Difference between revisions of "Orb of Ankou"

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(Information overhaul: sectioned page into items, soul forge, pneumas; separated pneumas into 6 categories.)
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== Features ==
 
== Features ==
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
+
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
  
=== Soul Forge ===
+
=== Items ===
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
+
 
 +
==== Soul Essence ====
 +
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]].
  
A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref>  Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
+
==== Soul Shard ====
 +
Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand.  
  
=== Creating Soul Shards ===
+
==== Orb of Ankou ====
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 1-64 glowstone dust and 1-64 blaze powder.<ref>On PS6, 55 glowstone and 39 blaze powder are needed.</ref>  Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].
+
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.
  
=== Crafting an Orb of Ankou ===
+
===== Crafting =====
{{Crafting
+
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 iron blocks, 4 clay balls, and 1 nether star.{{Crafting
 
| Name = Custom Crafter
 
| Name = Custom Crafter
 
| Input = {{CraftingGrid
 
| Input = {{CraftingGrid
Line 28: Line 31:
 
}}
 
}}
  
=== Fusing Pneumas ===
+
=== Soul Forge ===
Pneumas can be fused with an Orb of Ankou by throwing 3-16 ghast tears<ref>On PS6, 8 ghast tears are needed.</ref>, a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume its power and transform the wither rose into a lily of the valley. After it has transformed 3-16 wither roses<ref>On PS6, 14 wither roses need to be consumed</ref>, the ritual will be complete. Extinguish the flames to obtain the Orb with a newly applied Pneuma.
+
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
 +
 
 +
A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
 +
 
 +
==== Condensing Ritual ====
 +
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
 +
 
 +
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref>On [[Public Server 6|PS6]], 55 glowstone dust and 39 blaze powder are needed.</ref>
 +
 
 +
If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.
 +
 
 +
==== Fusing Ritual ====
 +
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
 +
 
 +
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref>On [[Public Server 6|PS6]], 8 ghast tears and 14 wither roses are needed.</ref>
 +
 
 +
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.
  
 
==== Spirits ====
 
==== Spirits ====
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.
+
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge.  
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Spirit
 
! Spirit
! Item
+
!Summon Conditions
 
! Details
 
! Details
 
|-
 
|-
| Fiery Sprite
+
| rowspan="2" | Fiery Sprite
| Blaze Powder<br>
+
|Upon extinguishing, if there is unused blaze powder (1 per extra powder)
or Glowstone
+
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.
| A flaming, invisible baby zombie with enchanted golden leggings.
+
|-
 +
|Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
 
|-
 
|-
 
| Wandering Tear
 
| Wandering Tear
| Ghast Tear
+
|Upon extinguishing, if there are unused ghast tears (1 per extra tear)
 
| An invisible, glowing vex.
 
| An invisible, glowing vex.
 
|-
 
|-
| Severed Soul
+
|Withering Magic
| Any Soul Essence ritual
+
|Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)
| An endermite.  Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.
+
|A withering area effect cloud lasting around 1.5 minutes
 +
|-
 +
| rowspan="2" | Severed Soul
 +
|Upon extinguishing, if there are unused soul essences (1 per extra essence)
 +
| rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences.
 +
|-
 +
|If a soul essence is thrown into a Soul Forge that has already
 +
absorbed a different soul essence
 
|-
 
|-
 
| Possessed Soul Shard
 
| Possessed Soul Shard
| Soul Shard Ritual
+
|Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds
| rowspan="2" | A bat that drops a Soul Shard.
+
| rowspan="3" | A bat that drops a Soul Shard upon death.
 +
|-
 +
| rowspan="2" | Congealed Soul Shard
 +
|Upon extinguishing, if there is an unused soul shard
 
|-
 
|-
| Congealed Soul Shard
+
|If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard
| Soul Shard ingredient or<br>
 
Failed Soul Shard Ritual
 
 
|-
 
|-
| Living Orb
+
| rowspan="2" |Living Orb
| Extra Orb of Ankou
+
|Upon extinguishing, if there is an unused Orb of Ankou
| A silverfish that drops an Orb of Ankou.  A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.
+
| rowspan="2" |A silverfish that drops an Orb of Ankou upon death
 +
|-
 +
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb
 
|}
 
|}
  
==== Pneumas ====
+
=== Pneumas ===
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.
+
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
 +
 
 +
==== Defensive Pneumas ====
 +
Defensive pneumas are activated when the player is damaged.  
 
