Difference between revisions of "Module:Sprite"

From Gamemode 4
Jump to navigation Jump to search
(added a title)
(Add inline support)
Line 96: Line 96:
 
end
 
end
  
function Sprite:GenerateHTML (html)
+
function Sprite:GenerateHTML (html, tagtype)
 
local sprite
 
local sprite
 +
tagtype = tagtype or "div"
 
if html then
 
if html then
sprite = html:tag("div")
+
sprite = html:tag(tagtype)
 
else
 
else
sprite = mw.html.create("div")
+
sprite = mw.html.create(tagtype)
 
end
 
end
  

Revision as of 19:06, 4 April 2019

Documentation for this module may be created at Module:Sprite/doc

-- Based on work by the MC wiki: https://minecraft.gamepedia.com/ and https://minecraft.gamepedia.com/Module:Sprite

local Sprite = {}

local types = {
	inventory = [[Module:InvSprite]],
}

local defaultSettings = {
	scale = 1,
	sheetsize = 256,
	size = 16,
	pos = 1,
	align = 'text-top'
}

function Sprite:new (type)
	source = types[type]
	if not(source) then
		error("Unknown type: " .. tostring(type))
	end
	o = {
		__source = require(source),
		}
	setmetatable(o, {__index = self})
	o:load()
	return o
end

function Sprite:load()
	local settings = self.__source.settings
	self.__settings = {
		size = settings.size,
		sheetWidth = settings.sheetsize,
		tiles = settings.sheetsize / settings.size,
		scale = settings.scale,
		autoScale = settings.autoscale,
	}

	setmetatable(self.__settings, {__index=defaultSettings})
end

function Sprite:setItem(item)
	self.__settings.name = item;
	if self.__source.ids[item] then
		self:setPosition(self.__source.ids[item].pos)
	else
		self:setPosition(nil) --will use default
	end
	return self
end

function Sprite:Item(item)
	local sprite = {}
	setmetatable(sprite, {__index = self})
	local settings = {}
	setmetatable(settings, {__index = self.__settings})
	sprite.__settings = settings
	return sprite:setItem(item)
end

function Sprite:setPosition(pos)
	self.__settings.pos = pos or self.__settings.pos
	return self
end

function Sprite:SetScale(scale)
	self.__settings.scale = scale
	return self
end

function Sprite:SetSize(size)
	self.__settings.scale = size / self.__settings.size
	return self
end

function Sprite:calculateStyles()
	styles = {}
	function append(key, value) styles[#styles+1]=key .. ": " .. value return table end
	local settings = self.__settings

	append ("background-size", settings.sheetWidth * settings.scale .. 'px auto')

	local t = settings.size * settings.scale .. 'px'

	append ("height", t)
	append ("width", t)
	append ("vertical-align", settings.align)

	local pos = self.__settings.pos - 1
	local left = pos % settings.tiles * settings.size * settings.scale
	local top = math.floor( pos / settings.tiles ) * settings.size * settings.scale
	append("background-position", '-' .. left .. 'px -' .. top .. 'px')

	return table.concat( styles, "; " )
end

function Sprite:GenerateHTML (html, tagtype)
	local sprite
	tagtype = tagtype or "div"
	if html then
		sprite = html:tag(tagtype)
	else
		sprite = mw.html.create(tagtype)
	end

	sprite:addClass("sprite")

	local source = self.__source
	sprite:addClass(source.settings.classname)
	sprite:attr( "title", self.__settings.name )

	sprite:cssText( self:calculateStyles() )

	return sprite
end

return Sprite