Orb of Ankou: Difference between revisions

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(→‎Sneak Tap: Soaring is a sneak tap pneuma, not a sneak hold pneuma)
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[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]


A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.


==== Condensing Ritual ====
==== Condensing Ritual ====
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! Pneuma  
! Pneuma  
!Attack Type!! Effect  
!Attack Type!! Effect  
|-
| rowspan="2" |Blasting
| rowspan="2" |Crossbow
|Places fire wherever the player is looking
|-
|(Ammo) Consumes an arrow and 1 blaze powder
|-
|Depriving
|Melee
|Applies Hunger to the target for 7 seconds
|-
|Hawkeye
|Bow
|Arrows do additional damage
|-
|-
| Venomous  
| Venomous  
|Melee|| Applies Poison I to the target for 7 seconds.
|Melee|| Applies Poison I to the target for 7 seconds
|-
|-
|Withering
|Withering
|Melee
|Melee
|Applies Wither II to the target for 8 seconds
|Applies Wither II to the target for 7 seconds
|}
|}


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|Anchoring
|Anchoring
|Grants the player +0.9 Knockback resistance
|Grants the player +0.9 Knockback resistance
|-
|Bargaining
|Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
|Bashing
|Bashing
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|Enduring
|Enduring
|Gives the player +8 max health at the cost of -20% speed
|Gives the player +8 max health at the cost of -20% speed
|-
|Feathery
|Grants the player Slow Falling.
|-
|-
|Gliding
|Gliding
|When the player swimming, they will receive Dolphins Grace II
|When the player swimming, they will receive Dolphins Grace II
|-
|Neutralizing
|The holder cannot be afflicted with poison effects.
|-
|-
|Synergetic
|Synergetic
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{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect  
! Pneuma !! Effect  
|-
|Blinding
|Players up to 6 blocks away from the user receive Blindness for 6 seconds
|-
|-
|Gazing
|Gazing
|Player receives Night Vision for 30 seconds
|Player receives Night Vision for 30 seconds
|-
|-
| rowspan="3" |Soaring
|Feathery
|Player recieves Slow Falling for 6 seconds
|-
| rowspan="2" |Soaring
|Tapping sneak toggles the ability. When active, the player will hover at the same altitude.  
|Tapping sneak toggles the ability. When active, the player will hover at the same altitude.  
Looking straight up or down will cause the player to ascend or descend respectively.
Looking straight up or down will cause the player to ascend or descend respectively.
|-
|-
|The player will be launched upward upon receiving damage while the pneuma is active
|(Passive) Reduces player's health by 20% when equipped in the offhand
|-
|-
|(Passively) reduces player's health by 20% when equipped in the offhand
|Vanishing
|Player receives Invisibility for 90 seconds
|}
|}


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|Phasing
|Phasing
|Allows the player to walk through 1-block wide walls
|Allows the player to walk through 1-block wide walls
|-
| rowspan="2" |Scaling
|Allows the player to climb walls
|-
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]]
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect !! Technical Details
! Pneuma !! Effect !! Technical Details
|-
|Bargaining
|
|
|-
| Blasting || ||
|-
| Blinding || ||
|-
|-
|Draining
|Draining
|
|
|-
|Depriving
|
|
|-
|Hawkeye
|
|
|-
| Neutralizing || ||
|-
|Scaling
|
|
|-
|Vanishing
|
|
|
|
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