{| class="wikitable"
 
{| class="wikitable"
! Pneuma !! Effect !! Technical Details
+
! Pneuma  
 +
!Damage Type!! Effect  
 +
|-
 +
| Aggressive
 +
|Any|| Player receives the Strength II effect for 3 seconds
 +
|-
 +
|Incombustible
 +
|Fire Damage
 +
|Player receives Fire Resistance for 15 seconds
 +
|-
 +
|Pricking
 +
|Attack Damage
 +
|The item has Thorns V; the attacker has a 75% chance to take 1-4 damage
 +
|-
 +
|Lifeless
 +
|Harming Potion
 +
|Player heals 1-2 hearts if the harming effect is inflicted on them<ref>Player can still die from the initial harming damage</ref>
 +
|-
 +
|Retreating
 +
|Any
 +
|Player receives Speed III for 3 seconds
 
|-
 
|-
| Aggressive || When the player takes damage they will receive the Strength II effect for 2 seconds.
+
|Volatile
|
+
|Any
 +
|If the player is low on health (0-3 health) they will explode
 +
|}
 +
 
 +
==== Offensive Pneumas ====
 +
Offensive pneumas are activated upon using an attack.
 +
{| class="wikitable"
 +
! Pneuma
 +
!Attack Type!! Effect
 
|-
 
|-
| Agile || Prevents the player from taking fall damage.
+
| Venomous
|
+
|Melee|| Applies Poison I to the target for 7 seconds.
 
|-
 
|-
| Anchoring || Grants the player +0.9 Knockback resistance.
+
|Withering
|
+
|Melee
 +
|Applies Wither II to the target for 8 seconds
 +
|}
 +
 
 +
==== Passive Pneumas ====
 +
Passive pneumas will activate on their own and need no input from the player.
 +
{| class="wikitable"
 +
! Pneuma !! Effect
 
|-
 
|-
|Bargaining
+
| Agile || Prevents the player from taking fall damage
|
 
|
 
 
|-
 
|-
| Bashing || ||
+
|Anchoring
 +
|Grants the player +0.9 Knockback resistance
 
|-
 
|-
| Blasting || ||
+
|Bubbly
 +
|When the player enters water they receive the water breathing effect for 2 minutes
 +
This timer will be reset when the player exits the water
 
|-
 
|-
| Blinding || ||
+
|Enduring
 +
|Gives the player +8 max health at the cost of -20% speed
 
|-
 
|-
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.
+
|Gliding
|
+
|When the player swimming, they will receive Dolphins Grace II
 
|-
 
|-
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.
+
|Soaring
|
+
|While flying with the elytra you can look upward to slowly ascend.
 +
|}
 +
 
 +
==== Sneak Charge ====
 +
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.
 +
{| class="wikitable"
 +
! rowspan="2" |Pneuma
 +
! rowspan="2" |Effect
 +
! rowspan="2" |Charging Result
 +
! colspan="4" |Level
 
|-
 
|-
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack depends on how long the shift key was pressed.
+
!1
|
+
!2
 +
!3
 +
!4
 
|-
 
|-
|Draining
+
|Bounding
 +
|Player receives Jump Boost
 +
|Level of jump boost increases
 
|
 
|
 
|
 
|
|-
 
|Depriving
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Enduring || Gives the player +8 max health at the cost of -20% speed.
+
|Conjuring
 +
|The Evoker's fang attack is is cast
 +
|Number of fangs increases
 +
|3 fangs
 +
|
 
|
 
|
|-
 
| Expeditious || When the player holds down shift they will hear a clicking noise every second that slowly gets higher pitched. Upon releasing shift they will be teleported to a random spot in the surrounding area, similar to a chorus fruit.
 
 
|
 
|
 
|-
 
|-
| Feathery || ||
+
|Expeditious
|-
+
|Player will be teleported to a random
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.
+
location, similar to a chorus fruit
|.
+
|Radius of teleportation increases
|-
 
| Gliding || When the player is in water they will receive the Dolphins Grace effect.
 
 
|
 
|
|-
 
|Hawkeye
 
 
|
 
|
 
|
 
|
|-
 
| Incombustible || If the player takes fire damage they will be given fire resistance for 15 seconds.
 
