Module:InventorySlot: Difference between revisions

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local UISlot = {}
local UISlot = {}


local Sprite = require([[Module:Sprite]]):new("inventory")
local sprite = require([[Module:Sprite]])
local Sprites = {
minecraft = sprite:new("inventory"),
gm4 = sprite:new("gm4"),
effect = sprite:new("effect")
}


function UISlot:new(item)
function UISlot:new(item, large)
o = {}
o = {}
setmetatable(o, {__index = self})
setmetatable(o, {__index = self})
o:SetItem(item)
o:SetItem(item)
o.__large = large
return o
return o
end
end


-- Sets the item of this UISlot. If 'raw html' (=first char == '<') then
-- this will return said html wrapped instead of doing a item lookup
function UISlot:SetItem(item)
function UISlot:SetItem(item)
self.__sprite = item and Sprite:Item(item) --nil if item = nil else get sprite
if string.sub(item or "",1,1) == '<' then
-- If the item is already html just save that
self.__html = item
return self
end
 
self.__sprite = UISlot.Decode(item)
 
 
 
return self
return self
end
end


function UISlot.Item(item)
function UISlot.Decode(item)
return UISlot:new(item):GenerateHTML()
if not(item) then return nil end
item = mw.text.trim(item)
if item == "" then item = nil end
if item then
-- split at ':'
local t={}
for str in string.gmatch(item, "([^:]+)") do
table.insert(t, str)
end
if #t == 1 then
return Sprites.minecraft:Item(item)
elseif #t == 2 then
local spr = Sprites[mw.text.trim(t[1])]
if spr then
return spr:Item(mw.text.trim(t[2]))
else
error("Unknown namespace: " .. mw.text.trim(t[1]))
end
else
error("Got unexpected amount of ':', namely:" .. (#t - 1))
end
 
else
return nil
end
end
 
-- Append the HTML for an item
function UISlot.Item(item, large, html)
return UISlot:new(item, large):GenerateHTML(html)
end
 
-- Generate the HTML for a grid of items
function UISlot.Call(items, width, height, size)
local w = width or 1
local h = height or 1
local grid = {}
local large = size
for i = 1,h do
grid[i] = {}
for j = 1,w do
grid[i][j] = mw.text.trim(items[j+(i-1)*w] or "")
end
end
return UISlot.Grid(grid, large)
end
 
-- Convert a 2d list of itemnames to an HTML grid
function UISlot.Grid(items, large)
local root = mw.html.create( "table" ):addClass("invgrid")
for i = 1, #items do
local row = root:tag("tr"):addClass("invrow")
for j = 1, #items[i] do
UISlot.Item(items[i][j], large, row)
end
end
return root
end
end


function UISlot:GenerateHTML ()
function UISlot:GenerateHTML (html)
local slot = mw.html.create( 'div' ):addClass( 'invslot-item' )
local slot
if html then
slot = html:tag("td")
else
slot = mw.html.create("div")
end
slot:addClass( "invslot" )
 
if self.__large then
slot:addClass( "invslot-large")
end
 
if self.__html then
slot:wikitext(self.__html)
end
 
if self.__sprite then
if self.__sprite then
self.__sprite:GenerateHTML(slot)
self.__sprite:GenerateHTML(slot)
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