Difference between revisions of "Metallurgy"

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(Added information about other projectiles not working as well)
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{{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|versions=1.15}}
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{{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}}
  
 
This module adds the ability to create custom armor enchantments.  
 
This module adds the ability to create custom armor enchantments.  
  
== Details ==
+
== Features ==
 
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''.  
 
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''.  
  
 
=== Custom Ores ===
 
=== Custom Ores ===
Custom ores can be found within different types of stone. To uncover custom ores, a TNT blast is needed. After the blast, a few lumps of metal will be present in the area blown up. The following ores can be found in each of the listed types of stone:
+
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.
* Andesite -> Bauxite (Contains Aluminum)
+
 
* Stone -> Malachite (Contains Copper)
+
{| class="wikitable"
* Diorite -> Thorianite (Contains Thorium)
+
! Stone Type
* Granite -> Baryte (Contains Barium)
+
! Ore
 +
! Metal
 +
|-
 +
| {{Stack|Stone|inline=true}} Stone
 +
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump
 +
| Copper
 +
|-
 +
| {{Stack|Granite|inline=true}} Granite
 +
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump
 +
| Barium
 +
|-
 +
| {{Stack|Diorite|inline=true}} Diorite
 +
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump
 +
| Thorium
 +
|-
 +
| {{Stack|Andesite|inline=true}} Andesite
 +
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump
 +
| Aluminium
 +
|}
 +
 
 
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.
 
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.
  
=== Molds ===
+
=== Molds and Casting ===
Molds are created in a sand block. Obsidian and clay are needed to create a mold in the sand. Drop one of each onto a sand block, and a mold will be created. Molds can be heated up using a lava block on top of it. A heated mold will gradually cool down if there is no lava block above it. The longer a lava block is above the mold, the longer it takes to completely cool down. If a mold is heated for too long, it will break and disappear. Destroying the sand block will destroy the mold as well.
+
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.
  
=== Casting Metals ===
+
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.
Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:
 
# Create a mold using obsidian and clay
 
# Heat the mold with lava for about 20 seconds or until smoke particles appear
 
# Remove the lava and drop about 12-14 custom ores into the mold one at a time
 
# Reheat the mold with lava for about another 15 seconds
 
# Remove the lava and drop more custom ores one at a time until you have reached 23 in total
 
# Wait until the mold cools, and the cast will be released
 
  
=== Alloys ===
+
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.
Alloys are combinations of 2 different kinds of ores. These are always made in a ratio of 17 of one ore to 6 of another. Making an alloy is the same as making any other cast, but using the two different ores in the 17:6 ratio.
 
  
There are two type of alloys: Thorium Brass made with 17 Thorianite (Thorium) and 6 Malachite (Copper), and Barimium made with 17 Bauxite (Aluminum) and 6 Baryte (Barium).
+
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless.  
  
=== Obsidian Casts ===
+
==== Obsidian Casts ====
Obsidian casts have bands with the molded metal on it. If a metal is incorrectly casted, the cast produced will contain a Mundane Band. If correctly cast, the band on the metal will have a ''shamir''. Mining a cast breaks the metal band on it; i.e. if an obsidian cast is placed on the ground, it will drop with a Mundane Band when mined.
+
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band.
 +
 
 +
{| class="wikitable"
 +
|+Pure Metal Bands
 +
! Metal<br />(23 Ores)
 +
! Obsidian Cast Result
 +
|-
 +
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump
 +
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band
 +
|-
 +
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump
 +
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band
 +
|-
 +
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump
 +
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band
 +
|-
 +
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump
 +
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+Alloy Metal Bands
 +
! Primary Metal<br />(17 Ores)
 +
! Secondary Metal<br />(6 Ores)
 +
! Obsidian Cast Result
 +
|-
 +
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump
 +
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump
 +
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band
 +
|-
 +
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump
 +
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump
 +
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band
 +
|}
  
 
=== Shamirs ===
 
=== Shamirs ===
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. E.g. Sensus can only be found on a Barium Band and can only be applied to a compass.
+
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. For a list of shamirs, see the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below. When an expansion pack is installed, those shamirs have an equal chance of be created on their corresponding metal band. By default, there are 13 shamirs.
  
=== Shamir Attractions and metal properties ===
+
==== Metal Properties ====
Each of the six types of metal belong to a different category of behaviour. Shamirs appear on the metal that best fits what they do. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two.
+
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property.  
  
Shamirs are only attracted to and appear on one type of metal, depending on the shamir's behaviour.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+Metal Group 1
 
|+Metal Group 1
!Metal
+
! style="width: 17%" | Metal
!Property
+
! style="width: 10%" | Property
!Description
+
! style="width: 83%" | Description
 
|-
 
|-
|Copper
+
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper
 
|Creation
 
|Creation
 
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.
 
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.
 
|-
 
|-
|Thorium Brass (alloy)
+
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy)
 
|Equivalence
 
|Equivalence
 
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.
 
