" | Gold {{Stack|Golden Pickaxe}}<br />
| I<br />
| 10-24<br />
|-<br />
| II<br />
| 4-9<br />
|-<br />
| III<br />
| 2-3<br />
|-<br />
| IV<br />
| 0-1<br />
|-<br />
| rowspan="4" | Iron {{Stack|Iron Pickaxe}}<br />
| I<br />
| 69-184<br />
|-<br />
| II<br />
| 26-68<br />
|-<br />
| III<br />
| 10-25<br />
|-<br />
| IV<br />
| 0-9<br />
|-<br />
| rowspan="4" | Diamond {{Stack|Diamond Pickaxe}}<br />
| I<br />
| 424-1148<br />
|-<br />
| II<br />
| 156-423<br />
|-<br />
| III<br />
| 59-155<br />
|-<br />
| IV<br />
| 0-58<br />
|-<br />
| rowspan="4" | Netherite {{Stack|Netherite Pickaxe}}<br />
| I<br />
| 551-1494<br />
|-<br />
| II<br />
| 203-550<br />
|-<br />
| III<br />
| 75-202<br />
|-<br />
| IV<br />
| 0-74<br />
|}<br />
<br />
=== Technical Details ===<br />
The level of haste is determined by the following equation:<br />
<working_tool_durability> = 2 / (e^<haste_level>) * <max tool durability><br />
OR<br />
<haste level> = ln(2*<max_tool_durability>/<working_tool_durability>)<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/audere-shamir}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 23 Aug 2021<br />
| Released Audere Shamir<br />
|}<br />
<br />
{{Modules List/Metallurgy}}</div>
BluePsychoRanger
https://wiki.gm4.co/Metallurgy/Vecto_Shamir
Metallurgy/Vecto Shamir
2021-06-24T12:58:46Z
<p>BluePsychoRanger: Was released on the 23rd of August</p>
<hr />
<div>[[Category: All Modules]]<br />
{{ModuleInfobox<br />
| type = Expansion<br />
| creator = Denniss<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
}}<br />
<br />
With the Vecto Shamir you can get a temporary boat or minecart <br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Creation<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Vecto Shamir|inline=true}} Bismuth<br />
|-<br />
! Valid Items <br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Sneak on top of water, ice or rails to summon a temporary boat or minecart. This boat or minecart disappears once the player who summoned it is not near it anymore.<br />
<br />
==== Spawn requirements ====<br />
{| class="wikitable"<br />
!Vehicle<br />
!Block below player<br />
!Additional requirements<br />
!Description<br />
|-<br />
|{{Stack|Minecart}} Minecart<br />
|{{Stack|Rail}} Rails (Any)<br />
|<br />
* Player is not in water<br />
|Minecart is spawned on the rails, and cannot be pushed until the player stops sneaking. <br />
|-<br />
| rowspan="2" | {{Stack|Oak Boat}} Boat<br />
|{{Stack|Blue Ice}} Ice (Any)<br />
|<br />
* Player is not in water<br />
* No block with collision within 1.4x1.4 block area, at feet level<br />
|Boat is spawned on the ice<br />
|-<br />
|{{Stack|Water}} Water<br />
|<br />
* Player is not in water<br />
* Player is sneaking on a solid block<br />
* Next to this solid block, in the water: No block with collision within 1.4x1.4 block area, at feet and water level<br />
|Boat is spawned in the water next to the player<br />
|}<br />
<br />
==== Boat Type ====<br />
The boat type depends on the biome it is spawned in. If the trees growing in this biome are not oak, the boat will have this wood type as well<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/vecto-shamir}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 23 Aug 2021<br />
| Released Vecto Shamir<br />
|}<br />
<br />
{{Modules List/Metallurgy}}</div>
Dennis
https://wiki.gm4.co/Metallurgy/Iacio_Shamir
Metallurgy/Iacio Shamir
2021-06-24T11:58:20Z
<p>BluePsychoRanger: Was released on the 23rd of August</p>
<hr />
<div>[[Category: All Modules]]{{ModuleInfobox<br />
| type = Expansion<br />
| creator = Denniss<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
}}<br />
<br />
