Liquid Tanks: Difference between revisions

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*[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]
*[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]
==Learn More and Download==
==Learn More and Download==
{{YouTube|url=https://youtu.be/qa9lcbii1BE}}
{{YouTube|url=https://youtu.be/qa9lcbii1BE}} {{Download|url=https://gm4.co/modules/liquid-tanks}}


==History==
==History==

Revision as of 23:34, 7 November 2018

This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces.

Details

A Liquid Tank can be created by placing down a hopper and filling it in any order with a dispenser, a hopper, an empty bucket, an iron trapdoor, and a comparator, and then throwing a regular glass block on top of the hopper. The first slot of the tank is a smart interface for items filling and draining liquids as needed.

Technical Summary

Breaking a liquid tank will return all the items used to create it, but any liquid inside will be destroyed. Textures made by Vilder50.

Advancements

Advancement Description Requirement
Oh, That Kind of Tank Find out a liquid tank is not an awesome submarine. Create a liquid tank

Expansion Packs

The Liquid Tanks module doesn't do anything on it's own. Expansion packs for this module add liquid-specific features, such as new liquids and utility interactions.

Expansion Packs

Learn More and Download

Watch on YouTube Download

History

Date Version Change
16 Apr 2015 1.0 Released Liquid Tanks
18 Apr 2015 1.0 Updated module for new 1.8.4 skull formats. The module also allows stacking of brewing stands in last slot.

Fixed consuming lapis bug

25 May 2015 1.0 Fixed 1-click command crash
20 May 2018 2.0 Updated for 1.12. Completely overhauled.

Previous Versions

MC 1.8 Versions

The MC 1.8 Versions (v1.0-1.1) did not have achievements. Additionally, this module was completely overhauled and had the Standard Liquids and Potion Liquids pack included within it. See Liquid Tanks 1.8 for more info.

MC 1.12 Versions

In the MC 1.12 version (v2.0), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).