 
|
 
|
 
|-
 
|-
| Lifeless || When the player is effected with a harming potion the effect will be reversed.
+
|Rushing
|
+
|Player receives Speed
 +
|Level of Speed and duration
 +
of Speed increases
 +
|Speed I
 +
3s
 +
|Speed I
 +
6s
 +
|Speed II
 +
3s
 +
|Speed II
 +
6s
 +
|}
 +
 
 +
==== Sneak Tap ====
 +
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
 +
{| class="wikitable"
 +
! Pneuma !! Effect
 
|-
 
|-
| Neutralizing || ||
+
|Gazing
 +
|Player receives Night Vision for 30 seconds
 +
|}
 +
 
 +
==== Sneak Hold ====
 +
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
 +
{| class="wikitable"
 +
! Pneuma !! Effect
 
|-
 
|-
| Phasing ||Holding shift for a second allows the player to walk through 1-block wide walls. Blocks such as carpets on the other side will block this ability. Letting go of shift causes the effect to trigger faster. The key must be released between uses.||
+
|Phasing
 +
|Allows the player to walk through 1-block wide walls
 +
|}
 +
 
 +
==== (Unknown) ====
 +
The following pneumas are currently unknown to the public. Help fill out the table by experimenting on [[Public Server 6]].
 +
{| class="wikitable"
 +
! Pneuma !! Effect !! Technical Details
 
|-
 
|-
| Pricking || The item has Thorns V.
+
|Bargaining
 +
|
 
|
 
|
 
|-
 
|-
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds. ||
+
| Bashing || ||
 +
|-
 +
| Blasting || ||
 
|-
 
|-
| Rushing || When the player holds down shift they will hear a clicking noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.
+
| Blinding || ||
|1 - 3 Clicks = Speed 1 for 3 Seconds
 
 
 
4 - 6 Clicks = Speed 1 for 6 Seconds
 
 
 
7 - 11 Clicks = Speed 2 for 3 Seconds
 
 
 
12 - ? Clicks = Speed 2 for 6 Seconds
 
 
|-
 
|-
|Scaling
+
|Draining
 
|
 
|
 
|
 
|
 
|-
 
|-
| Soaring || While flying with the elytra you can look upward to slowly ascend.
+
|Depriving
 +
|
 
|
 
|
 
|-
 
|-
| Synergetic || ||
+
| Feathery || ||
 
|-
 
|-
|Vanishing
+
|Hawkeye
 
|
 
|
 
|
 
|
 
|-
 
|-
| Venomous || Hitting a Mob / Player will apply the poison effect to them for 6 seconds.
+
| Neutralizing || ||
 +
|-
 +
|Scaling
 +
|
 
|
 
|
 
|-
 
|-
| Volatile || When the player is on low health and receive damage they explode.
+
| Synergetic || ||
 +
|-
 +
|Vanishing
 
|
 
|
|-
 
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.
 
 
|
 
|
 
|}
 
|}

Revision as of 11:16, 2 July 2020

Orb of Ankou
Orb of ankou.png
--------------------
Module TypeReliant
Created byBluePsychoRanger
Required ModulesMetallurgy, Custom Crafters
Compatible MC Versions1.15

This module adds the ability to store certain effects from mobs and apply onto the player.

Features

Orb of Ankou adds the Corripio Shamir to obtain soul essence from mobs. Soul essence gathered from mobs contain a Pneuma which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.

Items

Soul Essence

Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the Corripio Shamir on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the Corripio Shamir page.

Soul Shard

Soul essence can be condensed into a soul shard in a Soul Forge with the Condensing Ritual. Once a soul shard is created, the player will be able to harness the powers of the pneuma present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand.

Orb of Ankou

An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the Fusing Ritual. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.

Crafting

An empty Orb of Ankou can be crafted in a Custom Crafter using 4 iron blocks, 4 clay balls, and 1 nether star.

Custom Crafter


Soul Forge

Lighting a Soul Forge with flint and steel

A Soul Forge is created by creating an obsidian ring (8 blocks) and lighting a soul fire in the center with a flint and steel.[1] A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns spirits which when killed drop the ritual resulting item.

Condensing Ritual

In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.

The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.[2]

If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into spirits upon extinguishing the flame.

Fusing Ritual

Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.

The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.[3]

If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into spirits upon extinguishing the flame.

Spirits

Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge.