With the Iacio Shamir you can throw items further.<br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Amplification<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Iacio Shamir|inline=true}} Barium<br />
|-<br />
! Valid Items <br />
| {{Stack|Leather Tunic|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} {{Stack|Netherite Chestplate|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
While wearing a chestplate with the Iacio Shamir, items will be thrown further.<br />
This works on the following entities:<br />
* Items dropped out of your inventory<br />
* {{Stack|Trident|inline=true}} Tridents<br />
* {{Stack|Ender Pearl|inline=true}} Ender Pearls<br />
* {{Stack|Splash Water Bottle|inline=true}} Splash Potions<br />
* {{Stack|Lingering Water Bottle|inline=true}} Lingering Potions<br />
* {{Stack|Snowball|inline=true}} Snowballs<br />
* {{Stack|Egg|inline=true}} Eggs<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/iacio-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 23 Aug 2021<br />
| Released Iacio Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}</div>
Dennis
https://wiki.gm4.co/Public_Server_Sky/Flowertown
Public Server Sky/Flowertown
2021-06-15T12:17:32Z
<p>Bloo: /* Geography */</p>
<hr />
<div>{{Community}}{{Infobox<br />
|name = Flowertown Info Box<br />
|bodystyle = <br />
<br />
|titlestyle = <br />
|abovestyle = background:#cfc;<br />
|subheaderstyle =<br />
|title = Flowertown<br />
<br />
|imagestyle = <br />
|captionstyle = <br />
| image = [[File:flowertown-panorama.png|200px|alt=Flowertown Panorama]]<br />
|caption = Insert a nice panorama of Flowertown here.<br />
<br />
|headerstyle = background:#ccf;<br />
|labelstyle = background:#ddf;<br />
|datastyle = <br />
<br />
|header1 = Basic Information<br />
|header2 =<br />
| label2 = <br />
| data2 = Flowertown is one of the two Spawn Towns on [[Public Server Sky]], alongside [[Jungletown]].<br />
|header3 = Geography<br />
| label4 = Location<br />
| data4 = Overworld,<br><code>-3880, -1800</code><br />
| label5 = Biome<br />
| data5 = Flower Forest<br />
|header6 = Tourist Information<br />
| label7 = Inter-Town Main Station<br />
| data7 = Flowertown Castle<br />
| label8 = Shopping District<br />
| data8 = Eastern Flowertown<br />
| label9 = Intra-Town Main Station<br />
| data9 = East Station (access to the Shopping District)<br />
<br />
|belowstyle = background:#ddf;<br />
|below =<br />
}}[[File:Flowertown-east-bridge.png|thumb|A nighttime view of East Bridge, connecting Flowertown Castle to the Shopping District (East Station).]]<br />
<br />
<onlyinclude><br />
Flowertown is a flourishing town located in the far north of the map, at <code>-3880, -1800</code>.<br />
</onlyinclude><br />
Eastern Flowertown is famous for its shops and busy marketplaces. Flowertown citizens are said to be industrious capitalists. They like their markets like they like their people: Free.<br />
<br />
== Geography ==<br />
[[File:Topo-flowertown-v2.png|thumb|Topographical map of Flowertown as of 2021/06/15.]]<br />
The center of Flowertown is marked by a Flowertown Castle, surrounded on all sides by Lake Floria.<br />
<br />
Most inhabitants of the town live on the east side of Lake Floria, where the terrain is mostly flat with small ponds. This flat, wetland-like area is seperate from a large plains biome west of Flowertown by Tal Tal Rock, a small chain of hills on which Tal Tal Tower watches over Flowertown.<br />
<br />
To the south of Lake Floria a wide basin stretches all the way to the mountainous region south of Flowertown. This basin is frequently dubbed "Bloo's Depression" by the locals. The depression ends at the Great Plateau to south, where Shrine Station is located.<br />
<br />
