Metallurgy/Defuse Shamir: Difference between revisions

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''This module is currently unreleased to the public.''
{{ModuleInfobox
| type = Expansion
| creator = {{UserLink|Bloo}}, {{UserLink|Sparks}}, and {{UserLink|Special}}
| requires = [[Metallurgy]]
| versions = 1.13+
}}


The Defuse Shamir stops creeper explosions around players.
The Defuse Shamir stops creeper explosions around players.


== Details ==
== Features ==
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the [[Metallurgy#Casting Metals|Metallurgy]] page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the [[Metallurgy#Attaching Bands|Metallurgy]] page.
{| class="wikitable"
|+ Shamir Properties
! Property
| Suppression
|-
! Metal Band
| {{Stack| gm4:Defuse Shamir }} Aluminium
|-
! Valid Items
| {{Stack| Leather Cap }} {{Stack| Golden Helmet}} {{Stack|Chainmail Helmet }} {{Stack|Iron Helmet }} {{Stack|Diamond Helmet }} {{Stack|Netherite Helmet }} {{Stack|Turtle Shell}} <br /> {{Stack|Leather Tunic }} {{Stack|Golden Chestplate }} {{Stack|Chainmail Chestplate }} {{Stack|Iron Chestplate }} {{Stack|Diamond Chestplate }} {{Stack|Netherite Chestplate }} <br /> {{Stack|Leather Pants }} {{Stack|Golden Leggings }} {{Stack|Chainmail Leggings }} {{Stack|Iron Leggings }} {{Stack|Diamond Leggings }} {{Stack|Netherite Leggings }} <br /> {{Stack|Leather Boots }} {{Stack|Golden Boots }} {{Stack|Chainmail Boots }} {{Stack|Iron Boots }} {{Stack|Diamond Boots }} {{Stack|Netherite Boots }} <br />
|}


[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]]
=== Usage ===
=== Usage ===
With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.
Creepers within a 6 block radius of a player with a Defuse armor piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever.


==== Limitations ====
=== Compatibility ===
When defused once, the affected creeper will never explode again.  
If [[Bat Grenades]] is installed, bats will also become defused when within a 6 block radius of players.
 
=== Technical Details ===
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.


== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Date
|+
!Version
! Version
!Change
! Date
! Change
|-
| 1.12
| 10 Nov 2017
| Alpha released Metallurgy on [[Gamemode 4D]]
|-
| rowspan="2" |1.13
| 17 May 2019
| Beta released on [[Public Server V]]
|-
| 08 Aug 2019
| Officially Released Defuse Shamir
|-
|-
|10 Nov 2017
|1.19
|2.0
|15 Feb 2022
|Defuse released on [[Gamemode 4D]]
|Turtle Helmets now work
|}
|}
[[Category:Shamirs]]
 
[[Category:All Modules]]
 
[[Category:Expanion Packs]]
{{Modules List/Metallurgy}}
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