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.
 
|-
 
|-
|Thorium
+
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium
 
|Destruction
 
|Destruction
 
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.
 
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.
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{| class="wikitable"
 
{| class="wikitable"
 
|+Metal Group 2
 
|+Metal Group 2
!Metal
+
! style="width: 17%" | Metal
!Property
+
! style="width: 10%" | Property
!Description
+
! style="width: 83%" | Description
 
|-
 
|-
|Barium
+
|{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium
 
|Amplification
 
|Amplification
 
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.
 
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.
 
|-
 
|-
|Barimium (alloy)
+
|{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy)
 
|Modification
 
|Modification
 
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.
 
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.
 
|-
 
|-
|Aluminium
+
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
 
|Supression
 
|Supression
 
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.
 
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.
 
|}
 
|}
When a new band is cast in a mold, it will immediately attract and be enchanted by a random shamir that belongs to that metal's category. An Aluminium band can have a "Defuse" shamir because it suppresses a creeper's natural urge to explode, but it will never get a Sensus shamir because Sensus is an amplification shamir.
 
  
=== Attaching Bands ===
+
=== Attaching and Detaching Bands ===
To transfer the band off of the obsidian onto a tool or armour, place an anvil with a downwards facing piston two blocks above it, leaving a one block air gap between the anvil and piston. Throw the obsidian cast and desired item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and enchant the item.
+
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. See the [[Metallurgy#Expansion Packs (Shamir Abilities) | Expansion Packs]] section below for a list of items that each shamir can attach onto.
  
Only one Shamir can be placed on a single item. When strapping metal bands to an item, the item will keep it's enchantments, name, and durability. Lore will not be kept.
+
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.
  
=== Detaching Bands ===
+
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.
To transfer an item's enchantment back to a cast, drop the tool/armor and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston. The piston will transfer the shamir from the item onto the obsidian.
 
  
 
=== Advancements ===
 
=== Advancements ===
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=== Default Expansions ===
 
=== Default Expansions ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="width: 10%" | Metal Band
+
! style="width: 15%" | Metal Band
! style="width: 10%" | Shamir Name
+
! style="width: 9%" | Shamir Name
! style="width: 10%" | Can Be Placed On
+
! style="width: 8%" | Can Be Placed On
! style="width: 35%" | Effect
+
! style="width: 34%" | Effect
! style="width: 35%" | Limitation
+
! style="width: 34%" | Limitation
 
|-
 
|-
| rowspan="3" |Aluminium
+
| rowspan="3" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
 
|[[Metallurgy/Defuse|Defuse]]
 
|[[Metallurgy/Defuse|Defuse]]
 
|Armor
 
|Armor
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|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite
 
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite
 
|-
 
|-
| rowspan="2" |Barium
+
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium
 
|[[Metallurgy/Arborenda|Arborenda]]
 
|[[Metallurgy/Arborenda|Arborenda]]
 
|Axes
 
|Axes
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|N/A
 
|N/A
 
|-
 
|-
| rowspan="2" |Barimium
+
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium
 
|[[Metallurgy/Gemini|Gemini]]
 
|[[Metallurgy/Gemini|Gemini]]
 
|Hoe
 
|Hoe
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|Grants slowness at the same level as the strength bonus.
 
|Grants slowness at the same level as the strength bonus.
 
|-
 
|-
| rowspan="2" |Copper
+
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper
 
|[[Metallurgy/Forterra|Forterra]]
 
|[[Metallurgy/Forterra|Forterra]]
 
|Pickaxe
 
|Pickaxe
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|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)
 
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)
 
|-
 
|-
| rowspan="2" |Thorium
+
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium
 
|[[Metallurgy/Conduction|Conduction]]
 
|[[Metallurgy/Conduction|Conduction]]
 
|Iron Sword and Iron Axe
 
|Iron Sword and Iron Axe
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|Cannot affect players, armour stands, or "non-living" entities
 
|Cannot affect players, armour stands, or "non-living" entities
 
|-
 
|-
| rowspan="2" |Thorium Brass
+
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
 
|[[Metallurgy/Spiraculum|Spiraculum]]
 
|[[Metallurgy/Spiraculum|Spiraculum]]
 
|Bucket
 
|Bucket
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=== Other Expansions ===
 
=== Other Expansions ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="width: 10%" | Metal Band
+
! style="width: 15%" | Metal Band
! style="width: 10%" | Shamir Name
+
! style="width: 9%" | Shamir Name
! style="width: 10%" | Can Be Placed On
+
! style="width: 8%" | Can Be Placed On
! style="width: 35%" | Effect
+
! style="width: 34%" | Effect
! style="width: 35%" | Limitation
+
! style="width: 34%" | Limitation
 
|-
 
|-
|Aluminium
+
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium
 
|[[Moneo Shamir|Moneo]]
 
|[[Moneo Shamir|Moneo]]
 
|Tools
 
|Tools
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|Players can still break their tool if they ignore the warnings
 
|Players can still break their tool if they ignore the warnings
 
|-
 
|-
|Thorium Brass
+
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass
 
|[[Percurro Shamir|Percurro]]
 
|[[Percurro Shamir|Percurro]]
 
|Weapons
 
|Weapons
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|1.15
 
|1.15
 
| style="text-align:right" | 14 Dec 2019
 
| style="text-align:right" | 14 Dec 2019
|Updated for 1.15
+
|Updated for 1.15 base module
 
|}
 
|}
  
 
[[Category:All Modules]]
 