The northern and western Parts of Flowertown are shaped by quite rough, and hilly terrain on which a plenitude of rare flowers bloom. The hilly terrain in the north is seperated from the hilly terrain in the west by ravine shaped by the floria river, at the end of which a small outskirt called Lumberbridge is found.<br />
<br />
In the far west lush caves shape the landscape dominated by Mount Satori.<br />
<br />
== Citizenship ==<br />
Upon joining [[Public Server Sky]], players are randomly assigned a spawn town. Patreons of Gamemode 4 can chose a spawn town.<br />
<br />
Below is a list of notable residents of Flowertown, along with coordinates. The recommended mode of transport is by ziprail.<br />
{| class="wikitable"<br />
|+Notable Residents<br />
!IGN<br />
!Coordinates<br />
!Nearby Ziprail Station<br />
!Comments<br />
|-<br />
|Blockias & Bloo___<br />
|<br />
|South Station<br />
|Inside South Station<br />
|-<br />
|[[User:Venomousbirds|venomousbirds]]<br />
|<br />
|South Station/West Station<br />
|From South Station, follow the path northwards to the shore of Lake Floria<br />
|-<br />
|Lue<br />
|<br />
|Lue Station<br />
|''Lue''<br />
|-<br />
|Puckmin<br />
|<br />
|Thanathor Station<br />
|Go east from spawn then right after the bridge<br />
|-<br />
|Thanathor & raasdonder<br />
|<nowiki>-3826 75 -1695</nowiki><br />
|Thanathor Station<br />
|Base extends south until Rivendell<br />
|}<br />
Many of these residents also run shops in Eastern Flowertown, providing materials and tools in exchange for diamonds. Packages can also be sent to players via the [[Post Office]].<br />
<br />
== Points of Interest ==<br />
=== Post Office ===<br />
The Flowertown Post Office is located in Flowertown Castle, right at the center of the lake that Flowertown is built around. <br />
<br />
To use the Post Office, simply step up to the employee currently on duty.<br />
<br />
==== Postcards ====<br />
There are 6 pieces of the flowertown postcard set to collect by completing various activities around Flowertown. Below is an advancement Tree outlining the various ways one can obtain these postcard pieces.<br />
<br />
=== Flowertown Dungeon ===<br />
<br />
== Public Transport ==<br />
<br />
=== [[Ziprails]] ===<br />
[[File:Flowertown-ziprail-network-2021-06-15.png|thumb|An overview of the Flowertown Ziprail Network as of 2021/06/15. An editable version of the Network can be found [https://metromapmaker.com/?map=E7szPpv1 here].]]<br />
Many of the points of interest in Flowertown are connected by the intra-town [[Ziprails|Ziprail]] Network. The main line, also called Central Line, takes commuters on a circular round-trip around Flowertown Castle. Central Line has 6 stops, one in each cardinal direction (North Station, East Station, South Station, West Station) as well as a stop in the north-west corner (Tavern Junction) and a stop in the south east corner (Thanathor Station). Some of the cardinal stations provide the option to switch to the inter-town [[Ziprails|Ziprail]] Network.<br />
<br />
=== Ice Tunnel ===<br />
<br />
=== Sky Access ===<br />
A couple of blocks south of East Station a [[Sky Dimension|sky-lensed]] Beacon can be found. This provides public access to the [[Sky Dimension|sky]] above flowertown, where the prismarine neighbourhood can be found.</div>
Bloo
https://wiki.gm4.co/Public_Server_Sky/Statues
Public Server Sky/Statues
2021-05-23T16:56:28Z
<p>Bloo: Credit Statues</p>
<hr />
<div>{{Statue Description}}<br />
<br />
== Flowertown Dungeon ==<br />
[[File:PS Sky Flower Dungeon Statue.png|thumb|right|alt=PS Sky Flower Dungeon Statue|A statue depicting {{UserLink|Thanathor}}]]<br />
Thanathor can be found outside of the [[../Shrines#Smelteries & Tunnel Bores|Tunnel Bores]] shrine, above the Flowertown Dungeon.<br />
