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Liquid Tanks

This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.

Liquid Tanks
Liquid tanks.png
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Module TypeBase
Created bySparks
Last Updated bySpecialBuilder32
Complementary ModulesPotion Liquids, Liquid Minecarts, Cement Mixers
Compatible MC Versions1.8, 1.12+

Contents

FeaturesEdit

A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed

By itself, the Liquid Tanks module comes with the Standard Liquids expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is Potion Liquids and others can be found below.

Storing LiquidsEdit

A liquid tank can store a maximum of 100 buckets of each liquid, but some items will fill up only part of a bucket. Placing a valid item into the first slot of a corresponding tank will fill it with some liquid. Draining the liquid from a tank can be done usually by putting in a empty bucket, bottle, or bowl into a tank. For information on types of liquids that can be stored and what counts as one bucket, visit the individual expansion pack pages.

Utility InteractionsEdit

Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more specific details on interactions, visit the individual expansion pack pages.

Utility interactions can be disabled by powering the liquid tank with redstone.

CreationEdit

A Liquid Tank can be created by placing down a hopper and filling it (in any order) with a dispenser, a hopper, an empty bucket, an iron trapdoor, and a comparator, and then throwing a glass block on top of the hopper. When broken, a Liquid Tank will drop the items that was used to create it.

Item Hopper

 

 
Three step creation of a liquid tank

Technical DetailsEdit

Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.

When breaking a liquid tank, any liquid inside will be destroyed.

Textures made by Vilder50.

AdvancementsEdit

Advancement Requirement
Oh, That Kind of Tank
Find out a liquid tank is not an awesome submarine
Be within 4 blocks of a liquid tank being created

Expansion Packs and Reliant ModulesEdit

The Liquid Tanks module is packaged with one default expansion pack. Expansion packs for this module add liquid-specific features, such as new liquids and utility interactions. Some reliant modules depend on this module in order to properly function, for example adding a tank type for a specific feature of the module.

Expansion PacksEdit

Reliant ModulesEdit

Learn More and DownloadEdit

HistoryEdit

Version Date Change
1.8 16 Apr 2015 Released Liquid Tanks
18 Apr 2015 Updated module for new 1.8.4 skull formats
The module also allows stacking of brewing stands in last slot
Fixed consuming lapis bug
25 May 2015 Fixed 1-click command crash
1.12 20 May 2018 Completely overhauled
1.13 03 May 2019 Maximum tank size is now 100 buckets rather than 30 buckets
Standard Liquids is now packaged with the base module
1.15 12 Apr 2020 Slightly modified liquid tank behavior to work better
Powering liquid tanks disables utility interactions

Previous VersionsEdit

MC 1.8 VersionsEdit

The MC 1.8 Version was completely overhauled and had the Standard Liquids and Potion Liquids expansion packs included within it. See Liquid Tanks 1.8 for more info.

MC 1.12 VersionsEdit

In the MC 1.12 Version, liquid tanks had a maximum of 30 buckets rather than 100 buckets.