Orbis/Dangerous Dungeons

Revision as of 11:29, 2 May 2019 by Lue (talk | contribs) (→‎History: Correct "datapack" to "data pack" where applicable.)

This module adds a more challenging dungeon experience with custom looted chests and spawners.

Dangerous Dungeons

Module TypeExpansion
Created bySparks
Last Updated byMisode
Required ModulesOrbis
Complementary ModulesTower Structures, Cooler Caves
Compatible MC Versions1.13

Details

Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.

Layout

Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.

Spawners

Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.

Loot

The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.

Learn More and Download

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History

Date Version Change
1.8 13 Jun 2015 Released Dangerous Dungeons
1.13 04 Apr 2019 Updated for 1.13 data packs
Added ocean dungeon variant
Mobs from custom spawners no longer drop xp or loot when killed