<br />
<br clear="all"><br />
== End Island ==<br />
[[File:PS Sky End Main Island Statue.png|thumb|right|alt=PS Sky End Main Island Statue|A statue depicting {{UserLink|ZombiesOnTheBus}}]]<br />
ZombiesOnTheBus can be found inside a cave in the basalt island.<br />
<br />
<br clear="all"><br />
== Jungletown Area ==<br />
ToffeeMax can be found near Jungletown above a lava pit at <code>-3784 3357</code><br />
[[File:2021-04-11 20.53.17.png|thumb|A statue depicting ToffeeMax]]<br />
<br clear="all"><br />
== Other ==<br />
??? can be found near Flowertown at <code>-4113 83 -650</code></div>
Epyon
https://wiki.gm4.co/Public_Server_Statue_Description
Public Server Statue Description
2021-05-23T16:44:22Z
<p>Epyon: Epyon moved page Statue Description to Template:Statue Description without leaving a redirect</p>
<hr />
<div>Statues, also known as "World Benders", can be found scattered across the [[Public Server]]s. Each statue depicts an action of a staff member relating to their contribution to development, honoring their invaluable work and dedication.<noinclude>[[Category: Descriptions]]</noinclude></div>
Epyon
https://wiki.gm4.co/Metallurgy/Celaro_Shamir
Metallurgy/Celaro Shamir
2021-05-12T20:07:11Z
<p>Bloo: /* History */</p>
<hr />
<div>[[Category: All Modules]]<br />
{{ModuleInfobox<br />
| type=Expansion<br />
| creator=Lue<br />
| versions=1.16+<br />
| requires=[[Metallurgy]], [[Desire Lines]]<br />
}}<br />
<br />
The Celaro Shamir counteracts the effects of [[Desire Lines]]. Celaro is included with [[Desire_Lines|Desire Lines]] and can not be downloaded separately. It becomes accessible on worlds which have both [[Metallurgy]] and [[Desire_Lines|Desire Lines]] installed.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Suppression<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Celaro Shamir|inline=true}} Aluminium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Wearing a set of boots with the Celaro Shamir will counteract the effects of [[Desire Lines]]. The player will no longer convert grass blocks into dirt or dirt blocks into coarse dirt.<br />
<br />
Additionally, if the player holds the sneak key within two-block high shrubbery (e.g. Tall Grass, Large Fern, Peony), they will be rendered invisible. For this to have any practical effect, the player will likely need to unequip most of their armor.<br />
<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="3" |1.16<br />
|24 Apr 2021<br />
|Beta released on [[Public Server Sky]]<br />
|-<br />
|29 Apr 2021<br />
|Included Celaro Shamir in [[Desire_Lines|Desire Lines]]<br />
|-<br />
|30 Apr 2021<br />
|Changed invisibility feature to activate on sneak only<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}</div>
Lue
https://wiki.gm4.co/Liquid_Tanks/Washing_Tanks
Liquid Tanks/Washing Tanks
2021-05-05T19:53:14Z
<p>Epyon: Don't know why this wasn't fixed</p>
<hr />
<div>This module adds the ability to remove colour from items using a [[Liquid Tanks/Standard Liquids|water tank]].<br />
<br />
{{ModuleInfobox|creator=Bunnygamers, Misode|requires=[[Liquid Tanks]]|type=Expansion|versions=1.16+|name=Washing Tanks}}<br />
<br />
== Features ==<br />
To remove the colour from an item, simply insert a dyed item into the first slot of a water tank. The water tank will wash the item, emptying 1/3 of a bucket from the tank. When an item is washed only the color is removed; all other data including name, lore, items (shulker box), etc. are saved.<br />
{{Crafting<br />
| Input = {{CraftingHopper<br />
| {{Cycle|{{Stack|Red Terracotta}}{{Stack|Orange Bed}}{{Stack|Yellow Stained Glass}}{{Stack|Lime Stained Glass Pane}}{{Stack|gm4:Boots of Ostara|name=Leather Boots|lore=&7&oDyed/&r&7/When on Feet:/&9+1 Armour}}{{Stack|Light Blue Shulker Box}}{{Stack|Blue Carpet}}{{Stack|Purple Wool}} }} | | | |<br />
