Liquid Tanks: Difference between revisions

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{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.14|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}}
{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.15|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}}


This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.
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}}
}}
| Output =[[File:liquid_tank_block.png|64px]]  
| Output =[[File:liquid_tank_block.png|64px]]  
|Catalyst=Glass|Type=Standard}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]]
|Catalyst=Glass|Type=Standard|Name=Item Hopper}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]]
===Technical Details===
===Technical Details===
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.  
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.  
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|11 Jun 2019
|11 Jun 2019
|Updated for 1.14 command format
|Updated for 1.14 command format
|-
| rowspan="3" |1.15
| rowspan="3" |12 Apr 2020
|Updated for 1.15 base module
|-
|Powering liquid tanks removes utility interactions
|-
|Slightly modified liquid tank behavior to work better with [[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]]
|}
|}
==Previous Versions==
==Previous Versions==

Revision as of 03:14, 2 May 2020

Liquid Tanks

Module TypeBase
Created bySparks
Last Updated bySpecialBuilder32
Complementary ModulesPotion Liquids, Liquid Minecarts, Cement Mixers
Compatible MC Versions1.15

This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.

Features

A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed.

By itself, the Liquid Tanks module comes with the Standard Liquids expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is Potion Liquids and others can be found below.

A liquid tank can store a maximum of 100 buckets of each liquid type or 300 "units" of liquid, one unit being 1/3 of a bucket. For information on types of liquids that can be stored and what counts as "one bucket," visit the individual expansion pack pages.

Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more details on interactions, see the specific pages on the expansion packs.

Creation

A Liquid Tank can be created by placing down a hopper and filling it (in any order) with a dispenser, a hopper, an empty bucket, an iron trapdoor, and a comparator, and then throwing a glass block on top of the hopper. When broken, a Liquid Tank will drop the items that was used to create it.

Item Hopper

Three step creation of a liquid tank

Technical Details

Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle.

When breaking a liquid tank, any liquid inside will be destroyed.

Textures made by Vilder50.

Advancements

Advancement Description Requirement
Oh, That Kind of Tank Find out a liquid tank is not an awesome submarine. Create a liquid tank

Expansion Packs and Reliant Modules

The Liquid Tanks module is packaged with one default expansion pack. Expansion packs for this module add liquid-specific features, such as new liquids and utility interactions. Some reliant modules depend on this module in order to properly function, for example adding a tank type for a specific feature of the module.

Expansion Packs

Reliant Modules

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.8 16 Apr 2015 Released Liquid Tanks
18 Apr 2015 Updated module for new 1.8.4 skull formats
The module also allows stacking of brewing stands in last slot
Fixed consuming lapis bug
25 May 2015 Fixed 1-click command crash
1.12 20 May 2018 Updated for 1.12 command format
Completely overhauled
1.13 03 May 2019 Updated for 1.13 data packs
Maximum tank size is now 100 buckets rather than 30 buckets
Standard Liquids is now packaged with the base module
1.14 11 Jun 2019 Updated for 1.14 command format
1.15 12 Apr 2020 Updated for 1.15 base module
Powering liquid tanks removes utility interactions
Slightly modified liquid tank behavior to work better with Liquid Minecarts

Previous Versions

MC 1.8 Versions

The MC 1.8 Versions did not have achievements. Additionally, this module was completely overhauled and had the Standard Liquids and Potion Liquids pack included within it. See Liquid Tanks 1.8 for more info.

MC 1.12 Versions

In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version. Additionally, this version had a maximum of 30 buckets rather than 100 buckets.