|Last Updated by||Misode|
|Complementary Modules||Tower Structures, Cooler Caves|
|Compatible MC Versions||1.8, 1.13+|
This module adds a more challenging dungeon experience with custom looted chests and spawners.
Details[edit | edit source]
Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.
Layout[edit | edit source]
Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.
Spawners[edit | edit source]
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.
Loot[edit | edit source]
The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.
Learn More and Download[edit | edit source]
History[edit | edit source]
|1.8||13 Jun 2015||Released Dangerous Dungeons|
|1.13||04 Apr 2019||Updated for 1.13 data packs|
|Added ocean dungeon variant|
|Mobs from custom spawners no longer drop xp or loot when killed|