}}<br />
| Output = {{CraftingHopper<br />
| {{Cycle|{{Stack|Terracotta}}{{Stack|White Bed}}{{Stack|Glass}}{{Stack|Glass Pane}}{{Stack|Leather Boots}}{{Stack|Shulker Box}}{{Stack|White Carpet}}{{Stack|White Wool}} }} | | | |<br />
}}<br />
|Name=Water Tank<br />
|Type=Custom}}<br />
<br />
The following items will can be washed: <br />
{| class="wikitable"<br />
|+<br />
!Coloured Item<br />
!Resulting Item<br />
|-<br />
|{{Stack|Red Terracotta}} Coloured Terracotta<br />
|{{Stack|Terracotta}} Terracotta<br />
|-<br />
|{{Stack|Orange Bed}} Bed<br />
|{{Stack|White Bed}} White Bed<br />
|-<br />
|{{Stack|Yellow Stained Glass}} Stained Glass<br />
|{{Stack|Glass}} Glass<br />
|-<br />
|{{Stack|Lime Stained Glass Pane}} Stained Glass Pane<br />
|{{Stack|Glass Pane}} Glass Pane<br />
|-<br />
|{{Stack|gm4:Boots of Ostara|name=Leather Boots|lore=&7&oDyed/&r&7/When on Feet:/&9+1 Armour}} Dyed Leather Armour<br />
|{{Stack|Leather Boots}} Leather Armour<br />
|-<br />
|{{Stack|Light Blue Shulker Box}} Coloured Shulker Box<br />
|{{Stack|Shulker Box}} Shulker Box<br />
|-<br />
|{{Stack|Blue Carpet}} Carpet<br />
|{{Stack|White Carpet}} White Carpet<br />
|-<br />
|{{Stack|Purple Wool}} Wool<br />
|{{Stack|White Wool}} White Wool<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{Download||url=https://gm4.co/modules/washing-tanks}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.16<br />
|02 May 2021<br />
|Released Washing Tanks<br />
|}<br />
<br />
{{Modules List/Liquid Tanks}}<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>
Bunny
https://wiki.gm4.co/Sky_Dimension/Phantom_Boss
Sky Dimension/Phantom Boss
2021-04-28T04:40:38Z
<p>Grian: `atleast 10` instead of `10` since it works with more</p>
<hr />
<div>{{Unreleased}}{{ModuleInfobox|name=Phantom Boss|type=Expansion|creator={{UserLink|BluePsychoRanger}}, {{UserLink|ToffeeMax}}|versions=1.16|requires=[[Sky Dimension]]}}<br />
<br />
<onlyinclude>The Colossal Phantom is the boss mob of the [[Sky Dimension]]. It can be summoned in the Sky Dimension using [[Sky Dimension/Phantom Boss#Phantom Bait|Phantom Bait]] and drops the [[Sky Dimension/Phantom Boss#Sky Lens|Sky Lens]] when killed. The Sky Lens allows beacon beams to acts as a levitation ray, allowing players and mobs to easily gain levitation.</onlyinclude> This module is packaged with the [[Sky Dimension]] module.<br />
<br />
== Features ==<br />
<br />
=== Phantom Bait ===<br />
{{Slot|gm4:Phantom Bait}}<br />
Phantom Bait is dropped from [[Sky Dimension#Sky Illusioner|Sky Illusioners]] upon being killed by a player. Sky Illusioners have a 7.5%<ref>exact chance unconfirmed; unknown if looting affects the drop.</ref> chance to drop the Phantom Bait when killed by a player.<br />
<br />
Throwing Phantom Bait on the ground in the Sky Dimension will summon a phantom. Throwing the Phantom Bait in a stack of atleast 10 baits will summon the Phantom Boss.<br />
<br />
==== Summoning ====<br />
In order to summon the Colossal Phantom, the player must throw a stack of atleast 10<ref>Unconfirmed; less might work, but the required is more than 1 and less than or equal to 10</ref> Phantom Bait on the ground in the Sky Dimension. When the Colossal Phantom is summoned, a powerful fireball will fall from the sky and blow up a large portion of the ground.<br />
<br />
=== Boss Fight ===<br />
The size of the Colossal Phantom is dependent on the health of the mob. The Colossal Phantom has starts with a Size of 20, 200 health, 20 armor, and 16 attack damage (8 hearts). Additionally, the Colossal Phantom is fire resistant. <br />
<br />
