Metallurgy: Difference between revisions

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Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:
Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:
# Create a mold using obsidian and clay
# Create a mold using obsidian and clay
# Heat the mold with lava for about 20 seconds or until  
# Heat the mold with lava for about 20 seconds or until smoke particles appear
# Remove the lava and drop about 12-14 custom ores into the mold one at a time
# Remove the lava and drop about 12-14 custom ores into the mold one at a time
# Reheat the mold with lava for about another 15 seconds  
# Reheat the mold with lava for about another 15 seconds  

Revision as of 20:49, 3 December 2019


Metallurgy

Module TypeBase
Created byBloo, Sparks and SpecialBuilder32
Compatible MC Versions1.14

This module adds the ability to create custom armor enchantments.

Details

Metallurgy adds new custom ores, obsidian casts, and enchantments called shamirs.

Custom Ores

Custom ores can be found within different types of stone. To uncover custom ores, a TNT blast is needed. After the blast, a few lumps of metal will be present in the area blown up. The following ores can be found in each of the listed types of stone:

  • Andesite -> Bauxite (Contains Aluminum)
  • Smooth Stone -> Malachite (Contains Copper)
  • Diorite -> Thorianite (Contains Thorium)
  • Granite -> Baryte (Contains Barium)

When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.

Molds

Molds are created in a sand block. Obsidian and clay are needed to create a mold in the sand. Drop one of each onto a sand block, and a mold will be created. Molds can be heated up using a lava block on top of it. A heated mold will gradually cool down if there is no lava block above it. The longer a lava block is above the mold, the longer it takes to completely cool down. If a mold is heated for too long, it will break and disappear. Destroying the sand block will destroy the mold as well.

Casting Metals

Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:

  1. Create a mold using obsidian and clay
  2. Heat the mold with lava for about 20 seconds or until smoke particles appear
  3. Remove the lava and drop about 12-14 custom ores into the mold one at a time
  4. Reheat the mold with lava for about another 15 seconds
  5. Remove the lava and drop more custom ores one at a time until you have reached 23 in total
  6. Wait until the mold cools, and the cast will be released

Alloys

Alloys are combinations of 2 different kinds of ores. These are always made in a ratio of 17 of one ore to 6 of another. Making an alloy is the same as making any other cast, but using the two different ores in the 17:6 ratio.

There are two type of alloys: Thorium Brass made with 17 Thorianite (Thorium) and 6 Malachite (Copper), and Barimium made with 17 Bauxite (Aluminum) and 6 Baryte (Barium).

Obsidian Casts

Obsidian casts have bands with the molded metal on it. If a metal is incorrectly casted, the cast produced will contain a Mundane Band. If correctly cast, the band on the metal will have a shamir. Mining a cast breaks the metal band on it; i.e. if an obsidian cast is placed on the ground, it will drop with a Mundane Band when mined.

Shamirs

An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. E.g. Sensus can only be found on a Barium Band and can only be applied to a compass.

Shamir Attractions and metal properties

Each of the six types of metal belong to a different category of behaviour. Shamirs appear on the metal that best fits what they do. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two.

Shamirs are only attracted to and appear on one type of metal, depending on the shamir's behaviour.

Metal Group 1
Metal Property Description
Copper Creation Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.
Thorium Brass (alloy) Equivalence Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.
Thorium Destruction Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.
Metal Group 2
Metal Property Description
Barium Amplification Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.
Barimium (alloy) Modification Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.
Aluminium Supression Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.

When a new band is cast in a mold, it will immediately attract and be enchanted by a random shamir that belongs to that metal's category. An Aluminium band can have a "Defuse" shamir because it suppresses a creeper's natural urge to explode, but it will never get a Sensus shamir because Sensus is an amplification shamir.

Attaching Bands

To transfer the band off of the obsidian onto a tool or armour, place an anvil with a downwards facing piston two blocks above it, leaving a one block air gap between the anvil and piston. Throw the obsidian cast and desired item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and enchant the item.

Only one Shamir can be placed on a single item. When strapping metal bands to an item, the item will keep it's enchantments, name, and durability. Lore will not be kept.

Detaching Bands

To transfer an item's enchantment back to a cast, drop the tool/armor and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston. The piston will transfer the shamir from the item onto the obsidian.

Advancements

Advancement Description Requirement
How Ad-ore-able Blast open some rock and find the metal within Blow up one of one of the supported stone types and get an ore
Firebender Create a mold and add some metal Create a mold and add some metal
Blame me for the mess Destroy a mold containing metal Destroy a mold containing metal

Expansion Packs (Shamir Abilities)

Metallurgy is designed with expansions and comes default with several shamirs as listed below. Expansion packs add new functionality that work with the base system. This module supports additional expansion packs and additional packs can be created and submitted to GM4, such as the Moneo Shamir. Below is a list of shamirs and their abilities. To find what each shamir does in more detail, click the corresponding name in the table below.

Default Expansions

Metal Band Shamir Name Can Be Placed On Effect Limitation
Aluminium Defuse Armor Prevents creeper explosions The creeper can no longer ignite or explode naturally afterwards
Helios Armor Negates weighted armor by one slowness level Withering and levitation if not enough weight to hold you down
Levity Boots Sneak to hover; no fall damage after levitating Shot upwards if damaged; Bows will not work properly; Not infinite
Barium Arborenda Axes Chops all logs above the one broken by the player N/A
Sensus Compass Plays sounds from nearby ores N/A
Barimium Gemini Hoe Hold in the off hand when breeding animals to produce twins N/A
Musical Swords Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II. Grants slowness at the same level as the strength bonus.
Copper Forterra Pickaxe Iron nuggets, gold nuggets, and redstone dust can drop from mined stone Cannot be combined with silk touch
Hypexperia Tools and Weapons Grants extra experience Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)
Thorium Conduction Iron Sword and Iron Axe Strikes blocks with lightning If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead
Ender Bolt Swords and Trident Withers nearby mobs Cannot affect players, armour stands, or "non-living" entities
Thorium Brass Spiraculum Bucket Attracts mobs like a vacuum Cannot fill the bucket with liquid
Tinker Tools Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block) Cannot be placed onto an axe; items will only convert if in a stack of 64

Moneo Shamir

Metal Band Shamir Name Can Be Placed On Effect Limitation
Aluminium Moneo Tools Warns the player when their tool is low on durability

and slows mining speed

Players can still break their tool if they ignore the warnings

History

Version Date Change
1.12 10 Nov 2017 Released Metallurgy on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Public release of 1.13 module version
1.14 08 Aug 2019 Updated for 1.14 command format