Orbis: Difference between revisions

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== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/H4UGM6_wGCE}}


== History ==
== History ==

Revision as of 20:41, 7 November 2018

This module is the base of the custom terrain system. It allows for modification of the world as chunks generate.

Details

This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done.

Technical Summary

The module uses a concept by Wubbi to find chunk corners near a player, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks.

Seed Random

With this module, each seed will produce the same custom terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements is referred to as seed random.

Expansion Packs

The Custom Terrain Base doesn't make many changes to the world by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game.

Terrain Changes

Terrain Change expansion packs modify the terrain of specific biomes.

Custom Structures

Custom Structure expansion packs add custom structures to the world. They require the Structure Population expansion pack to add chest loot and spawners.

Learn More and Download

Watch on YouTube

History

Date Version Change
13 Jun 2015 1.0 Released Custom Terrain Base