The boss fight is split up into five phases of varying difficulty. <br />
==== Phase 1 ====<br />
The first stage occurs when the Phantom Boss first spawns. During this phase, the Colossal Phantom will shoot fireballs towards players.<br />
<br />
==== Phase 2 ====<br />
When the Colossal Phantom falls below 150 health, it will advance to Phase 2. During this phase, the Colossal Phantom will stop shooting fireballs. Four vexes will spawn around the Colossal Phantom and continuously orbit the boss. This acts as a shield and during this phase, the Colossal Phantom is invulnerable. In order to break the shield, the vex with particles must be shot and killed. Additionally during this phase, the Colossal Phantom will summon falling spikes (light blue stained glass) that deal damage.<br />
<br />
==== Phase 3 ====<br />
Once the Vex Shield is completely depleted, the Colossal Phantom will advance to Phase 3. During this phase, the Colossal Phantom shoots fireballs again. Additionally, Venomous Pests will spawn. Venomous Pests are phantoms with low health, but will bite the player with Poison III for 3 seconds and Weakness II for 10 seconds.<br />
<br />
==== Phase 4 ====<br />
When the Colossal Phantom falls below 50 health, it will advance to Phase 4. During this phase, the Colossal Phantom once again summons the Vex Shield. Venomous Pests will continue to spawn during this phase, and the Colossal Phantom will start to shoot levitation shots at players, which will spawn a lingering cloud of levitation when colliding with a block or mob.<br />
<br />
==== Phase 5 ====<br />
Once the Vex Shield is depleted, the Colossal Phantom will advance to Phase 5, the final phase. During this phase, the Colossal Phantom will shoot fireballs, and levitation shots towards players at an increased rate. It will also summon the falling spikes and Venomous Pests. This is a combination of every attack the Colossal Phantom has.<br />
<br />
=== Drops ===<br />
When killed, the Colossal Phantom will drop a special loot table. This loot table contains weapons with special lore, diamonds, quartz, and some other loot<ref>full loot table unknown</ref>. Most notably, the Phantom Boss will drop a Sky Lens.<br />
<br />
==== Sky Lens ====<br />
{{Slot|gm4:Sky Lens}}<br />
The Sky Lens will allow players to more easily get to the Sky Dimension. Placing the Sky Lens directly on a beacon beam will turn the beam into a levitation ray. Standing in the beacon beam will cause the player to get an increasing amount of levitation. Mobs and Armor Stands will also be affected by the Sky Lens and will gain levitation. The Sky Lens works in any dimension and can be used similarly to any other source of levitation.<br />
<br />
=== Technical Details ===<br />
Colossal Phantoms will only do their projectile attacks if there is a player within 40 blocks. Multiple Colossal Phantoms can be spawned at the same time, but Colossal Phantoms with the same health will display a single bossbar.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
! Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|Phantom Membrane|That's a Big Bird!|Summon the Colossal Phantom}}<br />
| Be within 8 blocks of the Phantom Bait that summoned a Colossal Phantom<br />
|-<br />
| {{Advancement|Fire Charge|Is the Nightmare Over?|Defeat the Colossal Phantom}}<br />
| Kill the Colossal Phantom<br />
|-<br />
| {{Advancement|gm4:Sky Lens|Beam Me Up Scotty!|Use the Sky Lens}}<br />
| Stand in the beam of a Sky Lens beacon<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.16<br />
| 10 Apr 21<br />
| Beta version released on [[Public Server]]<br />
|}<br />
<br />
<references /><br />
<br />
{{Modules List/Sky Dimension}}<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>
BluePsychoRanger