Spirit Summon Conditions Details
Fiery Sprite Upon extinguishing, if there is unused blaze powder (1 per extra powder) A flaming, invisible baby zombie with enchanted golden leggings.
Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
Wandering Tear Upon extinguishing, if there are unused ghast tears (1 per extra tear) An invisible, glowing vex.
Withering Magic Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) A withering area effect cloud lasting around 1.5 minutes
Severed Soul Upon extinguishing, if there are unused soul essences (1 per extra essence) An endermite that can be killed to reclaim unused Soul Essences.
If a soul essence is thrown into a Soul Forge that has already

absorbed a different soul essence

Possessed Soul Shard Upon extinguishing, if the Condensing Ritual succeeds A bat that drops a Soul Shard upon death.
Congealed Soul Shard Upon extinguishing, if there is an unused soul shard
If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard
Living Orb Upon extinguishing, if there is an unused Orb of Ankou A silverfish that drops an Orb of Ankou upon death
If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb

Pneumas

Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.

Defensive Pneumas

Defensive pneumas are activated when the player is damaged.

Pneuma Damage Type Effect
Aggressive Any Player receives the Strength II effect for 3 seconds
Incombustible Fire Damage Player receives Fire Resistance for 15 seconds
Pricking Attack Damage The item has Thorns V; the attacker has a 75% chance to take 1-4 damage
Lifeless Harming Potion Player heals 1-2 hearts if the harming effect is inflicted on them[4]
Retreating Any Player receives Speed III for 3 seconds
Volatile Any If the player is low on health (0-3 health) they will explode

Offensive Pneumas

Offensive pneumas are activated upon using an attack.

Pneuma Attack Type Effect
Venomous Melee Applies Poison I to the target for 7 seconds.
Withering Melee Applies Wither II to the target for 8 seconds

Passive Pneumas

Passive pneumas will activate on their own and need no input from the player.

Pneuma Effect
Agile Prevents the player from taking fall damage
Anchoring Grants the player +0.9 Knockback resistance
Bubbly When the player enters water they receive the water breathing effect for 2 minutes

This timer will be reset when the player exits the water

Enduring Gives the player +8 max health at the cost of -20% speed
Gliding When the player swimming, they will receive Dolphins Grace II
Soaring While flying with the elytra you can look upward to slowly ascend.

Sneak Charge

Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.

Pneuma Effect Charging Result Level
1 2 3 4
Bounding Player receives Jump Boost Level of jump boost increases
Conjuring The Evoker's fang attack is is cast Number of fangs increases 3 fangs
Expeditious Player will be teleported to a random

location, similar to a chorus fruit

Radius of teleportation increases
Rushing Player receives Speed Level of Speed and duration

of Speed increases

Speed I

3s

Speed I

6s

Speed II

3s

Speed II

6s

Sneak Tap

Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.

Pneuma Effect
Gazing Player receives Night Vision for 30 seconds

Sneak Hold

Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.

Pneuma Effect
Phasing Allows the player to walk through 1-block wide walls

(Unknown)

The following pneumas are currently unknown to the public. Help fill out the table by experimenting on Public Server 6.

Pneuma Effect Technical Details
Bargaining
Bashing
Blasting
Blinding
Draining
Depriving
Feathery
Hawkeye
Neutralizing
Scaling
Synergetic
Vanishing

Advancements

Advancement Description Requirement
A Small Price to Pay... Obtain a mob's soul Pick up a Soul Essence from a mob using a sword with the Corripio Shamir
A Dangerous Magic Light a Soul Forge Use a flint and steel on soul sand with a ring of obsidian above it
Was It Worth the Sacrifice? Forge a Soul Shard Have a Soul Shard in your inventory
I Believe I Can Fly! Fly with the Soaring Pneuma Have a soul shard or orb of ankou with the Soaring pneuma
Heavy Artillery Few have wielded this much power Have all 32 pneumas in your inventory at least once
We're Full Here... Max out an Orb of Ankou Create an Orb of Ankou that holds 4 pneumas

History

Version Date Change
1.15 28 June 2020 Beta released on Public Server 6
Soul Forges use a netherrack above the soul sand.
  1. Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.
  2. On PS6, 55 glowstone dust and 39 blaze powder are needed.
  3. On PS6, 8 ghast tears and 14 wither roses are needed.
  4. Player can still die from the initial harming damage