[[Category:All Modules]]
 
[[Category:Base Modules]]
 
[[Category:Base Modules]]

Revision as of 07:30, 6 May 2020


Metallurgy
Metallurgy.png
--------------------
Module TypeBase
Created byBloo, Sparks, SpecialBuilder32
Compatible MC Versions1.15

This module adds the ability to create custom armor enchantments.

Features

Metallurgy adds new custom ores, obsidian casts, and enchantments called shamirs.

Custom Ores

Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.

Stone Type Ore Metal
Stone Malachite Lump Copper
Granite Baryte Lump Barium
Diorite Thorianite Lump Thorium
Andesite Bauxite Lump Aluminium

When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.

Molds and Casting

Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.

To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.

Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.

When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless.

Obsidian Casts

There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band.

Pure Metal Bands
Metal
(23 Ores)
Obsidian Cast Result
Malachite Lump Copper Band
Baryte Lump Barium Band
Thorianite Lump Thorium Band
Bauxite Lump Aluminium Band
Alloy Metal Bands
Primary Metal
(17 Ores)
Secondary Metal
(6 Ores)
Obsidian Cast Result
Bauxite Lump Baryte Lump Barimium Band
Thorianite Lump Malachite Lump Thorium Brass Band

Shamirs

An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. For a list of shamirs, see the Expansion Packs section below. When an expansion pack is installed, those shamirs have an equal chance of be created on their corresponding metal band. By default, there are 13 shamirs.

Metal Properties

Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property.

Metal Group 1
Metal Property Description
Copper Creation Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.
Thorium Brass (alloy) Equivalence Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.
Thorium Destruction Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.
Metal Group 2
Metal Property Description
Barium Amplification Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.
Barimium (alloy) Modification Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.
Aluminium Supression Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.

Attaching and Detaching Bands

In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. See the Expansion Packs section below for a list of items that each shamir can attach onto.

To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.

To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.

Advancements

Advancement Description Requirement
How Ad-ore-able Blast open some rock and find the metal within Blow up one of one of the supported stone types and get an ore
Firebender Create a mold and add some metal Create a mold and add some metal
Blame Me for the Mess Destroy a mold containing metal Destroy a mold containing metal

Expansion Packs (Shamir Abilities)

Metallurgy is designed with expansions and comes default with several shamirs as listed below. Expansion packs add new functionality that work with the base system. This module supports additional expansion packs and additional packs can be created and submitted to GM4, such as the Moneo Shamir. Below is a list of shamirs and their abilities. To find what each shamir does in more detail, click the corresponding name in the table below.

Default Expansions

Metal Band Shamir Name Can Be Placed On Effect Limitation
Aluminium Defuse Armor Prevents creeper explosions The creeper can no longer ignite or explode naturally afterwards
Helios Armor Negates weighted armor by one slowness level Withering and levitation if not enough weight to hold you down
Levity Boots Sneak to hover; no fall damage after levitating Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite
Barium Arborenda Axes Chops all logs above the one broken by the player N/A
Sensus Compass Plays sounds from nearby ores N/A
Barimium Gemini Hoe Hold in the off hand when breeding animals to produce twins N/A
Musical Swords Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II. Grants slowness at the same level as the strength bonus.
Copper Forterra Pickaxe Iron nuggets, gold nuggets, and redstone dust can drop from mined stone Cannot be combined with silk touch
Hypexperia Tools and Weapons Grants extra experience Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)
Thorium Conduction Iron Sword and Iron Axe Strikes blocks with lightning If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead
Ender Bolt Swords and Trident Withers nearby mobs Cannot affect players, armour stands, or "non-living" entities
Thorium Brass Spiraculum Bucket Attracts mobs like a vacuum Cannot fill the bucket with liquid
Tinker Tools Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block) Cannot be placed onto an axe; items will only convert if in a stack of 64

Other Expansions

Metal Band Shamir Name Can Be Placed On Effect Limitation
Aluminium Moneo Tools Warns the player when their tool is low on durability and slows mining speed Players can still break their tool if they ignore the warnings
Thorium Brass Percurro Weapons Teleports the player forward, behind their target Players will be teleported to a safe location and may not travel the complete distance

History

Version Date Change
1.12 10 Nov 2017 Released Metallurgy on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V
08 Aug 2019 Public release of 1.13 module version
1.14 08 Aug 2019 Updated for 1.14 command format
1.15 14 Dec 2019 Updated for 1.15 base module